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authorDave Parks <davep@lindenlab.com>2022-09-20 19:09:26 -0500
committerDave Parks <davep@lindenlab.com>2022-09-20 19:09:26 -0500
commitc466e44334fd60c8270b68c70b8ae999b8dbd395 (patch)
tree6e5a5e79f9f8af154eee42fb85ed3e1f3c9bb048 /indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
parenta66a65e047fb662e35eaaa68de6da9e2786db8ed (diff)
SL-18190 Reduce banding (stay in linear space as much as possible, increase precision of reflection probes). Faster radiance and irradiance map generation.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl13
1 files changed, 0 insertions, 13 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
index fc1cee1f59..69a0a41034 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
@@ -292,19 +292,6 @@ void main()
#if !defined(LOCAL_LIGHT_KILL)
color.rgb += light.rgb;
#endif // !defined(LOCAL_LIGHT_KILL)
- // back to sRGB as we're going directly to the final RT post-deferred gamma correction
- color.rgb = linear_to_srgb(color.rgb);
-
-//color.rgb = amblit;
-//color.rgb = vec3(ambient);
-//color.rgb = sunlit;
-//color.rgb = vec3(final_da);
-//color.rgb = post_ambient;
-//color.rgb = post_sunlight;
-//color.rgb = sun_contrib;
-//color.rgb = diffuse_srgb.rgb;
-//color.rgb = post_diffuse;
-//color.rgb = post_atmo;
#ifdef WATER_FOG
color = applyWaterFogView(pos.xyz, color);