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authorAndreyL ProductEngine <alihatskiy@productengine.com>2016-05-19 23:02:37 +0300
committerAndreyL ProductEngine <alihatskiy@productengine.com>2016-05-19 23:02:37 +0300
commitb25a22a2c113a1e95f2cd5d45bb5b80a756c4a80 (patch)
tree968ce9657026035901b3604b012f7dff96a2d122 /indra/newview/app_settings/settings.xml
parent8243301b3ff6c90db6d1fb53baf5050666d75d9a (diff)
parentc2ef3b4c7186dbbd95b16520f281b7d58364fb52 (diff)
Merged in lindenlab/viewer-release
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rw-r--r--[-rwxr-xr-x]indra/newview/app_settings/settings.xml172
1 files changed, 105 insertions, 67 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index de5caad7fa..4912f27e70 100755..100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -8372,21 +8372,10 @@
<key>Value</key>
<integer>1</integer>
</map>
- <key>RenderAvatarComplexityLimit</key>
- <map>
- <key>Comment</key>
- <string>Max visual complexity of avatars in a scene</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>S32</string>
- <key>Value</key>
- <integer>-1</integer>
- </map>
<key>RenderComplexityColorMin</key>
<map>
<key>Comment</key>
- <string>Max visual complexity of avatars in a scene</string>
+ <string>Unused obsolete setting</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -8402,7 +8391,7 @@
<key>RenderComplexityColorMid</key>
<map>
<key>Comment</key>
- <string>Max visual complexity of avatars in a scene</string>
+ <string>Unused obsolete setting</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -8418,7 +8407,7 @@
<key>RenderComplexityColorMax</key>
<map>
<key>Comment</key>
- <string>Max visual complexity of avatars in a scene</string>
+ <string>Unused obsolete setting</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -8434,7 +8423,7 @@
<key>RenderComplexityThreshold</key>
<map>
<key>Comment</key>
- <string>Only color objects higher than render threshold</string>
+ <string>Unused obsolete setting</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -8445,8 +8434,7 @@
<key>RenderComplexityStaticMax</key>
<map>
<key>Comment</key>
- <string>Sets a static max value for scaling of RenderComplexity
- display (-1 for dynamic scaling)</string>
+ <string>Unused obsolete setting</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -8468,13 +8456,13 @@
<key>RenderAvatarMaxVisible</key>
<map>
<key>Comment</key>
- <string>Maximum number of avatars to display at any one time</string>
+ <string>OBSOLETE and UNUSED. See RenderAvatarMaxNonImpostors</string>
<key>Persist</key>
- <integer>1</integer>
+ <integer>0</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
- <integer>12</integer>
+ <integer>0</integer>
</map>
<key>RenderAvatarPhysicsLODFactor</key>
<map>
@@ -9907,13 +9895,13 @@
<key>RenderTerrainDetail</key>
<map>
<key>Comment</key>
- <string>Detail applied to terrain texturing (0 = none, 1 or 2 = full)</string>
+ <string>Detail applied to terrain texturing (0 = none, 1 = full)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
- <integer>2</integer>
+ <integer>1</integer>
</map>
<key>RenderTerrainLODFactor</key>
<map>
@@ -10025,66 +10013,79 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>RenderUseFarClip</key>
- <map>
- <key>Comment</key>
- <string>If false, frustum culling will ignore far clip plane.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
- <key>RenderUseImpostors</key>
- <map>
- <key>Comment</key>
- <string>Whether we want to use impostors for far away avatars.</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>1</integer>
- </map>
-
- <key>RenderAutoMuteByteLimit</key>
+ <key>RenderUseFarClip</key>
<map>
<key>Comment</key>
- <string>Maximum bytes of attachments before an avatar is rendered as a simple impostor (0 for no limit).</string>
+ <string>If false, frustum culling will ignore far clip plane.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
+ <key>RenderUseImpostors</key>
+ <map>
+ <key>Comment</key>
+ <string>OBSOLETE and UNUSED. See RenderAvatarMaxNonImpostors and RenderAvatarMaxComplexity.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderAutoMuteByteLimit</key>
+ <map>
+ <key>Comment</key>
+ <string>OBSOLETE and UNUSED.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>0</integer>
</map>
- <key>RenderAutoMuteRenderWeightLimit</key>
+ <key>RenderAvatarMaxNonImpostors</key>
<map>
<key>Comment</key>
- <string>Maximum render weight before an avatar is rendered as a simple impostor (0 to not use this limit).</string>
+ <string>Maximum number of avatars to fully render at one time;
+ over this limit uses impostor rendering (simplified rendering
+ with less frequent updates), reducing client lag.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
+ <integer>12</integer>
+ </map>
+ <key>RenderAutoMuteRenderWeightLimit</key>
+ <map>
+ <key>Comment</key>
+ <string>OBSOLETE. This setting has been renamed RenderAvatarMaxNonImpostors.</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
<integer>0</integer>
</map>
- <key>RenderAutoMuteSurfaceAreaLimit</key>
+ <key>ShowMyComplexityChanges</key>
<map>
<key>Comment</key>
- <string>Maximum surface area of attachments before an avatar is rendered as a simple impostor (0 to not use this limit).</string>
+ <string>How long to show notices about avatar complexity (set to zero to disable those notices)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>F32</string>
+ <string>U32</string>
<key>Value</key>
- <integer>0</integer>
+ <integer>10</integer>
</map>
- <key>RenderAutoMuteFunctions</key>
+ <key>RenderAvatarMaxComplexity</key>
<map>
<key>Comment</key>
- <string>Developing feature to render some avatars using simple impostors or colored silhouettes. (Set to 7 for all functionality)</string>
+ <string>Maximum Avatar Complexity; above this value, the avatar is
+ rendered as a solid color outline (0 to disable this limit).</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -10092,6 +10093,19 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>RenderAutoMuteSurfaceAreaLimit</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum surface area of attachments before an avatar is
+ rendered as a simple impostor (to not use this limit, set to zero
+ or set RenderAvatarMaxComplexity to zero).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>1000.0</real>
+ </map>
<key>RenderAutoMuteLogging</key>
<map>
<key>Comment</key>
@@ -10112,7 +10126,7 @@
<key>Type</key>
<string>F32</string>
<key>Value</key>
- <integer>0</integer>
+ <real>10.0E6</real>
</map>
<key>RenderVBOEnable</key>
@@ -10699,17 +10713,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>ShowAdvancedGraphicsSettings</key>
- <map>
- <key>Comment</key>
- <string>Show advanced graphics settings</string>
- <key>Persist</key>
- <integer>1</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>ShowAllObjectHoverTip</key>
<map>
<key>Comment</key>
@@ -15805,6 +15808,41 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>PresetGraphicActive</key>
+ <map>
+ <key>Comment</key>
+ <string>Name of currently selected preference</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
+ <key>IndirectMaxComplexity</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls RenderAvatarMaxComplexity in a non-linear fashion (do
+ not set this value)</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>IndirectMaxNonImpostors</key>
+ <map>
+ <key>Comment</key>
+ <string>Controls RenderAvatarMaxNonImpostors in a non-linear fashion (do
+ not set this value)</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
</map>
</llsd>