diff options
| author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2024-06-10 17:06:06 +0300 |
|---|---|---|
| committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2024-06-10 19:25:02 +0300 |
| commit | 0dcc912cecdfb365c1f4246545ece40ccb7bc18e (patch) | |
| tree | ccf664c765d1adbbf4985069321df65c85ca36e2 /indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl | |
| parent | bd8438f7083643ae5812b14e35e69e69ef1616c6 (diff) | |
| parent | d317454c82e016a02c8a708a0118f3ff29aa8e82 (diff) | |
Merge main into inventory_favorites
# Conflicts:
# indra/llui/llfolderviewmodel.h
# indra/newview/llpanelwearing.cpp
# indra/newview/llwearableitemslist.cpp
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl')
| -rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl | 54 |
1 files changed, 27 insertions, 27 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl index 57e0b2b59f..8d32dab911 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaShadowV.glsl @@ -1,28 +1,28 @@ -/** +/** * @file avatarAlphaShadowV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2007, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + uniform mat4 texture_matrix0; uniform mat4 projection_matrix; uniform float shadow_target_width; @@ -40,31 +40,31 @@ out vec2 vary_texcoord0; void main() { - vec4 pos; - vec3 norm; - - vec4 pos_in = vec4(position.xyz, 1.0); - mat4 trans = getSkinnedTransform(); - pos.x = dot(trans[0], pos_in); - pos.y = dot(trans[1], pos_in); - pos.z = dot(trans[2], pos_in); - pos.w = 1.0; - - norm.x = dot(trans[0].xyz, normal); - norm.y = dot(trans[1].xyz, normal); - norm.z = dot(trans[2].xyz, normal); - norm = normalize(norm); - - pos = projection_matrix * pos; + vec4 pos; + vec3 norm; + + vec4 pos_in = vec4(position.xyz, 1.0); + mat4 trans = getSkinnedTransform(); + pos.x = dot(trans[0], pos_in); + pos.y = dot(trans[1], pos_in); + pos.z = dot(trans[2], pos_in); + pos.w = 1.0; + + norm.x = dot(trans[0].xyz, normal); + norm.y = dot(trans[1].xyz, normal); + norm.z = dot(trans[2].xyz, normal); + norm = normalize(norm); + + pos = projection_matrix * pos; - target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x; + target_pos_x = 0.5 * (shadow_target_width - 1.0) * pos.x; - pos_w = pos.w; + pos_w = pos.w; - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - gl_Position = pos; + gl_Position = pos; - passTextureIndex(); + passTextureIndex(); } |
