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author | Tofu Linden <tofu.linden@lindenlab.com> | 2010-03-07 11:34:31 +0000 |
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committer | Tofu Linden <tofu.linden@lindenlab.com> | 2010-03-07 11:34:31 +0000 |
commit | 64797175a14785ac740ae27e647a5b0241700577 (patch) | |
tree | 1bd4f3027ef14934465b0ef1cea32011e3dde90f /indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl | |
parent | 88a1b6676ed825345f0615050b9870b325fb6ef1 (diff) |
Add a touch of fakey ripple to shadows on the surface of water, as if the water has depth. Using 4th component of the normal map to encode a position displacement (along the normal) in the class2 shadow lookup.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl')
0 files changed, 0 insertions, 0 deletions