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authorDave Parks <davep@lindenlab.com>2011-10-19 16:21:18 -0500
committerDave Parks <davep@lindenlab.com>2011-10-19 16:21:18 -0500
commitf19f43c74606e1f158cdabe9e783f9c82386b7b7 (patch)
tree64c1a6d7d1d8a1ae0b30baf6bd519d8140136971 /indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
parentdd61baa3401a09bd8ff1e894514c15390946cdb3 (diff)
parent4ec72ed0a61157dd5fcc1bc4cc91054664ee75b5 (diff)
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl7
1 files changed, 4 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
index c9a349f026..558a88009a 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
@@ -23,15 +23,16 @@
* $/LicenseInfo$
*/
-
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 gl_FragColor;
+#endif
uniform sampler2D diffuseMap;
-varying vec4 post_pos;
+VARYING vec4 post_pos;
void main()
{
- //gl_FragColor = vec4(1,1,1,gl_Color.a * texture2D(diffuseMap, gl_TexCoord[0].xy).a);
gl_FragColor = vec4(1,1,1,1);
gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);