diff options
author | Dave Parks <davep@lindenlab.com> | 2011-10-28 16:26:20 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2011-10-28 16:26:20 -0500 |
commit | 969aa248a4c398dd0608a447f99cf74683d09f65 (patch) | |
tree | 2324ed739146db02597a27e186b7d3841c2d45fd /indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl | |
parent | 735708583fc6e236df3ad6d4c9a5f02b6ec7605a (diff) |
SH-2633 Fix for avatar hair turning white when editing appearance
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl index 2901e18db8..19203ab670 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl @@ -32,6 +32,7 @@ ATTRIBUTE vec2 texcoord0; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; +uniform vec4 color; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); @@ -61,8 +62,8 @@ void main() calcAtmospherics(pos.xyz); - vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0,0,0,0)); - vertex_color = color; + vec4 col = calcLighting(pos.xyz, norm, color, vec4(0,0,0,0)); + vertex_color = col; } |