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authorAndreyL ProductEngine <alihatskiy@productengine.com>2019-04-02 22:20:59 +0300
committerAndreyL ProductEngine <alihatskiy@productengine.com>2019-04-02 22:20:59 +0300
commitc6e310c7c2debb87e17d529e4d69b90049ad156f (patch)
treee6ab7d14b0bb7ec30115fcbc17311a25390532b8 /indra/llui
parent580b35c8ea59187d5197e712022b706df3655f86 (diff)
parent5cf18cb867be567bf921f0b94a78fd822e4112ad (diff)
Merged in lindenlab/viewer-release
Diffstat (limited to 'indra/llui')
-rw-r--r--indra/llui/lltooltip.cpp10
-rw-r--r--indra/llui/llui.cpp8
2 files changed, 9 insertions, 9 deletions
diff --git a/indra/llui/lltooltip.cpp b/indra/llui/lltooltip.cpp
index 7f2224870d..698b128d45 100644
--- a/indra/llui/lltooltip.cpp
+++ b/indra/llui/lltooltip.cpp
@@ -489,10 +489,6 @@ void LLToolTipMgr::show(const LLToolTip::Params& params)
return;
}
- S32 mouse_x;
- S32 mouse_y;
- LLUI::getMousePositionLocal(gToolTipView, &mouse_x, &mouse_y);
-
// are we ready to show the tooltip?
if (!mToolTipsBlocked // we haven't hit a key, moved the mouse, etc.
&& LLUI::getMouseIdleTime() > params_with_defaults.delay_time) // the mouse has been still long enough
@@ -574,12 +570,12 @@ void LLToolTipMgr::updateToolTipVisibility()
}
// hide existing tooltips if they have timed out
- S32 mouse_x, mouse_y;
- LLUI::getMousePositionLocal(gToolTipView, &mouse_x, &mouse_y);
-
F32 tooltip_timeout = 0.f;
if (toolTipVisible())
{
+ S32 mouse_x, mouse_y;
+ LLUI::getMousePositionLocal(gToolTipView, &mouse_x, &mouse_y);
+
// mouse far away from tooltip
tooltip_timeout = mLastToolTipParams.visible_time_far;
// mouse near rect will only include the tooltip if the
diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp
index 770f13c1c3..e9f8ba020e 100644
--- a/indra/llui/llui.cpp
+++ b/indra/llui/llui.cpp
@@ -237,9 +237,13 @@ void LLUI::dirtyRect(LLRect rect)
void LLUI::setMousePositionScreen(S32 x, S32 y)
{
S32 screen_x, screen_y;
+#if defined(LL_DARWIN)
+ screen_x = ll_round((F32)x);
+ screen_y = ll_round((F32)y);
+#else
screen_x = ll_round((F32)x * getScaleFactor().mV[VX]);
screen_y = ll_round((F32)y * getScaleFactor().mV[VY]);
-
+#endif
LLView::getWindow()->setCursorPosition(LLCoordGL(screen_x, screen_y).convert());
}
@@ -250,7 +254,7 @@ void LLUI::getMousePositionScreen(S32 *x, S32 *y)
getWindow()->getCursorPosition(&cursor_pos_window);
LLCoordGL cursor_pos_gl(cursor_pos_window.convert());
*x = ll_round((F32)cursor_pos_gl.mX / getScaleFactor().mV[VX]);
- *y = ll_round((F32)cursor_pos_gl.mY / getScaleFactor().mV[VX]);
+ *y = ll_round((F32)cursor_pos_gl.mY / getScaleFactor().mV[VY]);
}
//static