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authorJonathan "Geenz" Goodman <geenz@lindenlab.com>2025-09-18 15:25:31 -0400
committerGitHub <noreply@github.com>2025-09-18 15:25:31 -0400
commitf316a92f308be836b57f638514dcd56f3851a89a (patch)
tree9a1431c0c311de41388879b31f26c6faa8bf5e89 /indra/llwindow/llwindowmacosx-objc.h
parentbadeccbebcfa73a11cf0f8a4562c9a0d386834c1 (diff)
parent82e431e0906647dcfc4a64b057e6bc305c9add8e (diff)
Merge pull request #4700 from secondlife/geenz/2025.07-develop
Geenz/2025.07 -> develop
Diffstat (limited to 'indra/llwindow/llwindowmacosx-objc.h')
-rw-r--r--indra/llwindow/llwindowmacosx-objc.h7
1 files changed, 2 insertions, 5 deletions
diff --git a/indra/llwindow/llwindowmacosx-objc.h b/indra/llwindow/llwindowmacosx-objc.h
index d9d8bfce1f..b302a705da 100644
--- a/indra/llwindow/llwindowmacosx-objc.h
+++ b/indra/llwindow/llwindowmacosx-objc.h
@@ -100,7 +100,6 @@ bool isCGCursorVisible();
void hideNSCursorTillMove(bool hide);
void requestUserAttention();
long showAlert(std::string title, std::string text, int type);
-void setResizeMode(bool oldresize, void* glview);
NSWindowRef createNSWindow(int x, int y, int width, int height);
@@ -111,16 +110,14 @@ void glSwapBuffers(void* context);
CGLContextObj getCGLContextObj(GLViewRef view);
unsigned long getVramSize(GLViewRef view);
float getDeviceUnitSize(GLViewRef view);
-CGPoint getContentViewBoundsPosition(NSWindowRef window);
-CGSize getContentViewBoundsSize(NSWindowRef window);
-CGSize getDeviceContentViewSize(NSWindowRef window, GLViewRef view);
+CGRect getContentViewRect(NSWindowRef window);
+CGRect getBackingViewRect(NSWindowRef window, GLViewRef view);
void getWindowSize(NSWindowRef window, float* size);
void setWindowSize(NSWindowRef window, int width, int height);
void getCursorPos(NSWindowRef window, float* pos);
void makeWindowOrderFront(NSWindowRef window);
void convertScreenToWindow(NSWindowRef window, float *coord);
void convertWindowToScreen(NSWindowRef window, float *coord);
-void convertScreenToView(NSWindowRef window, float *coord);
void convertRectToScreen(NSWindowRef window, float *coord);
void convertRectFromScreen(NSWindowRef window, float *coord);
void setWindowPos(NSWindowRef window, float* pos);