diff options
author | Graham Linden <graham@lindenlab.com> | 2019-04-29 11:11:05 -0700 |
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committer | Graham Linden <graham@lindenlab.com> | 2019-04-29 11:11:05 -0700 |
commit | 0f83696585b8810c24d535432716215caf0c21e9 (patch) | |
tree | 25bcabd6ae10702922e887c701cde9eaf1a07335 /indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl | |
parent | eff7acfb1caaa092a88555fca752dc9aea11625e (diff) |
SL-10956, SL-10969
Don't ignore far z in culling.
Fix Mid lighting being very dark.
Partial fix for broken projectors with forward rendering.
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl | 15 |
1 files changed, 5 insertions, 10 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 11fcb3e87a..1acb76bdd1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -98,8 +98,9 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec float da = 1.0; vec3 col = vec3(0); if (proj_tc.z < 0 - || proj_tc.x < 0 || proj_tc.z > 1 + || proj_tc.x < 0 + || proj_tc.x > 1 || proj_tc.y < 0 || proj_tc.y > 1) { @@ -139,7 +140,9 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec amb_da *= dist_atten; amb_da = min(amb_da, 1.0f - lit); +#ifndef NO_AMBIANCE col.rgb += amb_da * 0.5 * light_col * diffuse; +#endif // no spec for alpha shader... } @@ -260,17 +263,9 @@ vec3 post_atmo = color.rgb; LIGHT_LOOP(6) LIGHT_LOOP(7) -vec3 light_linear = light.rgb; + color.rgb = linear_to_srgb(color.rgb); - // keep it linear - // color.rgb += light.rgb; - -vec3 postlight_linear = color.rgb; - -//color.rgb = light_linear; - - color.rgb = linear_to_srgb(color.rgb); #endif #ifdef WATER_FOG |