diff options
author | Erik Kundiman <erik@megapahit.org> | 2023-08-21 17:35:54 +0800 |
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committer | Erik Kundiman <erik@megapahit.org> | 2023-08-21 17:35:54 +0800 |
commit | 7dd1149e3649057f0962b85bdc467f4e9299b235 (patch) | |
tree | c2c59e346126467f9d6f4683f3a97295bbf4bdc3 /indra/llwindow/llkeyboard.h | |
parent | b1cfd19724fd1791f5b383e2d9dac71d35ba2167 (diff) |
Darwin not (directly) relying on Carbon & Obj-C
HiDPI support & multi threaded OpenGL haven't been used since we
switched to SDL2 on Darwin, and so far there hasn't been any sign
that things aren't working any more significantly.
Diffstat (limited to 'indra/llwindow/llkeyboard.h')
-rw-r--r-- | indra/llwindow/llkeyboard.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llwindow/llkeyboard.h b/indra/llwindow/llkeyboard.h index 2a700ce8e9..0cfba78c5b 100644 --- a/indra/llwindow/llkeyboard.h +++ b/indra/llwindow/llkeyboard.h @@ -76,7 +76,7 @@ public: virtual BOOL handleKeyUp(const U32 key, MASK mask) = 0; virtual BOOL handleKeyDown(const U32 key, MASK mask) = 0; -#ifdef LL_DARWIN +#if defined(LL_DARWIN) && !defined(LL_SDL) // We only actually use this for OS X. virtual void handleModifier(MASK mask) = 0; #endif // LL_DARWIN |