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authorBrad Linden <brad@lindenlab.com>2024-10-29 15:43:21 -0700
committerBrad Linden <brad@lindenlab.com>2024-10-29 15:43:21 -0700
commit74b0c86e48387e2154cb2acf03f626ca11229bce (patch)
tree0c74138a6d0c60eb5dffcc745464b58a6b315036 /indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendF.glsl
parent9598e2f4cedd3dc36d447086273e0ed97967bbf9 (diff)
parent1a7909517368206d54407e54b9332aed1e4c9863 (diff)
Merge brad/2549-downrez-controls into release/2024.09-ExtraFPS (#2864)
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendF.glsl')
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diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendF.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendF.glsl
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+++ b/indra/newview/app_settings/shaders/class1/deferred/SMAANeighborhoodBlendF.glsl
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+/**
+ * @file SMAANeighborhoodBlendF.glsl
+ *
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/*[EXTRA_CODE_HERE]*/
+
+out vec4 frag_color;
+
+in vec2 vary_texcoord0;
+in vec4 vary_offset;
+
+uniform sampler2D diffuseRect;
+uniform sampler2D blendTex;
+#if SMAA_REPROJECTION
+uniform sampler2D velocityTex;
+#endif
+
+#define float4 vec4
+#define float2 vec2
+#define SMAATexture2D(tex) sampler2D tex
+
+float4 SMAANeighborhoodBlendingPS(float2 texcoord,
+ float4 offset,
+ SMAATexture2D(colorTex),
+ SMAATexture2D(blendTex)
+ #if SMAA_REPROJECTION
+ , SMAATexture2D(velocityTex)
+ #endif
+ );
+
+void main()
+{
+ frag_color = SMAANeighborhoodBlendingPS(vary_texcoord0,
+ vary_offset,
+ diffuseRect,
+ blendTex
+ #if SMAA_REPROJECTION
+ , velocityTex
+ #endif
+ );
+}
+