diff options
author | Steven Bennetts <steve@lindenlab.com> | 2008-02-19 21:42:32 +0000 |
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committer | Steven Bennetts <steve@lindenlab.com> | 2008-02-19 21:42:32 +0000 |
commit | 2e32d44e7165775936beae5d9ef636ff9d3f2bd2 (patch) | |
tree | 8153bc399994aabf6e1c41c2d8332e4e8c4ddb78 /indra/llui/llui.h | |
parent | db0f5847ea8b96b3c1ac08e7aeb43d83daacb8e4 (diff) |
merge svn+ssh://svn.lindenlab.com/svn/linden/qa/combo-merge-ui-2008-02-13 -r 79986 : 80178 -> release.
QAR-290 = QAR-271 + QAR-191
Diffstat (limited to 'indra/llui/llui.h')
-rw-r--r-- | indra/llui/llui.h | 328 |
1 files changed, 279 insertions, 49 deletions
diff --git a/indra/llui/llui.h b/indra/llui/llui.h index 05982aa9e2..b5b15eef23 100644 --- a/indra/llui/llui.h +++ b/indra/llui/llui.h @@ -1,6 +1,6 @@ /** * @file llui.h - * @brief UI implementation + * @brief GL function declarations and other general static UI services. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * @@ -43,7 +43,10 @@ #include <stack> #include "llimagegl.h" -class LLColor4; +// LLUIFactory +#include "llsd.h" + +class LLColor4; class LLVector3; class LLVector2; class LLUUID; @@ -147,11 +150,15 @@ inline void gl_rect_2d_offset_local( const LLRect& rect, S32 pixel_offset, BOOL extern BOOL gShowTextEditCursor; class LLImageProviderInterface; + typedef void (*LLUIAudioCallback)(const LLUUID& uuid); class LLUI { public: + // + // Methods + // static void initClass(LLControlGroup* config, LLControlGroup* colors, LLControlGroup* assets, @@ -169,10 +176,10 @@ public: //helper functions (should probably move free standing rendering helper functions here) static LLString locateSkin(const LLString& filename); static void setCursorPositionScreen(S32 x, S32 y); - static void setCursorPositionLocal(LLView* viewp, S32 x, S32 y); + static void setCursorPositionLocal(const LLView* viewp, S32 x, S32 y); static void setScaleFactor(const LLVector2& scale_factor); static void setLineWidth(F32 width); - static LLUUID findAssetUUIDByName(const LLString& name); + static LLUUID findAssetUUIDByName(const LLString& name); static LLUIImage* getUIImageByName(const LLString& name); static LLVector2 getWindowSize(); static void screenPointToGL(S32 screen_x, S32 screen_y, S32 *gl_x, S32 *gl_y); @@ -181,7 +188,9 @@ public: static void glRectToScreen(const LLRect& gl, LLRect *screen); static void setHtmlHelp(LLHtmlHelp* html_help); -public: + // + // Data + // static LLControlGroup* sConfigGroup; static LLControlGroup* sColorsGroup; static LLControlGroup* sAssetsGroup; @@ -287,93 +296,179 @@ typedef enum e_widget_type WIDGET_TYPE_COUNT } EWidgetType; -// Manages generation of UI elements by LLSD, such that there is -// only one instance per uniquely identified LLSD parameter -// Class T is the instance type being managed, and INSTANCE_ADDAPTOR -// wraps an instance of the class with handlers for show/hide semantics, etc. -template <class T, class INSTANCE_ADAPTOR = T> -class LLUIInstanceMgr +// FactoryPolicy is a static class that controls the creation and lookup of UI elements, +// such as floaters. +// The key parameter is used to provide a unique identifier and/or associated construction +// parameters for a given UI instance +// +// Specialize this traits for different types, or provide a class with an identical interface +// in the place of the traits parameter +// +// For example: +// +// template <> +// class FactoryPolicy<MyClass> /* FactoryPolicy specialized for MyClass */ +// { +// public: +// static MyClass* findInstance(const LLSD& key = LLSD()) +// { +// /* return instance of MyClass associated with key */ +// } +// +// static MyClass* createInstance(const LLSD& key = LLSD()) +// { +// /* create new instance of MyClass using key for construction parameters */ +// } +// } +// +// class MyClass : public LLUIFactory<MyClass> +// { +// /* uses FactoryPolicy<MyClass> by default */ +// } + +template <class T> +class FactoryPolicy +{ +public: + // basic factory methods + static T* findInstance(const LLSD& key); // unimplemented, provide specialiation + static T* createInstance(const LLSD& key); // unimplemented, provide specialiation +}; + +// VisibilityPolicy controls the visibility of UI elements, such as floaters. +// The key parameter is used to store the unique identifier of a given UI instance +// +// Specialize this traits for different types, or duplicate this interface for specific instances +// (see above) + +template <class T> +class VisibilityPolicy +{ +public: + // visibility methods + static bool visible(T* instance, const LLSD& key); // unimplemented, provide specialiation + static void show(T* instance, const LLSD& key); // unimplemented, provide specialiation + static void hide(T* instance, const LLSD& key); // unimplemented, provide specialiation +}; + +// Manages generation of UI elements by LLSD, such that (generally) there is +// a unique instance per distinct LLSD parameter +// Class T is the instance type being managed, and the FACTORY_POLICY and VISIBILITY_POLICY +// classes provide static methods for creating, accessing, showing and hiding the associated +// element T +template <class T, class FACTORY_POLICY = FactoryPolicy<T>, class VISIBILITY_POLICY = VisibilityPolicy<T> > +class LLUIFactory { public: - LLUIInstanceMgr() + // give names to the template parameters so derived classes can refer to them + // except this doesn't work in gcc + typedef FACTORY_POLICY factory_policy_t; + typedef VISIBILITY_POLICY visibility_policy_t; + + LLUIFactory() { } - virtual ~LLUIInstanceMgr() + virtual ~LLUIFactory() { } // default show and hide methods - static T* showInstance(const LLSD& seed = LLSD()) + static T* showInstance(const LLSD& key = LLSD()) { - T* instance = INSTANCE_ADAPTOR::getInstance(seed); - INSTANCE_ADAPTOR::show(instance); + T* instance = getInstance(key); + if (instance != NULL) + { + VISIBILITY_POLICY::show(instance, key); + } return instance; } - static void hideInstance(const LLSD& seed = LLSD()) + static void hideInstance(const LLSD& key = LLSD()) { - T* instance = INSTANCE_ADAPTOR::getInstance(seed); - INSTANCE_ADAPTOR::hide(instance); + T* instance = getInstance(key); + if (instance != NULL) + { + VISIBILITY_POLICY::hide(instance, key); + } } - static void toggleInstance(const LLSD& seed = LLSD()) + static void toggleInstance(const LLSD& key = LLSD()) { - if (INSTANCE_ADAPTOR::instanceVisible(seed)) + if (instanceVisible(key)) { - INSTANCE_ADAPTOR::hideInstance(seed); + hideInstance(key); } else { - INSTANCE_ADAPTOR::showInstance(seed); + showInstance(key); } } - static BOOL instanceVisible(const LLSD& seed = LLSD()) + static bool instanceVisible(const LLSD& key = LLSD()) { - T* instance = INSTANCE_ADAPTOR::findInstance(seed); - return instance != NULL && INSTANCE_ADAPTOR::visible(instance); + T* instance = FACTORY_POLICY::findInstance(key); + return instance != NULL && VISIBILITY_POLICY::visible(instance, key); } - static T* getInstance(const LLSD& seed = LLSD()) + static T* getInstance(const LLSD& key = LLSD()) { - T* instance = INSTANCE_ADAPTOR::findInstance(seed); + T* instance = FACTORY_POLICY::findInstance(key); if (instance == NULL) { - instance = INSTANCE_ADAPTOR::createInstance(seed); + instance = FACTORY_POLICY::createInstance(key); } return instance; } }; -// Creates a UI singleton by ignoring the identifying parameter -// and always generating the same instance via the LLUIInstanceMgr interface. -// Note that since UI elements can be destroyed by their hierarchy, this singleton -// pattern uses a static pointer to an instance that will be re-created as needed. -template <class T, class INSTANCE_ADAPTOR = T> -class LLUISingleton: public LLUIInstanceMgr<T, INSTANCE_ADAPTOR> + +// Creates a UI singleton by ignoring the identifying parameter +// and always generating the same instance via the LLUIFactory interface. +// Note that since UI elements can be destroyed by their hierarchy, this singleton +// pattern uses a static pointer to an instance that will be re-created as needed. +// +// Usage Pattern: +// +// class LLFloaterFoo : public LLFloater, public LLUISingleton<LLFloaterFoo> +// { +// friend class LLUISingleton<LLFloaterFoo>; +// private: +// LLFloaterFoo(const LLSD& key); +// }; +// +// Note that LLUISingleton takes an option VisibilityPolicy parameter that defines +// how showInstance(), hideInstance(), etc. work. +// +// https://wiki.lindenlab.com/mediawiki/index.php?title=LLUISingleton&oldid=79352 + +template <class T, class VISIBILITY_POLICY = VisibilityPolicy<T> > +class LLUISingleton: public LLUIFactory<T, LLUISingleton<T, VISIBILITY_POLICY>, VISIBILITY_POLICY> { -public: - // default constructor assumes T is derived from LLUISingleton (a true singleton) - LLUISingleton() : LLUIInstanceMgr<T, INSTANCE_ADAPTOR>() { sInstance = (T*)this; } +protected: + + // T must derive from LLUISingleton<T> + LLUISingleton() { sInstance = static_cast<T*>(this); } + ~LLUISingleton() { sInstance = NULL; } - static T* findInstance(const LLSD& seed = LLSD()) +public: + static T* findInstance(const LLSD& key = LLSD()) { return sInstance; } - - static T* createInstance(const LLSD& seed = LLSD()) + + static T* createInstance(const LLSD& key = LLSD()) { if (sInstance == NULL) { - sInstance = new T(seed); + sInstance = new T(key); } return sInstance; } -protected: +private: static T* sInstance; }; @@ -412,14 +507,15 @@ public: void setScaleRegion(const LLRectf& region); LLPointer<LLImageGL> getImage() { return mImage; } + const LLPointer<LLImageGL>& getImage() const { return mImage; } - void draw(S32 x, S32 y, const LLColor4& color = UI_VERTEX_COLOR); - void draw(S32 x, S32 y, S32 width, S32 height, const LLColor4& color = UI_VERTEX_COLOR); - void drawSolid(S32 x, S32 y, S32 width, S32 height, const LLColor4& color); - void drawSolid(S32 x, S32 y, const LLColor4& color); + void draw(S32 x, S32 y, const LLColor4& color = UI_VERTEX_COLOR) const; + void draw(S32 x, S32 y, S32 width, S32 height, const LLColor4& color = UI_VERTEX_COLOR) const; + void drawSolid(S32 x, S32 y, S32 width, S32 height, const LLColor4& color) const; + void drawSolid(S32 x, S32 y, const LLColor4& color) const; - S32 getWidth(); - S32 getHeight(); + S32 getWidth() const; + S32 getHeight() const; protected: LLRectf mScaleRegion; @@ -429,6 +525,140 @@ protected: BOOL mNoClip; }; + +template <typename T> +class LLTombStone : public LLRefCount +{ +public: + LLTombStone(T* target = NULL) : mTarget(target) {} + + void setTarget(T* target) { mTarget = target; } + T* getTarget() const { return mTarget; } +private: + T* mTarget; +}; + +// LLHandles are used to refer to objects whose lifetime you do not control or influence. +// Calling get() on a handle will return a pointer to the referenced object or NULL, +// if the object no longer exists. Note that during the lifetime of the returned pointer, +// you are assuming that the object will not be deleted by any action you perform, +// or any other thread, as normal when using pointers, so avoid using that pointer outside of +// the local code block. +// +// https://wiki.lindenlab.com/mediawiki/index.php?title=LLHandle&oldid=79669 + +template <typename T> +class LLHandle +{ +public: + LLHandle() : mTombStone(sDefaultTombStone) {} + const LLHandle<T>& operator =(const LLHandle<T>& other) + { + mTombStone = other.mTombStone; + return *this; + } + + bool isDead() const + { + return mTombStone->getTarget() == NULL; + } + + void markDead() + { + mTombStone = sDefaultTombStone; + } + + T* get() const + { + return mTombStone->getTarget(); + } + + friend bool operator== (const LLHandle<T>& lhs, const LLHandle<T>& rhs) + { + return lhs.mTombStone == rhs.mTombStone; + } + friend bool operator!= (const LLHandle<T>& lhs, const LLHandle<T>& rhs) + { + return !(lhs == rhs); + } + friend bool operator< (const LLHandle<T>& lhs, const LLHandle<T>& rhs) + { + return lhs.mTombStone < rhs.mTombStone; + } + friend bool operator> (const LLHandle<T>& lhs, const LLHandle<T>& rhs) + { + return lhs.mTombStone > rhs.mTombStone; + } +protected: + +protected: + LLPointer<LLTombStone<T> > mTombStone; + +private: + static LLPointer<LLTombStone<T> > sDefaultTombStone; +}; + +// initialize static "empty" tombstone pointer +template <typename T> LLPointer<LLTombStone<T> > LLHandle<T>::sDefaultTombStone = new LLTombStone<T>(); + + +template <typename T> +class LLRootHandle : public LLHandle<T> +{ +public: + LLRootHandle(T* object) { bind(object); } + LLRootHandle() {}; + ~LLRootHandle() { unbind(); } + + // this is redundant, since a LLRootHandle *is* an LLHandle + LLHandle<T> getHandle() { return LLHandle<T>(*this); } + + void bind(T* object) + { + // unbind existing tombstone + if (LLHandle<T>::mTombStone.notNull()) + { + if (LLHandle<T>::mTombStone->getTarget() == object) return; + LLHandle<T>::mTombStone->setTarget(NULL); + } + // tombstone reference counted, so no paired delete + LLHandle<T>::mTombStone = new LLTombStone<T>(object); + } + + void unbind() + { + LLHandle<T>::mTombStone->setTarget(NULL); + } + + //don't allow copying of root handles, since there should only be one +private: + LLRootHandle(const LLRootHandle& other) {}; +}; + +// Use this as a mixin for simple classes that need handles and when you don't +// want handles at multiple points of the inheritance hierarchy +template <typename T> +class LLHandleProvider +{ +protected: + typedef LLHandle<T> handle_type_t; + LLHandleProvider() + { + // provided here to enforce T deriving from LLHandleProvider<T> + } + + LLHandle<T> getHandle() + { + // perform lazy binding to avoid small tombstone allocations for handle + // providers whose handles are never referenced + mHandle.bind(static_cast<T*>(this)); + return mHandle; + } + +private: + LLRootHandle<T> mHandle; +}; + //RN: maybe this needs to moved elsewhere? class LLImageProviderInterface { |