diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-01 08:16:58 +0300 |
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committer | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-05-01 08:16:58 +0300 |
commit | 38c2a5bde985a6a8a96d912d432f8bdf7e5b60be (patch) | |
tree | b3469444ea8dabe4e76a8a265ac086a9db78891c /indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl | |
parent | 9bf2dfbb39032d7407295089cf181de0987083e5 (diff) | |
parent | e7eced3c87310b15ac20cc3cd470d67686104a14 (diff) |
Merge branch 'marchcat/w-whitespace' into marchcat/x-ws-merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl index bc0c11ec46..74d16592de 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl @@ -1,28 +1,28 @@ -/** +/** * @file avatarV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + uniform mat4 projection_matrix; in vec3 position; @@ -38,26 +38,26 @@ out vec2 vary_texcoord0; void main() { - vary_texcoord0 = texcoord0; - - vec4 pos; - vec3 norm; - - vec4 pos_in = vec4(position.xyz, 1.0); - mat4 trans = getSkinnedTransform(); - pos.x = dot(trans[0], pos_in); - pos.y = dot(trans[1], pos_in); - pos.z = dot(trans[2], pos_in); - pos.w = 1.0; - - norm.x = dot(trans[0].xyz, normal); - norm.y = dot(trans[1].xyz, normal); - norm.z = dot(trans[2].xyz, normal); - norm = normalize(norm); - - vary_normal = norm; - - gl_Position = projection_matrix * pos; + vary_texcoord0 = texcoord0; + + vec4 pos; + vec3 norm; + + vec4 pos_in = vec4(position.xyz, 1.0); + mat4 trans = getSkinnedTransform(); + pos.x = dot(trans[0], pos_in); + pos.y = dot(trans[1], pos_in); + pos.z = dot(trans[2], pos_in); + pos.w = 1.0; + + norm.x = dot(trans[0].xyz, normal); + norm.y = dot(trans[1].xyz, normal); + norm.z = dot(trans[2].xyz, normal); + norm = normalize(norm); + + vary_normal = norm; + + gl_Position = projection_matrix * pos; } |