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authorDave Parks <davep@lindenlab.com>2011-10-25 14:39:05 -0500
committerDave Parks <davep@lindenlab.com>2011-10-25 14:39:05 -0500
commit30d1a2d053fe7d6e0c88928cf51aa73865ee21e8 (patch)
tree1a878cdf561ed5e2f4ce0edca2986239b9724b18 /indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
parentb7a349f231977d5917b29faacca143a85d925576 (diff)
parentc54f6cfdc3f44ccb6fee3acd5fa40bd177c67639 (diff)
merge
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl7
1 files changed, 4 insertions, 3 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
index c9a349f026..558a88009a 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl
@@ -23,15 +23,16 @@
* $/LicenseInfo$
*/
-
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 gl_FragColor;
+#endif
uniform sampler2D diffuseMap;
-varying vec4 post_pos;
+VARYING vec4 post_pos;
void main()
{
- //gl_FragColor = vec4(1,1,1,gl_Color.a * texture2D(diffuseMap, gl_TexCoord[0].xy).a);
gl_FragColor = vec4(1,1,1,1);
gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0);