diff options
author | Mark Palange <palange@lindenlab.com> | 2008-11-07 17:51:03 +0000 |
---|---|---|
committer | Mark Palange <palange@lindenlab.com> | 2008-11-07 17:51:03 +0000 |
commit | f89f19990cbb9f3f2e7473ac6c159098bdfabec7 (patch) | |
tree | e7fa406e2db5e9adc2e24e00557d7b3d3f93203a /indra/llui | |
parent | b2bfb128e7d30e1cdb293a2ac192a0cbe63fe528 (diff) |
QAR-992 Merging revisions 101012-101170,101686-101687 of svn+ssh://svn.lindenlab.com/svn/linden/qa/viewer_combo_1-22-merge into linden/release
Diffstat (limited to 'indra/llui')
-rw-r--r-- | indra/llui/llfloater.cpp | 22 | ||||
-rw-r--r-- | indra/llui/lllineeditor.cpp | 2 | ||||
-rw-r--r-- | indra/llui/llmenugl.cpp | 3 | ||||
-rw-r--r-- | indra/llui/llmultislider.cpp | 2 | ||||
-rw-r--r-- | indra/llui/llscrollcontainer.cpp | 2 | ||||
-rw-r--r-- | indra/llui/llscrolllistctrl.cpp | 4 | ||||
-rw-r--r-- | indra/llui/llslider.cpp | 2 | ||||
-rw-r--r-- | indra/llui/lltexteditor.cpp | 4 | ||||
-rw-r--r-- | indra/llui/llui.cpp | 86 | ||||
-rw-r--r-- | indra/llui/llview.cpp | 4 | ||||
-rw-r--r-- | indra/llui/llviewborder.cpp | 8 |
11 files changed, 82 insertions, 57 deletions
diff --git a/indra/llui/llfloater.cpp b/indra/llui/llfloater.cpp index 78a4362618..ffdca84001 100644 --- a/indra/llui/llfloater.cpp +++ b/indra/llui/llfloater.cpp @@ -127,6 +127,7 @@ LLFloaterView* gFloaterView = NULL; LLFloater::LLFloater() : //FIXME: we should initialize *all* member variables here + LLPanel(), mAutoFocus(TRUE), mResizable(FALSE), mDragOnLeft(FALSE), mMinWidth(0), @@ -139,6 +140,11 @@ LLFloater::LLFloater() : mButtonsEnabled[i] = FALSE; mButtons[i] = NULL; } + for (S32 i = 0; i < 4; i++) + { + mResizeBar[i] = NULL; + mResizeHandle[i] = NULL; + } mDragHandle = NULL; mHandle.bind(this); } @@ -151,6 +157,11 @@ LLFloater::LLFloater(const std::string& name) mButtonsEnabled[i] = FALSE; mButtons[i] = NULL; } + for (S32 i = 0; i < 4; i++) + { + mResizeBar[i] = NULL; + mResizeHandle[i] = NULL; + } std::string title; // null string initFloater(title, FALSE, DEFAULT_MIN_WIDTH, DEFAULT_MIN_HEIGHT, FALSE, TRUE, TRUE); // defaults } @@ -171,6 +182,11 @@ LLFloater::LLFloater(const std::string& name, const LLRect& rect, const std::str mButtonsEnabled[i] = FALSE; mButtons[i] = NULL; } + for (S32 i = 0; i < 4; i++) + { + mResizeBar[i] = NULL; + mResizeHandle[i] = NULL; + } initFloater( title, resizable, min_width, min_height, drag_on_left, minimizable, close_btn); } @@ -189,6 +205,11 @@ LLFloater::LLFloater(const std::string& name, const std::string& rect_control, c mButtonsEnabled[i] = FALSE; mButtons[i] = NULL; } + for (S32 i = 0; i < 4; i++) + { + mResizeBar[i] = NULL; + mResizeHandle[i] = NULL; + } initFloater( title, resizable, min_width, min_height, drag_on_left, minimizable, close_btn); } @@ -1580,6 +1601,7 @@ void LLFloater::updateButtons() S32 button_count = 0; for (S32 i = 0; i < BUTTON_COUNT; i++) { + if(!mButtons[i]) continue; mButtons[i]->setEnabled(mButtonsEnabled[i]); if (mButtonsEnabled[i] diff --git a/indra/llui/lllineeditor.cpp b/indra/llui/lllineeditor.cpp index a8ed555a45..c3bbce6055 100644 --- a/indra/llui/lllineeditor.cpp +++ b/indra/llui/lllineeditor.cpp @@ -1423,7 +1423,7 @@ void LLLineEditor::draw() #else // the old programmer art. // drawing solids requires texturing be disabled { - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // draw background for text if( !mReadOnly ) { diff --git a/indra/llui/llmenugl.cpp b/indra/llui/llmenugl.cpp index 03edaf69d3..b4619d2738 100644 --- a/indra/llui/llmenugl.cpp +++ b/indra/llui/llmenugl.cpp @@ -1309,6 +1309,7 @@ void LLMenuItemBranchGL::openMenu() } mBranch->translate( delta_x, delta_y ); mBranch->setVisible( TRUE ); + mBranch->getParent()->sendChildToFront(mBranch); } } @@ -1427,6 +1428,7 @@ void LLMenuItemBranchDownGL::openMenu( void ) setHighlight(TRUE); branch->setVisible( TRUE ); + branch->getParent()->sendChildToFront(branch); } } } @@ -2958,6 +2960,7 @@ void LLMenuGL::showPopup(LLView* spawning_view, LLMenuGL* menu, S32 x, S32 y) } menu->translate( delta_x, delta_y ); menu->setVisible( TRUE ); + menu->getParent()->sendChildToFront(menu); } //----------------------------------------------------------------------------- diff --git a/indra/llui/llmultislider.cpp b/indra/llui/llmultislider.cpp index 1663312c6f..eedf498667 100644 --- a/indra/llui/llmultislider.cpp +++ b/indra/llui/llmultislider.cpp @@ -431,7 +431,7 @@ void LLMultiSlider::draw() // Draw background and thumb. // drawing solids requires texturing be disabled - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLRect rect(mDragStartThumbRect); diff --git a/indra/llui/llscrollcontainer.cpp b/indra/llui/llscrollcontainer.cpp index 8bb051f3f5..f1169f1cdb 100644 --- a/indra/llui/llscrollcontainer.cpp +++ b/indra/llui/llscrollcontainer.cpp @@ -425,7 +425,7 @@ void LLScrollableContainerView::draw() // Draw background if( mIsOpaque ) { - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4fv( mBackgroundColor.mV ); gl_rect_2d( mInnerRect ); } diff --git a/indra/llui/llscrolllistctrl.cpp b/indra/llui/llscrolllistctrl.cpp index ebfdda3027..c0f21ba9e5 100644 --- a/indra/llui/llscrolllistctrl.cpp +++ b/indra/llui/llscrolllistctrl.cpp @@ -435,7 +435,7 @@ void LLScrollListItem::draw(const LLRect& rect, const LLColor4& fg_color, const // draw background rect LLRect bg_rect = rect; { - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4fv(bg_color.mV); gl_rect_2d( bg_rect ); } @@ -1758,7 +1758,7 @@ void LLScrollListCtrl::draw() // Draw background if (mBackgroundVisible) { - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4fv( getEnabled() ? mBgWriteableColor.mV : mBgReadOnlyColor.mV ); gl_rect_2d(background); } diff --git a/indra/llui/llslider.cpp b/indra/llui/llslider.cpp index 28058d0005..1c0ce08d98 100644 --- a/indra/llui/llslider.cpp +++ b/indra/llui/llslider.cpp @@ -253,7 +253,7 @@ void LLSlider::draw() // Draw background and thumb. // drawing solids requires texturing be disabled - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); F32 opacity = getEnabled() ? 1.f : 0.3f; LLColor4 center_color = (mThumbCenterColor % opacity); diff --git a/indra/llui/lltexteditor.cpp b/indra/llui/lltexteditor.cpp index 0440d4c68b..f935432e57 100644 --- a/indra/llui/lltexteditor.cpp +++ b/indra/llui/lltexteditor.cpp @@ -2594,7 +2594,7 @@ void LLTextEditor::drawSelectionBackground() BOOL selection_visible = (left_visible_pos <= selection_right) && (selection_left <= right_visible_pos); if( selection_visible ) { - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); const LLColor4& color = mReadOnly ? mReadOnlyBgColor : mWriteableBgColor; F32 alpha = hasFocus() ? 1.f : 0.5f; gGL.color4f( 1.f - color.mV[0], 1.f - color.mV[1], 1.f - color.mV[2], alpha ); @@ -2729,7 +2729,7 @@ void LLTextEditor::drawCursor() } } - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4fv( mCursorColor.mV ); diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index 43898f57ef..472f8606b1 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -143,11 +143,11 @@ void gl_state_for_2d(S32 width, S32 height) void gl_draw_x(const LLRect& rect, const LLColor4& color) { - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4fv( color.mV ); - gGL.begin( LLVertexBuffer::LINES ); + gGL.begin( LLRender::LINES ); gGL.vertex2i( rect.mLeft, rect.mTop ); gGL.vertex2i( rect.mRight, rect.mBottom ); gGL.vertex2i( rect.mLeft, rect.mBottom ); @@ -183,12 +183,12 @@ void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixe void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled ) { stop_glerror(); - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // Counterclockwise quad will face the viewer if( filled ) { - gGL.begin( LLVertexBuffer::QUADS ); + gGL.begin( LLRender::QUADS ); gGL.vertex2i(left, top); gGL.vertex2i(left, bottom); gGL.vertex2i(right, bottom); @@ -200,7 +200,7 @@ void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled ) if( gGLManager.mATIOffsetVerticalLines ) { // Work around bug in ATI driver: vertical lines are offset by (-1,-1) - gGL.begin( LLVertexBuffer::LINES ); + gGL.begin( LLRender::LINES ); // Verticals gGL.vertex2i(left + 1, top); @@ -223,7 +223,7 @@ void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled ) { top--; right--; - gGL.begin( LLVertexBuffer::LINE_STRIP ); + gGL.begin( LLRender::LINE_STRIP ); gGL.vertex2i(left, top); gGL.vertex2i(left, bottom); gGL.vertex2i(right, bottom); @@ -254,7 +254,7 @@ void gl_rect_2d( const LLRect& rect, const LLColor4& color, BOOL filled ) void gl_drop_shadow(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &start_color, S32 lines) { stop_glerror(); - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // HACK: Overlap with the rectangle by a single pixel. right--; @@ -264,7 +264,7 @@ void gl_drop_shadow(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &st LLColor4 end_color = start_color; end_color.mV[VALPHA] = 0.f; - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); // Right edge, CCW faces screen gGL.color4fv(start_color.mV); @@ -324,9 +324,9 @@ void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2 ) y2++; } - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); gGL.vertex2i(x1, y1); gGL.vertex2i(x2, y2); gGL.end(); @@ -343,11 +343,11 @@ void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2, const LLColor4 &color ) y2++; } - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4fv( color.mV ); - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); gGL.vertex2i(x1, y1); gGL.vertex2i(x2, y2); gGL.end(); @@ -355,17 +355,17 @@ void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2, const LLColor4 &color ) void gl_triangle_2d(S32 x1, S32 y1, S32 x2, S32 y2, S32 x3, S32 y3, const LLColor4& color, BOOL filled) { - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4fv(color.mV); if (filled) { - gGL.begin(LLVertexBuffer::TRIANGLES); + gGL.begin(LLRender::TRIANGLES); } else { - gGL.begin(LLVertexBuffer::LINE_LOOP); + gGL.begin(LLRender::LINE_LOOP); } gGL.vertex2i(x1, y1); gGL.vertex2i(x2, y2); @@ -375,11 +375,11 @@ void gl_triangle_2d(S32 x1, S32 y1, S32 x2, S32 y2, S32 x3, S32 y3, const LLColo void gl_corners_2d(S32 left, S32 top, S32 right, S32 bottom, S32 length, F32 max_frac) { - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); length = llmin((S32)(max_frac*(right - left)), length); length = llmin((S32)(max_frac*(top - bottom)), length); - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); gGL.vertex2i(left, top); gGL.vertex2i(left + length, top); @@ -496,11 +496,11 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLIma { gGL.translatef((F32)x, (F32)y, 0.f); - image->bind(); + gGL.getTexUnit(0)->bind(image); gGL.color4fv(color.mV); - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); { // draw bottom left gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); @@ -656,11 +656,11 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre gGL.translatef( -offset_x, -offset_y, 0.f ); } - image->bind(); + gGL.getTexUnit(0)->bind(image); gGL.color4fv(color.mV); - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); { gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); gGL.vertex2i(width, height ); @@ -694,11 +694,11 @@ void gl_draw_scaled_image_inverted(S32 x, S32 y, S32 width, S32 height, LLImageG { gGL.translatef((F32)x, (F32)y, 0.f); - image->bind(); + gGL.getTexUnit(0)->bind(image); gGL.color4fv(color.mV); - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); { gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); gGL.vertex2i(width, height ); @@ -733,7 +733,7 @@ void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LL glLineWidth(2.5f); glLineStipple(2, 0x3333 << shift); - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); { gGL.vertex3fv( start.mV ); gGL.vertex3fv( end.mV ); @@ -750,7 +750,7 @@ void gl_rect_2d_xor(S32 left, S32 top, S32 right, S32 bottom) glLogicOp( GL_XOR ); stop_glerror(); - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); gGL.vertex2i(left, top); gGL.vertex2i(left, bottom); gGL.vertex2i(right, bottom); @@ -782,14 +782,14 @@ void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F if (filled) { - gGL.begin(LLVertexBuffer::TRIANGLE_FAN); + gGL.begin(LLRender::TRIANGLE_FAN); gGL.vertex2f(0.f, 0.f); // make sure circle is complete steps += 1; } else { - gGL.begin(LLVertexBuffer::LINE_STRIP); + gGL.begin(LLRender::LINE_STRIP); } while( steps-- ) @@ -809,7 +809,7 @@ void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled { gGL.pushMatrix(); { - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.translatef(center_x, center_y, 0.f); // Inexact, but reasonably fast. @@ -821,14 +821,14 @@ void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled if (filled) { - gGL.begin(LLVertexBuffer::TRIANGLE_FAN); + gGL.begin(LLRender::TRIANGLE_FAN); gGL.vertex2f(0.f, 0.f); // make sure circle is complete steps += 1; } else { - gGL.begin(LLVertexBuffer::LINE_LOOP); + gGL.begin(LLRender::LINE_LOOP); } while( steps-- ) @@ -850,7 +850,7 @@ void gl_deep_circle( F32 radius, F32 depth, S32 steps ) F32 x = radius; F32 y = 0.f; F32 angle_delta = F_TWO_PI / (F32)steps; - gGL.begin( LLVertexBuffer::TRIANGLE_STRIP ); + gGL.begin( LLRender::TRIANGLE_STRIP ); { S32 step = steps + 1; // An extra step to close the circle. while( step-- ) @@ -905,7 +905,7 @@ void gl_rect_2d_checkerboard(const LLRect& rect) first = FALSE; } - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // ...white squares gGL.color3f( 1.f, 1.f, 1.f ); @@ -935,9 +935,9 @@ void gl_washer_2d(F32 outer_radius, F32 inner_radius, S32 steps, const LLColor4& F32 x2 = inner_radius; F32 y2 = 0.f; - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.begin( LLVertexBuffer::TRIANGLE_STRIP ); + gGL.begin( LLRender::TRIANGLE_STRIP ); { steps += 1; // An extra step to close the circle. while( steps-- ) @@ -972,8 +972,8 @@ void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, F32 x2 = inner_radius * cos( start_radians ); F32 y2 = inner_radius * sin( start_radians ); - LLGLSNoTexture gls_no_texture; - gGL.begin( LLVertexBuffer::TRIANGLE_STRIP ); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.begin( LLRender::TRIANGLE_STRIP ); { steps += 1; // An extra step to close the circle. while( steps-- ) @@ -1008,9 +1008,9 @@ void gl_washer_spokes_2d(F32 outer_radius, F32 inner_radius, S32 count, const LL F32 x2 = inner_radius * cos( HALF_DELTA ); F32 y2 = inner_radius * sin( HALF_DELTA ); - LLGLSNoTexture gls_no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.begin( LLVertexBuffer::LINES ); + gGL.begin( LLRender::LINES ); { while( count-- ) { @@ -1033,7 +1033,7 @@ void gl_washer_spokes_2d(F32 outer_radius, F32 inner_radius, S32 count, const LL void gl_rect_2d_simple_tex( S32 width, S32 height ) { - gGL.begin( LLVertexBuffer::QUADS ); + gGL.begin( LLRender::QUADS ); gGL.texCoord2f(1.f, 1.f); gGL.vertex2i(width, height); @@ -1052,7 +1052,7 @@ void gl_rect_2d_simple_tex( S32 width, S32 height ) void gl_rect_2d_simple( S32 width, S32 height ) { - gGL.begin( LLVertexBuffer::QUADS ); + gGL.begin( LLRender::QUADS ); gGL.vertex2i(width, height); gGL.vertex2i(0, height); gGL.vertex2i(0, 0); @@ -1094,7 +1094,7 @@ void gl_segmented_rect_2d_tex(const S32 left, LLVector2 width_vec((F32)width, 0.f); LLVector2 height_vec(0.f, (F32)height); - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); { // draw bottom left gGL.texCoord2f(0.f, 0.f); @@ -1262,7 +1262,7 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left, LLVector2 x_min; LLVector2 x_max; - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); { if (start_fragment < middle_start) { @@ -1419,7 +1419,7 @@ void gl_segmented_rect_3d_tex(const LLVector2& border_scale, const LLVector3& bo LLVector3 bottom_border_height = ((edges & (~(U32)ROUNDED_RECT_TOP)) != 0) ? border_height : LLVector3::zero; - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); { // draw bottom left gGL.texCoord2f(0.f, 0.f); diff --git a/indra/llui/llview.cpp b/indra/llui/llview.cpp index 3bce976c8a..5b71851520 100644 --- a/indra/llui/llview.cpp +++ b/indra/llui/llview.cpp @@ -1281,7 +1281,7 @@ void LLView::drawDebugRect() LLUI::pushMatrix(); { // drawing solids requires texturing be disabled - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); if (mUseBoundingRect) { @@ -1303,7 +1303,7 @@ void LLView::drawDebugRect() gGL.color4fv( border_color.mV ); - gGL.begin(LLVertexBuffer::LINES); + gGL.begin(LLRender::LINES); gGL.vertex2i(0, debug_rect.getHeight() - 1); gGL.vertex2i(0, 0); diff --git a/indra/llui/llviewborder.cpp b/indra/llui/llviewborder.cpp index a4cec9a53f..0fc557a4d3 100644 --- a/indra/llui/llviewborder.cpp +++ b/indra/llui/llviewborder.cpp @@ -111,7 +111,7 @@ void LLViewBorder::draw() void LLViewBorder::drawOnePixelLines() { - LLGLSNoTexture uiNoTexture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLColor4 top_color = mHighlightLight; LLColor4 bottom_color = mHighlightLight; @@ -158,7 +158,7 @@ void LLViewBorder::drawOnePixelLines() void LLViewBorder::drawTwoPixelLines() { - LLGLSNoTexture no_texture; + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLColor4 focus_color = gFocusMgr.getFocusColor(); @@ -230,7 +230,7 @@ void LLViewBorder::drawTextures() //gGL.color4fv(UI_VERTEX_COLOR.mV); - //mTexture->bind(); + //gGL.getTexUnit(0)->bind(mTexture); //glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); //glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); @@ -248,7 +248,7 @@ void LLViewBorder::drawTextureTrapezoid( F32 degrees, S32 width, S32 length, F32 gGL.translatef(start_x, start_y, 0.f); glRotatef( degrees, 0, 0, 1 ); - gGL.begin(LLVertexBuffer::QUADS); + gGL.begin(LLRender::QUADS); { // width, width /---------\ length-width, width // // / \ // |