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authorErik Kundiman <erik@megapahit.org>2026-01-11 16:35:26 +0800
committerErik Kundiman <erik@megapahit.org>2026-01-11 16:35:26 +0800
commit2f765440f8f7017e5af219c6124705c76af477c8 (patch)
treea5ac1cf749b0377ee3780737615bd75c1a5fe306 /indra/llwindow/llwindowwin32.cpp
parentbb0d3408d116174986765bcb2cd698a9d4a4f0d7 (diff)
parentb26f62eb0ce72b9cdd83296e87ba1954ee1b8b04 (diff)
Merge tag 'Second_Life_Release#b26f62eb-26.1' into 2026.01
Diffstat (limited to 'indra/llwindow/llwindowwin32.cpp')
-rw-r--r--indra/llwindow/llwindowwin32.cpp65
1 files changed, 64 insertions, 1 deletions
diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp
index 8edaa920bb..0335b4b3e3 100644
--- a/indra/llwindow/llwindowwin32.cpp
+++ b/indra/llwindow/llwindowwin32.cpp
@@ -49,6 +49,7 @@
#include "llthreadsafequeue.h"
#include "stringize.h"
#include "llframetimer.h"
+#include "llwatchdog.h"
// System includes
#include <commdlg.h>
@@ -364,7 +365,8 @@ static LLMonitorInfo sMonitorInfo;
// the containing class a friend.
struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool
{
- static const int MAX_QUEUE_SIZE = 2048;
+ static constexpr int MAX_QUEUE_SIZE = 2048;
+ static constexpr F32 WINDOW_TIMEOUT_SEC = 90.f;
LLThreadSafeQueue<MSG> mMessageQueue;
@@ -426,6 +428,50 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool
PostMessage(windowHandle, WM_POST_FUNCTION_, wparam, LPARAM(ptr));
}
+ // Call from main thread.
+ void initTimeout()
+ {
+ // post into thread's queue to avoid threading issues
+ post([this]()
+ {
+ if (!mWindowTimeout)
+ {
+ mWindowTimeout = std::make_unique<LLWatchdogTimeout>("mainloop");
+ // supposed to be executed within run(),
+ // so no point checking if thread is alive
+ resumeTimeout("TimeoutInit");
+ }
+ });
+ }
+private:
+ // These timeout related functions are strictly for the thread.
+ void resumeTimeout(std::string_view state)
+ {
+ if (mWindowTimeout)
+ {
+ mWindowTimeout->setTimeout(WINDOW_TIMEOUT_SEC);
+ mWindowTimeout->start(state);
+ }
+ }
+
+ void pauseTimeout()
+ {
+ if (mWindowTimeout)
+ {
+ mWindowTimeout->stop();
+ }
+ }
+
+ void pingTimeout(std::string_view state)
+ {
+ if (mWindowTimeout)
+ {
+ mWindowTimeout->setTimeout(WINDOW_TIMEOUT_SEC);
+ mWindowTimeout->ping(state);
+ }
+ }
+
+public:
using FuncType = std::function<void()>;
// call GetMessage() and pull enqueue messages for later processing
HWND mWindowHandleThrd = NULL;
@@ -436,6 +482,8 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool
bool mGLReady = false;
bool mGotGLBuffer = false;
LLAtomicBool mDeleteOnExit = false;
+private:
+ std::unique_ptr<LLWatchdogTimeout> mWindowTimeout;
};
@@ -4597,6 +4645,11 @@ bool LLWindowWin32::getInputDevices(U32 device_type_filter,
return false;
}
+void LLWindowWin32::initWatchdog()
+{
+ mWindowThread->initTimeout();
+}
+
F32 LLWindowWin32::getSystemUISize()
{
F32 scale_value = 1.f;
@@ -4734,6 +4787,8 @@ void LLWindowWin32::LLWindowWin32Thread::checkDXMem()
return;
}
+ pauseTimeout();
+
IDXGIFactory4* p_factory = nullptr;
HRESULT res = CreateDXGIFactory1(__uuidof(IDXGIFactory4), (void**)&p_factory);
@@ -4837,6 +4892,8 @@ void LLWindowWin32::LLWindowWin32Thread::checkDXMem()
}
mGotGLBuffer = true;
+
+ resumeTimeout("checkDXMem");
}
void LLWindowWin32::LLWindowWin32Thread::run()
@@ -4852,6 +4909,9 @@ void LLWindowWin32::LLWindowWin32Thread::run()
timeBeginPeriod(llclamp((U32) 1, tc.wPeriodMin, tc.wPeriodMax));
}
+ // Normally won't exist yet, but in case of re-init, make sure it's cleaned up
+ resumeTimeout("WindowThread");
+
while (! getQueue().done())
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32;
@@ -4861,6 +4921,7 @@ void LLWindowWin32::LLWindowWin32Thread::run()
if (mWindowHandleThrd != 0)
{
+ pingTimeout("messages");
MSG msg;
BOOL status;
if (mhDCThrd == 0)
@@ -4888,6 +4949,7 @@ void LLWindowWin32::LLWindowWin32Thread::run()
{
LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("w32t - Function Queue");
+ pingTimeout("queue");
logger.onChange("runPending()");
//process any pending functions
getQueue().runPending();
@@ -4902,6 +4964,7 @@ void LLWindowWin32::LLWindowWin32Thread::run()
#endif
}
+ pauseTimeout();
destroyWindow();
if (mDeleteOnExit)