diff options
author | Andrey Lihatskiy <alihatskiy@productengine.com> | 2024-10-28 22:53:24 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-10-28 22:53:24 +0200 |
commit | 9c0a6d1b0e5e9d6da6a63ff367f40ab08c064bbe (patch) | |
tree | 70ee7701d7a24a0759915f8050786ed43a8a2a7a /indra/llwindow/llgamecontrol.cpp | |
parent | 0ef7a9b39cf72da1211039ab22bdf8f9f6a2c984 (diff) | |
parent | b2f1e8899b32f681e13705d684db9a93d18450ae (diff) |
Merge pull request #2966 from secondlife/marchcat/c-develop
develop → Maint C sync
Diffstat (limited to 'indra/llwindow/llgamecontrol.cpp')
-rw-r--r-- | indra/llwindow/llgamecontrol.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/indra/llwindow/llgamecontrol.cpp b/indra/llwindow/llgamecontrol.cpp index 9d3c854ca2..67847600e7 100644 --- a/indra/llwindow/llgamecontrol.cpp +++ b/indra/llwindow/llgamecontrol.cpp @@ -1530,6 +1530,9 @@ void LLGameControl::init(const std::string& gamecontrollerdb_path, llassert(saveObject); llassert(updateUI); +#ifndef LL_DARWIN + // SDL2 is temporarily disabled on Mac, so this needs to be a no-op on that platform + int result = SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR); if (result < 0) { @@ -1555,6 +1558,7 @@ void LLGameControl::init(const std::string& gamecontrollerdb_path, LL_INFOS("SDL2") << "Total " << count << " mappings added from " << gamecontrollerdb_path << LL_ENDL; } } +#endif // LL_DARWIN g_gameControl = LLGameControl::getInstance(); @@ -1614,6 +1618,9 @@ void LLGameControl::clearAllStates() // static void LLGameControl::processEvents(bool app_has_focus) { +#ifndef LL_DARWIN + // SDL2 is temporarily disabled on Mac, so this needs to be a no-op on that platform + // This method used by non-linux platforms which only use SDL for GameController input SDL_Event event; if (!app_has_focus) @@ -1631,6 +1638,7 @@ void LLGameControl::processEvents(bool app_has_focus) { handleEvent(event, app_has_focus); } +#endif // LL_DARWIN } void LLGameControl::handleEvent(const SDL_Event& event, bool app_has_focus) |