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authorVadim ProductEngine <vsavchuk@productengine.com>2010-11-25 20:20:11 +0200
committerVadim ProductEngine <vsavchuk@productengine.com>2010-11-25 20:20:11 +0200
commit6a3efddaf6e1254c25c2640d9abc055ca661f24d (patch)
tree0fec4314ae05c31c8ab6cc1f36068e6187793d58 /indra/llui/llui.h
parente997a09343ad2a1f082b63c3bce83f9cd9566637 (diff)
STORM-676 FIXED Made color swatch control transparent if the floater it resides in is transparent.
Diffstat (limited to 'indra/llui/llui.h')
-rw-r--r--indra/llui/llui.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/llui/llui.h b/indra/llui/llui.h
index fc545c85d5..62d10df8b2 100644
--- a/indra/llui/llui.h
+++ b/indra/llui/llui.h
@@ -79,7 +79,7 @@ void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LL
void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset = 0, BOOL filled = TRUE );
void gl_rect_2d(const LLRect& rect, BOOL filled = TRUE );
void gl_rect_2d(const LLRect& rect, const LLColor4& color, BOOL filled = TRUE );
-void gl_rect_2d_checkerboard(const LLRect& rect);
+void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha = 1.0f);
void gl_drop_shadow(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &start_color, S32 lines);