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author | Vadim ProductEngine <vsavchuk@productengine.com> | 2010-11-25 20:20:11 +0200 |
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committer | Vadim ProductEngine <vsavchuk@productengine.com> | 2010-11-25 20:20:11 +0200 |
commit | 6a3efddaf6e1254c25c2640d9abc055ca661f24d (patch) | |
tree | 0fec4314ae05c31c8ab6cc1f36068e6187793d58 /indra/llui/llui.h | |
parent | e997a09343ad2a1f082b63c3bce83f9cd9566637 (diff) |
STORM-676 FIXED Made color swatch control transparent if the floater it resides in is transparent.
Diffstat (limited to 'indra/llui/llui.h')
-rw-r--r-- | indra/llui/llui.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llui/llui.h b/indra/llui/llui.h index fc545c85d5..62d10df8b2 100644 --- a/indra/llui/llui.h +++ b/indra/llui/llui.h @@ -79,7 +79,7 @@ void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LL void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset = 0, BOOL filled = TRUE ); void gl_rect_2d(const LLRect& rect, BOOL filled = TRUE ); void gl_rect_2d(const LLRect& rect, const LLColor4& color, BOOL filled = TRUE ); -void gl_rect_2d_checkerboard(const LLRect& rect); +void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha = 1.0f); void gl_drop_shadow(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &start_color, S32 lines); |