diff options
author | Erik Kundiman <erik@megapahit.org> | 2024-12-06 14:03:46 +0800 |
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committer | Erik Kundiman <erik@megapahit.org> | 2024-12-06 14:03:46 +0800 |
commit | 70e36b3ff4673888a951f1f3487176ec3ca44fe5 (patch) | |
tree | 1fffba9d0bc5a643bfa388e7ccae54332bbd4a25 /indra/newview/app_settings/settings.xml | |
parent | fda6acb4be1145ac1dc6c33859d8a65dcfa8aecb (diff) | |
parent | 37f92c1698cd0cef1aa3d8a21a13cd99510e86e9 (diff) |
Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into 2024.09-ExtraFPS
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rw-r--r-- | indra/newview/app_settings/settings.xml | 38 |
1 files changed, 18 insertions, 20 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 42ed222643..a69c09d696 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7874,7 +7874,18 @@ <key>RenderLowMemMinDiscardIncrement</key> <map> <key>Comment</key> - <string>Minimum increment of discard level if system memory gets low</string> + <string>Minimum increment of discard bias if available texture memory gets low</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.1</real> + </map> + <key>RenderHighMemMinDiscardDecrement</key> + <map> + <key>Comment</key> + <string>Minimum decrement of discard bias if excess texture memory is available</string> <key>Persist</key> <integer>1</integer> <key>Type</key> @@ -11499,30 +11510,17 @@ <key>Value</key> <real>20.0</real> </map> - <key>TextureBiasDistanceScale</key> + <key>TextureCameraBoost</key> <map> <key>Comment</key> - <string>When biasing textures to lower resolution due to lack of vram, weight to put on distance factor.</string> + <string>Amount to boost resolution of textures that are important to the camera.</string> <key>Persist</key> - <integer>1</integer> + <integer>0</integer> <key>Type</key> <string>F32</string> <key>Value</key> <real>8.0</real> </map> - <key>TextureBiasUnimportantFactor</key> - <map> - <key>Comment</key> - <string>When biasing textures to lower resolution due to lack of vram, the importance threshold below which is considered unimportant and getting an extra bias.</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>F32</string> - <key>Value</key> - <real>0.25</real> - <key>Backup</key> - <integer>0</integer> - </map> <key>TextureDecodeDisabled</key> <map> <key>Comment</key> @@ -16476,16 +16474,16 @@ <key>Value</key> <integer>1</integer> </map> - <key>RenderVintageMode</key> + <key>RenderDisableVintageMode</key> <map> <key>Comment</key> - <string>Disable different rendering pipeline features to improve performance on older machines that makes the world look closer to how it used to prior to V7.</string> + <string>Enables additional rendering pipeline features on newer machines such as HDR and emissive textures on PBR content.</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>Boolean</string> <key>Value</key> - <integer>0</integer> + <integer>1</integer> </map> </map> </llsd> |