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authorMnikolenko Productengine <mnikolenko@productengine.com>2023-09-21 14:41:00 +0300
committerMnikolenko Productengine <mnikolenko@productengine.com>2023-09-21 14:41:00 +0300
commite3ba75101a94cff9b1409c58f796587cf2702f10 (patch)
treee80418f7d3356b821d245eb2b5abd0a3c4931894 /indra/llui
parentac67a7c7a11c188281f357f8f2e6e10eeb3a5b78 (diff)
DRTVWR-589 - adding menu items to the top menu
Diffstat (limited to 'indra/llui')
-rw-r--r--indra/llui/llmenugl.h10
1 files changed, 6 insertions, 4 deletions
diff --git a/indra/llui/llmenugl.h b/indra/llui/llmenugl.h
index 9d3be8d94f..1a330b18cc 100644
--- a/indra/llui/llmenugl.h
+++ b/indra/llui/llmenugl.h
@@ -555,11 +555,12 @@ public:
// add a context menu branch
BOOL appendContextSubMenu(LLMenuGL *menu);
+ // Add the menu item to this menu.
+ virtual BOOL append( LLMenuItemGL* item );
+
protected:
void createSpilloverBranch();
void cleanupSpilloverBranch();
- // Add the menu item to this menu.
- virtual BOOL append( LLMenuItemGL* item );
// add a menu - this will create a cascading menu
virtual BOOL appendMenu( LLMenuGL* menu );
@@ -798,9 +799,10 @@ public:
void resetMenuTrigger() { mAltKeyTrigger = FALSE; }
+ // add a menu - this will create a drop down menu.
+ virtual BOOL appendMenu(LLMenuGL *menu);
+
private:
- // add a menu - this will create a drop down menu.
- virtual BOOL appendMenu( LLMenuGL* menu );
// rearrange the child rects so they fit the shape of the menu
// bar.
virtual void arrange( void );