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authorTofu Linden <tofu.linden@lindenlab.com>2010-03-07 11:34:31 +0000
committerTofu Linden <tofu.linden@lindenlab.com>2010-03-07 11:34:31 +0000
commit64797175a14785ac740ae27e647a5b0241700577 (patch)
tree1bd4f3027ef14934465b0ef1cea32011e3dde90f /indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
parent88a1b6676ed825345f0615050b9870b325fb6ef1 (diff)
Add a touch of fakey ripple to shadows on the surface of water, as if the water has depth. Using 4th component of the normal map to encode a position displacement (along the normal) in the class2 shadow lookup.
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