diff options
author | Leslie Linden <none@none> | 2011-06-08 13:41:40 -0700 |
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committer | Leslie Linden <none@none> | 2011-06-08 13:41:40 -0700 |
commit | de78d17e912b7e2a4c563a7a428f11cce33644c0 (patch) | |
tree | 6c415389f180f6a5d879b050670fd6cd3d987229 /indra/newview/app_settings/shaders/class1/deferred/avatarAlphaF.glsl | |
parent | 888b39c283e53fd128778e70e231bcb6053de4b8 (diff) | |
parent | 1361eeae4e4538c175a32d48246897c4659cc26c (diff) |
Merge from viewer-experience
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/avatarAlphaF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/avatarAlphaF.glsl | 68 |
1 files changed, 0 insertions, 68 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaF.glsl deleted file mode 100644 index 82ce6d7377..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaF.glsl +++ /dev/null @@ -1,68 +0,0 @@ -/** - * @file avatarAlphaF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * $/LicenseInfo$ - */ - -uniform sampler2D diffuseMap; -uniform sampler2DShadow shadowMap0; -uniform sampler2DShadow shadowMap1; -uniform sampler2DShadow shadowMap2; -uniform sampler2DShadow shadowMap3; -uniform sampler2D noiseMap; - -uniform mat4 shadow_matrix[6]; -uniform vec4 shadow_clip; - -vec3 atmosLighting(vec3 light); -vec3 scaleSoftClip(vec3 light); - -varying vec3 vary_ambient; -varying vec3 vary_directional; -varying vec4 vary_position; -varying vec3 vary_normal; - -void main() -{ - float shadow = 1.0; - vec4 pos = vary_position; - vec3 norm = normalize(vary_normal); - - vec3 nz = texture2D(noiseMap, gl_FragCoord.xy/128.0).xyz; - - if (pos.z > -shadow_clip.w) - { - - if (pos.z < -shadow_clip.z) - { - vec4 lpos = shadow_matrix[3]*pos; - shadow = shadow2DProj(shadowMap3, lpos).x; - } - else if (pos.z < -shadow_clip.y) - { - vec4 lpos = shadow_matrix[2]*pos; - shadow = shadow2DProj(shadowMap2, lpos).x; - } - else if (pos.z < -shadow_clip.x) - { - vec4 lpos = shadow_matrix[1]*pos; - shadow = shadow2DProj(shadowMap1, lpos).x; - } - else - { - vec4 lpos = shadow_matrix[0]*pos; - shadow = shadow2DProj(shadowMap0, lpos).x; - } - } - - - vec4 col = vec4(vary_ambient + vary_directional*shadow, gl_Color.a); - vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy) * col; - - color.rgb = atmosLighting(color.rgb); - - color.rgb = scaleSoftClip(color.rgb); - - gl_FragColor = color; -} |