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author | Dave Parks <davep@lindenlab.com> | 2013-06-19 11:31:44 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2013-06-19 11:31:44 -0500 |
commit | 6c061ae4fd3c5de9a73035855180df2b26dae3dd (patch) | |
tree | 4d46d86d34e4abd2f3f57481fda67dcec335ba66 /indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl | |
parent | 2655c7a17ae38a073dcf8f05b0127b68edc34c95 (diff) | |
parent | b49594662573959e0d7ccc08a2b266b3abc8130e (diff) |
Automated merge with https://bitbucket.org/lindenlab/viewer-development-materials
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl')
-rwxr-xr-x | indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl | 10 |
1 files changed, 1 insertions, 9 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 247ee0a34f..9d3ba564cd 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -58,8 +58,6 @@ mat4 getSkinnedTransform(); vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); -vec3 calcDirectionalLight(vec3 n, vec3 l); - vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 scaleDownLight(vec3 light); @@ -88,12 +86,6 @@ uniform vec3 light_diffuse[8]; uniform vec3 sun_dir; -vec3 calcDirectionalLight(vec3 n, vec3 l) -{ - float a = max(dot(n,l),0.0); - return vec3(a,a,a); -} - vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector @@ -184,7 +176,7 @@ void main() //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); - vec3 diff = pow(diffuse_color.rgb, vec3(2.2)); + vec3 diff = diffuse_color.rgb; |