diff options
author | Callum Prentice <callum@lindenlab.com> | 2023-05-17 11:31:45 -0700 |
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committer | Callum Prentice <callum@lindenlab.com> | 2023-05-17 11:31:45 -0700 |
commit | f45e888c903bc7a4953b2812e6c30721a4322d1b (patch) | |
tree | dc76eefe00474e27ad2981f0d922fec617d1b9ad /indra/llwindow | |
parent | 671978e3927bc3ba9fc34008bbb7efd6f07b6c81 (diff) | |
parent | 5a70639b7992842a9f74ec81b11bac56608b8f2e (diff) |
Some small tweaks after merge with Viewer release
Diffstat (limited to 'indra/llwindow')
-rw-r--r-- | indra/llwindow/llkeyboardwin32.cpp | 24 |
1 files changed, 1 insertions, 23 deletions
diff --git a/indra/llwindow/llkeyboardwin32.cpp b/indra/llwindow/llkeyboardwin32.cpp index 2123ed3939..4c207faa81 100644 --- a/indra/llwindow/llkeyboardwin32.cpp +++ b/indra/llwindow/llkeyboardwin32.cpp @@ -247,31 +247,9 @@ void LLKeyboardWin32::scanKeyboard() { S32 key; MSG msg; - BOOL pending_key_events = PeekMessage(&msg, NULL, WM_KEYFIRST, WM_KEYLAST, PM_NOREMOVE | PM_NOYIELD); + PeekMessage(&msg, NULL, WM_KEYFIRST, WM_KEYLAST, PM_NOREMOVE | PM_NOYIELD); for (key = 0; key < KEY_COUNT; key++) { - // On Windows, verify key down state. JC - // RN: only do this if we don't have further key events in the queue - // as otherwise there might be key repeat events still waiting for this key we are now dumping - if (!pending_key_events && mKeyLevel[key]) - { - // *TODO: I KNOW there must be a better way of - // interrogating the key state than this, using async key - // state can cause ALL kinds of bugs - Doug - if ((key < KEY_BUTTON0) && ((key < '0') || (key > '9'))) - { - // ...under windows make sure the key actually still is down. - // ...translate back to windows key - U16 virtual_key = inverseTranslateExtendedKey(key); - // keydown in highest bit - if (!pending_key_events && !(GetAsyncKeyState(virtual_key) & 0x8000)) - { - //LL_INFOS() << "Key up event missed, resetting" << LL_ENDL; - mKeyLevel[key] = FALSE; - } - } - } - // Generate callback if any event has occurred on this key this frame. // Can't just test mKeyLevel, because this could be a slow frame and // key might have gone down then up. JC |