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authorAaron Brashears <aaronb@lindenlab.com>2007-01-03 21:05:41 +0000
committerAaron Brashears <aaronb@lindenlab.com>2007-01-03 21:05:41 +0000
commit4617a37edfc291a0942027231691bdbf6109b9cb (patch)
tree5745c5e3dee0568be67d48242814d2654d80c9de /indra/llwindow
parent2b291c2732b583911c0d98c30dbfedfd4022babb (diff)
corrected, removed, and updated comments throughout the code to be more useful. no code changes. SL-13762
Diffstat (limited to 'indra/llwindow')
-rw-r--r--indra/llwindow/llkeyboardwin32.cpp5
-rw-r--r--indra/llwindow/llwindow.cpp4
-rw-r--r--indra/llwindow/llwindowsdl.cpp44
3 files changed, 27 insertions, 26 deletions
diff --git a/indra/llwindow/llkeyboardwin32.cpp b/indra/llwindow/llkeyboardwin32.cpp
index 37eb967e27..6f5383428e 100644
--- a/indra/llwindow/llkeyboardwin32.cpp
+++ b/indra/llwindow/llkeyboardwin32.cpp
@@ -225,8 +225,9 @@ void LLKeyboardWin32::scanKeyboard()
// On Windows, verify key down state. JC
if (mKeyLevel[key])
{
- // FIXME: I KNOW there must be a better way of interrogating the key state than this, using async
- // key state can cause ALL kinds of bugs - Doug
+ // *TODO: I KNOW there must be a better way of
+ // interrogating the key state than this, using async key
+ // state can cause ALL kinds of bugs - Doug
if (key < KEY_BUTTON0)
{
// ...under windows make sure the key actually still is down.
diff --git a/indra/llwindow/llwindow.cpp b/indra/llwindow/llwindow.cpp
index 435ac9d0cc..21774fe233 100644
--- a/indra/llwindow/llwindow.cpp
+++ b/indra/llwindow/llwindow.cpp
@@ -168,7 +168,7 @@ S32 OSMessageBox(const char* text, const char* caption, U32 type)
}
S32 result = 0;
-#if LL_MESA_HEADLESS // !!! FIXME
+#if LL_MESA_HEADLESS // !!! *FIX: (???)
llwarns << "OSMessageBox: " << text << llendl;
return OSBTN_OK;
#elif LL_WINDOWS
@@ -251,7 +251,7 @@ bool LLSplashScreen::isVisible()
// static
LLSplashScreen *LLSplashScreen::create()
{
-#if LL_MESA_HEADLESS || LL_SDL // !!! FIXME
+#if LL_MESA_HEADLESS || LL_SDL // !!! *FIX: (???)
return 0;
#elif LL_WINDOWS
return new LLSplashScreenWin32;
diff --git a/indra/llwindow/llwindowsdl.cpp b/indra/llwindow/llwindowsdl.cpp
index 75793eb739..a2a4becf7f 100644
--- a/indra/llwindow/llwindowsdl.cpp
+++ b/indra/llwindow/llwindowsdl.cpp
@@ -194,7 +194,7 @@ LLWindowSDL::LLWindowSDL(char *title, S32 x, S32 y, S32 width,
mOriginalAspectRatio = 1024.0 / 768.0; // !!! FIXME //(double)CGDisplayPixelsWide(mDisplay) / (double)CGDisplayPixelsHigh(mDisplay);
if (!title)
- title = "SDL Window"; // !!! FIXME
+ title = "SDL Window"; // *FIX: (???)
// Stash the window title
mWindowTitle = new char[strlen(title) + 1];
@@ -239,7 +239,7 @@ static SDL_Surface *Load_BMP_Resource(const char *basename)
BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, BOOL fullscreen, BOOL disable_vsync)
{
//bool glneedsinit = false;
-// const char *gllibname = null; // !!! fixme
+// const char *gllibname = null;
llinfos << "createContext, fullscreen=" << fullscreen <<
" size=" << width << "x" << height << llendl;
@@ -250,7 +250,6 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B
if (SDL_Init(SDL_INIT_VIDEO) < 0)
{
- // !!! fixme: stderr?
llinfos << "sdl_init() failed! " << SDL_GetError() << llendl;
setupFailure("window creation error", "error", OSMB_OK);
return false;
@@ -306,7 +305,7 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, (bits <= 16) ? 16 : 24);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, (bits <= 16) ? 1 : 8);
- // !!! FIXME: try to toggle vsync here?
+ // *FIX: try to toggle vsync here?
mFullscreen = fullscreen;
was_fullscreen = fullscreen;
@@ -437,7 +436,7 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B
}
// If VRAM is not detected, that is handled later
-#if 0 // !!! FIXME: all video cards suck under Linux. :)
+#if 0 // *FIX: all video cards suck under Linux. :)
// Since we just created the context, it needs to be set up.
glNeedsInit = TRUE;
if(glNeedsInit)
@@ -510,7 +509,7 @@ BOOL LLWindowSDL::createContext(int x, int y, int width, int height, int bits, B
return FALSE;
}
-#if 0 // !!! FIXME: we're going to brave it for now...
+#if 0 // *FIX: we're going to brave it for now...
if (alphaBits < 8)
{
close();
@@ -579,7 +578,7 @@ void LLWindowSDL::destroyContext()
llinfos << "shutdownGL begins" << llendl;
gGLManager.shutdownGL();
llinfos << "SDL_QuitSS/VID begins" << llendl;
- SDL_QuitSubSystem(SDL_INIT_VIDEO); // !!! !!! FIXME: this might be risky...
+ SDL_QuitSubSystem(SDL_INIT_VIDEO); // *FIX: this might be risky...
//unload_all_glsyms();
mWindow = NULL;
@@ -603,22 +602,22 @@ LLWindowSDL::~LLWindowSDL()
void LLWindowSDL::show()
{
- // !!! FIXME: What to do with SDL?
+ // *FIX: What to do with SDL?
}
void LLWindowSDL::hide()
{
- // !!! FIXME: What to do with SDL?
+ // *FIX: What to do with SDL?
}
void LLWindowSDL::minimize()
{
- // !!! FIXME: What to do with SDL?
+ // *FIX: What to do with SDL?
}
void LLWindowSDL::restore()
{
- // !!! FIXME: What to do with SDL?
+ // *FIX: What to do with SDL?
}
@@ -648,7 +647,8 @@ BOOL LLWindowSDL::getVisible()
{
BOOL result = FALSE;
- // !!! FIXME: This isn't really right...
+ // *FIX: This isn't really right...
+ // Then what is?
if (mWindow)
{
result = TRUE;
@@ -693,7 +693,7 @@ BOOL LLWindowSDL::getFullscreen()
BOOL LLWindowSDL::getPosition(LLCoordScreen *position)
{
- // !!! FIXME: can anything be done with this?
+ // *FIX: can anything be done with this?
position->mX = 0;
position->mY = 0;
return TRUE;
@@ -729,7 +729,7 @@ BOOL LLWindowSDL::setPosition(const LLCoordScreen position)
{
if(mWindow)
{
- // !!! FIXME...
+ // *FIX: (???)
//MacMoveWindow(mWindow, position.mX, position.mY, false);
}
@@ -740,7 +740,7 @@ BOOL LLWindowSDL::setSize(const LLCoordScreen size)
{
if(mWindow)
{
- // !!! FIXME...
+ // *FIX: (???)
//SizeWindow(mWindow, size.mX, size.mY, true);
}
@@ -949,10 +949,10 @@ void LLWindowSDL::afterDialog()
llinfos << "LLWindowSDL::afterDialog()" << llendl;
if (old_fullscreen && !was_fullscreen)
{
- // NOT YET WORKING (see below)
+ // *FIX: NOT YET WORKING (see below)
//switchContext(TRUE, old_size, TRUE);
}
- // !!! FIXME - we need to restore the GL context using
+ // *FIX: we need to restore the GL context using
// LLViewerWindow::restoreGL() - but how??
}
@@ -1853,15 +1853,15 @@ void LLWindowSDL::gatherInput()
mCallbacks->handlePaint(this, 0, 0, mWindow->w, mWindow->h);
break;
- case SDL_VIDEORESIZE: // !!! FIXME: handle this?
+ case SDL_VIDEORESIZE: // *FIX: handle this?
llinfos << "Handling a resize event: " << event.resize.w <<
"x" << event.resize.h << llendl;
- // !!! FIXME: I'm not sure this is necessary!
+ // *FIX: I'm not sure this is necessary!
mWindow = SDL_SetVideoMode(event.resize.w, event.resize.h, 32, mSDLFlags);
if (!mWindow)
{
- // FIXME: More informative dialog?
+ // *FIX: More informative dialog?
llinfos << "Could not recreate context after resize! Quitting..." << llendl;
if(mCallbacks->handleCloseRequest(this))
{
@@ -2463,7 +2463,7 @@ void spawn_web_browser(const char* escaped_url)
void shell_open( const char* file_path )
{
- // !!! FIXME:
+ // *FIX: (???)
fprintf(stderr, "shell_open: %s\n", file_path);
}
@@ -2480,7 +2480,7 @@ void *LLWindowSDL::getPlatformWindow()
void LLWindowSDL::bringToFront()
{
- // !!! FIXME:
+ // *FIX: (???)
fprintf(stderr, "bringToFront\n");
}