summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl
diff options
context:
space:
mode:
authorDave Parks <davep@lindenlab.com>2013-04-15 13:16:14 -0500
committerDave Parks <davep@lindenlab.com>2013-04-15 13:16:14 -0500
commit8025b8b2bc6028ed268e191d432cb3f740e351db (patch)
treeecc74cb4b2dceaf28b77919a2be04d33e80f10aa /indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl
parent41097e74ecea7f99d2e4b0ee03dfa40ed6463f46 (diff)
NORSPEC-49 Add shader profiler, add support for ARB_depth_clamp where available
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl6
1 files changed, 6 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl
index 23feb09d72..bde1ad4e9f 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl
@@ -31,7 +31,9 @@ ATTRIBUTE vec3 position;
ATTRIBUTE vec3 normal;
ATTRIBUTE vec2 texcoord0;
+#if !DEPTH_CLAMP
VARYING vec4 post_pos;
+#endif
void main()
{
@@ -51,9 +53,13 @@ void main()
norm = normalize(norm);
pos = projection_matrix * pos;
+#if !DEPTH_CLAMP
post_pos = pos;
gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w);
+#else
+ gl_Position = pos;
+#endif
}