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authorRichard Linden <none@none>2012-04-17 14:13:31 -0700
committerRichard Linden <none@none>2012-04-17 14:13:31 -0700
commit37186d452fcb94b13e34d01aa801e7db17ee353e (patch)
treedbc1dce0698a6b87f41325737e6af717e00b5b9d /indra/llui
parentaa4a9059037d3e75d2c93d7889b460978d41fde1 (diff)
CHUI-86 WIP Investigate voice-dot with name tag integration
added draw3D to LLUIImage to encapsulate display of image in projective 3D space
Diffstat (limited to 'indra/llui')
-rw-r--r--indra/llui/llui.cpp152
-rw-r--r--indra/llui/llui.h3
-rw-r--r--indra/llui/lluiimage.cpp44
-rw-r--r--indra/llui/lluiimage.h4
4 files changed, 118 insertions, 85 deletions
diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp
index b52b0355fe..46882850cc 100644
--- a/indra/llui/llui.cpp
+++ b/indra/llui/llui.cpp
@@ -1464,144 +1464,132 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left,
gGL.popUIMatrix();
}
-void gl_segmented_rect_3d_tex(const LLVector2& border_scale, const LLVector3& border_width,
- const LLVector3& border_height, const LLVector3& width_vec, const LLVector3& height_vec,
- const U32 edges)
+void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv_rect, const LLRectf& center_draw_rect,
+ const LLVector3& width_vec, const LLVector3& height_vec)
{
- LLVector3 left_border_width = ((edges & (~(U32)ROUNDED_RECT_RIGHT)) != 0) ? border_width : LLVector3::zero;
- LLVector3 right_border_width = ((edges & (~(U32)ROUNDED_RECT_LEFT)) != 0) ? border_width : LLVector3::zero;
-
- LLVector3 top_border_height = ((edges & (~(U32)ROUNDED_RECT_BOTTOM)) != 0) ? border_height : LLVector3::zero;
- LLVector3 bottom_border_height = ((edges & (~(U32)ROUNDED_RECT_TOP)) != 0) ? border_height : LLVector3::zero;
-
-
gGL.begin(LLRender::QUADS);
{
// draw bottom left
- gGL.texCoord2f(0.f, 0.f);
+ gGL.texCoord2f(clip_rect.mLeft, clip_rect.mBottom);
gGL.vertex3f(0.f, 0.f, 0.f);
- gGL.texCoord2f(border_scale.mV[VX], 0.f);
- gGL.vertex3fv(left_border_width.mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec).mV);
- gGL.texCoord2f(border_scale.mV[VX], border_scale.mV[VY]);
- gGL.vertex3fv((left_border_width + bottom_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV);
- gGL.texCoord2f(0.f, border_scale.mV[VY]);
- gGL.vertex3fv(bottom_border_height.mV);
+ gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mBottom * height_vec).mV);
// draw bottom middle
- gGL.texCoord2f(border_scale.mV[VX], 0.f);
- gGL.vertex3fv(left_border_width.mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec).mV);
- gGL.texCoord2f(1.f - border_scale.mV[VX], 0.f);
- gGL.vertex3fv((width_vec - right_border_width).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec).mV);
- gGL.texCoord2f(1.f - border_scale.mV[VX], border_scale.mV[VY]);
- gGL.vertex3fv((width_vec - right_border_width + bottom_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV);
- gGL.texCoord2f(border_scale.mV[VX], border_scale.mV[VY]);
- gGL.vertex3fv((left_border_width + bottom_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV);
// draw bottom right
- gGL.texCoord2f(1.f - border_scale.mV[VX], 0.f);
- gGL.vertex3fv((width_vec - right_border_width).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec).mV);
- gGL.texCoord2f(1.f, 0.f);
+ gGL.texCoord2f(clip_rect.mRight, clip_rect.mBottom);
gGL.vertex3fv(width_vec.mV);
- gGL.texCoord2f(1.f, border_scale.mV[VY]);
- gGL.vertex3fv((width_vec + bottom_border_height).mV);
+ gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mBottom);
+ gGL.vertex3fv((width_vec + center_draw_rect.mBottom * height_vec).mV);
- gGL.texCoord2f(1.f - border_scale.mV[VX], border_scale.mV[VY]);
- gGL.vertex3fv((width_vec - right_border_width + bottom_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV);
// draw left
- gGL.texCoord2f(0.f, border_scale.mV[VY]);
- gGL.vertex3fv(bottom_border_height.mV);
+ gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mBottom * height_vec).mV);
- gGL.texCoord2f(border_scale.mV[VX], border_scale.mV[VY]);
- gGL.vertex3fv((left_border_width + bottom_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV);
- gGL.texCoord2f(border_scale.mV[VX], 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((left_border_width + height_vec - top_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV);
- gGL.texCoord2f(0.f, 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((height_vec - top_border_height).mV);
+ gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mTop * height_vec).mV);
// draw middle
- gGL.texCoord2f(border_scale.mV[VX], border_scale.mV[VY]);
- gGL.vertex3fv((left_border_width + bottom_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV);
- gGL.texCoord2f(1.f - border_scale.mV[VX], border_scale.mV[VY]);
- gGL.vertex3fv((width_vec - right_border_width + bottom_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV);
- gGL.texCoord2f(1.f - border_scale.mV[VX], 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((width_vec - right_border_width + height_vec - top_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV);
- gGL.texCoord2f(border_scale.mV[VX], 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((left_border_width + height_vec - top_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV);
// draw right
- gGL.texCoord2f(1.f - border_scale.mV[VX], border_scale.mV[VY]);
- gGL.vertex3fv((width_vec - right_border_width + bottom_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV);
- gGL.texCoord2f(1.f, border_scale.mV[VY]);
- gGL.vertex3fv((width_vec + bottom_border_height).mV);
+ gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mBottom);
+ gGL.vertex3fv((width_vec + center_draw_rect.mBottom * height_vec).mV);
- gGL.texCoord2f(1.f, 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((width_vec + height_vec - top_border_height).mV);
+ gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mTop);
+ gGL.vertex3fv((width_vec + center_draw_rect.mTop * height_vec).mV);
- gGL.texCoord2f(1.f - border_scale.mV[VX], 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((width_vec - right_border_width + height_vec - top_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV);
// draw top left
- gGL.texCoord2f(0.f, 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((height_vec - top_border_height).mV);
+ gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mTop * height_vec).mV);
- gGL.texCoord2f(border_scale.mV[VX], 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((left_border_width + height_vec - top_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV);
- gGL.texCoord2f(border_scale.mV[VX], 1.f);
- gGL.vertex3fv((left_border_width + height_vec).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + height_vec).mV);
- gGL.texCoord2f(0.f, 1.f);
+ gGL.texCoord2f(clip_rect.mLeft, clip_rect.mTop);
gGL.vertex3fv((height_vec).mV);
// draw top middle
- gGL.texCoord2f(border_scale.mV[VX], 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((left_border_width + height_vec - top_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV);
- gGL.texCoord2f(1.f - border_scale.mV[VX], 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((width_vec - right_border_width + height_vec - top_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV);
- gGL.texCoord2f(1.f - border_scale.mV[VX], 1.f);
- gGL.vertex3fv((width_vec - right_border_width + height_vec).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + height_vec).mV);
- gGL.texCoord2f(border_scale.mV[VX], 1.f);
- gGL.vertex3fv((left_border_width + height_vec).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + height_vec).mV);
// draw top right
- gGL.texCoord2f(1.f - border_scale.mV[VX], 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((width_vec - right_border_width + height_vec - top_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV);
- gGL.texCoord2f(1.f, 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((width_vec + height_vec - top_border_height).mV);
+ gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mTop);
+ gGL.vertex3fv((width_vec + center_draw_rect.mTop * height_vec).mV);
- gGL.texCoord2f(1.f, 1.f);
+ gGL.texCoord2f(clip_rect.mRight, clip_rect.mTop);
gGL.vertex3fv((width_vec + height_vec).mV);
- gGL.texCoord2f(1.f - border_scale.mV[VX], 1.f);
- gGL.vertex3fv((width_vec - right_border_width + height_vec).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + height_vec).mV);
}
gGL.end();
}
-void gl_segmented_rect_3d_tex_top(const LLVector2& border_scale, const LLVector3& border_width, const LLVector3& border_height, const LLVector3& width_vec, const LLVector3& height_vec)
-{
- gl_segmented_rect_3d_tex(border_scale, border_width, border_height, width_vec, height_vec, ROUNDED_RECT_TOP);
-}
void LLUI::initClass(const settings_map_t& settings,
LLImageProviderInterface* image_provider,
diff --git a/indra/llui/llui.h b/indra/llui/llui.h
index 618ed2fc42..eafae10c49 100644
--- a/indra/llui/llui.h
+++ b/indra/llui/llui.h
@@ -127,8 +127,7 @@ typedef enum e_rounded_edge
void gl_segmented_rect_2d_tex(const S32 left, const S32 top, const S32 right, const S32 bottom, const S32 texture_width, const S32 texture_height, const S32 border_size, const U32 edges = ROUNDED_RECT_ALL);
void gl_segmented_rect_2d_fragment_tex(const S32 left, const S32 top, const S32 right, const S32 bottom, const S32 texture_width, const S32 texture_height, const S32 border_size, const F32 start_fragment, const F32 end_fragment, const U32 edges = ROUNDED_RECT_ALL);
-void gl_segmented_rect_3d_tex(const LLVector2& border_scale, const LLVector3& border_width, const LLVector3& border_height, const LLVector3& width_vec, const LLVector3& height_vec, U32 edges = ROUNDED_RECT_ALL);
-void gl_segmented_rect_3d_tex_top(const LLVector2& border_scale, const LLVector3& border_width, const LLVector3& border_height, const LLVector3& width_vec, const LLVector3& height_vec);
+void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv_rect, const LLVector3& width_vec, const LLVector3& height_vec);
inline void gl_rect_2d( const LLRect& rect, BOOL filled )
{
diff --git a/indra/llui/lluiimage.cpp b/indra/llui/lluiimage.cpp
index 6ae42c8852..a4886dabb0 100644
--- a/indra/llui/lluiimage.cpp
+++ b/indra/llui/lluiimage.cpp
@@ -112,6 +112,50 @@ void LLUIImage::drawBorder(S32 x, S32 y, S32 width, S32 height, const LLColor4&
drawSolid(border_rect, color);
}
+void LLUIImage::draw3D(const LLVector3& origin_agent, const LLVector3& x_axis, const LLVector3& y_axis,
+ const LLRect& rect, const LLColor4& color)
+{
+ F32 border_scale = 1.f;
+ F32 border_height = (1.f - mScaleRegion.getHeight()) * getHeight();
+ F32 border_width = (1.f - mScaleRegion.getWidth()) * getWidth();
+ if (rect.getHeight() < border_height || rect.getWidth() < border_width)
+ {
+ if(border_height - rect.getHeight() > border_width - rect.getWidth())
+ {
+ border_scale = (F32)rect.getHeight() / border_height;
+ }
+ else
+ {
+ border_scale = (F32)rect.getWidth() / border_width;
+ }
+ }
+
+ LLUI::pushMatrix();
+ {
+ LLVector3 rect_origin = origin_agent + (rect.mLeft * x_axis) + (rect.mBottom * y_axis);
+ LLUI::translate(rect_origin.mV[VX],
+ rect_origin.mV[VY],
+ rect_origin.mV[VZ]);
+ gGL.getTexUnit(0)->bind(getImage());
+ gGL.color4fv(color.mV);
+
+ LLRectf center_uv_rect(mClipRegion.mLeft + mScaleRegion.mLeft * mClipRegion.getWidth(),
+ mClipRegion.mBottom + mScaleRegion.mTop * mClipRegion.getHeight(),
+ mClipRegion.mLeft + mScaleRegion.mRight * mClipRegion.getWidth(),
+ mClipRegion.mBottom + mScaleRegion.mBottom * mClipRegion.getHeight());
+ gl_segmented_rect_3d_tex(mClipRegion,
+ center_uv_rect,
+ LLRectf(border_width * border_scale * 0.5f,
+ 1.f - (border_height * border_scale * 0.5f),
+ 1.f - (border_width * border_scale * 0.5f),
+ border_height * border_scale * 0.5f),
+ rect.getWidth() * x_axis,
+ rect.getHeight() * y_axis);
+
+ } LLUI::popMatrix();
+}
+
+
S32 LLUIImage::getWidth() const
{
// return clipped dimensions of actual image area
diff --git a/indra/llui/lluiimage.h b/indra/llui/lluiimage.h
index b86ea67505..7817ba1c7b 100644
--- a/indra/llui/lluiimage.h
+++ b/indra/llui/lluiimage.h
@@ -64,7 +64,9 @@ public:
void drawBorder(S32 x, S32 y, S32 width, S32 height, const LLColor4& color, S32 border_width) const;
void drawBorder(const LLRect& rect, const LLColor4& color, S32 border_width) const { drawBorder(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(), color, border_width); }
void drawBorder(S32 x, S32 y, const LLColor4& color, S32 border_width) const { drawBorder(x, y, getWidth(), getHeight(), color, border_width); }
-
+
+ void draw3D(const LLVector3& origin_agent, const LLVector3& x_axis, const LLVector3& y_axis, const LLRect& rect, const LLColor4& color);
+
const std::string& getName() const { return mName; }
virtual S32 getWidth() const;