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authorDave Parks <davep@lindenlab.com>2023-01-11 11:28:45 -0600
committerDave Parks <davep@lindenlab.com>2023-01-11 11:28:45 -0600
commitb4f53334141b179bdb1762636ce313f14d9e2b10 (patch)
treee03a3ec75618c9039f85771fc17ca36bcc453e8c /indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl
parentcd1e7da099b66cbeb510d169a5415e57b617cd37 (diff)
SL-18869 Touch up -- Prune "post_pos" from shadow shaders that don't need it and fix non-standard gl_Position z values
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl10
1 files changed, 0 insertions, 10 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl
index 91b25613e0..ac8a483a6a 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl
@@ -31,10 +31,6 @@ ATTRIBUTE vec3 position;
ATTRIBUTE vec3 normal;
ATTRIBUTE vec2 texcoord0;
-#if !defined(DEPTH_CLAMP)
-VARYING vec4 post_pos;
-#endif
-
void main()
{
vec4 pos;
@@ -53,13 +49,7 @@ void main()
norm = normalize(norm);
pos = projection_matrix * pos;
-#if !defined(DEPTH_CLAMP)
- post_pos = pos;
-
- gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
-#else
gl_Position = pos;
-#endif
}