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authorSteven Bennetts <steve@lindenlab.com>2008-02-19 21:42:32 +0000
committerSteven Bennetts <steve@lindenlab.com>2008-02-19 21:42:32 +0000
commit2e32d44e7165775936beae5d9ef636ff9d3f2bd2 (patch)
tree8153bc399994aabf6e1c41c2d8332e4e8c4ddb78 /indra/llui/llui.h
parentdb0f5847ea8b96b3c1ac08e7aeb43d83daacb8e4 (diff)
merge svn+ssh://svn.lindenlab.com/svn/linden/qa/combo-merge-ui-2008-02-13 -r 79986 : 80178 -> release.
QAR-290 = QAR-271 + QAR-191
Diffstat (limited to 'indra/llui/llui.h')
-rw-r--r--indra/llui/llui.h328
1 files changed, 279 insertions, 49 deletions
diff --git a/indra/llui/llui.h b/indra/llui/llui.h
index 05982aa9e2..b5b15eef23 100644
--- a/indra/llui/llui.h
+++ b/indra/llui/llui.h
@@ -1,6 +1,6 @@
/**
* @file llui.h
- * @brief UI implementation
+ * @brief GL function declarations and other general static UI services.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
@@ -43,7 +43,10 @@
#include <stack>
#include "llimagegl.h"
-class LLColor4;
+// LLUIFactory
+#include "llsd.h"
+
+class LLColor4;
class LLVector3;
class LLVector2;
class LLUUID;
@@ -147,11 +150,15 @@ inline void gl_rect_2d_offset_local( const LLRect& rect, S32 pixel_offset, BOOL
extern BOOL gShowTextEditCursor;
class LLImageProviderInterface;
+
typedef void (*LLUIAudioCallback)(const LLUUID& uuid);
class LLUI
{
public:
+ //
+ // Methods
+ //
static void initClass(LLControlGroup* config,
LLControlGroup* colors,
LLControlGroup* assets,
@@ -169,10 +176,10 @@ public:
//helper functions (should probably move free standing rendering helper functions here)
static LLString locateSkin(const LLString& filename);
static void setCursorPositionScreen(S32 x, S32 y);
- static void setCursorPositionLocal(LLView* viewp, S32 x, S32 y);
+ static void setCursorPositionLocal(const LLView* viewp, S32 x, S32 y);
static void setScaleFactor(const LLVector2& scale_factor);
static void setLineWidth(F32 width);
- static LLUUID findAssetUUIDByName(const LLString& name);
+ static LLUUID findAssetUUIDByName(const LLString& name);
static LLUIImage* getUIImageByName(const LLString& name);
static LLVector2 getWindowSize();
static void screenPointToGL(S32 screen_x, S32 screen_y, S32 *gl_x, S32 *gl_y);
@@ -181,7 +188,9 @@ public:
static void glRectToScreen(const LLRect& gl, LLRect *screen);
static void setHtmlHelp(LLHtmlHelp* html_help);
-public:
+ //
+ // Data
+ //
static LLControlGroup* sConfigGroup;
static LLControlGroup* sColorsGroup;
static LLControlGroup* sAssetsGroup;
@@ -287,93 +296,179 @@ typedef enum e_widget_type
WIDGET_TYPE_COUNT
} EWidgetType;
-// Manages generation of UI elements by LLSD, such that there is
-// only one instance per uniquely identified LLSD parameter
-// Class T is the instance type being managed, and INSTANCE_ADDAPTOR
-// wraps an instance of the class with handlers for show/hide semantics, etc.
-template <class T, class INSTANCE_ADAPTOR = T>
-class LLUIInstanceMgr
+// FactoryPolicy is a static class that controls the creation and lookup of UI elements,
+// such as floaters.
+// The key parameter is used to provide a unique identifier and/or associated construction
+// parameters for a given UI instance
+//
+// Specialize this traits for different types, or provide a class with an identical interface
+// in the place of the traits parameter
+//
+// For example:
+//
+// template <>
+// class FactoryPolicy<MyClass> /* FactoryPolicy specialized for MyClass */
+// {
+// public:
+// static MyClass* findInstance(const LLSD& key = LLSD())
+// {
+// /* return instance of MyClass associated with key */
+// }
+//
+// static MyClass* createInstance(const LLSD& key = LLSD())
+// {
+// /* create new instance of MyClass using key for construction parameters */
+// }
+// }
+//
+// class MyClass : public LLUIFactory<MyClass>
+// {
+// /* uses FactoryPolicy<MyClass> by default */
+// }
+
+template <class T>
+class FactoryPolicy
+{
+public:
+ // basic factory methods
+ static T* findInstance(const LLSD& key); // unimplemented, provide specialiation
+ static T* createInstance(const LLSD& key); // unimplemented, provide specialiation
+};
+
+// VisibilityPolicy controls the visibility of UI elements, such as floaters.
+// The key parameter is used to store the unique identifier of a given UI instance
+//
+// Specialize this traits for different types, or duplicate this interface for specific instances
+// (see above)
+
+template <class T>
+class VisibilityPolicy
+{
+public:
+ // visibility methods
+ static bool visible(T* instance, const LLSD& key); // unimplemented, provide specialiation
+ static void show(T* instance, const LLSD& key); // unimplemented, provide specialiation
+ static void hide(T* instance, const LLSD& key); // unimplemented, provide specialiation
+};
+
+// Manages generation of UI elements by LLSD, such that (generally) there is
+// a unique instance per distinct LLSD parameter
+// Class T is the instance type being managed, and the FACTORY_POLICY and VISIBILITY_POLICY
+// classes provide static methods for creating, accessing, showing and hiding the associated
+// element T
+template <class T, class FACTORY_POLICY = FactoryPolicy<T>, class VISIBILITY_POLICY = VisibilityPolicy<T> >
+class LLUIFactory
{
public:
- LLUIInstanceMgr()
+ // give names to the template parameters so derived classes can refer to them
+ // except this doesn't work in gcc
+ typedef FACTORY_POLICY factory_policy_t;
+ typedef VISIBILITY_POLICY visibility_policy_t;
+
+ LLUIFactory()
{
}
- virtual ~LLUIInstanceMgr()
+ virtual ~LLUIFactory()
{
}
// default show and hide methods
- static T* showInstance(const LLSD& seed = LLSD())
+ static T* showInstance(const LLSD& key = LLSD())
{
- T* instance = INSTANCE_ADAPTOR::getInstance(seed);
- INSTANCE_ADAPTOR::show(instance);
+ T* instance = getInstance(key);
+ if (instance != NULL)
+ {
+ VISIBILITY_POLICY::show(instance, key);
+ }
return instance;
}
- static void hideInstance(const LLSD& seed = LLSD())
+ static void hideInstance(const LLSD& key = LLSD())
{
- T* instance = INSTANCE_ADAPTOR::getInstance(seed);
- INSTANCE_ADAPTOR::hide(instance);
+ T* instance = getInstance(key);
+ if (instance != NULL)
+ {
+ VISIBILITY_POLICY::hide(instance, key);
+ }
}
- static void toggleInstance(const LLSD& seed = LLSD())
+ static void toggleInstance(const LLSD& key = LLSD())
{
- if (INSTANCE_ADAPTOR::instanceVisible(seed))
+ if (instanceVisible(key))
{
- INSTANCE_ADAPTOR::hideInstance(seed);
+ hideInstance(key);
}
else
{
- INSTANCE_ADAPTOR::showInstance(seed);
+ showInstance(key);
}
}
- static BOOL instanceVisible(const LLSD& seed = LLSD())
+ static bool instanceVisible(const LLSD& key = LLSD())
{
- T* instance = INSTANCE_ADAPTOR::findInstance(seed);
- return instance != NULL && INSTANCE_ADAPTOR::visible(instance);
+ T* instance = FACTORY_POLICY::findInstance(key);
+ return instance != NULL && VISIBILITY_POLICY::visible(instance, key);
}
- static T* getInstance(const LLSD& seed = LLSD())
+ static T* getInstance(const LLSD& key = LLSD())
{
- T* instance = INSTANCE_ADAPTOR::findInstance(seed);
+ T* instance = FACTORY_POLICY::findInstance(key);
if (instance == NULL)
{
- instance = INSTANCE_ADAPTOR::createInstance(seed);
+ instance = FACTORY_POLICY::createInstance(key);
}
return instance;
}
};
-// Creates a UI singleton by ignoring the identifying parameter
-// and always generating the same instance via the LLUIInstanceMgr interface.
-// Note that since UI elements can be destroyed by their hierarchy, this singleton
-// pattern uses a static pointer to an instance that will be re-created as needed.
-template <class T, class INSTANCE_ADAPTOR = T>
-class LLUISingleton: public LLUIInstanceMgr<T, INSTANCE_ADAPTOR>
+
+// Creates a UI singleton by ignoring the identifying parameter
+// and always generating the same instance via the LLUIFactory interface.
+// Note that since UI elements can be destroyed by their hierarchy, this singleton
+// pattern uses a static pointer to an instance that will be re-created as needed.
+//
+// Usage Pattern:
+//
+// class LLFloaterFoo : public LLFloater, public LLUISingleton<LLFloaterFoo>
+// {
+// friend class LLUISingleton<LLFloaterFoo>;
+// private:
+// LLFloaterFoo(const LLSD& key);
+// };
+//
+// Note that LLUISingleton takes an option VisibilityPolicy parameter that defines
+// how showInstance(), hideInstance(), etc. work.
+//
+// https://wiki.lindenlab.com/mediawiki/index.php?title=LLUISingleton&oldid=79352
+
+template <class T, class VISIBILITY_POLICY = VisibilityPolicy<T> >
+class LLUISingleton: public LLUIFactory<T, LLUISingleton<T, VISIBILITY_POLICY>, VISIBILITY_POLICY>
{
-public:
- // default constructor assumes T is derived from LLUISingleton (a true singleton)
- LLUISingleton() : LLUIInstanceMgr<T, INSTANCE_ADAPTOR>() { sInstance = (T*)this; }
+protected:
+
+ // T must derive from LLUISingleton<T>
+ LLUISingleton() { sInstance = static_cast<T*>(this); }
+
~LLUISingleton() { sInstance = NULL; }
- static T* findInstance(const LLSD& seed = LLSD())
+public:
+ static T* findInstance(const LLSD& key = LLSD())
{
return sInstance;
}
-
- static T* createInstance(const LLSD& seed = LLSD())
+
+ static T* createInstance(const LLSD& key = LLSD())
{
if (sInstance == NULL)
{
- sInstance = new T(seed);
+ sInstance = new T(key);
}
return sInstance;
}
-protected:
+private:
static T* sInstance;
};
@@ -412,14 +507,15 @@ public:
void setScaleRegion(const LLRectf& region);
LLPointer<LLImageGL> getImage() { return mImage; }
+ const LLPointer<LLImageGL>& getImage() const { return mImage; }
- void draw(S32 x, S32 y, const LLColor4& color = UI_VERTEX_COLOR);
- void draw(S32 x, S32 y, S32 width, S32 height, const LLColor4& color = UI_VERTEX_COLOR);
- void drawSolid(S32 x, S32 y, S32 width, S32 height, const LLColor4& color);
- void drawSolid(S32 x, S32 y, const LLColor4& color);
+ void draw(S32 x, S32 y, const LLColor4& color = UI_VERTEX_COLOR) const;
+ void draw(S32 x, S32 y, S32 width, S32 height, const LLColor4& color = UI_VERTEX_COLOR) const;
+ void drawSolid(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const;
+ void drawSolid(S32 x, S32 y, const LLColor4& color) const;
- S32 getWidth();
- S32 getHeight();
+ S32 getWidth() const;
+ S32 getHeight() const;
protected:
LLRectf mScaleRegion;
@@ -429,6 +525,140 @@ protected:
BOOL mNoClip;
};
+
+template <typename T>
+class LLTombStone : public LLRefCount
+{
+public:
+ LLTombStone(T* target = NULL) : mTarget(target) {}
+
+ void setTarget(T* target) { mTarget = target; }
+ T* getTarget() const { return mTarget; }
+private:
+ T* mTarget;
+};
+
+// LLHandles are used to refer to objects whose lifetime you do not control or influence.
+// Calling get() on a handle will return a pointer to the referenced object or NULL,
+// if the object no longer exists. Note that during the lifetime of the returned pointer,
+// you are assuming that the object will not be deleted by any action you perform,
+// or any other thread, as normal when using pointers, so avoid using that pointer outside of
+// the local code block.
+//
+// https://wiki.lindenlab.com/mediawiki/index.php?title=LLHandle&oldid=79669
+
+template <typename T>
+class LLHandle
+{
+public:
+ LLHandle() : mTombStone(sDefaultTombStone) {}
+ const LLHandle<T>& operator =(const LLHandle<T>& other)
+ {
+ mTombStone = other.mTombStone;
+ return *this;
+ }
+
+ bool isDead() const
+ {
+ return mTombStone->getTarget() == NULL;
+ }
+
+ void markDead()
+ {
+ mTombStone = sDefaultTombStone;
+ }
+
+ T* get() const
+ {
+ return mTombStone->getTarget();
+ }
+
+ friend bool operator== (const LLHandle<T>& lhs, const LLHandle<T>& rhs)
+ {
+ return lhs.mTombStone == rhs.mTombStone;
+ }
+ friend bool operator!= (const LLHandle<T>& lhs, const LLHandle<T>& rhs)
+ {
+ return !(lhs == rhs);
+ }
+ friend bool operator< (const LLHandle<T>& lhs, const LLHandle<T>& rhs)
+ {
+ return lhs.mTombStone < rhs.mTombStone;
+ }
+ friend bool operator> (const LLHandle<T>& lhs, const LLHandle<T>& rhs)
+ {
+ return lhs.mTombStone > rhs.mTombStone;
+ }
+protected:
+
+protected:
+ LLPointer<LLTombStone<T> > mTombStone;
+
+private:
+ static LLPointer<LLTombStone<T> > sDefaultTombStone;
+};
+
+// initialize static "empty" tombstone pointer
+template <typename T> LLPointer<LLTombStone<T> > LLHandle<T>::sDefaultTombStone = new LLTombStone<T>();
+
+
+template <typename T>
+class LLRootHandle : public LLHandle<T>
+{
+public:
+ LLRootHandle(T* object) { bind(object); }
+ LLRootHandle() {};
+ ~LLRootHandle() { unbind(); }
+
+ // this is redundant, since a LLRootHandle *is* an LLHandle
+ LLHandle<T> getHandle() { return LLHandle<T>(*this); }
+
+ void bind(T* object)
+ {
+ // unbind existing tombstone
+ if (LLHandle<T>::mTombStone.notNull())
+ {
+ if (LLHandle<T>::mTombStone->getTarget() == object) return;
+ LLHandle<T>::mTombStone->setTarget(NULL);
+ }
+ // tombstone reference counted, so no paired delete
+ LLHandle<T>::mTombStone = new LLTombStone<T>(object);
+ }
+
+ void unbind()
+ {
+ LLHandle<T>::mTombStone->setTarget(NULL);
+ }
+
+ //don't allow copying of root handles, since there should only be one
+private:
+ LLRootHandle(const LLRootHandle& other) {};
+};
+
+// Use this as a mixin for simple classes that need handles and when you don't
+// want handles at multiple points of the inheritance hierarchy
+template <typename T>
+class LLHandleProvider
+{
+protected:
+ typedef LLHandle<T> handle_type_t;
+ LLHandleProvider()
+ {
+ // provided here to enforce T deriving from LLHandleProvider<T>
+ }
+
+ LLHandle<T> getHandle()
+ {
+ // perform lazy binding to avoid small tombstone allocations for handle
+ // providers whose handles are never referenced
+ mHandle.bind(static_cast<T*>(this));
+ return mHandle;
+ }
+
+private:
+ LLRootHandle<T> mHandle;
+};
+
//RN: maybe this needs to moved elsewhere?
class LLImageProviderInterface
{