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authorNat Goodspeed <nat@lindenlab.com>2021-11-10 10:28:58 -0500
committerNat Goodspeed <nat@lindenlab.com>2021-11-10 10:28:58 -0500
commit1a39a8f7d953a28b03bad0921a8877e21e1e2c61 (patch)
treef586c675b9a575fe5b46a1b94ea2555023289169 /indra/llwindow/llwindow.cpp
parent214d8d40c12c0a39dffdd837c861abe4c005caf1 (diff)
parent7c561ca1c7732d1d95562069565f605f46e8c9e3 (diff)
Merge branch 'DRTVWR-546' into glthread
Diffstat (limited to 'indra/llwindow/llwindow.cpp')
-rw-r--r--indra/llwindow/llwindow.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/indra/llwindow/llwindow.cpp b/indra/llwindow/llwindow.cpp
index 67ef98d7b3..f4678a70c5 100644
--- a/indra/llwindow/llwindow.cpp
+++ b/indra/llwindow/llwindow.cpp
@@ -403,7 +403,7 @@ LLWindow* LLWindowManager::createWindow(
const std::string& title, const std::string& name, S32 x, S32 y, S32 width, S32 height, U32 flags,
BOOL fullscreen,
BOOL clearBg,
- BOOL disable_vsync,
+ BOOL enable_vsync,
BOOL use_gl,
BOOL ignore_pixel_depth,
U32 fsaa_samples)
@@ -415,26 +415,26 @@ LLWindow* LLWindowManager::createWindow(
#if LL_MESA_HEADLESS
new_window = new LLWindowMesaHeadless(callbacks,
title, name, x, y, width, height, flags,
- fullscreen, clearBg, disable_vsync, use_gl, ignore_pixel_depth);
+ fullscreen, clearBg, enable_vsync, use_gl, ignore_pixel_depth);
#elif LL_SDL
new_window = new LLWindowSDL(callbacks,
title, x, y, width, height, flags,
- fullscreen, clearBg, disable_vsync, use_gl, ignore_pixel_depth, fsaa_samples);
+ fullscreen, clearBg, enable_vsync, use_gl, ignore_pixel_depth, fsaa_samples);
#elif LL_WINDOWS
new_window = new LLWindowWin32(callbacks,
title, name, x, y, width, height, flags,
- fullscreen, clearBg, disable_vsync, use_gl, ignore_pixel_depth, fsaa_samples);
+ fullscreen, clearBg, enable_vsync, use_gl, ignore_pixel_depth, fsaa_samples);
#elif LL_DARWIN
new_window = new LLWindowMacOSX(callbacks,
title, name, x, y, width, height, flags,
- fullscreen, clearBg, disable_vsync, use_gl, ignore_pixel_depth, fsaa_samples);
+ fullscreen, clearBg, enable_vsync, use_gl, ignore_pixel_depth, fsaa_samples);
#endif
}
else
{
new_window = new LLWindowHeadless(callbacks,
title, name, x, y, width, height, flags,
- fullscreen, clearBg, disable_vsync, use_gl, ignore_pixel_depth);
+ fullscreen, clearBg, enable_vsync, use_gl, ignore_pixel_depth);
}
if (FALSE == new_window->isValid())