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authorXiaohong Bao <bao@lindenlab.com>2013-01-08 14:50:31 -0700
committerXiaohong Bao <bao@lindenlab.com>2013-01-08 14:50:31 -0700
commit8315e9745398c1c3215ffe1b3bfbfb6c7d16291d (patch)
tree6e894381a62c0fb8656d2e0720b62d1beda3c06e /indra/llui/llui.h
parent68413515029f50713c70e4adec3ce6fd1022d59f (diff)
parent1fbd45672fcb1e5bfc194712fc7d0d4847a651cd (diff)
Merge
Diffstat (limited to 'indra/llui/llui.h')
-rw-r--r--indra/llui/llui.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/indra/llui/llui.h b/indra/llui/llui.h
index c5a12d2b31..90a4617c4e 100644
--- a/indra/llui/llui.h
+++ b/indra/llui/llui.h
@@ -58,6 +58,7 @@ class LLUUID;
class LLWindow;
class LLView;
class LLHelp;
+class LLRenderTarget;
// UI colors
extern const LLColor4 UI_VERTEX_COLOR;
@@ -93,8 +94,9 @@ void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians,
void gl_draw_image(S32 x, S32 y, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
+void gl_draw_scaled_target(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* target, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
void gl_draw_rotated_image(S32 x, S32 y, F32 degrees, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
-void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees,LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
+void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees,LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), LLRenderTarget* target = NULL);
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), const LLRectf& scale_rect = LLRectf(0.f, 1.f, 1.f, 0.f));