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authorMnikolenko Productengine <mnikolenko@productengine.com>2021-11-09 17:17:49 +0200
committerMnikolenko Productengine <mnikolenko@productengine.com>2021-11-09 17:17:49 +0200
commit768b7a4d33b64dc3e9d7f7c0c384bb2aa37b458b (patch)
tree9f13912e908ee4b4625f2537a0ccccbd143009b0 /indra/llwindow/llwindow.cpp
parentb6afa7f7dd5eb4f6df9580a25fbffb491ccef921 (diff)
SL-16330 Clean up vertical sync handling, add to UI
Diffstat (limited to 'indra/llwindow/llwindow.cpp')
-rw-r--r--indra/llwindow/llwindow.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/indra/llwindow/llwindow.cpp b/indra/llwindow/llwindow.cpp
index 67ef98d7b3..f4678a70c5 100644
--- a/indra/llwindow/llwindow.cpp
+++ b/indra/llwindow/llwindow.cpp
@@ -403,7 +403,7 @@ LLWindow* LLWindowManager::createWindow(
const std::string& title, const std::string& name, S32 x, S32 y, S32 width, S32 height, U32 flags,
BOOL fullscreen,
BOOL clearBg,
- BOOL disable_vsync,
+ BOOL enable_vsync,
BOOL use_gl,
BOOL ignore_pixel_depth,
U32 fsaa_samples)
@@ -415,26 +415,26 @@ LLWindow* LLWindowManager::createWindow(
#if LL_MESA_HEADLESS
new_window = new LLWindowMesaHeadless(callbacks,
title, name, x, y, width, height, flags,
- fullscreen, clearBg, disable_vsync, use_gl, ignore_pixel_depth);
+ fullscreen, clearBg, enable_vsync, use_gl, ignore_pixel_depth);
#elif LL_SDL
new_window = new LLWindowSDL(callbacks,
title, x, y, width, height, flags,
- fullscreen, clearBg, disable_vsync, use_gl, ignore_pixel_depth, fsaa_samples);
+ fullscreen, clearBg, enable_vsync, use_gl, ignore_pixel_depth, fsaa_samples);
#elif LL_WINDOWS
new_window = new LLWindowWin32(callbacks,
title, name, x, y, width, height, flags,
- fullscreen, clearBg, disable_vsync, use_gl, ignore_pixel_depth, fsaa_samples);
+ fullscreen, clearBg, enable_vsync, use_gl, ignore_pixel_depth, fsaa_samples);
#elif LL_DARWIN
new_window = new LLWindowMacOSX(callbacks,
title, name, x, y, width, height, flags,
- fullscreen, clearBg, disable_vsync, use_gl, ignore_pixel_depth, fsaa_samples);
+ fullscreen, clearBg, enable_vsync, use_gl, ignore_pixel_depth, fsaa_samples);
#endif
}
else
{
new_window = new LLWindowHeadless(callbacks,
title, name, x, y, width, height, flags,
- fullscreen, clearBg, disable_vsync, use_gl, ignore_pixel_depth);
+ fullscreen, clearBg, enable_vsync, use_gl, ignore_pixel_depth);
}
if (FALSE == new_window->isValid())