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authorleviathan <leviathan@lindenlab.com>2024-09-03 15:38:35 -0700
committerAndrew Meadows <andrew.l.meadows@gmail.com>2024-10-03 09:16:46 -0700
commit0617923ae7f450ece7288f8a73446c45a8ed32db (patch)
tree1914627e41be3619eb335aa28e6acdfb98925ea0 /indra/llwindow/llkeyboardsdl.h
parent8213a0fb6b3149042d6833c8f0c4a3c1bfdc8bc9 (diff)
remove crashy LLSD ctor used by GameControl
Diffstat (limited to 'indra/llwindow/llkeyboardsdl.h')
-rw-r--r--indra/llwindow/llkeyboardsdl.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/indra/llwindow/llkeyboardsdl.h b/indra/llwindow/llkeyboardsdl.h
index fb08fd218b..7671e4c859 100644
--- a/indra/llwindow/llkeyboardsdl.h
+++ b/indra/llwindow/llkeyboardsdl.h
@@ -33,22 +33,22 @@ class LLKeyboardSDL : public LLKeyboard
{
public:
LLKeyboardSDL();
- /*virtual*/ ~LLKeyboardSDL() {};
+ ~LLKeyboardSDL() {};
- /*virtual*/ bool handleKeyUp(const U32 key, MASK mask);
- /*virtual*/ bool handleKeyDown(const U32 key, MASK mask);
- /*virtual*/ void resetMaskKeys();
- /*virtual*/ MASK currentMask(bool for_mouse_event);
- /*virtual*/ void scanKeyboard();
+ bool handleKeyUp(const LLKeyboard::NATIVE_KEY_TYPE key, MASK mask) override;
+ bool handleKeyDown(const LLKeyboard::NATIVE_KEY_TYPE key, MASK mask) override;
+ void resetMaskKeys() override;
+ MASK currentMask(bool for_mouse_event) override;
+ void scanKeyboard() override;
protected:
MASK updateModifiers(const MASK mask) override;
void setModifierKeyLevel( KEY key, bool new_state );
- bool translateNumpadKey( const U32 os_key, KEY *translated_key );
- U16 inverseTranslateNumpadKey(const KEY translated_key);
+ bool translateNumpadKey( const LLKeyboard::NATIVE_KEY_TYPE os_key, KEY *translated_key );
+ LLKeyboard::NATIVE_KEY_TYPE inverseTranslateNumpadKey(const KEY translated_key);
private:
- std::map<U32, KEY> mTranslateNumpadMap; // special map for translating OS keys to numpad keys
- std::map<KEY, U32> mInvTranslateNumpadMap; // inverse of the above
+ std::map<LLKeyboard::NATIVE_KEY_TYPE, KEY> mTranslateNumpadMap; // special map for translating OS keys to numpad keys
+ std::map<KEY, LLKeyboard::NATIVE_KEY_TYPE> mInvTranslateNumpadMap; // inverse of the above
public:
static U32 mapSDL2toWin( U32 );