diff options
author | leviathan <leviathan@lindenlab.com> | 2024-09-03 15:38:35 -0700 |
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committer | Andrew Meadows <andrew.l.meadows@gmail.com> | 2024-10-03 09:16:46 -0700 |
commit | 0617923ae7f450ece7288f8a73446c45a8ed32db (patch) | |
tree | 1914627e41be3619eb335aa28e6acdfb98925ea0 /indra/llwindow/llkeyboardsdl.h | |
parent | 8213a0fb6b3149042d6833c8f0c4a3c1bfdc8bc9 (diff) |
remove crashy LLSD ctor used by GameControl
Diffstat (limited to 'indra/llwindow/llkeyboardsdl.h')
-rw-r--r-- | indra/llwindow/llkeyboardsdl.h | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/indra/llwindow/llkeyboardsdl.h b/indra/llwindow/llkeyboardsdl.h index fb08fd218b..7671e4c859 100644 --- a/indra/llwindow/llkeyboardsdl.h +++ b/indra/llwindow/llkeyboardsdl.h @@ -33,22 +33,22 @@ class LLKeyboardSDL : public LLKeyboard { public: LLKeyboardSDL(); - /*virtual*/ ~LLKeyboardSDL() {}; + ~LLKeyboardSDL() {}; - /*virtual*/ bool handleKeyUp(const U32 key, MASK mask); - /*virtual*/ bool handleKeyDown(const U32 key, MASK mask); - /*virtual*/ void resetMaskKeys(); - /*virtual*/ MASK currentMask(bool for_mouse_event); - /*virtual*/ void scanKeyboard(); + bool handleKeyUp(const LLKeyboard::NATIVE_KEY_TYPE key, MASK mask) override; + bool handleKeyDown(const LLKeyboard::NATIVE_KEY_TYPE key, MASK mask) override; + void resetMaskKeys() override; + MASK currentMask(bool for_mouse_event) override; + void scanKeyboard() override; protected: MASK updateModifiers(const MASK mask) override; void setModifierKeyLevel( KEY key, bool new_state ); - bool translateNumpadKey( const U32 os_key, KEY *translated_key ); - U16 inverseTranslateNumpadKey(const KEY translated_key); + bool translateNumpadKey( const LLKeyboard::NATIVE_KEY_TYPE os_key, KEY *translated_key ); + LLKeyboard::NATIVE_KEY_TYPE inverseTranslateNumpadKey(const KEY translated_key); private: - std::map<U32, KEY> mTranslateNumpadMap; // special map for translating OS keys to numpad keys - std::map<KEY, U32> mInvTranslateNumpadMap; // inverse of the above + std::map<LLKeyboard::NATIVE_KEY_TYPE, KEY> mTranslateNumpadMap; // special map for translating OS keys to numpad keys + std::map<KEY, LLKeyboard::NATIVE_KEY_TYPE> mInvTranslateNumpadMap; // inverse of the above public: static U32 mapSDL2toWin( U32 ); |