diff options
| author | Dave Parks <davep@lindenlab.com> | 2010-02-04 23:41:54 -0600 | 
|---|---|---|
| committer | Dave Parks <davep@lindenlab.com> | 2010-02-04 23:41:54 -0600 | 
| commit | 979ddb2ec952f836f7cde7cbc85559b8e9582416 (patch) | |
| tree | 3adfa1f9fa81b1abe14b4add87cfd5dbbfe1475d /indra/llui/llui.cpp | |
| parent | 8e67ecf3dcd5f168806389a1048b2632582feedb (diff) | |
No more matrix ops in UI code.
Diffstat (limited to 'indra/llui/llui.cpp')
| -rw-r--r-- | indra/llui/llui.cpp | 112 | 
1 files changed, 73 insertions, 39 deletions
| diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index d0ed3b6fca..0e2e8bf8ed 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -39,6 +39,7 @@  // Linden library includes  #include "v2math.h" +#include "m3math.h"  #include "v4color.h"  #include "llrender.h"  #include "llrect.h" @@ -180,19 +181,19 @@ void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LL  void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset, BOOL filled)  { -	gGL.pushMatrix(); +	gGL.pushUIMatrix();  	left += LLFontGL::sCurOrigin.mX;  	right += LLFontGL::sCurOrigin.mX;  	bottom += LLFontGL::sCurOrigin.mY;  	top += LLFontGL::sCurOrigin.mY; -	glLoadIdentity(); +	gGL.loadUIIdentity();  	gl_rect_2d(llfloor((F32)left * LLUI::sGLScaleFactor.mV[VX]) - pixel_offset,  				llfloor((F32)top * LLUI::sGLScaleFactor.mV[VY]) + pixel_offset,  				llfloor((F32)right * LLUI::sGLScaleFactor.mV[VX]) + pixel_offset,  				llfloor((F32)bottom * LLUI::sGLScaleFactor.mV[VY]) - pixel_offset,  				filled); -	gGL.popMatrix(); +	gGL.popUIMatrix();  } @@ -508,9 +509,9 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex  		gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_VERT_ALPHA);  	} -	gGL.pushMatrix(); +	gGL.pushUIMatrix();  	{ -		gGL.translatef((F32)x, (F32)y, 0.f); +		gGL.translateUI((F32)x, (F32)y, 0.f);  		gGL.getTexUnit(0)->bind(image); @@ -637,7 +638,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex  		}  		gGL.end();  	} -	gGL.popMatrix(); +	gGL.popUIMatrix();  	if (solid_color)  	{ @@ -660,39 +661,72 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre  	LLGLSUIDefault gls_ui; -	gGL.pushMatrix(); + +	gGL.getTexUnit(0)->bind(image); + +	gGL.color4fv(color.mV); + +	if (degrees == 0.f)  	{ -		gGL.translatef((F32)x, (F32)y, 0.f); -		if( degrees ) +		gGL.pushUIMatrix(); +		gGL.translateUI((F32)x, (F32)y, 0.f); +			 +		gGL.begin(LLRender::QUADS);  		{ -			F32 offset_x = F32(width/2); -			F32 offset_y = F32(height/2); -			gGL.translatef( offset_x, offset_y, 0.f); -			glRotatef( degrees, 0.f, 0.f, 1.f ); -			gGL.translatef( -offset_x, -offset_y, 0.f ); +			gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); +			gGL.vertex2i(width, height ); + +			gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); +			gGL.vertex2i(0, height ); + +			gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); +			gGL.vertex2i(0, 0); + +			gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); +			gGL.vertex2i(width, 0);  		} +		gGL.end(); +		gGL.popUIMatrix(); +	} +	else +	{ +		gGL.pushUIMatrix(); +		gGL.translateUI((F32)x, (F32)y, 0.f); +	 +		F32 offset_x = F32(width/2); +		F32 offset_y = F32(height/2); + +		gGL.translateUI(offset_x, offset_y, 0.f); +		LLMatrix3 quat(0.f, 0.f, degrees*DEG_TO_RAD); +		  		gGL.getTexUnit(0)->bind(image);  		gGL.color4fv(color.mV);  		gGL.begin(LLRender::QUADS);  		{ +			LLVector3 v; + +			v = LLVector3(offset_x, offset_y, 0.f) * quat;  			gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); -			gGL.vertex2i(width, height ); +			gGL.vertex2i(v.mV[0], v.mV[1] ); +			v = LLVector3(-offset_x, offset_y, 0.f) * quat;  			gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); -			gGL.vertex2i(0, height ); +			gGL.vertex2i(v.mV[0], v.mV[1] ); +			v = LLVector3(-offset_x, -offset_y, 0.f) * quat;  			gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); -			gGL.vertex2i(0, 0); +			gGL.vertex2i(v.mV[0], v.mV[1] ); +			v = LLVector3(offset_x, -offset_y, 0.f) * quat;  			gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); -			gGL.vertex2i(width, 0); +			gGL.vertex2i(v.mV[0], v.mV[1] );  		}  		gGL.end(); +		gGL.popUIMatrix();  	} -	gGL.popMatrix();  } @@ -747,9 +781,9 @@ void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F  		end_angle += F_TWO_PI;  	} -	gGL.pushMatrix(); +	gGL.pushUIMatrix();  	{ -		gGL.translatef(center_x, center_y, 0.f); +		gGL.translateUI(center_x, center_y, 0.f);  		// Inexact, but reasonably fast.  		F32 delta = (end_angle - start_angle) / steps; @@ -780,15 +814,15 @@ void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F  		}  		gGL.end();  	} -	gGL.popMatrix(); +	gGL.popUIMatrix();  }  void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled)  { -	gGL.pushMatrix(); +	gGL.pushUIMatrix();  	{  		gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); -		gGL.translatef(center_x, center_y, 0.f); +		gGL.translateUI(center_x, center_y, 0.f);  		// Inexact, but reasonably fast.  		F32 delta = F_TWO_PI / steps; @@ -819,7 +853,7 @@ void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled  		}  		gGL.end();  	} -	gGL.popMatrix(); +	gGL.popUIMatrix();  }  // Renders a ring with sides (tube shape) @@ -846,9 +880,9 @@ void gl_deep_circle( F32 radius, F32 depth, S32 steps )  void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, BOOL render_center )  { -	gGL.pushMatrix(); +	gGL.pushUIMatrix();  	{ -		gGL.translatef(0.f, 0.f, -width / 2); +		gGL.translateUI(0.f, 0.f, -width / 2);  		if( render_center )  		{  			gGL.color4fv(center_color.mV); @@ -857,11 +891,11 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor  		else  		{  			gl_washer_2d(radius, radius - width, steps, side_color, side_color); -			gGL.translatef(0.f, 0.f, width); +			gGL.translateUI(0.f, 0.f, width);  			gl_washer_2d(radius - width, radius, steps, side_color, side_color);  		}  	} -	gGL.popMatrix(); +	gGL.popUIMatrix();  }  // Draw gray and white checkerboard with black border @@ -1050,9 +1084,9 @@ void gl_segmented_rect_2d_tex(const S32 left,  	S32 width = llabs(right - left);  	S32 height = llabs(top - bottom); -	gGL.pushMatrix(); +	gGL.pushUIMatrix(); -	gGL.translatef((F32)left, (F32)bottom, 0.f); +	gGL.translateUI((F32)left, (F32)bottom, 0.f);  	LLVector2 border_uv_scale((F32)border_size / (F32)texture_width, (F32)border_size / (F32)texture_height);  	if (border_uv_scale.mV[VX] > 0.5f) @@ -1193,7 +1227,7 @@ void gl_segmented_rect_2d_tex(const S32 left,  	}  	gGL.end(); -	gGL.popMatrix(); +	gGL.popUIMatrix();  }  void gl_segmented_rect_2d_fragment_tex(const S32 left,  @@ -1210,9 +1244,9 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left,  	S32 width = llabs(right - left);  	S32 height = llabs(top - bottom); -	gGL.pushMatrix(); +	gGL.pushUIMatrix(); -	gGL.translatef((F32)left, (F32)bottom, 0.f); +	gGL.translateUI((F32)left, (F32)bottom, 0.f);  	LLVector2 border_uv_scale((F32)border_size / (F32)texture_width, (F32)border_size / (F32)texture_height);  	if (border_uv_scale.mV[VX] > 0.5f) @@ -1383,7 +1417,7 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left,  	}  	gGL.end(); -	gGL.popMatrix(); +	gGL.popUIMatrix();  }  void gl_segmented_rect_3d_tex(const LLVector2& border_scale, const LLVector3& border_width,  @@ -1591,7 +1625,7 @@ void LLUI::dirtyRect(LLRect rect)  //static  void LLUI::translate(F32 x, F32 y, F32 z)  { -	gGL.translatef(x,y,z); +	gGL.translateUI(x,y,z);  	LLFontGL::sCurOrigin.mX += (S32) x;  	LLFontGL::sCurOrigin.mY += (S32) y;  	LLFontGL::sCurOrigin.mZ += z; @@ -1600,14 +1634,14 @@ void LLUI::translate(F32 x, F32 y, F32 z)  //static  void LLUI::pushMatrix()  { -	gGL.pushMatrix(); +	gGL.pushUIMatrix();  	LLFontGL::sOriginStack.push_back(LLFontGL::sCurOrigin);  }  //static  void LLUI::popMatrix()  { -	gGL.popMatrix(); +	gGL.popUIMatrix();  	LLFontGL::sCurOrigin = *LLFontGL::sOriginStack.rbegin();  	LLFontGL::sOriginStack.pop_back();  } @@ -1615,7 +1649,7 @@ void LLUI::popMatrix()  //static   void LLUI::loadIdentity()  { -	glLoadIdentity(); +	gGL.loadUIIdentity();   	LLFontGL::sCurOrigin.mX = 0;  	LLFontGL::sCurOrigin.mY = 0;  	LLFontGL::sCurOrigin.mZ = 0; | 
