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authorRunitaiLinden <davep@lindenlab.com>2023-05-02 18:47:21 -0500
committerRunitaiLinden <davep@lindenlab.com>2023-05-02 18:47:21 -0500
commite09475713b7abe6fcb916f4a770081a1696b57ab (patch)
tree23ff7f10a9f710e237600df5bbc40b180ed71010 /indra/llwindow
parent2994833e7cc53670bd3303cb88054d7acee875cf (diff)
DRTVWR-559 Optimization pass, make it so profileAvatar can read back GPU timer without a frame stall.
Diffstat (limited to 'indra/llwindow')
-rw-r--r--indra/llwindow/llwindowwin32.cpp12
1 files changed, 4 insertions, 8 deletions
diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp
index 651c04f32c..de2188efb2 100644
--- a/indra/llwindow/llwindowwin32.cpp
+++ b/indra/llwindow/llwindowwin32.cpp
@@ -4898,8 +4898,6 @@ void LLWindowWin32::LLWindowWin32Thread::updateVRAMUsage()
{ // current usage is sometimes unreliable on Intel GPUs, fall back to estimated usage
cu_mb = llmax((U32)1, eu_mb);
}
- F32 eu_error = (F32)((S32)eu_mb - (S32)cu_mb) / (F32)cu_mb;
-
U32 target_mb = budget_mb;
if (target_mb > 4096) // if 4GB are installed, try to leave 2GB free
@@ -4913,6 +4911,9 @@ void LLWindowWin32::LLWindowWin32Thread::updateVRAMUsage()
mAvailableVRAM = cu_mb < target_mb ? target_mb - cu_mb : 0;
+#if 0
+
+ F32 eu_error = (F32)((S32)eu_mb - (S32)cu_mb) / (F32)cu_mb;
LL_INFOS("Window") << "\nLocal\nAFR: " << info.AvailableForReservation / 1024 / 1024
<< "\nBudget: " << info.Budget / 1024 / 1024
<< "\nCR: " << info.CurrentReservation / 1024 / 1024
@@ -4920,12 +4921,7 @@ void LLWindowWin32::LLWindowWin32Thread::updateVRAMUsage()
<< "\nEU: " << eu_mb << llformat(" (%.2f)", eu_error)
<< "\nTU: " << target_mb
<< "\nAM: " << mAvailableVRAM << LL_ENDL;
-
- /*mDXGIAdapter->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL, &info);
- LL_INFOS("Window") << "\nNon-Local\nAFR: " << info.AvailableForReservation / 1024 / 1024
- << "\nBudget: " << info.Budget / 1024 / 1024
- << "\nCR: " << info.CurrentReservation / 1024 / 1024
- << "\nCU: " << info.CurrentUsage / 1024 / 1024 << LL_ENDL;*/
+#endif
}
else if (mD3DDevice != NULL)
{ // fallback to D3D9