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authorErik Kundiman <erik@megapahit.org>2024-05-16 13:52:40 +0800
committerErik Kundiman <erik@megapahit.org>2024-05-16 13:52:40 +0800
commit6d51e91895a7f2435c46a876410ccc6c63fe8c82 (patch)
treef2b48ebd99cb414227bf365f47665b8d4baa752b /indra/llwindow/llkeyboardwin32.cpp
parentd1b5917bb9c92e4e47eba19b43781e4d1328b1ca (diff)
parent094dcc07f8c1d90ae723dbe60eddacb90a09eae8 (diff)
Merge tag '7.1.7-release'
source for viewer 7.1.7.8974243247
Diffstat (limited to 'indra/llwindow/llkeyboardwin32.cpp')
-rw-r--r--indra/llwindow/llkeyboardwin32.cpp464
1 files changed, 232 insertions, 232 deletions
diff --git a/indra/llwindow/llkeyboardwin32.cpp b/indra/llwindow/llkeyboardwin32.cpp
index 4c207faa81..4934e21d55 100644
--- a/indra/llwindow/llkeyboardwin32.cpp
+++ b/indra/llwindow/llkeyboardwin32.cpp
@@ -1,25 +1,25 @@
-/**
+/**
* @file llkeyboardwin32.cpp
* @brief Handler for assignable key bindings
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -37,110 +37,110 @@
LLKeyboardWin32::LLKeyboardWin32()
{
- // Set up key mapping for windows - eventually can read this from a file?
- // Anything not in the key map gets dropped
- // Add default A-Z
-
- // Virtual key mappings from WinUser.h
-
- KEY cur_char;
- for (cur_char = 'A'; cur_char <= 'Z'; cur_char++)
- {
- mTranslateKeyMap[cur_char] = (KEY)cur_char;
- }
-
- for (cur_char = '0'; cur_char <= '9'; cur_char++)
- {
- mTranslateKeyMap[cur_char] = (KEY)cur_char;
- }
- // numpad number keys
- for (cur_char = 0x60; cur_char <= 0x69; cur_char++)
- {
- mTranslateKeyMap[cur_char] = (KEY)('0' + (cur_char - 0x60));
- }
-
-
- mTranslateKeyMap[VK_SPACE] = ' ';
- mTranslateKeyMap[VK_OEM_1] = ';';
- // When the user hits, for example, Ctrl-= as a keyboard shortcut,
- // Windows generates VK_OEM_PLUS. This is true on both QWERTY and DVORAK
- // keyboards in the US. Numeric keypad '+' generates VK_ADD below.
- // Thus we translate it as '='.
- // Potential bug: This may not be true on international keyboards. JC
- mTranslateKeyMap[VK_OEM_PLUS] = '=';
- mTranslateKeyMap[VK_OEM_COMMA] = ',';
- mTranslateKeyMap[VK_OEM_MINUS] = '-';
- mTranslateKeyMap[VK_OEM_PERIOD] = '.';
- mTranslateKeyMap[VK_OEM_2] = '/';//This used to be KEY_PAD_DIVIDE, but that breaks typing into text fields in media prims
- mTranslateKeyMap[VK_OEM_3] = '`';
- mTranslateKeyMap[VK_OEM_4] = '[';
- mTranslateKeyMap[VK_OEM_5] = '\\';
- mTranslateKeyMap[VK_OEM_6] = ']';
- mTranslateKeyMap[VK_OEM_7] = '\'';
- mTranslateKeyMap[VK_ESCAPE] = KEY_ESCAPE;
- mTranslateKeyMap[VK_RETURN] = KEY_RETURN;
- mTranslateKeyMap[VK_LEFT] = KEY_LEFT;
- mTranslateKeyMap[VK_RIGHT] = KEY_RIGHT;
- mTranslateKeyMap[VK_UP] = KEY_UP;
- mTranslateKeyMap[VK_DOWN] = KEY_DOWN;
- mTranslateKeyMap[VK_BACK] = KEY_BACKSPACE;
- mTranslateKeyMap[VK_INSERT] = KEY_INSERT;
- mTranslateKeyMap[VK_DELETE] = KEY_DELETE;
- mTranslateKeyMap[VK_SHIFT] = KEY_SHIFT;
- mTranslateKeyMap[VK_CONTROL] = KEY_CONTROL;
- mTranslateKeyMap[VK_MENU] = KEY_ALT;
- mTranslateKeyMap[VK_CAPITAL] = KEY_CAPSLOCK;
- mTranslateKeyMap[VK_HOME] = KEY_HOME;
- mTranslateKeyMap[VK_END] = KEY_END;
- mTranslateKeyMap[VK_PRIOR] = KEY_PAGE_UP;
- mTranslateKeyMap[VK_NEXT] = KEY_PAGE_DOWN;
- mTranslateKeyMap[VK_TAB] = KEY_TAB;
- mTranslateKeyMap[VK_ADD] = KEY_ADD;
- mTranslateKeyMap[VK_SUBTRACT] = KEY_SUBTRACT;
- mTranslateKeyMap[VK_MULTIPLY] = KEY_MULTIPLY;
- mTranslateKeyMap[VK_DIVIDE] = KEY_DIVIDE;
- mTranslateKeyMap[VK_F1] = KEY_F1;
- mTranslateKeyMap[VK_F2] = KEY_F2;
- mTranslateKeyMap[VK_F3] = KEY_F3;
- mTranslateKeyMap[VK_F4] = KEY_F4;
- mTranslateKeyMap[VK_F5] = KEY_F5;
- mTranslateKeyMap[VK_F6] = KEY_F6;
- mTranslateKeyMap[VK_F7] = KEY_F7;
- mTranslateKeyMap[VK_F8] = KEY_F8;
- mTranslateKeyMap[VK_F9] = KEY_F9;
- mTranslateKeyMap[VK_F10] = KEY_F10;
- mTranslateKeyMap[VK_F11] = KEY_F11;
- mTranslateKeyMap[VK_F12] = KEY_F12;
- mTranslateKeyMap[VK_CLEAR] = KEY_PAD_CENTER;
-
- // Build inverse map
- std::map<U16, KEY>::iterator iter;
- for (iter = mTranslateKeyMap.begin(); iter != mTranslateKeyMap.end(); iter++)
- {
- mInvTranslateKeyMap[iter->second] = iter->first;
- }
-
- // numpad map
- mTranslateNumpadMap[0x60] = KEY_PAD_INS; // keypad 0
- mTranslateNumpadMap[0x61] = KEY_PAD_END; // keypad 1
- mTranslateNumpadMap[0x62] = KEY_PAD_DOWN; // keypad 2
- mTranslateNumpadMap[0x63] = KEY_PAD_PGDN; // keypad 3
- mTranslateNumpadMap[0x64] = KEY_PAD_LEFT; // keypad 4
- mTranslateNumpadMap[0x65] = KEY_PAD_CENTER; // keypad 5
- mTranslateNumpadMap[0x66] = KEY_PAD_RIGHT; // keypad 6
- mTranslateNumpadMap[0x67] = KEY_PAD_HOME; // keypad 7
- mTranslateNumpadMap[0x68] = KEY_PAD_UP; // keypad 8
- mTranslateNumpadMap[0x69] = KEY_PAD_PGUP; // keypad 9
- mTranslateNumpadMap[0x6A] = KEY_PAD_MULTIPLY; // keypad *
- mTranslateNumpadMap[0x6B] = KEY_PAD_ADD; // keypad +
- mTranslateNumpadMap[0x6D] = KEY_PAD_SUBTRACT; // keypad -
- mTranslateNumpadMap[0x6E] = KEY_PAD_DEL; // keypad .
- mTranslateNumpadMap[0x6F] = KEY_PAD_DIVIDE; // keypad /
-
- for (iter = mTranslateNumpadMap.begin(); iter != mTranslateNumpadMap.end(); iter++)
- {
- mInvTranslateNumpadMap[iter->second] = iter->first;
- }
+ // Set up key mapping for windows - eventually can read this from a file?
+ // Anything not in the key map gets dropped
+ // Add default A-Z
+
+ // Virtual key mappings from WinUser.h
+
+ KEY cur_char;
+ for (cur_char = 'A'; cur_char <= 'Z'; cur_char++)
+ {
+ mTranslateKeyMap[cur_char] = (KEY)cur_char;
+ }
+
+ for (cur_char = '0'; cur_char <= '9'; cur_char++)
+ {
+ mTranslateKeyMap[cur_char] = (KEY)cur_char;
+ }
+ // numpad number keys
+ for (cur_char = 0x60; cur_char <= 0x69; cur_char++)
+ {
+ mTranslateKeyMap[cur_char] = (KEY)('0' + (cur_char - 0x60));
+ }
+
+
+ mTranslateKeyMap[VK_SPACE] = ' ';
+ mTranslateKeyMap[VK_OEM_1] = ';';
+ // When the user hits, for example, Ctrl-= as a keyboard shortcut,
+ // Windows generates VK_OEM_PLUS. This is true on both QWERTY and DVORAK
+ // keyboards in the US. Numeric keypad '+' generates VK_ADD below.
+ // Thus we translate it as '='.
+ // Potential bug: This may not be true on international keyboards. JC
+ mTranslateKeyMap[VK_OEM_PLUS] = '=';
+ mTranslateKeyMap[VK_OEM_COMMA] = ',';
+ mTranslateKeyMap[VK_OEM_MINUS] = '-';
+ mTranslateKeyMap[VK_OEM_PERIOD] = '.';
+ mTranslateKeyMap[VK_OEM_2] = '/';//This used to be KEY_PAD_DIVIDE, but that breaks typing into text fields in media prims
+ mTranslateKeyMap[VK_OEM_3] = '`';
+ mTranslateKeyMap[VK_OEM_4] = '[';
+ mTranslateKeyMap[VK_OEM_5] = '\\';
+ mTranslateKeyMap[VK_OEM_6] = ']';
+ mTranslateKeyMap[VK_OEM_7] = '\'';
+ mTranslateKeyMap[VK_ESCAPE] = KEY_ESCAPE;
+ mTranslateKeyMap[VK_RETURN] = KEY_RETURN;
+ mTranslateKeyMap[VK_LEFT] = KEY_LEFT;
+ mTranslateKeyMap[VK_RIGHT] = KEY_RIGHT;
+ mTranslateKeyMap[VK_UP] = KEY_UP;
+ mTranslateKeyMap[VK_DOWN] = KEY_DOWN;
+ mTranslateKeyMap[VK_BACK] = KEY_BACKSPACE;
+ mTranslateKeyMap[VK_INSERT] = KEY_INSERT;
+ mTranslateKeyMap[VK_DELETE] = KEY_DELETE;
+ mTranslateKeyMap[VK_SHIFT] = KEY_SHIFT;
+ mTranslateKeyMap[VK_CONTROL] = KEY_CONTROL;
+ mTranslateKeyMap[VK_MENU] = KEY_ALT;
+ mTranslateKeyMap[VK_CAPITAL] = KEY_CAPSLOCK;
+ mTranslateKeyMap[VK_HOME] = KEY_HOME;
+ mTranslateKeyMap[VK_END] = KEY_END;
+ mTranslateKeyMap[VK_PRIOR] = KEY_PAGE_UP;
+ mTranslateKeyMap[VK_NEXT] = KEY_PAGE_DOWN;
+ mTranslateKeyMap[VK_TAB] = KEY_TAB;
+ mTranslateKeyMap[VK_ADD] = KEY_ADD;
+ mTranslateKeyMap[VK_SUBTRACT] = KEY_SUBTRACT;
+ mTranslateKeyMap[VK_MULTIPLY] = KEY_MULTIPLY;
+ mTranslateKeyMap[VK_DIVIDE] = KEY_DIVIDE;
+ mTranslateKeyMap[VK_F1] = KEY_F1;
+ mTranslateKeyMap[VK_F2] = KEY_F2;
+ mTranslateKeyMap[VK_F3] = KEY_F3;
+ mTranslateKeyMap[VK_F4] = KEY_F4;
+ mTranslateKeyMap[VK_F5] = KEY_F5;
+ mTranslateKeyMap[VK_F6] = KEY_F6;
+ mTranslateKeyMap[VK_F7] = KEY_F7;
+ mTranslateKeyMap[VK_F8] = KEY_F8;
+ mTranslateKeyMap[VK_F9] = KEY_F9;
+ mTranslateKeyMap[VK_F10] = KEY_F10;
+ mTranslateKeyMap[VK_F11] = KEY_F11;
+ mTranslateKeyMap[VK_F12] = KEY_F12;
+ mTranslateKeyMap[VK_CLEAR] = KEY_PAD_CENTER;
+
+ // Build inverse map
+ std::map<U16, KEY>::iterator iter;
+ for (iter = mTranslateKeyMap.begin(); iter != mTranslateKeyMap.end(); iter++)
+ {
+ mInvTranslateKeyMap[iter->second] = iter->first;
+ }
+
+ // numpad map
+ mTranslateNumpadMap[0x60] = KEY_PAD_INS; // keypad 0
+ mTranslateNumpadMap[0x61] = KEY_PAD_END; // keypad 1
+ mTranslateNumpadMap[0x62] = KEY_PAD_DOWN; // keypad 2
+ mTranslateNumpadMap[0x63] = KEY_PAD_PGDN; // keypad 3
+ mTranslateNumpadMap[0x64] = KEY_PAD_LEFT; // keypad 4
+ mTranslateNumpadMap[0x65] = KEY_PAD_CENTER; // keypad 5
+ mTranslateNumpadMap[0x66] = KEY_PAD_RIGHT; // keypad 6
+ mTranslateNumpadMap[0x67] = KEY_PAD_HOME; // keypad 7
+ mTranslateNumpadMap[0x68] = KEY_PAD_UP; // keypad 8
+ mTranslateNumpadMap[0x69] = KEY_PAD_PGUP; // keypad 9
+ mTranslateNumpadMap[0x6A] = KEY_PAD_MULTIPLY; // keypad *
+ mTranslateNumpadMap[0x6B] = KEY_PAD_ADD; // keypad +
+ mTranslateNumpadMap[0x6D] = KEY_PAD_SUBTRACT; // keypad -
+ mTranslateNumpadMap[0x6E] = KEY_PAD_DEL; // keypad .
+ mTranslateNumpadMap[0x6F] = KEY_PAD_DIVIDE; // keypad /
+
+ for (iter = mTranslateNumpadMap.begin(); iter != mTranslateNumpadMap.end(); iter++)
+ {
+ mInvTranslateNumpadMap[iter->second] = iter->first;
+ }
}
// Asynchronously poll the control, alt and shift keys and set the
@@ -148,177 +148,177 @@ LLKeyboardWin32::LLKeyboardWin32()
// Note: this does not generate edges.
void LLKeyboardWin32::resetMaskKeys()
{
- // GetAsyncKeyState returns a short and uses the most significant
- // bit to indicate that the key is down.
- if (GetAsyncKeyState(VK_SHIFT) & 0x8000)
- {
- mKeyLevel[KEY_SHIFT] = TRUE;
- }
-
- if (GetAsyncKeyState(VK_CONTROL) & 0x8000)
- {
- mKeyLevel[KEY_CONTROL] = TRUE;
- }
-
- if (GetAsyncKeyState(VK_MENU) & 0x8000)
- {
- mKeyLevel[KEY_ALT] = TRUE;
- }
+ // GetAsyncKeyState returns a short and uses the most significant
+ // bit to indicate that the key is down.
+ if (GetAsyncKeyState(VK_SHIFT) & 0x8000)
+ {
+ mKeyLevel[KEY_SHIFT] = TRUE;
+ }
+
+ if (GetAsyncKeyState(VK_CONTROL) & 0x8000)
+ {
+ mKeyLevel[KEY_CONTROL] = TRUE;
+ }
+
+ if (GetAsyncKeyState(VK_MENU) & 0x8000)
+ {
+ mKeyLevel[KEY_ALT] = TRUE;
+ }
}
//void LLKeyboardWin32::setModifierKeyLevel( KEY key, BOOL new_state )
//{
-// if( mKeyLevel[key] != new_state )
-// {
-// mKeyLevelFrameCount[key] = 0;
+// if( mKeyLevel[key] != new_state )
+// {
+// mKeyLevelFrameCount[key] = 0;
//
-// if( new_state )
-// {
-// mKeyLevelTimer[key].reset();
-// }
-// mKeyLevel[key] = new_state;
-// }
+// if( new_state )
+// {
+// mKeyLevelTimer[key].reset();
+// }
+// mKeyLevel[key] = new_state;
+// }
//}
MASK LLKeyboardWin32::updateModifiers()
{
- //RN: this seems redundant, as we should have already received the appropriate
- // messages for the modifier keys
-
- // Scan the modifier keys as of the last Windows key message
- // (keydown encoded in high order bit of short)
- mKeyLevel[KEY_CAPSLOCK] = (GetKeyState(VK_CAPITAL) & 0x0001) != 0; // Low order bit carries the toggle state.
- // Get mask for keyboard events
- MASK mask = currentMask(FALSE);
- return mask;
+ //RN: this seems redundant, as we should have already received the appropriate
+ // messages for the modifier keys
+
+ // Scan the modifier keys as of the last Windows key message
+ // (keydown encoded in high order bit of short)
+ mKeyLevel[KEY_CAPSLOCK] = (GetKeyState(VK_CAPITAL) & 0x0001) != 0; // Low order bit carries the toggle state.
+ // Get mask for keyboard events
+ MASK mask = currentMask(FALSE);
+ return mask;
}
// mask is ignored, except for extended flag -- we poll the modifier keys for the other flags
BOOL LLKeyboardWin32::handleKeyDown(const U16 key, MASK mask)
{
- KEY translated_key;
- U32 translated_mask;
- BOOL handled = FALSE;
+ KEY translated_key;
+ U32 translated_mask;
+ BOOL handled = FALSE;
- translated_mask = updateModifiers();
+ translated_mask = updateModifiers();
- if (translateExtendedKey(key, mask, &translated_key))
- {
- handled = handleTranslatedKeyDown(translated_key, translated_mask);
- }
+ if (translateExtendedKey(key, mask, &translated_key))
+ {
+ handled = handleTranslatedKeyDown(translated_key, translated_mask);
+ }
- return handled;
+ return handled;
}
// mask is ignored, except for extended flag -- we poll the modifier keys for the other flags
BOOL LLKeyboardWin32::handleKeyUp(const U16 key, MASK mask)
{
- KEY translated_key;
- U32 translated_mask;
- BOOL handled = FALSE;
+ KEY translated_key;
+ U32 translated_mask;
+ BOOL handled = FALSE;
- translated_mask = updateModifiers();
+ translated_mask = updateModifiers();
- if (translateExtendedKey(key, mask, &translated_key))
- {
- handled = handleTranslatedKeyUp(translated_key, translated_mask);
- }
+ if (translateExtendedKey(key, mask, &translated_key))
+ {
+ handled = handleTranslatedKeyUp(translated_key, translated_mask);
+ }
- return handled;
+ return handled;
}
MASK LLKeyboardWin32::currentMask(BOOL)
{
- MASK mask = MASK_NONE;
+ MASK mask = MASK_NONE;
- if (mKeyLevel[KEY_SHIFT]) mask |= MASK_SHIFT;
- if (mKeyLevel[KEY_CONTROL]) mask |= MASK_CONTROL;
- if (mKeyLevel[KEY_ALT]) mask |= MASK_ALT;
+ if (mKeyLevel[KEY_SHIFT]) mask |= MASK_SHIFT;
+ if (mKeyLevel[KEY_CONTROL]) mask |= MASK_CONTROL;
+ if (mKeyLevel[KEY_ALT]) mask |= MASK_ALT;
- return mask;
+ return mask;
}
void LLKeyboardWin32::scanKeyboard()
{
- S32 key;
- MSG msg;
- PeekMessage(&msg, NULL, WM_KEYFIRST, WM_KEYLAST, PM_NOREMOVE | PM_NOYIELD);
- for (key = 0; key < KEY_COUNT; key++)
- {
- // Generate callback if any event has occurred on this key this frame.
- // Can't just test mKeyLevel, because this could be a slow frame and
- // key might have gone down then up. JC
- if (mKeyLevel[key] || mKeyDown[key] || mKeyUp[key])
- {
- mCurScanKey = key;
- mCallbacks->handleScanKey(key, mKeyDown[key], mKeyUp[key], mKeyLevel[key]);
- }
- }
-
- // Reset edges for next frame
- for (key = 0; key < KEY_COUNT; key++)
- {
- mKeyUp[key] = FALSE;
- mKeyDown[key] = FALSE;
- if (mKeyLevel[key])
- {
- mKeyLevelFrameCount[key]++;
- }
- }
+ S32 key;
+ MSG msg;
+ PeekMessage(&msg, NULL, WM_KEYFIRST, WM_KEYLAST, PM_NOREMOVE | PM_NOYIELD);
+ for (key = 0; key < KEY_COUNT; key++)
+ {
+ // Generate callback if any event has occurred on this key this frame.
+ // Can't just test mKeyLevel, because this could be a slow frame and
+ // key might have gone down then up. JC
+ if (mKeyLevel[key] || mKeyDown[key] || mKeyUp[key])
+ {
+ mCurScanKey = key;
+ mCallbacks->handleScanKey(key, mKeyDown[key], mKeyUp[key], mKeyLevel[key]);
+ }
+ }
+
+ // Reset edges for next frame
+ for (key = 0; key < KEY_COUNT; key++)
+ {
+ mKeyUp[key] = FALSE;
+ mKeyDown[key] = FALSE;
+ if (mKeyLevel[key])
+ {
+ mKeyLevelFrameCount[key]++;
+ }
+ }
}
BOOL LLKeyboardWin32::translateExtendedKey(const U16 os_key, const MASK mask, KEY *translated_key)
{
- return translateKey(os_key, translated_key);
+ return translateKey(os_key, translated_key);
}
U16 LLKeyboardWin32::inverseTranslateExtendedKey(const KEY translated_key)
{
- // if numlock is on, then we need to translate KEY_PAD_FOO to the corresponding number pad number
- if(GetKeyState(VK_NUMLOCK) & 1)
- {
- std::map<KEY, U16>::iterator iter = mInvTranslateNumpadMap.find(translated_key);
- if (iter != mInvTranslateNumpadMap.end())
- {
- return iter->second;
- }
- }
-
- // if numlock is off or we're not converting numbers to arrows, we map our keypad arrows
- // to regular arrows since Windows doesn't distinguish between them
- KEY converted_key = translated_key;
- switch (converted_key)
- {
- case KEY_PAD_LEFT:
- converted_key = KEY_LEFT; break;
- case KEY_PAD_RIGHT:
- converted_key = KEY_RIGHT; break;
- case KEY_PAD_UP:
- converted_key = KEY_UP; break;
- case KEY_PAD_DOWN:
- converted_key = KEY_DOWN; break;
- case KEY_PAD_HOME:
- converted_key = KEY_HOME; break;
- case KEY_PAD_END:
- converted_key = KEY_END; break;
- case KEY_PAD_PGUP:
- converted_key = KEY_PAGE_UP; break;
- case KEY_PAD_PGDN:
- converted_key = KEY_PAGE_DOWN; break;
- case KEY_PAD_INS:
- converted_key = KEY_INSERT; break;
- case KEY_PAD_DEL:
- converted_key = KEY_DELETE; break;
- case KEY_PAD_RETURN:
- converted_key = KEY_RETURN; break;
- }
- // convert our virtual keys to OS keys
- return inverseTranslateKey(converted_key);
+ // if numlock is on, then we need to translate KEY_PAD_FOO to the corresponding number pad number
+ if(GetKeyState(VK_NUMLOCK) & 1)
+ {
+ std::map<KEY, U16>::iterator iter = mInvTranslateNumpadMap.find(translated_key);
+ if (iter != mInvTranslateNumpadMap.end())
+ {
+ return iter->second;
+ }
+ }
+
+ // if numlock is off or we're not converting numbers to arrows, we map our keypad arrows
+ // to regular arrows since Windows doesn't distinguish between them
+ KEY converted_key = translated_key;
+ switch (converted_key)
+ {
+ case KEY_PAD_LEFT:
+ converted_key = KEY_LEFT; break;
+ case KEY_PAD_RIGHT:
+ converted_key = KEY_RIGHT; break;
+ case KEY_PAD_UP:
+ converted_key = KEY_UP; break;
+ case KEY_PAD_DOWN:
+ converted_key = KEY_DOWN; break;
+ case KEY_PAD_HOME:
+ converted_key = KEY_HOME; break;
+ case KEY_PAD_END:
+ converted_key = KEY_END; break;
+ case KEY_PAD_PGUP:
+ converted_key = KEY_PAGE_UP; break;
+ case KEY_PAD_PGDN:
+ converted_key = KEY_PAGE_DOWN; break;
+ case KEY_PAD_INS:
+ converted_key = KEY_INSERT; break;
+ case KEY_PAD_DEL:
+ converted_key = KEY_DELETE; break;
+ case KEY_PAD_RETURN:
+ converted_key = KEY_RETURN; break;
+ }
+ // convert our virtual keys to OS keys
+ return inverseTranslateKey(converted_key);
}
#endif