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author | Mnikolenko ProductEngine <mnikolenko@productengine.com> | 2015-04-28 12:03:31 +0300 |
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committer | Mnikolenko ProductEngine <mnikolenko@productengine.com> | 2015-04-28 12:03:31 +0300 |
commit | 89321a56fd95ade557be41a07e1b3deaa6162281 (patch) | |
tree | 0eee17609e3c72cdc5319f7ee9725214588baf72 /indra/llui/llui.cpp | |
parent | b2200f06dacfde4fe62a8f7f252e941c65d71c72 (diff) | |
parent | fde0868231a25b8c9ce03a86cb53f1738d35688d (diff) |
increment viewer version to 3.7.29
Diffstat (limited to 'indra/llui/llui.cpp')
-rwxr-xr-x | indra/llui/llui.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index 1f570edd88..aabc7ed2e4 100755 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -236,8 +236,8 @@ void LLUI::dirtyRect(LLRect rect) void LLUI::setMousePositionScreen(S32 x, S32 y) { S32 screen_x, screen_y; - screen_x = llround((F32)x * getScaleFactor().mV[VX]); - screen_y = llround((F32)y * getScaleFactor().mV[VY]); + screen_x = ll_round((F32)x * getScaleFactor().mV[VX]); + screen_y = ll_round((F32)y * getScaleFactor().mV[VY]); LLView::getWindow()->setCursorPosition(LLCoordGL(screen_x, screen_y).convert()); } @@ -248,8 +248,8 @@ void LLUI::getMousePositionScreen(S32 *x, S32 *y) LLCoordWindow cursor_pos_window; getWindow()->getCursorPosition(&cursor_pos_window); LLCoordGL cursor_pos_gl(cursor_pos_window.convert()); - *x = llround((F32)cursor_pos_gl.mX / getScaleFactor().mV[VX]); - *y = llround((F32)cursor_pos_gl.mY / getScaleFactor().mV[VX]); + *x = ll_round((F32)cursor_pos_gl.mX / getScaleFactor().mV[VX]); + *y = ll_round((F32)cursor_pos_gl.mY / getScaleFactor().mV[VX]); } //static @@ -369,15 +369,15 @@ LLVector2 LLUI::getWindowSize() //static void LLUI::screenPointToGL(S32 screen_x, S32 screen_y, S32 *gl_x, S32 *gl_y) { - *gl_x = llround((F32)screen_x * getScaleFactor().mV[VX]); - *gl_y = llround((F32)screen_y * getScaleFactor().mV[VY]); + *gl_x = ll_round((F32)screen_x * getScaleFactor().mV[VX]); + *gl_y = ll_round((F32)screen_y * getScaleFactor().mV[VY]); } //static void LLUI::glPointToScreen(S32 gl_x, S32 gl_y, S32 *screen_x, S32 *screen_y) { - *screen_x = llround((F32)gl_x / getScaleFactor().mV[VX]); - *screen_y = llround((F32)gl_y / getScaleFactor().mV[VY]); + *screen_x = ll_round((F32)gl_x / getScaleFactor().mV[VX]); + *screen_y = ll_round((F32)gl_y / getScaleFactor().mV[VY]); } //static |