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authorAndrey Lihatskiy <alihatskiy@productengine.com>2024-09-04 13:51:31 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2024-09-04 13:51:31 +0300
commite5bcd6f50a8247dde1121210150835d968dc214d (patch)
tree27f2d17c397bbebc1a1071248b63dc6d33a43cb7 /indra/newview/app_settings/shaders/class1/deferred/SMAAEdgeDetectF.glsl
parente25d23aaac77f3793207aa0baf59ae64ea5eba41 (diff)
parent2fc8d5ff3cfa1b9ad00b310cd4a6cdb557b9415c (diff)
Merge branch 'develop' into marchcat/b-develop
# Conflicts: # indra/llcommon/llerror.h
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/deferred/SMAAEdgeDetectF.glsl')
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1 files changed, 59 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/SMAAEdgeDetectF.glsl b/indra/newview/app_settings/shaders/class1/deferred/SMAAEdgeDetectF.glsl
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@@ -0,0 +1,59 @@
+/**
+ * @file SMAAEdgeDetectF.glsl
+ * $LicenseInfo:firstyear=2024&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2024, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+/*[EXTRA_CODE_HERE]*/
+
+out vec4 frag_color;
+
+in vec2 vary_texcoord0;
+in vec4 vary_offset[3];
+
+uniform sampler2D diffuseRect;
+#if SMAA_PREDICATION
+uniform sampler2D predicationTex;
+#endif
+
+#define float4 vec4
+#define float2 vec2
+#define SMAATexture2D(tex) sampler2D tex
+
+float2 SMAAColorEdgeDetectionPS(float2 texcoord,
+ float4 offset[3],
+ SMAATexture2D(colorTex)
+ #if SMAA_PREDICATION
+ , SMAATexture2D(predicationTex)
+ #endif
+ );
+
+void main()
+{
+ vec2 val = SMAAColorEdgeDetectionPS(vary_texcoord0,
+ vary_offset,
+ diffuseRect
+ #if SMAA_PREDICATION
+ , predicationTex
+ #endif
+ );
+ frag_color = float4(val,0.0,0.0);
+}