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authorDave Parks <davep@lindenlab.com>2011-07-17 00:24:08 -0500
committerDave Parks <davep@lindenlab.com>2011-07-17 00:24:08 -0500
commit6469f1c2f21ecd3b15a18957d882ef6a16b17ecf (patch)
tree3159983e7a9c6c008d8334bceb672dfc16e2ca35 /indra/llui/llui.h
parentddbd5cee7480e565e447486a21e67c301a716b1f (diff)
SH-2031 High risk changeset, but potentially high reward. Addresses frame stalls in renderer by never using the fixed function pipeline if shaders are available.
Diffstat (limited to 'indra/llui/llui.h')
-rw-r--r--indra/llui/llui.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/indra/llui/llui.h b/indra/llui/llui.h
index c583d58d5a..a04b232a28 100644
--- a/indra/llui/llui.h
+++ b/indra/llui/llui.h
@@ -33,6 +33,7 @@
#include "llrect.h"
#include "llcontrol.h"
#include "llcoord.h"
+#include "llglslshader.h"
#include "llinitparam.h"
#include "llregistry.h"
#include "lluicolor.h"
@@ -47,6 +48,7 @@
// for initparam specialization
#include "llfontgl.h"
+
class LLColor4;
class LLVector3;
class LLVector2;
@@ -484,4 +486,7 @@ namespace LLInitParam
};
}
+extern LLGLSLShader gSolidColorProgram;
+extern LLGLSLShader gUIProgram;
+
#endif