diff options
author | Dave Parks <davep@lindenlab.com> | 2012-03-26 15:41:27 -0500 |
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committer | Dave Parks <davep@lindenlab.com> | 2012-03-26 15:41:27 -0500 |
commit | 654dd60ca7310db940e09065a3f6e7fec377c956 (patch) | |
tree | d401b682f18da1c5dfbea261ed5da05665d5ab81 /indra/newview/app_settings/settings.xml | |
parent | b187aeb8f177bd76e792652e773617beff18b47b (diff) | |
parent | ce0f455b7cb5a5d45e7682e4a4180b577eda3c5a (diff) |
merge
Diffstat (limited to 'indra/newview/app_settings/settings.xml')
-rw-r--r-- | indra/newview/app_settings/settings.xml | 46 |
1 files changed, 24 insertions, 22 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 0e26013152..c11f3cf978 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7609,6 +7609,17 @@ <key>Value</key> <integer>1</integer> </map> + <key>RenderCompressTextures</key> + <map> + <key>Comment</key> + <string>Enable texture compression on OpenGL 3.0 and later implementations (EXPERIMENTAL, requires restart)</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Boolean</string> + <key>Value</key> + <integer>0</integer> + </map> <key>RenderPerformanceTest</key> <map> <key>Comment</key> @@ -9101,28 +9112,19 @@ <key>Value</key> <integer>0</integer> </map> - <key>RenderUseShaderLOD</key> - <map> - <key>Comment</key> - <string>Whether we want to have different shaders for LOD</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>1</integer> - </map> - <key>RenderUseShaderNearParticles</key> - <map> - <key>Comment</key> - <string>Whether we want to use shaders on near particles</string> - <key>Persist</key> - <integer>1</integer> - <key>Type</key> - <string>Boolean</string> - <key>Value</key> - <integer>0</integer> - </map> + + <key>RenderAutoHideSurfaceAreaLimit</key> + <map> + <key>Comment</key> + <string>Maximum surface area of a set of proximal objects inworld before automatically hiding geometry to prevent system overload.</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <integer>0</integer> + </map> + <key>RenderVBOEnable</key> <map> <key>Comment</key> |