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authorKitty Barnett <develop@catznip.com>2012-05-15 13:13:44 +0200
committerKitty Barnett <develop@catznip.com>2012-05-15 13:13:44 +0200
commit34e7226ac88e14d4cfed6bc0d63da215afe0ac88 (patch)
treeb4b9b1f8a3f2d4c63018f94a194d2471e9f99e9c /indra/llui
parent4e24e43e1643a24a090f7b61b38c03df34937579 (diff)
STORM-276 FIXED Squiggles overflow line editor height when font size is set to large
- Also reduced squiggle width from 6 to 4 and prevented running past the end of a word
Diffstat (limited to 'indra/llui')
-rw-r--r--indra/llui/lllineeditor.cpp15
-rw-r--r--indra/llui/lltextbase.cpp11
2 files changed, 18 insertions, 8 deletions
diff --git a/indra/llui/lllineeditor.cpp b/indra/llui/lllineeditor.cpp
index f119b0d9bc..d87b9d930c 100644
--- a/indra/llui/lllineeditor.cpp
+++ b/indra/llui/lllineeditor.cpp
@@ -1727,6 +1727,10 @@ void LLLineEditor::draw()
background.stretch( -mBorderThickness );
S32 lineeditor_v_pad = (background.getHeight() - mGLFont->getLineHeight()) / 2;
+ if (mSpellCheck)
+ {
+ lineeditor_v_pad += 1;
+ }
drawBackground();
@@ -1945,12 +1949,15 @@ void LLLineEditor::draw()
if (pxEnd > pxWidth)
pxEnd = pxWidth;
+ S32 pxBottom = (S32)(text_bottom + mGLFont->getDescenderHeight());
+
gGL.color4ub(255, 0, 0, 200);
- while (pxStart < pxEnd)
+ while (pxStart + 1 < pxEnd)
{
- gl_line_2d(pxStart, (S32)text_bottom - 2, pxStart + 3, (S32)text_bottom + 1);
- gl_line_2d(pxStart + 3, (S32)text_bottom + 1, pxStart + 6, (S32)text_bottom - 2);
- pxStart += 6;
+ gl_line_2d(pxStart, pxBottom, pxStart + 2, pxBottom - 2);
+ if (pxStart + 3 < pxEnd)
+ gl_line_2d(pxStart + 2, pxBottom - 3, pxStart + 4, pxBottom - 1);
+ pxStart += 4;
}
}
}
diff --git a/indra/llui/lltextbase.cpp b/indra/llui/lltextbase.cpp
index 990c442b73..4db1efdd20 100644
--- a/indra/llui/lltextbase.cpp
+++ b/indra/llui/lltextbase.cpp
@@ -688,12 +688,15 @@ void LLTextBase::drawText()
squiggle_start += squiggle_end / 2 - pony * 3;
squiggle_end = squiggle_start + pony * 6;
+ S32 squiggle_bottom = text_rect.mBottom + (S32)cur_segment->getStyle()->getFont()->getDescenderHeight();
+
gGL.color4ub(255, 0, 0, 200);
- while (squiggle_start < squiggle_end)
+ while (squiggle_start + 1 < squiggle_end)
{
- gl_line_2d(squiggle_start, text_rect.mBottom - 2, squiggle_start + 3, text_rect.mBottom + 1);
- gl_line_2d(squiggle_start + 3, text_rect.mBottom + 1, squiggle_start + 6, text_rect.mBottom - 2);
- squiggle_start += 6;
+ gl_line_2d(squiggle_start, squiggle_bottom, squiggle_start + 2, squiggle_bottom - 2);
+ if (squiggle_start + 3 < squiggle_end)
+ gl_line_2d(squiggle_start + 2, squiggle_bottom - 3, squiggle_start + 4, squiggle_bottom - 1);
+ squiggle_start += 4;
}
if (misspell_it->second > seg_end)