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authorGraham Linden <graham@lindenlab.com>2019-02-28 14:06:19 -0800
committerGraham Linden <graham@lindenlab.com>2019-02-28 14:06:19 -0800
commitc1d2416826406631807f153e7de9d2b790b0caa5 (patch)
treee5092c0a9e6ff778d74cb13af44d9c61325fe20f /indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
parentd7ad30a2d4dfd83f93b0150464214f2df776eb9c (diff)
EEP performance WIP
Mods to improve alpha obj render performance. Removes hacky fix for HUD elements getting atmospherics. Re-orders rendering of glow to remove ~10ms/frame of shader re-re-rebinding. Fix up default classes and basic shader loading (remove unused shared modules).
Diffstat (limited to 'indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl')
-rw-r--r--indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl7
1 files changed, 7 insertions, 0 deletions
diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
index c4caed4d71..767fad016c 100644
--- a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
@@ -38,5 +38,12 @@ mat4 getSkinnedTransform()
ret[1] = mix(matrixPalette[i+15],matrixPalette[i+16], x);
ret[2] = mix(matrixPalette[i+30],matrixPalette[i+31], x);
ret[3] = vec4(0,0,0,1);
+
return ret;
+
+#ifdef IS_AMD_CARD
+ // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage awawy which leads to unfun crashes and artifacts.
+ vec4 dummy1 = matrixPalette[0];
+ vec4 dummy2 = matrixPalette[44];
+#endif
}