diff options
| author | Debi King (Dessie) <dessie@lindenlab.com> | 2011-05-26 18:34:41 -0400 | 
|---|---|---|
| committer | Debi King (Dessie) <dessie@lindenlab.com> | 2011-05-26 18:34:41 -0400 | 
| commit | d5f96c38e6f5838672c87e540aaaa3b1663837f8 (patch) | |
| tree | 3aac617ceed3eb3ae2a1aa6cfaca9bb96d4ff4c7 /indra/llwindow | |
| parent | 84202f19a52b8d04bf900a72acf4214b73acc820 (diff) | |
| parent | 4b7793a119f4e4c8c4f03b6ff9adb0eb6fe94209 (diff) | |
merge from viewer-pre-beta
Diffstat (limited to 'indra/llwindow')
| -rw-r--r-- | indra/llwindow/llwindowmacosx.cpp | 59 | 
1 files changed, 33 insertions, 26 deletions
diff --git a/indra/llwindow/llwindowmacosx.cpp b/indra/llwindow/llwindowmacosx.cpp index 447e3661db..cb2abc5bc0 100644 --- a/indra/llwindow/llwindowmacosx.cpp +++ b/indra/llwindow/llwindowmacosx.cpp @@ -536,20 +536,20 @@ BOOL LLWindowMacOSX::createContext(int x, int y, int width, int height, int bits  				GLint fullscreenAttrib[] =  				{  					AGL_RGBA, -						AGL_FULLSCREEN, -						//			AGL_NO_RECOVERY,	// MBW -- XXX -- Not sure if we want this attribute -						AGL_SAMPLE_BUFFERS_ARB, mFSAASamples > 0 ? 1 : 0, -						AGL_SAMPLES_ARB, mFSAASamples, -						AGL_DOUBLEBUFFER, -						AGL_CLOSEST_POLICY, -						AGL_ACCELERATED, -						AGL_RED_SIZE, 8, -						AGL_GREEN_SIZE, 8, -						AGL_BLUE_SIZE, 8, -						AGL_ALPHA_SIZE, 8, -						AGL_DEPTH_SIZE, 24, -						AGL_STENCIL_SIZE, 8, -						AGL_NONE +					AGL_FULLSCREEN, +					AGL_NO_RECOVERY, +					AGL_SAMPLE_BUFFERS_ARB, mFSAASamples > 0 ? 1 : 0, +					AGL_SAMPLES_ARB, mFSAASamples, +					AGL_DOUBLEBUFFER, +					AGL_CLOSEST_POLICY, +					AGL_ACCELERATED, +					AGL_RED_SIZE, 8, +					AGL_GREEN_SIZE, 8, +					AGL_BLUE_SIZE, 8, +					AGL_ALPHA_SIZE, 8, +					AGL_DEPTH_SIZE, 24, +					AGL_STENCIL_SIZE, 8, +					AGL_NONE  				};  				LL_DEBUGS("Window") << "createContext: creating fullscreen pixelformat" << LL_ENDL; @@ -562,21 +562,28 @@ BOOL LLWindowMacOSX::createContext(int x, int y, int width, int height, int bits  			}  			else  			{ +				// NOTE from Leslie: +				// +				// AGL_NO_RECOVERY, when combined with AGL_ACCELERATED prevents software rendering +				// fallback which means we won't hvae shaders that compile and link but then don't +				// work.  The drawback is that our shader compilation will be a bit more finicky though. +  				GLint windowedAttrib[] =  				{  					AGL_RGBA, -						AGL_DOUBLEBUFFER, -						AGL_CLOSEST_POLICY, -						AGL_ACCELERATED, -						AGL_SAMPLE_BUFFERS_ARB, mFSAASamples > 0 ? 1 : 0, -						AGL_SAMPLES_ARB, mFSAASamples, -						AGL_RED_SIZE, 8, -						AGL_GREEN_SIZE, 8, -						AGL_BLUE_SIZE, 8, -						AGL_ALPHA_SIZE, 8, -						AGL_DEPTH_SIZE, 24, -						AGL_STENCIL_SIZE, 8, -						AGL_NONE +					AGL_NO_RECOVERY, +					AGL_DOUBLEBUFFER, +					AGL_CLOSEST_POLICY, +					AGL_ACCELERATED, +					AGL_SAMPLE_BUFFERS_ARB, mFSAASamples > 0 ? 1 : 0, +					AGL_SAMPLES_ARB, mFSAASamples, +					AGL_RED_SIZE, 8, +					AGL_GREEN_SIZE, 8, +					AGL_BLUE_SIZE, 8, +					AGL_ALPHA_SIZE, 8, +					AGL_DEPTH_SIZE, 24, +					AGL_STENCIL_SIZE, 8, +					AGL_NONE  				};  				LL_DEBUGS("Window") << "createContext: creating windowed pixelformat" << LL_ENDL;  | 
