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authorAndrey Lihatskiy <alihatskiy@productengine.com>2025-04-10 06:01:50 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2025-04-10 06:01:50 +0300
commit5d7a5001b41df8989cd493433c3dc45459db8240 (patch)
tree80012c04f61c56af704e825cf7d2f4e8e3e8625d /indra/llwindow
parent2813097aff00d856aa076ade4738a54fe48e25b6 (diff)
parent9e24b300d02e5627ea0d304d412cb683ec2de3a4 (diff)
Merge commit '9e24b30' into marchcat/maint-c/restore
# Conflicts: # indra/llmath/v2math.cpp # indra/llmath/v2math.h # indra/llmath/v3math.h # indra/llmath/v4math.h # indra/llui/llfolderviewitem.cpp # indra/llui/llfolderviewitem.h # indra/llui/llfolderviewmodel.h # indra/llui/llmodaldialog.cpp # indra/llui/lltexteditor.cpp # indra/llui/lltexteditor.h # indra/llwindow/llwindowwin32.cpp # indra/newview/llagent.cpp # indra/newview/llagentcamera.h # indra/newview/llavatarrenderinfoaccountant.cpp # indra/newview/llconversationmodel.h # indra/newview/llfloaterinventorysettings.cpp # indra/newview/llfloaternamedesc.cpp # indra/newview/llfloaternamedesc.h # indra/newview/llfloaterobjectweights.cpp # indra/newview/llfloaterobjectweights.h # indra/newview/llfolderviewmodelinventory.h # indra/newview/llinspecttexture.cpp # indra/newview/llinventorybridge.cpp # indra/newview/llinventorybridge.h # indra/newview/llinventoryfunctions.cpp # indra/newview/llinventorygallery.h # indra/newview/llinventorygallerymenu.cpp # indra/newview/llinventorymodel.cpp # indra/newview/llinventorypanel.cpp # indra/newview/llinventorypanel.h # indra/newview/llmaterialeditor.cpp # indra/newview/lloutfitgallery.cpp # indra/newview/lloutfitgallery.h # indra/newview/lloutfitslist.cpp # indra/newview/lloutfitslist.h # indra/newview/llpanelgroupcreate.cpp # indra/newview/llpanelgroupgeneral.cpp # indra/newview/llpanelobjectinventory.cpp # indra/newview/llpaneloutfitsinventory.h # indra/newview/llpanelprofile.cpp # indra/newview/llpanelwearing.cpp # indra/newview/llreflectionmap.cpp # indra/newview/llselectmgr.cpp # indra/newview/llsidepanelappearance.cpp # indra/newview/llsidepaneliteminfo.cpp # indra/newview/llteleporthistorystorage.cpp # indra/newview/lltexturectrl.cpp # indra/newview/lltexturectrl.h # indra/newview/lltexturefetch.cpp # indra/newview/lltexturefetch.h # indra/newview/llviewerassetupload.cpp # indra/newview/llviewercamera.cpp # indra/newview/llviewercamera.h # indra/newview/llviewermenufile.cpp # indra/newview/llviewerobject.h # indra/newview/llviewertexture.cpp # indra/newview/llviewerwindow.cpp # indra/newview/llvoavatar.cpp # indra/newview/llvoavatar.h # indra/newview/llvoavatarself.cpp # indra/newview/llvovolume.cpp # indra/newview/llvovolume.h # indra/newview/tests/llviewerassetstats_test.cpp
Diffstat (limited to 'indra/llwindow')
-rw-r--r--indra/llwindow/llwindowwin32.cpp111
1 files changed, 61 insertions, 50 deletions
diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp
index 832cf254d1..beaf910a02 100644
--- a/indra/llwindow/llwindowwin32.cpp
+++ b/indra/llwindow/llwindowwin32.cpp
@@ -350,10 +350,10 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool
LLWindowWin32Thread();
void run() override;
- void close() override;
- // closes queue, wakes thread, waits until thread closes
- void wakeAndDestroy();
+ // Closes queue, wakes thread, waits until thread closes.
+ // Call from main thread
+ bool wakeAndDestroy();
void glReady()
{
@@ -410,6 +410,15 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool
// until after some graphics setup. See SL-20177. -Cosmic,2023-09-18
bool mGLReady = false;
bool mGotGLBuffer = false;
+ LLAtomicBool mDeleteOnExit = false;
+ // best guess at available video memory in MB
+ std::atomic<U32> mAvailableVRAM;
+
+ U32 mMaxVRAM = 0; // maximum amount of vram to allow in the "budget", or 0 for no maximum (see updateVRAMUsage)
+
+ IDXGIAdapter3* mDXGIAdapter = nullptr;
+ LPDIRECT3D9 mD3D = nullptr;
+ LPDIRECT3DDEVICE9 mD3DDevice = nullptr;
};
@@ -853,6 +862,7 @@ LLWindowWin32::~LLWindowWin32()
}
delete mDragDrop;
+ mDragDrop = NULL;
delete [] mWindowTitle;
mWindowTitle = NULL;
@@ -864,6 +874,7 @@ LLWindowWin32::~LLWindowWin32()
mWindowClassName = NULL;
delete mWindowThread;
+ mWindowThread = NULL;
}
void LLWindowWin32::show()
@@ -982,7 +993,11 @@ void LLWindowWin32::close()
mhDC = NULL;
mWindowHandle = NULL;
- mWindowThread->wakeAndDestroy();
+ if (mWindowThread->wakeAndDestroy())
+ {
+ // thread will delete itselfs once done
+ mWindowThread = NULL;
+ }
}
bool LLWindowWin32::isValid()
@@ -3104,10 +3119,14 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
break;
}
}
- else
+ else // (NULL == window_imp)
{
- // (NULL == window_imp)
LL_DEBUGS("Window") << "No window implementation to handle message with, message code: " << U32(u_msg) << LL_ENDL;
+ if (u_msg == WM_DESTROY)
+ {
+ PostQuitMessage(0); // Posts WM_QUIT with an exit code of 0
+ return 0;
+ }
}
// pass unhandled messages down to Windows
@@ -4571,25 +4590,11 @@ std::vector<std::string> LLWindowWin32::getDynamicFallbackFontList()
#endif // LL_WINDOWS
inline LLWindowWin32::LLWindowWin32Thread::LLWindowWin32Thread()
- : LL::ThreadPool("Window Thread", 1, MAX_QUEUE_SIZE, true /*should be false, temporary workaround for SL-18721*/)
+ : LL::ThreadPool("Window Thread", 1, MAX_QUEUE_SIZE, false)
{
LL::ThreadPool::start();
}
-void LLWindowWin32::LLWindowWin32Thread::close()
-{
- if (!mQueue->isClosed())
- {
- LL_WARNS() << "Closing window thread without using destroy_window_handler" << LL_ENDL;
- LL::ThreadPool::close();
-
- // Workaround for SL-18721 in case window closes too early and abruptly
- LLSplashScreen::show();
- LLSplashScreen::update("..."); // will be updated later
- }
-}
-
-
/**
* LogChange is to log changes in status while trying to avoid spamming the
* log with repeated messages, especially in a tight loop. It refuses to log
@@ -4804,14 +4809,19 @@ void LLWindowWin32::LLWindowWin32Thread::run()
}
#endif
}
+
+ if (mDeleteOnExit)
+ {
+ delete this;
+ }
}
-void LLWindowWin32::LLWindowWin32Thread::wakeAndDestroy()
+bool LLWindowWin32::LLWindowWin32Thread::wakeAndDestroy()
{
if (mQueue->isClosed())
{
LL_WARNS() << "Tried to close Queue. Win32 thread Queue already closed." << LL_ENDL;
- return;
+ return false;
}
// Make sure we don't leave a blank toolbar button.
@@ -4822,33 +4832,33 @@ void LLWindowWin32::LLWindowWin32Thread::wakeAndDestroy()
// Schedule destruction
HWND old_handle = mWindowHandleThrd;
post([this]()
- {
- if (IsWindow(mWindowHandleThrd))
- {
- if (mhDCThrd)
- {
- if (!ReleaseDC(mWindowHandleThrd, mhDCThrd))
- {
- LL_WARNS("Window") << "Release of ghDC failed!" << LL_ENDL;
- }
- mhDCThrd = NULL;
- }
-
- // This causes WM_DESTROY to be sent *immediately*
- if (!destroy_window_handler(mWindowHandleThrd))
- {
- LL_WARNS("Window") << "Failed to destroy Window! " << std::hex << GetLastError() << LL_ENDL;
- }
- }
- else
- {
- // Something killed the window while we were busy destroying gl or handle somehow got broken
- LL_WARNS("Window") << "Failed to destroy Window, invalid handle!" << LL_ENDL;
- }
- mWindowHandleThrd = NULL;
- mhDCThrd = NULL;
- mGLReady = false;
- });
+ {
+ if (IsWindow(mWindowHandleThrd))
+ {
+ if (mhDCThrd)
+ {
+ if (!ReleaseDC(mWindowHandleThrd, mhDCThrd))
+ {
+ LL_WARNS("Window") << "Release of ghDC failed!" << LL_ENDL;
+ }
+ mhDCThrd = NULL;
+ }
+
+ // This causes WM_DESTROY to be sent *immediately*
+ if (!destroy_window_handler(mWindowHandleThrd))
+ {
+ LL_WARNS("Window") << "Failed to destroy Window! " << std::hex << GetLastError() << LL_ENDL;
+ }
+ }
+ else
+ {
+ // Something killed the window while we were busy destroying gl or handle somehow got broken
+ LL_WARNS("Window") << "Failed to destroy Window, invalid handle!" << LL_ENDL;
+ }
+ mWindowHandleThrd = NULL;
+ mhDCThrd = NULL;
+ mGLReady = false;
+ });
LL_DEBUGS("Window") << "Closing window's pool queue" << LL_ENDL;
mQueue->close();
@@ -4906,6 +4916,7 @@ void LLWindowWin32::LLWindowWin32Thread::wakeAndDestroy()
}
}
LL_DEBUGS("Window") << "thread pool shutdown complete" << LL_ENDL;
+ return true;
}
void LLWindowWin32::post(const std::function<void()>& func)