diff options
| author | dolphin <dolphin@lindenlab.com> | 2014-12-05 13:22:07 -0800 |
|---|---|---|
| committer | dolphin <dolphin@lindenlab.com> | 2014-12-05 13:22:07 -0800 |
| commit | 62db156552c29f44e060b12c51c429db1a7f5788 (patch) | |
| tree | 4033a3c8b4cde4b6941f3482d88e2db18bc809cf /indra/newview/app_settings/shaders/class1/avatar | |
| parent | fb9e603e3498ec56a65e858c68347d218421afbc (diff) | |
| parent | 6d48db868f7459fcf5f0e89d830a844e409d4163 (diff) | |
merged with 3.7.22-release
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/avatar')
| -rwxr-xr-x | indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl | 6 | ||||
| -rwxr-xr-x | indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl | 9 |
2 files changed, 15 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl index bc63d07d72..767fad016c 100755 --- a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl @@ -40,4 +40,10 @@ mat4 getSkinnedTransform() ret[3] = vec4(0,0,0,1); return ret; + +#ifdef IS_AMD_CARD + // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage awawy which leads to unfun crashes and artifacts. + vec4 dummy1 = matrixPalette[0]; + vec4 dummy2 = matrixPalette[44]; +#endif } diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl index 57129c3bd1..6cd38d8ef5 100755 --- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl @@ -63,5 +63,14 @@ mat4 getObjectSkinnedTransform() ret[3] = vec4(trans, 1.0); return ret; + +#ifdef IS_AMD_CARD + // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage awawy which leads to unfun crashes and artifacts. + mat3 dummy1 = matrixPalette[0]; + vec3 dummy2 = translationPalette[0]; + mat3 dummy3 = matrixPalette[51]; + vec3 dummy4 = translationPalette[51]; +#endif + } |
