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authordolphin <dolphin@lindenlab.com>2013-07-01 09:29:31 -0700
committerdolphin <dolphin@lindenlab.com>2013-07-01 09:29:31 -0700
commit67dc7e1abeda77bdacb472408a524e1e2f9b53c5 (patch)
tree62db12c228f457319e8a082cadaf25495921f3a1 /indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
parentea40b3a37b0f9b7e09e999a2c6529905e251ecad (diff)
parent6060e5e46acbeb20a301070a0fd0efea029d33d0 (diff)
Merge with 3.6.1
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl')
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/alphaV.glsl10
1 files changed, 1 insertions, 9 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
index 247ee0a34f..9d3ba564cd 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
@@ -58,8 +58,6 @@ mat4 getSkinnedTransform();
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
void calcAtmospherics(vec3 inPositionEye);
-vec3 calcDirectionalLight(vec3 n, vec3 l);
-
vec3 atmosAmbient(vec3 light);
vec3 atmosAffectDirectionalLight(float lightIntensity);
vec3 scaleDownLight(vec3 light);
@@ -88,12 +86,6 @@ uniform vec3 light_diffuse[8];
uniform vec3 sun_dir;
-vec3 calcDirectionalLight(vec3 n, vec3 l)
-{
- float a = max(dot(n,l),0.0);
- return vec3(a,a,a);
-}
-
vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
{
//get light vector
@@ -184,7 +176,7 @@ void main()
//vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.));
vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a);
- vec3 diff = pow(diffuse_color.rgb, vec3(2.2));
+ vec3 diff = diffuse_color.rgb;