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authorRunitaiLinden <davep@lindenlab.com>2023-05-17 18:09:36 -0500
committerRunitaiLinden <davep@lindenlab.com>2023-05-17 18:09:36 -0500
commitc827d32ebedeaa46ed75a91ae779f6547fc0d090 (patch)
tree0196248e4d7a2e42b36ab1189408ac3ea99c43e9 /indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl
parenta2e418f250c49de9aba943a62f92189fcef6220a (diff)
SL-19655 Decruft legacy GLSL shaders and now unused build queues.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl
index 37fe8287be..da467cd5da 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl
@@ -43,7 +43,7 @@ vec2 getScreenCoordinateAo(vec2 screenpos)
float getDepthAo(vec2 pos_screen)
{
- float depth = texture2D(depthMap, pos_screen).r;
+ float depth = texture(depthMap, pos_screen).r;
return depth;
}
@@ -79,7 +79,7 @@ float calcAmbientOcclusion(vec4 pos, vec3 norm, vec2 pos_screen)
{
float ret = 1.0;
vec3 pos_world = pos.xyz;
- vec2 noise_reflect = texture2D(noiseMap, pos_screen.xy * (screen_res / 128)).xy;
+ vec2 noise_reflect = texture(noiseMap, pos_screen.xy * (screen_res / 128)).xy;
float angle_hidden = 0.0;
float points = 0;