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authorleviathan <leviathan@lindenlab.com>2024-09-03 15:38:35 -0700
committerAndrew Meadows <andrew.l.meadows@gmail.com>2024-10-03 09:16:46 -0700
commit0617923ae7f450ece7288f8a73446c45a8ed32db (patch)
tree1914627e41be3619eb335aa28e6acdfb98925ea0 /indra/llwindow/llgamecontrol.h
parent8213a0fb6b3149042d6833c8f0c4a3c1bfdc8bc9 (diff)
remove crashy LLSD ctor used by GameControl
Diffstat (limited to 'indra/llwindow/llgamecontrol.h')
-rw-r--r--indra/llwindow/llgamecontrol.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/indra/llwindow/llgamecontrol.h b/indra/llwindow/llgamecontrol.h
index 9dfce4c287..5472a8ce6d 100644
--- a/indra/llwindow/llgamecontrol.h
+++ b/indra/llwindow/llgamecontrol.h
@@ -32,6 +32,7 @@
#include "llerror.h"
#include "llsingleton.h"
#include "stdtypes.h"
+#include "SDL2/SDL_events.h"
// For reference, here are the RAW indices of the various input channels
// of a standard XBox controller. Button (N) is numbered in parentheses,
@@ -287,6 +288,7 @@ public:
static void clearAllStates();
static void processEvents(bool app_has_focus = true);
+ static void handleEvent(const SDL_Event& event, bool app_has_focus);
static const State& getState();
static InputChannel getActiveInputChannel();
static void getFlycamInputs(std::vector<F32>& inputs_out);