diff options
author | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
---|---|---|
committer | Ansariel <ansariel.hiller@phoenixviewer.com> | 2024-05-22 19:04:52 +0200 |
commit | 1b67dd855c41f5a0cda7ec2a68d98071986ca703 (patch) | |
tree | ab243607f74f78200787bba5b9b88f07ef1b966f /indra/llui/llfloater.cpp | |
parent | 6d6eabca44d08d5b97bfe3e941d2b9687c2246ea (diff) | |
parent | e1623bb276f83a43ce7a197e388720c05bdefe61 (diff) |
Merge remote-tracking branch 'origin/main' into DRTVWR-600-maint-A
# Conflicts:
# autobuild.xml
# indra/cmake/CMakeLists.txt
# indra/cmake/GoogleMock.cmake
# indra/llaudio/llaudioengine_fmodstudio.cpp
# indra/llaudio/llaudioengine_fmodstudio.h
# indra/llaudio/lllistener_fmodstudio.cpp
# indra/llaudio/lllistener_fmodstudio.h
# indra/llaudio/llstreamingaudio_fmodstudio.cpp
# indra/llaudio/llstreamingaudio_fmodstudio.h
# indra/llcharacter/llmultigesture.cpp
# indra/llcharacter/llmultigesture.h
# indra/llimage/llimage.cpp
# indra/llimage/llimagepng.cpp
# indra/llimage/llimageworker.cpp
# indra/llimage/tests/llimageworker_test.cpp
# indra/llmessage/tests/llmockhttpclient.h
# indra/llprimitive/llgltfmaterial.h
# indra/llrender/llfontfreetype.cpp
# indra/llui/llcombobox.cpp
# indra/llui/llfolderview.cpp
# indra/llui/llfolderviewmodel.h
# indra/llui/lllineeditor.cpp
# indra/llui/lllineeditor.h
# indra/llui/lltextbase.cpp
# indra/llui/lltextbase.h
# indra/llui/lltexteditor.cpp
# indra/llui/lltextvalidate.cpp
# indra/llui/lltextvalidate.h
# indra/llui/lluictrl.h
# indra/llui/llview.cpp
# indra/llwindow/llwindowmacosx.cpp
# indra/newview/app_settings/settings.xml
# indra/newview/llappearancemgr.cpp
# indra/newview/llappearancemgr.h
# indra/newview/llavatarpropertiesprocessor.cpp
# indra/newview/llavatarpropertiesprocessor.h
# indra/newview/llbreadcrumbview.cpp
# indra/newview/llbreadcrumbview.h
# indra/newview/llbreastmotion.cpp
# indra/newview/llbreastmotion.h
# indra/newview/llconversationmodel.h
# indra/newview/lldensityctrl.cpp
# indra/newview/lldensityctrl.h
# indra/newview/llface.inl
# indra/newview/llfloatereditsky.cpp
# indra/newview/llfloatereditwater.cpp
# indra/newview/llfloateremojipicker.h
# indra/newview/llfloaterimsessiontab.cpp
# indra/newview/llfloaterprofiletexture.cpp
# indra/newview/llfloaterprofiletexture.h
# indra/newview/llgesturemgr.cpp
# indra/newview/llgesturemgr.h
# indra/newview/llimpanel.cpp
# indra/newview/llimpanel.h
# indra/newview/llinventorybridge.cpp
# indra/newview/llinventorybridge.h
# indra/newview/llinventoryclipboard.cpp
# indra/newview/llinventoryclipboard.h
# indra/newview/llinventoryfunctions.cpp
# indra/newview/llinventoryfunctions.h
# indra/newview/llinventorygallery.cpp
# indra/newview/lllistbrowser.cpp
# indra/newview/lllistbrowser.h
# indra/newview/llpanelobjectinventory.cpp
# indra/newview/llpanelprofile.cpp
# indra/newview/llpanelprofile.h
# indra/newview/llpreviewgesture.cpp
# indra/newview/llsavedsettingsglue.cpp
# indra/newview/llsavedsettingsglue.h
# indra/newview/lltooldraganddrop.cpp
# indra/newview/llurllineeditorctrl.cpp
# indra/newview/llvectorperfoptions.cpp
# indra/newview/llvectorperfoptions.h
# indra/newview/llviewerparceloverlay.cpp
# indra/newview/llviewertexlayer.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/macmain.h
# indra/test/test.cpp
Diffstat (limited to 'indra/llui/llfloater.cpp')
-rw-r--r-- | indra/llui/llfloater.cpp | 7470 |
1 files changed, 3735 insertions, 3735 deletions
diff --git a/indra/llui/llfloater.cpp b/indra/llui/llfloater.cpp index 48693c6267..aa8f2ad04b 100644 --- a/indra/llui/llfloater.cpp +++ b/indra/llui/llfloater.cpp @@ -1,3735 +1,3735 @@ -/** - * @file llfloater.cpp - * @brief LLFloater base class - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -// Floating "windows" within the GL display, like the inventory floater, -// mini-map floater, etc. - -#include "linden_common.h" -#include "llviewereventrecorder.h" -#include "llfloater.h" - -#include "llfocusmgr.h" - -#include "lluictrlfactory.h" -#include "llbutton.h" -#include "llcheckboxctrl.h" -#include "llcriticaldamp.h" // LLSmoothInterpolation -#include "lldir.h" -#include "lldraghandle.h" -#include "llfloaterreg.h" -#include "llfocusmgr.h" -#include "llresizebar.h" -#include "llresizehandle.h" -#include "llkeyboard.h" -#include "llmenugl.h" // MENU_BAR_HEIGHT -#include "llmodaldialog.h" -#include "lltextbox.h" -#include "llresmgr.h" -#include "llui.h" -#include "llwindow.h" -#include "llstl.h" -#include "llcontrol.h" -#include "lltabcontainer.h" -#include "v2math.h" -#include "lltrans.h" -#include "llhelp.h" -#include "llmultifloater.h" -#include "llsdutil.h" -#include "lluiusage.h" - - -// use this to control "jumping" behavior when Ctrl-Tabbing -const S32 TABBED_FLOATER_OFFSET = 0; - -const F32 LLFloater::CONTEXT_CONE_IN_ALPHA = 0.0f; -const F32 LLFloater::CONTEXT_CONE_OUT_ALPHA = 1.f; -const F32 LLFloater::CONTEXT_CONE_FADE_TIME = 0.08f; - -namespace LLInitParam -{ - void TypeValues<LLFloaterEnums::EOpenPositioning>::declareValues() - { - declare("relative", LLFloaterEnums::POSITIONING_RELATIVE); - declare("cascading", LLFloaterEnums::POSITIONING_CASCADING); - declare("centered", LLFloaterEnums::POSITIONING_CENTERED); - declare("specified", LLFloaterEnums::POSITIONING_SPECIFIED); - } -} - -std::string LLFloater::sButtonNames[BUTTON_COUNT] = -{ - "llfloater_close_btn", //BUTTON_CLOSE - "llfloater_restore_btn", //BUTTON_RESTORE - "llfloater_minimize_btn", //BUTTON_MINIMIZE - "llfloater_tear_off_btn", //BUTTON_TEAR_OFF - "llfloater_dock_btn", //BUTTON_DOCK - "llfloater_help_btn" //BUTTON_HELP -}; - -std::string LLFloater::sButtonToolTips[BUTTON_COUNT]; - -std::string LLFloater::sButtonToolTipsIndex[BUTTON_COUNT]= -{ -#ifdef LL_DARWIN - "BUTTON_CLOSE_DARWIN", //"Close (Cmd-W)", //BUTTON_CLOSE -#else - "BUTTON_CLOSE_WIN", //"Close (Ctrl-W)", //BUTTON_CLOSE -#endif - "BUTTON_RESTORE", //"Restore", //BUTTON_RESTORE - "BUTTON_MINIMIZE", //"Minimize", //BUTTON_MINIMIZE - "BUTTON_TEAR_OFF", //"Tear Off", //BUTTON_TEAR_OFF - "BUTTON_DOCK", - "BUTTON_HELP" -}; - -LLFloater::click_callback LLFloater::sButtonCallbacks[BUTTON_COUNT] = -{ - LLFloater::onClickClose, //BUTTON_CLOSE - LLFloater::onClickMinimize, //BUTTON_RESTORE - LLFloater::onClickMinimize, //BUTTON_MINIMIZE - LLFloater::onClickTearOff, //BUTTON_TEAR_OFF - LLFloater::onClickDock, //BUTTON_DOCK - LLFloater::onClickHelp //BUTTON_HELP -}; - -LLMultiFloater* LLFloater::sHostp = NULL; -bool LLFloater::sQuitting = false; // Flag to prevent storing visibility controls while quitting - -LLFloaterView* gFloaterView = NULL; - -/*==========================================================================*| -// DEV-38598: The fundamental problem with this operation is that it can only -// support a subset of LLSD values. While it's plausible to compare two arrays -// lexicographically, what strict ordering can you impose on maps? -// (LLFloaterTOS's current key is an LLSD map.) - -// Of course something like this is necessary if you want to build a std::set -// or std::map with LLSD keys. Fortunately we're getting by with other -// container types for now. - -//static -bool LLFloater::KeyCompare::compare(const LLSD& a, const LLSD& b) -{ - if (a.type() != b.type()) - { - //LL_ERRS() << "Mismatched LLSD types: (" << a << ") mismatches (" << b << ")" << LL_ENDL; - return false; - } - else if (a.isUndefined()) - return false; - else if (a.isInteger()) - return a.asInteger() < b.asInteger(); - else if (a.isReal()) - return a.asReal() < b.asReal(); - else if (a.isString()) - return a.asString() < b.asString(); - else if (a.isUUID()) - return a.asUUID() < b.asUUID(); - else if (a.isDate()) - return a.asDate() < b.asDate(); - else if (a.isURI()) - return a.asString() < b.asString(); // compare URIs as strings - else if (a.isBoolean()) - return a.asBoolean() < b.asBoolean(); - else - return false; // no valid operation for Binary -} -|*==========================================================================*/ - -bool LLFloater::KeyCompare::equate(const LLSD& a, const LLSD& b) -{ - return llsd_equals(a, b); -} - -//************************************ - -LLFloater::Params::Params() -: title("title"), - short_title("short_title"), - single_instance("single_instance", false), - reuse_instance("reuse_instance", false), - can_resize("can_resize", false), - can_minimize("can_minimize", true), - can_close("can_close", true), - can_drag_on_left("can_drag_on_left", false), - can_tear_off("can_tear_off", true), - save_dock_state("save_dock_state", false), - save_rect("save_rect", false), - save_visibility("save_visibility", false), - can_dock("can_dock", false), - show_title("show_title", true), - auto_close("auto_close", false), - positioning("positioning", LLFloaterEnums::POSITIONING_RELATIVE), - header_height("header_height", 0), - legacy_header_height("legacy_header_height", 0), - close_image("close_image"), - restore_image("restore_image"), - minimize_image("minimize_image"), - tear_off_image("tear_off_image"), - dock_image("dock_image"), - help_image("help_image"), - close_pressed_image("close_pressed_image"), - restore_pressed_image("restore_pressed_image"), - minimize_pressed_image("minimize_pressed_image"), - tear_off_pressed_image("tear_off_pressed_image"), - dock_pressed_image("dock_pressed_image"), - help_pressed_image("help_pressed_image"), - open_callback("open_callback"), - close_callback("close_callback"), - follows("follows"), - rel_x("rel_x", 0), - rel_y("rel_y", 0) -{ - changeDefault(visible, false); -} - - -//static -const LLFloater::Params& LLFloater::getDefaultParams() -{ - return LLUICtrlFactory::getDefaultParams<LLFloater>(); -} - -//static -void LLFloater::initClass() -{ - // translate tooltips for floater buttons - for (S32 i = 0; i < BUTTON_COUNT; i++) - { - sButtonToolTips[i] = LLTrans::getString( sButtonToolTipsIndex[i] ); - } - - LLControlVariable* ctrl = LLUI::getInstance()->mSettingGroups["config"]->getControl("ActiveFloaterTransparency").get(); - if (ctrl) - { - ctrl->getSignal()->connect(boost::bind(&LLFloater::updateActiveFloaterTransparency)); - updateActiveFloaterTransparency(); - } - - ctrl = LLUI::getInstance()->mSettingGroups["config"]->getControl("InactiveFloaterTransparency").get(); - if (ctrl) - { - ctrl->getSignal()->connect(boost::bind(&LLFloater::updateInactiveFloaterTransparency)); - updateInactiveFloaterTransparency(); - } - -} - -// defaults for floater param block pulled from widgets/floater.xml -static LLWidgetNameRegistry::StaticRegistrar sRegisterFloaterParams(&typeid(LLFloater::Params), "floater"); - -LLFloater::LLFloater(const LLSD& key, const LLFloater::Params& p) -: LLPanel(), // intentionally do not pass params here, see initFromParams - mDragHandle(NULL), - mTitle(p.title), - mShortTitle(p.short_title), - mSingleInstance(p.single_instance), - mReuseInstance(p.reuse_instance.isProvided() ? p.reuse_instance : p.single_instance), // reuse single-instance floaters by default - mKey(key), - mCanTearOff(p.can_tear_off), - mCanMinimize(p.can_minimize), - mCanClose(p.can_close), - mDragOnLeft(p.can_drag_on_left), - mResizable(p.can_resize), - mAutoClose(p.auto_close), - mPositioning(p.positioning), - mMinWidth(p.min_width), - mMinHeight(p.min_height), - mHeaderHeight(p.header_height), - mLegacyHeaderHeight(p.legacy_header_height), - mDefaultRectForGroup(true), - mMinimized(false), - mForeground(false), - mFirstLook(true), - mButtonScale(1.0f), - mAutoFocus(true), // automatically take focus when opened - mCanDock(false), - mDocked(false), - mTornOff(false), - mHasBeenDraggedWhileMinimized(false), - mPreviousMinimizedBottom(0), - mPreviousMinimizedLeft(0), - mDefaultRelativeX(p.rel_x), - mDefaultRelativeY(p.rel_y), - mMinimizeSignal(NULL) -// mNotificationContext(NULL) -{ - mPosition.setFloater(*this); -// mNotificationContext = new LLFloaterNotificationContext(getHandle()); - - // Clicks stop here. - setMouseOpaque(true); - - // Floaters always draw their background, unlike every other panel. - setBackgroundVisible(true); - - // Floaters start not minimized. When minimized, they save their - // prior rectangle to be used on restore. - mExpandedRect.set(0,0,0,0); - - memset(mButtonsEnabled, 0, BUTTON_COUNT * sizeof(bool)); - memset(mButtons, 0, BUTTON_COUNT * sizeof(LLButton*)); - - addDragHandle(); - addResizeCtrls(); - - initFromParams(p); - - initFloater(p); -} - -// Note: Floaters constructed from XML call init() twice! -void LLFloater::initFloater(const Params& p) -{ - // Close button. - if (mCanClose) - { - mButtonsEnabled[BUTTON_CLOSE] = true; - } - - // Help button: '?' - //SL-14050 Disable all Help question marks - mButtonsEnabled[BUTTON_HELP] = false; - - // Minimize button only for top draggers - if ( !mDragOnLeft && mCanMinimize ) - { - mButtonsEnabled[BUTTON_MINIMIZE] = true; - } - - if(mCanDock) - { - mButtonsEnabled[BUTTON_DOCK] = true; - } - - buildButtons(p); - - // Floaters are created in the invisible state - setVisible(false); - - if (!getParent()) - { - gFloaterView->addChild(this); - } -} - -void LLFloater::addDragHandle() -{ - if (!mDragHandle) - { - if (mDragOnLeft) - { - LLDragHandleLeft::Params p; - p.name("drag"); - p.follows.flags(FOLLOWS_ALL); - p.label(mTitle); - mDragHandle = LLUICtrlFactory::create<LLDragHandleLeft>(p); - } - else // drag on top - { - LLDragHandleTop::Params p; - p.name("Drag Handle"); - p.follows.flags(FOLLOWS_ALL); - p.label(mTitle); - mDragHandle = LLUICtrlFactory::create<LLDragHandleTop>(p); - } - addChild(mDragHandle); - } - layoutDragHandle(); - applyTitle(); -} - -void LLFloater::layoutDragHandle() -{ - static LLUICachedControl<S32> floater_close_box_size ("UIFloaterCloseBoxSize", 0); - S32 close_box_size = mCanClose ? floater_close_box_size : 0; - - LLRect rect; - if (mDragOnLeft) - { - rect.setLeftTopAndSize(0, 0, DRAG_HANDLE_WIDTH, getRect().getHeight() - LLPANEL_BORDER_WIDTH - close_box_size); - } - else // drag on top - { - rect = getLocalRect(); - } - mDragHandle->setShape(rect); - updateTitleButtons(); -} - -// static -void LLFloater::updateActiveFloaterTransparency() -{ - static LLCachedControl<F32> active_transparency(*LLUI::getInstance()->mSettingGroups["config"], "ActiveFloaterTransparency", 1.f); - sActiveControlTransparency = active_transparency; -} - -// static -void LLFloater::updateInactiveFloaterTransparency() -{ - static LLCachedControl<F32> inactive_transparency(*LLUI::getInstance()->mSettingGroups["config"], "InactiveFloaterTransparency", 0.95f); - sInactiveControlTransparency = inactive_transparency; -} - -void LLFloater::addResizeCtrls() -{ - // Resize bars (sides) - LLResizeBar::Params p; - p.name("resizebar_left"); - p.resizing_view(this); - p.min_size(mMinWidth); - p.side(LLResizeBar::LEFT); - mResizeBar[LLResizeBar::LEFT] = LLUICtrlFactory::create<LLResizeBar>(p); - addChild( mResizeBar[LLResizeBar::LEFT] ); - - p.name("resizebar_top"); - p.min_size(mMinHeight); - p.side(LLResizeBar::TOP); - - mResizeBar[LLResizeBar::TOP] = LLUICtrlFactory::create<LLResizeBar>(p); - addChild( mResizeBar[LLResizeBar::TOP] ); - - p.name("resizebar_right"); - p.min_size(mMinWidth); - p.side(LLResizeBar::RIGHT); - mResizeBar[LLResizeBar::RIGHT] = LLUICtrlFactory::create<LLResizeBar>(p); - addChild( mResizeBar[LLResizeBar::RIGHT] ); - - p.name("resizebar_bottom"); - p.min_size(mMinHeight); - p.side(LLResizeBar::BOTTOM); - mResizeBar[LLResizeBar::BOTTOM] = LLUICtrlFactory::create<LLResizeBar>(p); - addChild( mResizeBar[LLResizeBar::BOTTOM] ); - - // Resize handles (corners) - LLResizeHandle::Params handle_p; - // handles must not be mouse-opaque, otherwise they block hover events - // to other buttons like the close box. JC - handle_p.mouse_opaque(false); - handle_p.min_width(mMinWidth); - handle_p.min_height(mMinHeight); - handle_p.corner(LLResizeHandle::RIGHT_BOTTOM); - mResizeHandle[0] = LLUICtrlFactory::create<LLResizeHandle>(handle_p); - addChild(mResizeHandle[0]); - - handle_p.corner(LLResizeHandle::RIGHT_TOP); - mResizeHandle[1] = LLUICtrlFactory::create<LLResizeHandle>(handle_p); - addChild(mResizeHandle[1]); - - handle_p.corner(LLResizeHandle::LEFT_BOTTOM); - mResizeHandle[2] = LLUICtrlFactory::create<LLResizeHandle>(handle_p); - addChild(mResizeHandle[2]); - - handle_p.corner(LLResizeHandle::LEFT_TOP); - mResizeHandle[3] = LLUICtrlFactory::create<LLResizeHandle>(handle_p); - addChild(mResizeHandle[3]); - - layoutResizeCtrls(); -} - -void LLFloater::layoutResizeCtrls() -{ - LLRect rect; - - // Resize bars (sides) - const S32 RESIZE_BAR_THICKNESS = 3; - rect = LLRect( 0, getRect().getHeight(), RESIZE_BAR_THICKNESS, 0); - mResizeBar[LLResizeBar::LEFT]->setRect(rect); - - rect = LLRect( 0, getRect().getHeight(), getRect().getWidth(), getRect().getHeight() - RESIZE_BAR_THICKNESS); - mResizeBar[LLResizeBar::TOP]->setRect(rect); - - rect = LLRect(getRect().getWidth() - RESIZE_BAR_THICKNESS, getRect().getHeight(), getRect().getWidth(), 0); - mResizeBar[LLResizeBar::RIGHT]->setRect(rect); - - rect = LLRect(0, RESIZE_BAR_THICKNESS, getRect().getWidth(), 0); - mResizeBar[LLResizeBar::BOTTOM]->setRect(rect); - - // Resize handles (corners) - rect = LLRect( getRect().getWidth() - RESIZE_HANDLE_WIDTH, RESIZE_HANDLE_HEIGHT, getRect().getWidth(), 0); - mResizeHandle[0]->setRect(rect); - - rect = LLRect( getRect().getWidth() - RESIZE_HANDLE_WIDTH, getRect().getHeight(), getRect().getWidth(), getRect().getHeight() - RESIZE_HANDLE_HEIGHT); - mResizeHandle[1]->setRect(rect); - - rect = LLRect( 0, RESIZE_HANDLE_HEIGHT, RESIZE_HANDLE_WIDTH, 0 ); - mResizeHandle[2]->setRect(rect); - - rect = LLRect( 0, getRect().getHeight(), RESIZE_HANDLE_WIDTH, getRect().getHeight() - RESIZE_HANDLE_HEIGHT ); - mResizeHandle[3]->setRect(rect); -} - -void LLFloater::enableResizeCtrls(bool enable, bool width, bool height) -{ - mResizeBar[LLResizeBar::LEFT]->setVisible(enable && width); - mResizeBar[LLResizeBar::LEFT]->setEnabled(enable && width); - - mResizeBar[LLResizeBar::TOP]->setVisible(enable && height); - mResizeBar[LLResizeBar::TOP]->setEnabled(enable && height); - - mResizeBar[LLResizeBar::RIGHT]->setVisible(enable && width); - mResizeBar[LLResizeBar::RIGHT]->setEnabled(enable && width); - - mResizeBar[LLResizeBar::BOTTOM]->setVisible(enable && height); - mResizeBar[LLResizeBar::BOTTOM]->setEnabled(enable && height); - - for (S32 i = 0; i < 4; ++i) - { - mResizeHandle[i]->setVisible(enable && width && height); - mResizeHandle[i]->setEnabled(enable && width && height); - } -} - -void LLFloater::destroy() -{ - // LLFloaterReg should be synchronized with "dead" floater to avoid returning dead instance before - // it was deleted via LLMortician::updateClass(). See EXT-8458. - LLFloaterReg::removeInstance(mInstanceName, mKey); - die(); -} - -// virtual -LLFloater::~LLFloater() -{ - if (!isDead()) - { - // If it's dead, instance is supposed to be already removed, and - // in case of single instance we can remove new one by accident - LLFloaterReg::removeInstance(mInstanceName, mKey); - } - - if( gFocusMgr.childHasKeyboardFocus(this)) - { - // Just in case we might still have focus here, release it. - releaseFocus(); - } - - // This is important so that floaters with persistent rects (i.e., those - // created with rect control rather than an LLRect) are restored in their - // correct, non-minimized positions. - setMinimized( false ); - - delete mDragHandle; - for (S32 i = 0; i < 4; i++) - { - delete mResizeBar[i]; - delete mResizeHandle[i]; - } - - setVisible(false); // We're not visible if we're destroyed - storeVisibilityControl(); - storeDockStateControl(); - delete mMinimizeSignal; -} - -void LLFloater::storeRectControl() -{ - if (!mRectControl.empty()) - { - getControlGroup()->setRect( mRectControl, getRect() ); - } - if (!mPosXControl.empty() && mPositioning == LLFloaterEnums::POSITIONING_RELATIVE) - { - getControlGroup()->setF32( mPosXControl, mPosition.mX ); - } - if (!mPosYControl.empty() && mPositioning == LLFloaterEnums::POSITIONING_RELATIVE) - { - getControlGroup()->setF32( mPosYControl, mPosition.mY ); - } -} - -void LLFloater::storeVisibilityControl() -{ - if( !sQuitting && mVisibilityControl.size() > 1 ) - { - getControlGroup()->setBOOL( mVisibilityControl, getVisible() ); - } -} - -void LLFloater::storeDockStateControl() -{ - if( !sQuitting && mDocStateControl.size() > 1 ) - { - getControlGroup()->setBOOL( mDocStateControl, isDocked() ); - } -} - -// static -std::string LLFloater::getControlName(const std::string& name, const LLSD& key) -{ - std::string ctrl_name = name; - - // Add the key to the control name if appropriate. - if (key.isString() && !key.asString().empty()) - { - ctrl_name += "_" + key.asString(); - } - - return ctrl_name; -} - -// static -LLControlGroup* LLFloater::getControlGroup() -{ - // Floater size, position, visibility, etc are saved in per-account settings. - return LLUI::getInstance()->mSettingGroups["account"]; -} - -void LLFloater::setVisible( bool visible ) -{ - LLPanel::setVisible(visible); // calls onVisibilityChange() - if( visible && mFirstLook ) - { - mFirstLook = false; - } - - if( !visible ) - { - LLUI::getInstance()->removePopup(this); - - if( gFocusMgr.childHasMouseCapture( this ) ) - { - gFocusMgr.setMouseCapture(NULL); - } - } - - for(handle_set_iter_t dependent_it = mDependents.begin(); - dependent_it != mDependents.end(); ) - { - LLFloater* floaterp = dependent_it->get(); - - if (floaterp) - { - floaterp->setVisible(visible); - } - ++dependent_it; - } - - storeVisibilityControl(); -} - - -void LLFloater::setIsSingleInstance(bool is_single_instance) -{ - mSingleInstance = is_single_instance; - if (!mIsReuseInitialized) - { - mReuseInstance = is_single_instance; // reuse single-instance floaters by default - } -} - - -// virtual -void LLFloater::onVisibilityChange ( bool new_visibility ) -{ - if (new_visibility) - { - if (getHost()) - getHost()->setFloaterFlashing(this, false); - } - LLPanel::onVisibilityChange ( new_visibility ); -} - -void LLFloater::openFloater(const LLSD& key) -{ - LL_INFOS() << "Opening floater " << getName() << " full path: " << getPathname() << LL_ENDL; - - LLViewerEventRecorder::instance().logVisibilityChange( getPathname(), getName(), true,"floater"); // Last param is event subtype or empty string - - mKey = key; // in case we need to open ourselves again - - if (getSoundFlags() != SILENT - // don't play open sound for hosted (tabbed) windows - && !getHost() - && !getFloaterHost() - && (!getVisible() || isMinimized())) - { - make_ui_sound("UISndWindowOpen"); - } - - //RN: for now, we don't allow rehosting from one multifloater to another - // just need to fix the bugs - if (getFloaterHost() != NULL && getHost() == NULL) - { - // needs a host - // only select tabs if window they are hosted in is visible - getFloaterHost()->addFloater(this, getFloaterHost()->getVisible()); - } - - if (getHost() != NULL) - { - getHost()->setMinimized(false); - getHost()->setVisibleAndFrontmost(mAutoFocus && !getIsChrome()); - getHost()->showFloater(this); - } - else - { - LLFloater* floater_to_stack = LLFloaterReg::getLastFloaterInGroup(mInstanceName); - if (!floater_to_stack) - { - floater_to_stack = LLFloaterReg::getLastFloaterCascading(); - } - applyControlsAndPosition(floater_to_stack); - setMinimized(false); - setVisibleAndFrontmost(mAutoFocus && !getIsChrome()); - } - - mOpenSignal(this, key); - onOpen(key); - - dirtyRect(); -} - -void LLFloater::closeFloater(bool app_quitting) -{ - LL_INFOS() << "Closing floater " << getName() << LL_ENDL; - LLViewerEventRecorder::instance().logVisibilityChange( getPathname(), getName(), false,"floater"); // Last param is event subtype or empty string - if (app_quitting) - { - LLFloater::sQuitting = true; - } - - // Always unminimize before trying to close. - // Most of the time the user will never see this state. - setMinimized(false); - - if (canClose()) - { - if (getHost()) - { - ((LLMultiFloater*)getHost())->removeFloater(this); - gFloaterView->addChild(this); - } - - if (getSoundFlags() != SILENT - && getVisible() - && !getHost() - && !app_quitting) - { - make_ui_sound("UISndWindowClose"); - } - - gFocusMgr.clearLastFocusForGroup(this); - - if (hasFocus()) - { - // Do this early, so UI controls will commit before the - // window is taken down. - releaseFocus(); - - // give focus to dependee floater if it exists, and we had focus first - if (isDependent()) - { - LLFloater* dependee = mDependeeHandle.get(); - if (dependee && !dependee->isDead()) - { - dependee->setFocus(true); - } - } - } - - - //If floater is a dependent, remove it from parent (dependee) - LLFloater* dependee = mDependeeHandle.get(); - if (dependee) - { - dependee->removeDependentFloater(this); - } - - // now close dependent floater - while(mDependents.size() > 0) - { - handle_set_iter_t dependent_it = mDependents.begin(); - LLFloater* floaterp = dependent_it->get(); - // normally removeDependentFloater will do this, but in - // case floaterp is somehow invalid or orphaned, erase now - mDependents.erase(dependent_it); - if (floaterp) - { - floaterp->mDependeeHandle = LLHandle<LLFloater>(); - floaterp->closeFloater(app_quitting); - } - } - - cleanupHandles(); - - dirtyRect(); - - // Close callbacks - onClose(app_quitting); - mCloseSignal(this, LLSD(app_quitting)); - - // Hide or Destroy - if (mSingleInstance) - { - // Hide the instance - if (getHost()) - { - getHost()->setVisible(false); - } - else - { - setVisible(false); - if (!mReuseInstance) - { - destroy(); - } - } - } - else - { - setVisible(false); // hide before destroying (so onVisibilityChange() gets called) - if (!mReuseInstance) - { - destroy(); - } - } - } -} - -/*virtual*/ -void LLFloater::closeHostedFloater() -{ - // When toggling *visibility*, close the host instead of the floater when hosted - if (getHost()) - { - getHost()->closeFloater(); - } - else - { - closeFloater(); - } -} - -/*virtual*/ -void LLFloater::reshape(S32 width, S32 height, bool called_from_parent) -{ - LLPanel::reshape(width, height, called_from_parent); -} - -// virtual -void LLFloater::translate(S32 x, S32 y) -{ - LLView::translate(x, y); - - if (!mTranslateWithDependents || mDependents.empty()) - return; - - for (const LLHandle<LLFloater>& handle : mDependents) - { - LLFloater* floater = handle.get(); - if (floater && floater->getSnapTarget() == getHandle()) - { - floater->LLView::translate(x, y); - } - } -} - -void LLFloater::releaseFocus() -{ - LLUI::getInstance()->removePopup(this); - - setFocus(false); - - if( gFocusMgr.childHasMouseCapture( this ) ) - { - gFocusMgr.setMouseCapture(NULL); - } -} - - -void LLFloater::setResizeLimits( S32 min_width, S32 min_height ) -{ - mMinWidth = min_width; - mMinHeight = min_height; - - for( S32 i = 0; i < 4; i++ ) - { - if( mResizeBar[i] ) - { - if (i == LLResizeBar::LEFT || i == LLResizeBar::RIGHT) - { - mResizeBar[i]->setResizeLimits( min_width, S32_MAX ); - } - else - { - mResizeBar[i]->setResizeLimits( min_height, S32_MAX ); - } - } - if( mResizeHandle[i] ) - { - mResizeHandle[i]->setResizeLimits( min_width, min_height ); - } - } -} - - -void LLFloater::center() -{ - if(getHost()) - { - // hosted floaters can't move - return; - } - centerWithin(gFloaterView->getRect()); -} - -LLMultiFloater* LLFloater::getHost() -{ - return (LLMultiFloater*)mHostHandle.get(); -} - -void LLFloater::applyControlsAndPosition(LLFloater* other) -{ - if (!applyDockState()) - { - if (!applyRectControl()) - { - applyPositioning(other, true); - } - } -} - -bool LLFloater::applyRectControl() -{ - bool saved_rect = false; - - LLRect screen_rect = calcScreenRect(); - mPosition = LLCoordGL(screen_rect.getCenterX(), screen_rect.getCenterY()).convert(); - - LLFloater* last_in_group = LLFloaterReg::getLastFloaterInGroup(mInstanceName); - if (last_in_group && last_in_group != this) - { - // other floaters in our group, position ourselves relative to them and don't save the rect - if (mDefaultRectForGroup) - { - mRectControl.clear(); - } - mPositioning = LLFloaterEnums::POSITIONING_CASCADE_GROUP; - } - else - { - bool rect_specified = false; - if (!mRectControl.empty()) - { - // If we have a saved rect, use it - const LLRect& rect = getControlGroup()->getRect(mRectControl); - if (rect.notEmpty()) saved_rect = true; - if (saved_rect) - { - setOrigin(rect.mLeft, rect.mBottom); - - if (mResizable) - { - reshape(llmax(mMinWidth, rect.getWidth()), llmax(mMinHeight, rect.getHeight())); - } - mPositioning = LLFloaterEnums::POSITIONING_RELATIVE; - LLRect screen_rect = calcScreenRect(); - mPosition = LLCoordGL(screen_rect.getCenterX(), screen_rect.getCenterY()).convert(); - rect_specified = true; - } - } - - LLControlVariablePtr x_control = getControlGroup()->getControl(mPosXControl); - LLControlVariablePtr y_control = getControlGroup()->getControl(mPosYControl); - if (x_control.notNull() - && y_control.notNull() - && !x_control->isDefault() - && !y_control->isDefault()) - { - mPosition.mX = x_control->getValue().asReal(); - mPosition.mY = y_control->getValue().asReal(); - mPositioning = LLFloaterEnums::POSITIONING_RELATIVE; - applyRelativePosition(); - - saved_rect = true; - } - else if ((mDefaultRelativeX != 0) && (mDefaultRelativeY != 0)) - { - mPosition.mX = mDefaultRelativeX; - mPosition.mY = mDefaultRelativeY; - mPositioning = LLFloaterEnums::POSITIONING_RELATIVE; - applyRelativePosition(); - - saved_rect = true; - } - - // remember updated position - if (rect_specified) - { - storeRectControl(); - } - } - - if (saved_rect) - { - // propagate any derived positioning data back to settings file - storeRectControl(); - } - - - return saved_rect; -} - -bool LLFloater::applyDockState() -{ - bool docked = false; - - if (mDocStateControl.size() > 1) - { - docked = getControlGroup()->getBOOL(mDocStateControl); - setDocked(docked); - } - - return docked; -} - -void LLFloater::applyPositioning(LLFloater* other, bool on_open) -{ - // Otherwise position according to the positioning code - switch (mPositioning) - { - case LLFloaterEnums::POSITIONING_CENTERED: - center(); - break; - - case LLFloaterEnums::POSITIONING_SPECIFIED: - break; - - case LLFloaterEnums::POSITIONING_CASCADING: - if (!on_open) - { - applyRelativePosition(); - } - // fall through - case LLFloaterEnums::POSITIONING_CASCADE_GROUP: - if (on_open) - { - if (other != NULL && other != this) - { - stackWith(*other); - } - else - { - static const U32 CASCADING_FLOATER_HOFFSET = 0; - static const U32 CASCADING_FLOATER_VOFFSET = 0; - - const LLRect& snap_rect = gFloaterView->getSnapRect(); - - const S32 horizontal_offset = CASCADING_FLOATER_HOFFSET; - const S32 vertical_offset = snap_rect.getHeight() - CASCADING_FLOATER_VOFFSET; - - S32 rect_height = getRect().getHeight(); - setOrigin(horizontal_offset, vertical_offset - rect_height); - - translate(snap_rect.mLeft, snap_rect.mBottom); - } - setFollows(FOLLOWS_TOP | FOLLOWS_LEFT); - } - break; - - case LLFloaterEnums::POSITIONING_RELATIVE: - { - applyRelativePosition(); - - break; - } - default: - // Do nothing - break; - } -} - -void LLFloater::applyTitle() -{ - if (!mDragHandle) - { - return; - } - - if (isMinimized() && !mShortTitle.empty()) - { - mDragHandle->setTitle( mShortTitle ); - } - else - { - mDragHandle->setTitle ( mTitle ); - } - - if (getHost()) - { - getHost()->updateFloaterTitle(this); - } -} - -std::string LLFloater::getCurrentTitle() const -{ - return mDragHandle ? mDragHandle->getTitle() : LLStringUtil::null; -} - -void LLFloater::setTitle( const std::string& title ) -{ - mTitle = title; - applyTitle(); -} - -std::string LLFloater::getTitle() const -{ - if (mTitle.empty()) - { - return mDragHandle ? mDragHandle->getTitle() : LLStringUtil::null; - } - else - { - return mTitle; - } -} - -void LLFloater::setShortTitle( const std::string& short_title ) -{ - mShortTitle = short_title; - applyTitle(); -} - -std::string LLFloater::getShortTitle() const -{ - if (mShortTitle.empty()) - { - return mDragHandle ? mDragHandle->getTitle() : LLStringUtil::null; - } - else - { - return mShortTitle; - } -} - -bool LLFloater::canSnapTo(const LLView* other_view) -{ - if (NULL == other_view) - { - LL_WARNS() << "other_view is NULL" << LL_ENDL; - return false; - } - - if (other_view != getParent()) - { - const LLFloater* other_floaterp = dynamic_cast<const LLFloater*>(other_view); - if (other_floaterp - && other_floaterp->getSnapTarget() == getHandle() - && mDependents.find(other_floaterp->getHandle()) != mDependents.end()) - { - // this is a dependent that is already snapped to us, so don't snap back to it - return false; - } - } - - return LLPanel::canSnapTo(other_view); -} - -void LLFloater::setSnappedTo(const LLView* snap_view) -{ - if (!snap_view || snap_view == getParent()) - { - clearSnapTarget(); - } - else - { - //RN: assume it's a floater as it must be a sibling to our parent floater - const LLFloater* floaterp = dynamic_cast<const LLFloater*>(snap_view); - if (floaterp) - { - setSnapTarget(floaterp->getHandle()); - } - } -} - -void LLFloater::handleReshape(const LLRect& new_rect, bool by_user) -{ - const LLRect old_rect = getRect(); - LLView::handleReshape(new_rect, by_user); - - if (by_user && !getHost()) - { - LLFloaterView * floaterVp = dynamic_cast<LLFloaterView*>(getParent()); - if (floaterVp) - { - floaterVp->adjustToFitScreen(this, !isMinimized()); - } - } - - // if not minimized, adjust all snapped dependents to new shape - if (!isMinimized()) - { - if (by_user) - { - if (isDocked()) - { - setDocked( false, false); - } - mPositioning = LLFloaterEnums::POSITIONING_RELATIVE; - LLRect screen_rect = calcScreenRect(); - mPosition = LLCoordGL(screen_rect.getCenterX(), screen_rect.getCenterY()).convert(); - } - storeRectControl(); - - // gather all snapped dependents - for(handle_set_iter_t dependent_it = mDependents.begin(); - dependent_it != mDependents.end(); ++dependent_it) - { - LLFloater* floaterp = dependent_it->get(); - // is a dependent snapped to us? - if (floaterp && floaterp->getSnapTarget() == getHandle()) - { - S32 delta_x = 0; - S32 delta_y = 0; - // check to see if it snapped to right or top, and move if dependee floater is resizing - LLRect dependent_rect = floaterp->getRect(); - if (dependent_rect.mLeft - getRect().mLeft >= old_rect.getWidth() || // dependent on my right? - dependent_rect.mRight == getRect().mLeft + old_rect.getWidth()) // dependent aligned with my right - { - // was snapped directly onto right side or aligned with it - delta_x += new_rect.getWidth() - old_rect.getWidth(); - } - if (dependent_rect.mBottom - getRect().mBottom >= old_rect.getHeight() || - dependent_rect.mTop == getRect().mBottom + old_rect.getHeight()) - { - // was snapped directly onto top side or aligned with it - delta_y += new_rect.getHeight() - old_rect.getHeight(); - } - - // take translation of dependee floater into account as well - delta_x += new_rect.mLeft - old_rect.mLeft; - delta_y += new_rect.mBottom - old_rect.mBottom; - - dependent_rect.translate(delta_x, delta_y); - floaterp->setShape(dependent_rect, by_user); - } - } - } - else - { - // If minimized, and origin has changed, set - // mHasBeenDraggedWhileMinimized to true - if ((new_rect.mLeft != old_rect.mLeft) || - (new_rect.mBottom != old_rect.mBottom)) - { - mHasBeenDraggedWhileMinimized = true; - } - } -} - -void LLFloater::setMinimized(bool minimize) -{ - const LLFloater::Params& default_params = LLFloater::getDefaultParams(); - S32 floater_header_size = default_params.header_height; - static LLUICachedControl<S32> minimized_width ("UIMinimizedWidth", 0); - - if (minimize == mMinimized) return; - - if (mMinimizeSignal) - { - (*mMinimizeSignal)(this, LLSD(minimize)); - } - - if (minimize) - { - // minimized flag should be turned on before release focus - mMinimized = true; - mExpandedRect = getRect(); - - // If the floater has been dragged while minimized in the - // past, then locate it at its previous minimized location. - // Otherwise, ask the view for a minimize position. - if (mHasBeenDraggedWhileMinimized) - { - setOrigin(mPreviousMinimizedLeft, mPreviousMinimizedBottom); - } - else - { - S32 left, bottom; - gFloaterView->getMinimizePosition(&left, &bottom); - setOrigin( left, bottom ); - } - - if (mButtonsEnabled[BUTTON_MINIMIZE]) - { - mButtonsEnabled[BUTTON_MINIMIZE] = false; - mButtonsEnabled[BUTTON_RESTORE] = true; - } - - setBorderVisible(true); - - for(handle_set_iter_t dependent_it = mDependents.begin(); - dependent_it != mDependents.end(); - ++dependent_it) - { - LLFloater* floaterp = dependent_it->get(); - if (floaterp) - { - if (floaterp->isMinimizeable()) - { - floaterp->setMinimized(true); - } - else if (!floaterp->isMinimized()) - { - floaterp->setVisible(false); - } - } - } - - // Lose keyboard focus when minimized - releaseFocus(); - - for (S32 i = 0; i < 4; i++) - { - if (mResizeBar[i] != NULL) - { - mResizeBar[i]->setEnabled(false); - } - if (mResizeHandle[i] != NULL) - { - mResizeHandle[i]->setEnabled(false); - } - } - - // Reshape *after* setting mMinimized - reshape( minimized_width, floater_header_size, true); - } - else - { - // If this window has been dragged while minimized (at any time), - // remember its position for the next time it's minimized. - if (mHasBeenDraggedWhileMinimized) - { - const LLRect& currentRect = getRect(); - mPreviousMinimizedLeft = currentRect.mLeft; - mPreviousMinimizedBottom = currentRect.mBottom; - } - - setOrigin( mExpandedRect.mLeft, mExpandedRect.mBottom ); - if (mButtonsEnabled[BUTTON_RESTORE]) - { - mButtonsEnabled[BUTTON_MINIMIZE] = true; - mButtonsEnabled[BUTTON_RESTORE] = false; - } - - // show dependent floater - for(handle_set_iter_t dependent_it = mDependents.begin(); - dependent_it != mDependents.end(); - ++dependent_it) - { - LLFloater* floaterp = dependent_it->get(); - if (floaterp) - { - floaterp->setMinimized(false); - floaterp->setVisible(true); - } - } - - for (S32 i = 0; i < 4; i++) - { - if (mResizeBar[i] != NULL) - { - mResizeBar[i]->setEnabled(isResizable()); - } - if (mResizeHandle[i] != NULL) - { - mResizeHandle[i]->setEnabled(isResizable()); - } - } - - mMinimized = false; - setFrontmost(); - // Reshape *after* setting mMinimized - reshape( mExpandedRect.getWidth(), mExpandedRect.getHeight(), true ); - } - - make_ui_sound("UISndWindowClose"); - updateTitleButtons(); - applyTitle (); -} - -void LLFloater::setFocus( bool b ) -{ - if (b && getIsChrome()) - { - return; - } - LLView* last_focus = gFocusMgr.getLastFocusForGroup(this); - // a descendent already has focus - bool child_had_focus = hasFocus(); - - // give focus to first valid descendent - LLPanel::setFocus(b); - - if (b) - { - // only push focused floaters to front of stack if not in midst of ctrl-tab cycle - LLFloaterView * parent = dynamic_cast<LLFloaterView *>(getParent()); - if (!getHost() && parent && !parent->getCycleMode()) - { - if (!isFrontmost()) - { - setFrontmost(); - } - } - - // when getting focus, delegate to last descendent which had focus - if (last_focus && !child_had_focus && - last_focus->isInEnabledChain() && - last_focus->isInVisibleChain()) - { - // *FIX: should handle case where focus doesn't stick - last_focus->setFocus(true); - } - } - updateTransparency(b ? TT_ACTIVE : TT_INACTIVE); -} - -// virtual -void LLFloater::setRect(const LLRect &rect) -{ - LLPanel::setRect(rect); - layoutDragHandle(); - layoutResizeCtrls(); -} - -// virtual -void LLFloater::setIsChrome(bool is_chrome) -{ - // chrome floaters don't take focus at all - if (is_chrome) - { - // remove focus if we're changing to chrome - setFocus(false); - // can't Ctrl-Tab to "chrome" floaters - setFocusRoot(false); - mButtons[BUTTON_CLOSE]->setToolTip(LLStringExplicit(getButtonTooltip(Params(), BUTTON_CLOSE, is_chrome))); - } - - LLPanel::setIsChrome(is_chrome); -} - -// Change the draw style to account for the foreground state. -void LLFloater::setForeground(bool front) -{ - if (front != mForeground) - { - mForeground = front; - if (mDragHandle) - mDragHandle->setForeground( front ); - - if (!front) - { - releaseFocus(); - } - - setBackgroundOpaque( front ); - } -} - -void LLFloater::cleanupHandles() -{ - // remove handles to non-existent dependents - for(handle_set_iter_t dependent_it = mDependents.begin(); - dependent_it != mDependents.end(); ) - { - LLFloater* floaterp = dependent_it->get(); - if (!floaterp) - { - dependent_it = mDependents.erase(dependent_it); - } - else - { - ++dependent_it; - } - } -} - -void LLFloater::setHost(LLMultiFloater* host) -{ - if (mHostHandle.isDead() && host) - { - // make buttons smaller for hosted windows to differentiate from parent - mButtonScale = 0.9f; - - // add tear off button - if (mCanTearOff) - { - mButtonsEnabled[BUTTON_TEAR_OFF] = true; - } - } - else if (!mHostHandle.isDead() && !host) - { - mButtonScale = 1.f; - //mButtonsEnabled[BUTTON_TEAR_OFF] = false; - } - if (host) - { - mHostHandle = host->getHandle(); - mLastHostHandle = host->getHandle(); - } - else - { - mHostHandle.markDead(); - } - - updateTitleButtons(); -} - -void LLFloater::moveResizeHandlesToFront() -{ - for( S32 i = 0; i < 4; i++ ) - { - if( mResizeBar[i] ) - { - sendChildToFront(mResizeBar[i]); - } - } - - for( S32 i = 0; i < 4; i++ ) - { - if( mResizeHandle[i] ) - { - sendChildToFront(mResizeHandle[i]); - } - } -} - -/*virtual*/ -bool LLFloater::isFrontmost() -{ - LLFloaterView* floater_view = getParentByType<LLFloaterView>(); - return getVisible() - && (floater_view - && floater_view->getFrontmost() == this); -} - -void LLFloater::addDependentFloater(LLFloater* floaterp, bool reposition, bool resize) -{ - mDependents.insert(floaterp->getHandle()); - floaterp->mDependeeHandle = getHandle(); - - if (reposition) - { - LLRect rect = gFloaterView->findNeighboringPosition(this, floaterp); - if (resize) - { - const LLRect& base = getRect(); - if (rect.mTop == base.mTop) - rect.mBottom = base.mBottom; - else if (rect.mLeft == base.mLeft) - rect.mRight = base.mRight; - floaterp->reshape(rect.getWidth(), rect.getHeight(), false); - } - floaterp->setRect(rect); - floaterp->setSnapTarget(getHandle()); - } - gFloaterView->adjustToFitScreen(floaterp, false, true); - if (floaterp->isFrontmost()) - { - // make sure to bring self and sibling floaters to front - gFloaterView->bringToFront(floaterp, floaterp->getAutoFocus() && !getIsChrome()); - } -} - -void LLFloater::addDependentFloater(LLHandle<LLFloater> dependent, bool reposition, bool resize) -{ - LLFloater* dependent_floaterp = dependent.get(); - if(dependent_floaterp) - { - addDependentFloater(dependent_floaterp, reposition, resize); - } -} - -void LLFloater::removeDependentFloater(LLFloater* floaterp) -{ - mDependents.erase(floaterp->getHandle()); - floaterp->mDependeeHandle = LLHandle<LLFloater>(); -} - -void LLFloater::fitWithDependentsOnScreen(const LLRect& left, const LLRect& bottom, const LLRect& right, const LLRect& constraint, S32 min_overlap_pixels) -{ - LLRect total_rect = getRect(); - - for (const LLHandle<LLFloater>& handle : mDependents) - { - LLFloater* floater = handle.get(); - if (floater && floater->getSnapTarget() == getHandle()) - { - total_rect.unionWith(floater->getRect()); - } - } - - S32 delta_left = left.notEmpty() ? left.mRight - total_rect.mRight : 0; - S32 delta_bottom = bottom.notEmpty() ? bottom.mTop - total_rect.mTop : 0; - S32 delta_right = right.notEmpty() ? right.mLeft - total_rect.mLeft : 0; - - // move floater with dependings fully onscreen - mTranslateWithDependents = true; - if (translateRectIntoRect(total_rect, constraint, min_overlap_pixels)) - { - clearSnapTarget(); - } - else if (delta_left > 0 && total_rect.mTop < left.mTop && total_rect.mBottom > left.mBottom) - { - translate(delta_left, 0); - } - else if (delta_bottom > 0 && total_rect.mLeft > bottom.mLeft && total_rect.mRight < bottom.mRight) - { - translate(0, delta_bottom); - } - else if (delta_right < 0 && total_rect.mTop < right.mTop && total_rect.mBottom > right.mBottom) - { - translate(delta_right, 0); - } - mTranslateWithDependents = false; -} - -bool LLFloater::offerClickToButton(S32 x, S32 y, MASK mask, EFloaterButton index) -{ - if( mButtonsEnabled[index] ) - { - LLButton* my_butt = mButtons[index]; - S32 local_x = x - my_butt->getRect().mLeft; - S32 local_y = y - my_butt->getRect().mBottom; - - if ( - my_butt->pointInView(local_x, local_y) && - my_butt->handleMouseDown(local_x, local_y, mask)) - { - // the button handled it - return true; - } - } - return false; -} - -bool LLFloater::handleScrollWheel(S32 x, S32 y, S32 clicks) -{ - LLPanel::handleScrollWheel(x,y,clicks); - return true;//always -} - -// virtual -bool LLFloater::handleMouseUp(S32 x, S32 y, MASK mask) -{ - LL_DEBUGS() << "LLFloater::handleMouseUp calling LLPanel (really LLView)'s handleMouseUp (first initialized xui to: " << getPathname() << " )" << LL_ENDL; - bool handled = LLPanel::handleMouseUp(x,y,mask); // Not implemented in LLPanel so this actually calls LLView - if (handled) { - LLViewerEventRecorder::instance().updateMouseEventInfo(x,y,-55,-55,getPathname()); - } - return handled; -} - -// virtual -bool LLFloater::handleMouseDown(S32 x, S32 y, MASK mask) -{ - if( mMinimized ) - { - // Offer the click to titlebar buttons. - // Note: this block and the offerClickToButton helper method can be removed - // because the parent container will handle it for us but we'll keep it here - // for safety until after reworking the panel code to manage hidden children. - if(offerClickToButton(x, y, mask, BUTTON_CLOSE)) return true; - if(offerClickToButton(x, y, mask, BUTTON_RESTORE)) return true; - if(offerClickToButton(x, y, mask, BUTTON_TEAR_OFF)) return true; - if(offerClickToButton(x, y, mask, BUTTON_DOCK)) return true; - - setFrontmost(true, false); - // Otherwise pass to drag handle for movement - return mDragHandle->handleMouseDown(x, y, mask); - } - else - { - bringToFront( x, y ); - bool handled = LLPanel::handleMouseDown( x, y, mask ); - if (handled) { - LLViewerEventRecorder::instance().updateMouseEventInfo(x,y,-55,-55,getPathname()); - } - return handled; - } -} - -// virtual -bool LLFloater::handleRightMouseDown(S32 x, S32 y, MASK mask) -{ - bool was_minimized = mMinimized; - bringToFront( x, y ); - return was_minimized || LLPanel::handleRightMouseDown( x, y, mask ); -} - -bool LLFloater::handleMiddleMouseDown(S32 x, S32 y, MASK mask) -{ - bringToFront( x, y ); - return LLPanel::handleMiddleMouseDown( x, y, mask ); -} - - -// virtual -bool LLFloater::handleDoubleClick(S32 x, S32 y, MASK mask) -{ - bool was_minimized = mMinimized; - setMinimized(false); - return was_minimized || LLPanel::handleDoubleClick(x, y, mask); -} - -// virtual -void LLFloater::bringToFront( S32 x, S32 y ) -{ - if (getVisible() && pointInView(x, y)) - { - LLMultiFloater* hostp = getHost(); - if (hostp) - { - hostp->showFloater(this); - } - else - { - LLFloaterView* parent = dynamic_cast<LLFloaterView*>( getParent() ); - if (parent) - { - parent->bringToFront(this, !getIsChrome()); - } - } - } -} - -// virtual -void LLFloater::goneFromFront() -{ - if (mAutoClose) - { - closeFloater(); - } -} - -// virtual -void LLFloater::setVisibleAndFrontmost(bool take_focus,const LLSD& key) -{ - LLUIUsage::instance().logFloater(getInstanceName()); - LLMultiFloater* hostp = getHost(); - if (hostp) - { - hostp->setVisible(true); - hostp->setFrontmost(take_focus); - } - else - { - setVisible(true); - setFrontmost(take_focus); - } -} - -void LLFloater::setFrontmost(bool take_focus, bool restore) -{ - LLMultiFloater* hostp = getHost(); - if (hostp) - { - // this will bring the host floater to the front and select - // the appropriate panel - hostp->showFloater(this); - } - else - { - // there are more than one floater view - // so we need to query our parent directly - LLFloaterView * parent = dynamic_cast<LLFloaterView*>( getParent() ); - if (parent) - { - parent->bringToFront(this, take_focus, restore); - } - - // Make sure to set the appropriate transparency type (STORM-732). - updateTransparency(hasFocus() || getIsChrome() ? TT_ACTIVE : TT_INACTIVE); - } -} - -void LLFloater::setCanDock(bool b) -{ - if(b != mCanDock) - { - mCanDock = b; - if(mCanDock) - { - mButtonsEnabled[BUTTON_DOCK] = !mDocked; - } - else - { - mButtonsEnabled[BUTTON_DOCK] = false; - } - } - updateTitleButtons(); -} - -void LLFloater::setDocked(bool docked, bool pop_on_undock) -{ - if(docked != mDocked && mCanDock) - { - mDocked = docked; - mButtonsEnabled[BUTTON_DOCK] = !mDocked; - - if (mDocked) - { - setMinimized(false); - mPositioning = LLFloaterEnums::POSITIONING_RELATIVE; - } - - updateTitleButtons(); - - storeDockStateControl(); - } - -} - -// static -void LLFloater::onClickMinimize(LLFloater* self) -{ - if (!self) - return; - self->setMinimized( !self->isMinimized() ); -} - -void LLFloater::onClickTearOff(LLFloater* self) -{ - if (!self) - return; - S32 floater_header_size = self->mHeaderHeight; - LLMultiFloater* host_floater = self->getHost(); - if (host_floater) //Tear off - { - LLRect new_rect; - host_floater->removeFloater(self); - // reparent to floater view - gFloaterView->addChild(self); - - self->openFloater(self->getKey()); - if (self->mSaveRect && !self->mRectControl.empty()) - { - self->applyRectControl(); - } - else - { // only force position for floaters that don't have that data saved - new_rect.setLeftTopAndSize(host_floater->getRect().mLeft + 5, host_floater->getRect().mTop - floater_header_size - 5, self->getRect().getWidth(), self->getRect().getHeight()); - self->setRect(new_rect); - } - gFloaterView->adjustToFitScreen(self, false); - // give focus to new window to keep continuity for the user - self->setFocus(true); - self->setTornOff(true); - } - else //Attach to parent. - { - LLMultiFloater* new_host = (LLMultiFloater*)self->mLastHostHandle.get(); - if (new_host) - { - if (self->mSaveRect) - { - LLRect screen_rect = self->calcScreenRect(); - self->mPosition = LLCoordGL(screen_rect.getCenterX(), screen_rect.getCenterY()).convert(); - self->storeRectControl(); - } - self->setMinimized(false); // to reenable minimize button if it was minimized - new_host->showFloater(self); - // make sure host is visible - new_host->openFloater(new_host->getKey()); - } - self->setTornOff(false); - } - self->updateTitleButtons(); - self->setOpenPositioning(LLFloaterEnums::POSITIONING_RELATIVE); -} - -// static -void LLFloater::onClickDock(LLFloater* self) -{ - if(self && self->mCanDock) - { - self->setDocked(!self->mDocked, true); - } -} - -// static -void LLFloater::onClickHelp( LLFloater* self ) -{ - if (self && LLUI::getInstance()->mHelpImpl) - { - // find the current help context for this floater - std::string help_topic; - if (self->findHelpTopic(help_topic)) - { - LLUI::getInstance()->mHelpImpl->showTopic(help_topic); - } - } -} - -void LLFloater::initRectControl() -{ - // save_rect and save_visibility only apply to registered floaters - if (mSaveRect) - { - std::string ctrl_name = getControlName(mInstanceName, mKey); - mRectControl = LLFloaterReg::declareRectControl(ctrl_name); - mPosXControl = LLFloaterReg::declarePosXControl(ctrl_name); - mPosYControl = LLFloaterReg::declarePosYControl(ctrl_name); - } -} - -// static -void LLFloater::closeFrontmostFloater() -{ - LLFloater* floater_to_close = gFloaterView->getFrontmostClosableFloater(); - if(floater_to_close) - { - floater_to_close->closeFloater(); - } - - // if nothing took focus after closing focused floater - // give it to next floater (to allow closing multiple windows via keyboard in rapid succession) - if (gFocusMgr.getKeyboardFocus() == NULL) - { - // HACK: use gFloaterView directly in case we are using Ctrl-W to close snapshot window - // which sits in gSnapshotFloaterView, and needs to pass focus on to normal floater view - gFloaterView->focusFrontFloater(); - } -} - - -// static -void LLFloater::onClickClose( LLFloater* self ) -{ - if (!self) - return; - self->onClickCloseBtn(); -} - -void LLFloater::onClickCloseBtn(bool app_quitting) -{ - closeFloater(false); -} - - -// virtual -void LLFloater::draw() -{ - const F32 alpha = getCurrentTransparency(); - - // draw background - if( isBackgroundVisible() ) - { - drawShadow(this); - - S32 left = LLPANEL_BORDER_WIDTH; - S32 top = getRect().getHeight() - LLPANEL_BORDER_WIDTH; - S32 right = getRect().getWidth() - LLPANEL_BORDER_WIDTH; - S32 bottom = LLPANEL_BORDER_WIDTH; - - LLUIImage* image = NULL; - LLColor4 color; - LLColor4 overlay_color; - if (isBackgroundOpaque()) - { - // NOTE: image may not be set - image = getBackgroundImage(); - color = getBackgroundColor(); - overlay_color = getBackgroundImageOverlay(); - } - else - { - image = getTransparentImage(); - color = getTransparentColor(); - overlay_color = getTransparentImageOverlay(); - } - - if (image) - { - // We're using images for this floater's backgrounds - image->draw(getLocalRect(), overlay_color % alpha); - } - else - { - // We're not using images, use old-school flat colors - gl_rect_2d( left, top, right, bottom, color % alpha ); - - // draw highlight on title bar to indicate focus. RDW - if(hasFocus() - && !getIsChrome() - && !getCurrentTitle().empty()) - { - static LLUIColor titlebar_focus_color = LLUIColorTable::instance().getColor("TitleBarFocusColor"); - - const LLFontGL* font = LLFontGL::getFontSansSerif(); - LLRect r = getRect(); - gl_rect_2d_offset_local(0, r.getHeight(), r.getWidth(), r.getHeight() - font->getLineHeight() - 1, - titlebar_focus_color % alpha, 0, true); - } - } - } - - LLPanel::updateDefaultBtn(); - - if( getDefaultButton() ) - { - if (hasFocus() && getDefaultButton()->getEnabled()) - { - LLFocusableElement* focus_ctrl = gFocusMgr.getKeyboardFocus(); - // is this button a direct descendent and not a nested widget (e.g. checkbox)? - bool focus_is_child_button = dynamic_cast<LLButton*>(focus_ctrl) != NULL && dynamic_cast<LLButton*>(focus_ctrl)->getParent() == this; - // only enable default button when current focus is not a button - getDefaultButton()->setBorderEnabled(!focus_is_child_button); - } - else - { - getDefaultButton()->setBorderEnabled(false); - } - } - if (isMinimized()) - { - for (S32 i = 0; i < BUTTON_COUNT; i++) - { - drawChild(mButtons[i]); - } - drawChild(mDragHandle, 0, 0, true); - } - else - { - // don't call LLPanel::draw() since we've implemented custom background rendering - LLView::draw(); - } - - // update tearoff button for torn off floaters - // when last host goes away - if (mCanTearOff && !getHost()) - { - LLFloater* old_host = mLastHostHandle.get(); - if (!old_host) - { - setCanTearOff(false); - } - } -} - -void LLFloater::drawShadow(LLPanel* panel) -{ - S32 left = LLPANEL_BORDER_WIDTH; - S32 top = panel->getRect().getHeight() - LLPANEL_BORDER_WIDTH; - S32 right = panel->getRect().getWidth() - LLPANEL_BORDER_WIDTH; - S32 bottom = LLPANEL_BORDER_WIDTH; - - static LLUICachedControl<S32> shadow_offset_S32 ("DropShadowFloater", 0); - static LLUIColor shadow_color_cached = LLUIColorTable::instance().getColor("ColorDropShadow"); - LLColor4 shadow_color = shadow_color_cached; - F32 shadow_offset = (F32)shadow_offset_S32; - - if (!panel->isBackgroundOpaque()) - { - shadow_offset *= 0.2f; - shadow_color.mV[VALPHA] *= 0.5f; - } - gl_drop_shadow(left, top, right, bottom, - shadow_color % getCurrentTransparency(), - ll_round(shadow_offset)); -} - -void LLFloater::updateTransparency(LLView* view, ETypeTransparency transparency_type) -{ - if (!view) return; - child_list_t children = *view->getChildList(); - child_list_t::iterator it = children.begin(); - - LLUICtrl* ctrl = dynamic_cast<LLUICtrl*>(view); - if (ctrl) - { - ctrl->setTransparencyType(transparency_type); - } - - for(; it != children.end(); ++it) - { - updateTransparency(*it, transparency_type); - } -} - -void LLFloater::updateTransparency(ETypeTransparency transparency_type) -{ - updateTransparency(this, transparency_type); -} - -void LLFloater::setCanMinimize(bool can_minimize) -{ - // if removing minimize/restore button programmatically, - // go ahead and unminimize floater - mCanMinimize = can_minimize; - if (!can_minimize) - { - setMinimized(false); - } - - mButtonsEnabled[BUTTON_MINIMIZE] = can_minimize && !isMinimized(); - mButtonsEnabled[BUTTON_RESTORE] = can_minimize && isMinimized(); - - updateTitleButtons(); -} - -void LLFloater::setCanClose(bool can_close) -{ - mCanClose = can_close; - mButtonsEnabled[BUTTON_CLOSE] = can_close; - - updateTitleButtons(); -} - -void LLFloater::setCanTearOff(bool can_tear_off) -{ - mCanTearOff = can_tear_off; - mButtonsEnabled[BUTTON_TEAR_OFF] = mCanTearOff && !mHostHandle.isDead(); - - updateTitleButtons(); -} - - -void LLFloater::setCanResize(bool can_resize) -{ - mResizable = can_resize; - enableResizeCtrls(can_resize); -} - -void LLFloater::setCanDrag(bool can_drag) -{ - // if we delete drag handle, we no longer have access to the floater's title - // so just enable/disable it - if (!can_drag && mDragHandle->getEnabled()) - { - mDragHandle->setEnabled(false); - } - else if (can_drag && !mDragHandle->getEnabled()) - { - mDragHandle->setEnabled(true); - } -} - -bool LLFloater::getCanDrag() -{ - return mDragHandle->getEnabled(); -} - - -void LLFloater::updateTitleButtons() -{ - static LLUICachedControl<S32> floater_close_box_size ("UIFloaterCloseBoxSize", 0); - static LLUICachedControl<S32> close_box_from_top ("UICloseBoxFromTop", 0); - LLRect buttons_rect; - S32 button_count = 0; - for (S32 i = 0; i < BUTTON_COUNT; i++) - { - if (!mButtons[i]) - { - continue; - } - - bool enabled = mButtonsEnabled[i]; - if (i == BUTTON_HELP) - { - // don't show the help button if the floater is minimized - // or if it is a docked tear-off floater - if (isMinimized() || (mButtonsEnabled[BUTTON_TEAR_OFF] && ! mTornOff)) - { - enabled = false; - } - } - if (i == BUTTON_CLOSE && mButtonScale != 1.f) - { - //*HACK: always render close button for hosted floaters so - //that users don't accidentally hit the button when - //closing multiple windows in the chatterbox - enabled = true; - } - - mButtons[i]->setEnabled(enabled); - - if (enabled) - { - button_count++; - - LLRect btn_rect; - if (mDragOnLeft) - { - btn_rect.setLeftTopAndSize( - LLPANEL_BORDER_WIDTH, - getRect().getHeight() - close_box_from_top - (floater_close_box_size + 1) * button_count, - ll_round((F32)floater_close_box_size * mButtonScale), - ll_round((F32)floater_close_box_size * mButtonScale)); - } - else - { - btn_rect.setLeftTopAndSize( - getRect().getWidth() - LLPANEL_BORDER_WIDTH - (floater_close_box_size + 1) * button_count, - getRect().getHeight() - close_box_from_top, - ll_round((F32)floater_close_box_size * mButtonScale), - ll_round((F32)floater_close_box_size * mButtonScale)); - } - - // first time here, init 'buttons_rect' - if(1 == button_count) - { - buttons_rect = btn_rect; - } - else - { - // if mDragOnLeft=true then buttons are on top-left side vertically aligned - // title is not displayed in this case, calculating 'buttons_rect' for future use - mDragOnLeft ? buttons_rect.mBottom -= btn_rect.mBottom : - buttons_rect.mLeft = btn_rect.mLeft; - } - mButtons[i]->setRect(btn_rect); - mButtons[i]->setVisible(true); - // the restore button should have a tab stop so that it takes action when you Ctrl-Tab to a minimized floater - mButtons[i]->setTabStop(i == BUTTON_RESTORE); - } - else - { - mButtons[i]->setVisible(false); - } - } - if (mDragHandle) - { - localRectToOtherView(buttons_rect, &buttons_rect, mDragHandle); - mDragHandle->setButtonsRect(buttons_rect); - } -} - -void LLFloater::drawConeToOwner(F32 &context_cone_opacity, - F32 max_cone_opacity, - LLView *owner_view, - F32 fade_time, - F32 contex_cone_in_alpha, - F32 contex_cone_out_alpha) -{ - if (owner_view - && owner_view->isInVisibleChain() - && hasFocus() - && context_cone_opacity > 0.001f - && gFocusMgr.childHasKeyboardFocus(this)) - { - // draw cone of context pointing back to owner (e.x. texture swatch) - LLRect owner_rect; - owner_view->localRectToOtherView(owner_view->getLocalRect(), &owner_rect, this); - LLRect local_rect = getLocalRect(); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - LLGLEnable(GL_CULL_FACE); - gGL.begin(LLRender::QUADS); - { - gGL.color4f(0.f, 0.f, 0.f, contex_cone_in_alpha * context_cone_opacity); - gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop); - gGL.vertex2i(owner_rect.mRight, owner_rect.mTop); - gGL.color4f(0.f, 0.f, 0.f, contex_cone_out_alpha * context_cone_opacity); - gGL.vertex2i(local_rect.mRight, local_rect.mTop); - gGL.vertex2i(local_rect.mLeft, local_rect.mTop); - - gGL.color4f(0.f, 0.f, 0.f, contex_cone_out_alpha * context_cone_opacity); - gGL.vertex2i(local_rect.mLeft, local_rect.mTop); - gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); - gGL.color4f(0.f, 0.f, 0.f, contex_cone_in_alpha * context_cone_opacity); - gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom); - gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop); - - gGL.color4f(0.f, 0.f, 0.f, contex_cone_out_alpha * context_cone_opacity); - gGL.vertex2i(local_rect.mRight, local_rect.mBottom); - gGL.vertex2i(local_rect.mRight, local_rect.mTop); - gGL.color4f(0.f, 0.f, 0.f, contex_cone_in_alpha * context_cone_opacity); - gGL.vertex2i(owner_rect.mRight, owner_rect.mTop); - gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom); - - - gGL.color4f(0.f, 0.f, 0.f, contex_cone_out_alpha * context_cone_opacity); - gGL.vertex2i(local_rect.mLeft, local_rect.mBottom); - gGL.vertex2i(local_rect.mRight, local_rect.mBottom); - gGL.color4f(0.f, 0.f, 0.f, contex_cone_in_alpha * context_cone_opacity); - gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom); - gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom); - } - gGL.end(); - } - - if (gFocusMgr.childHasMouseCapture(getDragHandle())) - { - context_cone_opacity = lerp(context_cone_opacity, max_cone_opacity, LLSmoothInterpolation::getInterpolant(fade_time)); - } - else - { - context_cone_opacity = lerp(context_cone_opacity, 0.f, LLSmoothInterpolation::getInterpolant(fade_time)); - } -} - -void LLFloater::buildButtons(const Params& floater_params) -{ - static LLUICachedControl<S32> floater_close_box_size ("UIFloaterCloseBoxSize", 0); - static LLUICachedControl<S32> close_box_from_top ("UICloseBoxFromTop", 0); - for (S32 i = 0; i < BUTTON_COUNT; i++) - { - if (mButtons[i]) - { - removeChild(mButtons[i]); - delete mButtons[i]; - mButtons[i] = NULL; - } - - LLRect btn_rect; - if (mDragOnLeft) - { - btn_rect.setLeftTopAndSize( - LLPANEL_BORDER_WIDTH, - getRect().getHeight() - close_box_from_top - (floater_close_box_size + 1) * (i + 1), - ll_round(floater_close_box_size * mButtonScale), - ll_round(floater_close_box_size * mButtonScale)); - } - else - { - btn_rect.setLeftTopAndSize( - getRect().getWidth() - LLPANEL_BORDER_WIDTH - (floater_close_box_size + 1) * (i + 1), - getRect().getHeight() - close_box_from_top, - ll_round(floater_close_box_size * mButtonScale), - ll_round(floater_close_box_size * mButtonScale)); - } - - LLButton::Params p; - p.name(sButtonNames[i]); - p.rect(btn_rect); - p.image_unselected = getButtonImage(floater_params, (EFloaterButton)i); - // Selected, no matter if hovered or not, is "pressed" - LLUIImage* pressed_image = getButtonPressedImage(floater_params, (EFloaterButton)i); - p.image_selected = pressed_image; - p.image_hover_selected = pressed_image; - // Use a glow effect when the user hovers over the button - // These icons are really small, need glow amount increased - p.hover_glow_amount( 0.33f ); - p.click_callback.function(boost::bind(sButtonCallbacks[i], this)); - p.tab_stop(false); - p.follows.flags(FOLLOWS_TOP|FOLLOWS_RIGHT); - p.tool_tip = getButtonTooltip(floater_params, (EFloaterButton)i, getIsChrome()); - p.scale_image(true); - p.chrome(true); - - LLButton* buttonp = LLUICtrlFactory::create<LLButton>(p); - addChild(buttonp); - mButtons[i] = buttonp; - } - - updateTitleButtons(); -} - -// static -LLUIImage* LLFloater::getButtonImage(const Params& p, EFloaterButton e) -{ - switch(e) - { - default: - case BUTTON_CLOSE: - return p.close_image; - case BUTTON_RESTORE: - return p.restore_image; - case BUTTON_MINIMIZE: - return p.minimize_image; - case BUTTON_TEAR_OFF: - return p.tear_off_image; - case BUTTON_DOCK: - return p.dock_image; - case BUTTON_HELP: - return p.help_image; - } -} - -// static -LLUIImage* LLFloater::getButtonPressedImage(const Params& p, EFloaterButton e) -{ - switch(e) - { - default: - case BUTTON_CLOSE: - return p.close_pressed_image; - case BUTTON_RESTORE: - return p.restore_pressed_image; - case BUTTON_MINIMIZE: - return p.minimize_pressed_image; - case BUTTON_TEAR_OFF: - return p.tear_off_pressed_image; - case BUTTON_DOCK: - return p.dock_pressed_image; - case BUTTON_HELP: - return p.help_pressed_image; - } -} - -// static -std::string LLFloater::getButtonTooltip(const Params& p, EFloaterButton e, bool is_chrome) -{ - // EXT-4081 (Lag Meter: Ctrl+W does not close floater) - // If floater is chrome set 'Close' text for close button's tooltip - if(is_chrome && BUTTON_CLOSE == e) - { - static std::string close_tooltip_chrome = LLTrans::getString("BUTTON_CLOSE_CHROME"); - return close_tooltip_chrome; - } - // TODO: per-floater localizable tooltips set in XML - return sButtonToolTips[e]; -} - -///////////////////////////////////////////////////// -// LLFloaterView - -static LLDefaultChildRegistry::Register<LLFloaterView> r("floater_view"); - -LLFloaterView::LLFloaterView (const Params& p) -: LLUICtrl (p), - mFocusCycleMode(false), - mMinimizePositionVOffset(0), - mSnapOffsetBottom(0), - mSnapOffsetRight(0) -{ - mSnapView = getHandle(); -} - -// By default, adjust vertical. -void LLFloaterView::reshape(S32 width, S32 height, bool called_from_parent) -{ - LLView::reshape(width, height, called_from_parent); - - mLastSnapRect = getSnapRect(); - - for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it) - { - LLView* viewp = *child_it; - LLFloater* floaterp = dynamic_cast<LLFloater*>(viewp); - if (floaterp->isDependent()) - { - // dependents are moved with their "dependee" - continue; - } - - if (!floaterp->isMinimized() && floaterp->getCanDrag()) - { - LLRect old_rect = floaterp->getRect(); - floaterp->applyPositioning(NULL, false); - LLRect new_rect = floaterp->getRect(); - - //LLRect r = floaterp->getRect(); - - //// Compute absolute distance from each edge of screen - //S32 left_offset = llabs(r.mLeft - 0); - //S32 right_offset = llabs(old_right - r.mRight); - - //S32 top_offset = llabs(old_top - r.mTop); - //S32 bottom_offset = llabs(r.mBottom - 0); - - S32 translate_x = new_rect.mLeft - old_rect.mLeft; - S32 translate_y = new_rect.mBottom - old_rect.mBottom; - - //if (left_offset > right_offset) - //{ - // translate_x = new_right - old_right; - //} - - //if (top_offset < bottom_offset) - //{ - // translate_y = new_top - old_top; - //} - - // don't reposition immovable floaters - //if (floaterp->getCanDrag()) - //{ - // floaterp->translate(translate_x, translate_y); - //} - for (LLHandle<LLFloater> dependent_floater : floaterp->mDependents) - { - if (dependent_floater.get()) - { - dependent_floater.get()->translate(translate_x, translate_y); - } - } - } - } -} - - -void LLFloaterView::restoreAll() -{ - // make sure all subwindows aren't minimized - for (auto child : *getChildList()) - { - LLFloater* floaterp = dynamic_cast<LLFloater*>(child); - if (floaterp) - { - floaterp->setMinimized(false); - } - } - - // *FIX: make sure dependents are restored - - // children then deleted by default view constructor -} - - -LLRect LLFloaterView::findNeighboringPosition( LLFloater* reference_floater, LLFloater* neighbor ) -{ - LLRect base_rect = reference_floater->getRect(); - LLRect::tCoordType width = neighbor->getRect().getWidth(); - LLRect::tCoordType height = neighbor->getRect().getHeight(); - LLRect new_rect = neighbor->getRect(); - - LLRect expanded_base_rect = base_rect; - expanded_base_rect.stretch(10); - for(LLFloater::handle_set_iter_t dependent_it = reference_floater->mDependents.begin(); - dependent_it != reference_floater->mDependents.end(); ++dependent_it) - { - LLFloater* sibling = dependent_it->get(); - // check for dependents within 10 pixels of base floater - if (sibling && - sibling != neighbor && - sibling->getVisible() && - expanded_base_rect.overlaps(sibling->getRect())) - { - base_rect.unionWith(sibling->getRect()); - } - } - - LLRect::tCoordType left_margin = llmax(0, base_rect.mLeft); - LLRect::tCoordType right_margin = llmax(0, getRect().getWidth() - base_rect.mRight); - LLRect::tCoordType top_margin = llmax(0, getRect().getHeight() - base_rect.mTop); - LLRect::tCoordType bottom_margin = llmax(0, base_rect.mBottom); - - // find position for floater in following order - // right->left->bottom->top - for (S32 i = 0; i < 5; i++) - { - if (right_margin > width) - { - new_rect.translate(base_rect.mRight - neighbor->getRect().mLeft, base_rect.mTop - neighbor->getRect().mTop); - return new_rect; - } - else if (left_margin > width) - { - new_rect.translate(base_rect.mLeft - neighbor->getRect().mRight, base_rect.mTop - neighbor->getRect().mTop); - return new_rect; - } - else if (bottom_margin > height) - { - new_rect.translate(base_rect.mLeft - neighbor->getRect().mLeft, base_rect.mBottom - neighbor->getRect().mTop); - return new_rect; - } - else if (top_margin > height) - { - new_rect.translate(base_rect.mLeft - neighbor->getRect().mLeft, base_rect.mTop - neighbor->getRect().mBottom); - return new_rect; - } - - // keep growing margins to find "best" fit - left_margin += 20; - right_margin += 20; - top_margin += 20; - bottom_margin += 20; - } - - // didn't find anything, return initial rect - return new_rect; -} - - -void LLFloaterView::bringToFront(LLFloater* child, bool give_focus, bool restore) -{ - if (!child) - return; - - LLFloater* front_child = mFrontChildHandle.get(); - if (front_child == child) - { - if (give_focus && child->canFocusStealFrontmost() && !gFocusMgr.childHasKeyboardFocus(child)) - { - child->setFocus(true); - } - return; - } - - if (front_child && front_child->getVisible()) - { - front_child->goneFromFront(); - } - - mFrontChildHandle = child->getHandle(); - - // *TODO: make this respect floater's mAutoFocus value, instead of - // using parameter - if (child->getHost()) - { - // this floater is hosted elsewhere and hence not one of our children, abort - return; - } - std::vector<LLFloater*> floaters_to_move; - // Look at all floaters...tab - for (child_list_const_iter_t child_it = beginChild(); child_it != endChild(); ++child_it) - { - LLFloater* floater = dynamic_cast<LLFloater*>(*child_it); - - // ...but if I'm a dependent floater... - if (floater && child->isDependent()) - { - // ...look for floaters that have me as a dependent... - LLFloater::handle_set_iter_t found_dependent = floater->mDependents.find(child->getHandle()); - - if (found_dependent != floater->mDependents.end()) - { - // ...and make sure all children of that floater (including me) are brought to front... - for (LLFloater::handle_set_iter_t dependent_it = floater->mDependents.begin(); - dependent_it != floater->mDependents.end(); ++dependent_it) - { - LLFloater* sibling = dependent_it->get(); - if (sibling) - { - floaters_to_move.push_back(sibling); - } - } - //...before bringing my parent to the front... - floaters_to_move.push_back(floater); - } - } - } - - std::vector<LLFloater*>::iterator floater_it; - for(floater_it = floaters_to_move.begin(); floater_it != floaters_to_move.end(); ++floater_it) - { - LLFloater* floaterp = *floater_it; - sendChildToFront(floaterp); - - // always unminimize dependee, but allow dependents to stay minimized - if (!floaterp->isDependent()) - { - floaterp->setMinimized(false); - } - } - floaters_to_move.clear(); - - // ...then bringing my own dependents to the front... - for (LLFloater::handle_set_iter_t dependent_it = child->mDependents.begin(); - dependent_it != child->mDependents.end(); ++dependent_it) - { - LLFloater* dependent = dependent_it->get(); - if (dependent) - { - sendChildToFront(dependent); - } - } - - // ...and finally bringing myself to front - // (do this last, so that I'm left in front at end of this call) - if (*beginChild() != child) - { - sendChildToFront(child); - } - - if(restore) - { - child->setMinimized(false); - } - - if (give_focus && !gFocusMgr.childHasKeyboardFocus(child)) - { - child->setFocus(true); - // floater did not take focus, so relinquish focus to world - if (!child->hasFocus()) - { - gFocusMgr.setKeyboardFocus(NULL); - } - } -} - -void LLFloaterView::highlightFocusedFloater() -{ - for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it) - { - LLFloater *floater = (LLFloater *)(*child_it); - - // skip dependent floaters, as we'll handle them in a batch along with their dependee(?) - if (floater->isDependent()) - { - continue; - } - - bool floater_or_dependent_has_focus = gFocusMgr.childHasKeyboardFocus(floater); - for(LLFloater::handle_set_iter_t dependent_it = floater->mDependents.begin(); - dependent_it != floater->mDependents.end(); - ++dependent_it) - { - LLFloater* dependent_floaterp = dependent_it->get(); - if (dependent_floaterp && gFocusMgr.childHasKeyboardFocus(dependent_floaterp)) - { - floater_or_dependent_has_focus = true; - } - } - - // now set this floater and all its dependents - floater->setForeground(floater_or_dependent_has_focus); - - for(LLFloater::handle_set_iter_t dependent_it = floater->mDependents.begin(); - dependent_it != floater->mDependents.end(); ) - { - LLFloater* dependent_floaterp = dependent_it->get(); - if (dependent_floaterp) - { - dependent_floaterp->setForeground(floater_or_dependent_has_focus); - } - ++dependent_it; - } - - floater->cleanupHandles(); - } -} - -LLFloater* LLFloaterView::getFrontmostClosableFloater() -{ - child_list_const_iter_t child_it; - LLFloater* frontmost_floater = NULL; - - for ( child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it) - { - frontmost_floater = (LLFloater *)(*child_it); - - if (frontmost_floater->isInVisibleChain() && frontmost_floater->isCloseable()) - { - return frontmost_floater; - } - } - - return NULL; -} - -void LLFloaterView::unhighlightFocusedFloater() -{ - for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it) - { - LLFloater *floater = (LLFloater *)(*child_it); - - floater->setForeground(false); - } -} - -void LLFloaterView::focusFrontFloater() -{ - LLFloater* floaterp = getFrontmost(); - if (floaterp) - { - floaterp->setFocus(true); - } -} - -void LLFloaterView::getMinimizePosition(S32 *left, S32 *bottom) -{ - const LLFloater::Params& default_params = LLFloater::getDefaultParams(); - S32 floater_header_size = default_params.header_height; - static LLUICachedControl<S32> minimized_width ("UIMinimizedWidth", 0); - LLRect snap_rect_local = getLocalSnapRect(); - snap_rect_local.mTop += mMinimizePositionVOffset; - for(S32 col = snap_rect_local.mLeft; - col < snap_rect_local.getWidth() - minimized_width; - col += minimized_width) - { - for(S32 row = snap_rect_local.mTop - floater_header_size; - row > floater_header_size; - row -= floater_header_size ) //loop rows - { - - bool foundGap = true; - for(child_list_const_iter_t child_it = getChildList()->begin(); - child_it != getChildList()->end(); - ++child_it) //loop floaters - { - // Examine minimized children. - LLFloater* floater = dynamic_cast<LLFloater*>(*child_it); - if(floater->isMinimized()) - { - LLRect r = floater->getRect(); - if((r.mBottom < (row + floater_header_size)) - && (r.mBottom > (row - floater_header_size)) - && (r.mLeft < (col + minimized_width)) - && (r.mLeft > (col - minimized_width))) - { - // needs the check for off grid. can't drag, - // but window resize makes them off - foundGap = false; - break; - } - } - } //done floaters - if(foundGap) - { - *left = col; - *bottom = row; - return; //done - } - } //done this col - } - - // crude - stack'em all at 0,0 when screen is full of minimized - // floaters. - *left = snap_rect_local.mLeft; - *bottom = snap_rect_local.mBottom; -} - - -void LLFloaterView::destroyAllChildren() -{ - LLView::deleteAllChildren(); -} - -void LLFloaterView::closeAllChildren(bool app_quitting) -{ - // iterate over a copy of the list, because closing windows will destroy - // some windows on the list. - child_list_t child_list = *(getChildList()); - - for (child_list_const_iter_t it = child_list.begin(); it != child_list.end(); ++it) - { - LLView* viewp = *it; - child_list_const_iter_t exists = std::find(getChildList()->begin(), getChildList()->end(), viewp); - if (exists == getChildList()->end()) - { - // this floater has already been removed - continue; - } - - LLFloater* floaterp = dynamic_cast<LLFloater*>(viewp); - - // Attempt to close floater. This will cause the "do you want to save" - // dialogs to appear. - // Skip invisible floaters if we're not quitting (STORM-192). - if (floaterp->canClose() && !floaterp->isDead() && - (app_quitting || floaterp->getVisible())) - { - floaterp->closeFloater(app_quitting); - } - } -} - -void LLFloaterView::hiddenFloaterClosed(LLFloater* floater) -{ - for (hidden_floaters_t::iterator it = mHiddenFloaters.begin(), end_it = mHiddenFloaters.end(); - it != end_it; - ++it) - { - if (it->first.get() == floater) - { - it->second.disconnect(); - mHiddenFloaters.erase(it); - break; - } - } -} - -void LLFloaterView::hideAllFloaters() -{ - child_list_t child_list = *(getChildList()); - - for (child_list_iter_t it = child_list.begin(); it != child_list.end(); ++it) - { - LLFloater* floaterp = dynamic_cast<LLFloater*>(*it); - if (floaterp && floaterp->getVisible()) - { - floaterp->setVisible(false); - boost::signals2::connection connection = floaterp->mCloseSignal.connect(boost::bind(&LLFloaterView::hiddenFloaterClosed, this, floaterp)); - mHiddenFloaters.push_back(std::make_pair(floaterp->getHandle(), connection)); - } - } -} - -void LLFloaterView::showHiddenFloaters() -{ - for (hidden_floaters_t::iterator it = mHiddenFloaters.begin(), end_it = mHiddenFloaters.end(); - it != end_it; - ++it) - { - LLFloater* floaterp = it->first.get(); - if (floaterp) - { - floaterp->setVisible(true); - } - it->second.disconnect(); - } - mHiddenFloaters.clear(); -} - -bool LLFloaterView::allChildrenClosed() -{ - // see if there are any visible floaters (some floaters "close" - // by setting themselves invisible) - for (child_list_const_iter_t it = getChildList()->begin(); it != getChildList()->end(); ++it) - { - LLFloater* floaterp = dynamic_cast<LLFloater*>(*it); - - if (floaterp->getVisible() && !floaterp->isDead() && floaterp->isCloseable()) - { - return false; - } - } - return true; -} - -void LLFloaterView::shiftFloaters(S32 x_offset, S32 y_offset) -{ - for (child_list_const_iter_t it = getChildList()->begin(); it != getChildList()->end(); ++it) - { - LLFloater* floaterp = dynamic_cast<LLFloater*>(*it); - - if (floaterp && floaterp->isMinimized()) - { - floaterp->translate(x_offset, y_offset); - } - } -} - -void LLFloaterView::refresh() -{ - LLRect snap_rect = getSnapRect(); - if (snap_rect != mLastSnapRect) - { - reshape(getRect().getWidth(), getRect().getHeight(), true); - } - - // Constrain children to be entirely on the screen - for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it) - { - LLFloater* floaterp = dynamic_cast<LLFloater*>(*child_it); - if (floaterp && floaterp->getVisible() ) - { - // minimized floaters are kept fully onscreen - adjustToFitScreen(floaterp, !floaterp->isMinimized()); - } - } -} - -void LLFloaterView::adjustToFitScreen(LLFloater* floater, bool allow_partial_outside, bool snap_in_toolbars/* = false*/) -{ - if (floater->getParent() != this) - { - // floater is hosted elsewhere, so ignore - return; - } - - if (floater->getDependee() && - floater->getDependee() == floater->getSnapTarget().get()) - { - // floater depends on other and snaps to it, so ignore - return; - } - - LLRect::tCoordType screen_width = getSnapRect().getWidth(); - LLRect::tCoordType screen_height = getSnapRect().getHeight(); - - // only automatically resize non-minimized, resizable floaters - if( floater->isResizable() && !floater->isMinimized() ) - { - LLRect view_rect = floater->getRect(); - S32 old_width = view_rect.getWidth(); - S32 old_height = view_rect.getHeight(); - S32 min_width; - S32 min_height; - floater->getResizeLimits( &min_width, &min_height ); - - // Make sure floater isn't already smaller than its min height/width? - S32 new_width = llmax( min_width, old_width ); - S32 new_height = llmax( min_height, old_height); - - if((new_width > screen_width) || (new_height > screen_height)) - { - // We have to make this window able to fit on screen - new_width = llmin(new_width, screen_width); - new_height = llmin(new_height, screen_height); - - // ...while respecting minimum width/height - new_width = llmax(new_width, min_width); - new_height = llmax(new_height, min_height); - - LLRect new_rect; - new_rect.setLeftTopAndSize(view_rect.mLeft,view_rect.mTop,new_width, new_height); - - floater->setShape(new_rect); - - if (floater->followsRight()) - { - floater->translate(old_width - new_width, 0); - } - - if (floater->followsTop()) - { - floater->translate(0, old_height - new_height); - } - } - } - - const LLRect& constraint = snap_in_toolbars ? getSnapRect() : gFloaterView->getRect(); - S32 min_overlap_pixels = allow_partial_outside ? FLOATER_MIN_VISIBLE_PIXELS : S32_MAX; - - floater->fitWithDependentsOnScreen(mToolbarLeftRect, mToolbarBottomRect, mToolbarRightRect, constraint, min_overlap_pixels); -} - -void LLFloaterView::draw() -{ - refresh(); - - // hide focused floater if in cycle mode, so that it can be drawn on top - LLFloater* focused_floater = getFocusedFloater(); - - if (mFocusCycleMode && focused_floater) - { - child_list_const_iter_t child_it = getChildList()->begin(); - for (;child_it != getChildList()->end(); ++child_it) - { - if ((*child_it) != focused_floater) - { - drawChild(*child_it); - } - } - - drawChild(focused_floater, -TABBED_FLOATER_OFFSET, TABBED_FLOATER_OFFSET); - } - else - { - LLView::draw(); - } -} - -LLRect LLFloaterView::getSnapRect() const -{ - LLRect snap_rect = getLocalRect(); - - LLView* snap_view = mSnapView.get(); - if (snap_view) - { - snap_view->localRectToOtherView(snap_view->getLocalRect(), &snap_rect, this); - } - - return snap_rect; -} - -LLFloater *LLFloaterView::getFocusedFloater() const -{ - for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it) - { - if ((*child_it)->isCtrl()) - { - LLFloater* ctrlp = dynamic_cast<LLFloater*>(*child_it); - if ( ctrlp && ctrlp->hasFocus() ) - { - return ctrlp; - } - } - } - return NULL; -} - -LLFloater *LLFloaterView::getFrontmost() const -{ - for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it) - { - LLView* viewp = *child_it; - if ( viewp->getVisible() && !viewp->isDead()) - { - return (LLFloater *)viewp; - } - } - return NULL; -} - -LLFloater *LLFloaterView::getBackmost() const -{ - LLFloater* back_most = NULL; - for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it) - { - LLView* viewp = *child_it; - if ( viewp->getVisible() ) - { - back_most = (LLFloater *)viewp; - } - } - return back_most; -} - -void LLFloaterView::syncFloaterTabOrder() -{ - LLFloater* front_child = mFrontChildHandle.get(); - if (front_child && front_child->getIsChrome()) - return; - - // look for a visible modal dialog, starting from first - LLModalDialog* modal_dialog = NULL; - for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it) - { - LLModalDialog* dialog = dynamic_cast<LLModalDialog*>(*child_it); - if (dialog && dialog->isModal() && dialog->getVisible()) - { - modal_dialog = dialog; - break; - } - } - - if (modal_dialog) - { - // If we have a visible modal dialog, make sure that it has focus - LLUI::getInstance()->addPopup(modal_dialog); - - if( !gFocusMgr.childHasKeyboardFocus( modal_dialog ) ) - { - modal_dialog->setFocus(true); - } - - if( !gFocusMgr.childHasMouseCapture( modal_dialog ) ) - { - gFocusMgr.setMouseCapture( modal_dialog ); - } - } - else - { - // otherwise, make sure the focused floater is in the front of the child list - for ( child_list_const_reverse_iter_t child_it = getChildList()->rbegin(); child_it != getChildList()->rend(); ++child_it) - { - LLFloater* floaterp = dynamic_cast<LLFloater*>(*child_it); - if (gFocusMgr.childHasKeyboardFocus(floaterp)) - { - LLFloater* front_child = mFrontChildHandle.get(); - if (front_child != floaterp) - { - // Grab a list of the top floaters that want to stay on top of the focused floater - std::list<LLFloater*> listTop; - if (front_child && !front_child->canFocusStealFrontmost()) - { - for (LLView* childp : *getChildList()) - { - LLFloater* child_floaterp = static_cast<LLFloater*>(childp); - if (child_floaterp->canFocusStealFrontmost()) - break; - listTop.push_back(child_floaterp); - } - } - - bringToFront(floaterp, false); - - // Restore top floaters - if (!listTop.empty()) - { - for (LLView* childp : listTop) - { - sendChildToFront(childp); - } - mFrontChildHandle = listTop.back()->getHandle(); - } - } - - break; - } - } - } -} - -LLFloater* LLFloaterView::getParentFloater(LLView* viewp) const -{ - LLView* parentp = viewp->getParent(); - - while(parentp && parentp != this) - { - viewp = parentp; - parentp = parentp->getParent(); - } - - if (parentp == this) - { - return dynamic_cast<LLFloater*>(viewp); - } - - return NULL; -} - -S32 LLFloaterView::getZOrder(LLFloater* child) -{ - S32 rv = 0; - for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it) - { - LLView* viewp = *child_it; - if(viewp == child) - { - break; - } - ++rv; - } - return rv; -} - -void LLFloaterView::pushVisibleAll(bool visible, const skip_list_t& skip_list) -{ - for (child_list_const_iter_t child_iter = getChildList()->begin(); - child_iter != getChildList()->end(); ++child_iter) - { - LLView *view = *child_iter; - if (skip_list.find(view) == skip_list.end()) - { - view->pushVisible(visible); - } - } - - LLFloaterReg::blockShowFloaters(true); -} - -void LLFloaterView::popVisibleAll(const skip_list_t& skip_list) -{ - // make a copy of the list since some floaters change their - // order in the childList when changing visibility. - child_list_t child_list_copy = *getChildList(); - - for (child_list_const_iter_t child_iter = child_list_copy.begin(); - child_iter != child_list_copy.end(); ++child_iter) - { - LLView *view = *child_iter; - if (skip_list.find(view) == skip_list.end()) - { - view->popVisible(); - } - } - - LLFloaterReg::blockShowFloaters(false); -} - -void LLFloaterView::setToolbarRect(LLToolBarEnums::EToolBarLocation tb, const LLRect& toolbar_rect) -{ - switch (tb) - { - case LLToolBarEnums::TOOLBAR_LEFT: - mToolbarLeftRect = toolbar_rect; - break; - case LLToolBarEnums::TOOLBAR_BOTTOM: - mToolbarBottomRect = toolbar_rect; - break; - case LLToolBarEnums::TOOLBAR_RIGHT: - mToolbarRightRect = toolbar_rect; - break; - default: - LL_WARNS() << "setToolbarRect() passed odd toolbar number " << (S32) tb << LL_ENDL; - break; - } -} - -void LLFloater::setInstanceName(const std::string& name) -{ - if (name != mInstanceName) - { - llassert_always(mInstanceName.empty()); - mInstanceName = name; - if (!mInstanceName.empty()) - { - std::string ctrl_name = getControlName(mInstanceName, mKey); - initRectControl(); - if (!mVisibilityControl.empty()) - { - mVisibilityControl = LLFloaterReg::declareVisibilityControl(ctrl_name); - } - if(!mDocStateControl.empty()) - { - mDocStateControl = LLFloaterReg::declareDockStateControl(ctrl_name); - } - } -} -} - -void LLFloater::setKey(const LLSD& newkey) -{ - // Note: We don't have to do anything special with registration when we change keys - mKey = newkey; -} - -//static -void LLFloater::setupParamsForExport(Params& p, LLView* parent) -{ - // Do rectangle munging to topleft layout first - LLPanel::setupParamsForExport(p, parent); - - // Copy the rectangle out to apply layout constraints - LLRect rect = p.rect; - - // Null out other settings - p.rect.left.setProvided(false); - p.rect.top.setProvided(false); - p.rect.right.setProvided(false); - p.rect.bottom.setProvided(false); - - // Explicitly set width/height - p.rect.width.set( rect.getWidth(), true ); - p.rect.height.set( rect.getHeight(), true ); - - // If you can't resize this floater, don't export min_height - // and min_width - bool can_resize = p.can_resize; - if (!can_resize) - { - p.min_height.setProvided(false); - p.min_width.setProvided(false); - } -} - -void LLFloater::initFromParams(const LLFloater::Params& p) -{ - // *NOTE: We have too many classes derived from LLFloater to retrofit them - // all to pass in params via constructors. So we use this method. - - // control_name, tab_stop, focus_lost_callback, initial_value, rect, enabled, visible - LLPanel::initFromParams(p); - - // override any follows flags - if (mPositioning != LLFloaterEnums::POSITIONING_SPECIFIED) - { - setFollows(FOLLOWS_NONE); - } - - mTitle = p.title; - mShortTitle = p.short_title; - applyTitle(); - - setCanTearOff(p.can_tear_off); - setCanMinimize(p.can_minimize); - setCanClose(p.can_close); - setCanDock(p.can_dock); - setCanResize(p.can_resize); - setResizeLimits(p.min_width, p.min_height); - - mDragOnLeft = p.can_drag_on_left; - mHeaderHeight = p.header_height; - mLegacyHeaderHeight = p.legacy_header_height; - mSingleInstance = p.single_instance; - mReuseInstance = p.reuse_instance.isProvided() ? p.reuse_instance : p.single_instance; - - mDefaultRelativeX = p.rel_x; - mDefaultRelativeY = p.rel_y; - - mPositioning = p.positioning; - mAutoClose = p.auto_close; - - mSaveRect = p.save_rect; - if (p.save_visibility) - { - mVisibilityControl = "t"; // flag to build mVisibilityControl name once mInstanceName is set - } - if(p.save_dock_state) - { - mDocStateControl = "t"; // flag to build mDocStateControl name once mInstanceName is set - } - - // open callback - if (p.open_callback.isProvided()) - { - setOpenCallback(initCommitCallback(p.open_callback)); - } - // close callback - if (p.close_callback.isProvided()) - { - setCloseCallback(initCommitCallback(p.close_callback)); - } - - if (mDragHandle) - { - mDragHandle->setTitleVisible(p.show_title); - } -} - -boost::signals2::connection LLFloater::setMinimizeCallback( const commit_signal_t::slot_type& cb ) -{ - if (!mMinimizeSignal) mMinimizeSignal = new commit_signal_t(); - return mMinimizeSignal->connect(cb); -} - -boost::signals2::connection LLFloater::setOpenCallback( const commit_signal_t::slot_type& cb ) -{ - return mOpenSignal.connect(cb); -} - -boost::signals2::connection LLFloater::setCloseCallback( const commit_signal_t::slot_type& cb ) -{ - return mCloseSignal.connect(cb); -} - -bool LLFloater::initFloaterXML(LLXMLNodePtr node, LLView *parent, const std::string& filename, LLXMLNodePtr output_node) -{ - LL_PROFILE_ZONE_SCOPED; - Params default_params(LLUICtrlFactory::getDefaultParams<LLFloater>()); - Params params(default_params); - - LLXUIParser parser; - parser.readXUI(node, params, filename); // *TODO: Error checking - - std::string xml_filename = params.filename; - - if (!xml_filename.empty()) - { - LLXMLNodePtr referenced_xml; - - if (output_node) - { - //if we are exporting, we want to export the current xml - //not the referenced xml - Params output_params; - parser.readXUI(node, output_params, LLUICtrlFactory::getInstance()->getCurFileName()); - setupParamsForExport(output_params, parent); - output_node->setName(node->getName()->mString); - parser.writeXUI(output_node, output_params, LLInitParam::default_parse_rules(), &default_params); - return true; - } - - LLUICtrlFactory::instance().pushFileName(xml_filename); - - if (!LLUICtrlFactory::getLayeredXMLNode(xml_filename, referenced_xml)) - { - LL_WARNS() << "Couldn't parse panel from: " << xml_filename << LL_ENDL; - - return false; - } - - Params referenced_params; - parser.readXUI(referenced_xml, referenced_params, LLUICtrlFactory::getInstance()->getCurFileName()); - params.fillFrom(referenced_params); - - // add children using dimensions from referenced xml for consistent layout - setShape(params.rect); - LLUICtrlFactory::createChildren(this, referenced_xml, child_registry_t::instance()); - - LLUICtrlFactory::instance().popFileName(); - } - - - if (output_node) - { - Params output_params(params); - setupParamsForExport(output_params, parent); - output_node->setName(node->getName()->mString); - parser.writeXUI(output_node, output_params, LLInitParam::default_parse_rules(), &default_params); - } - - // Default floater position to top-left corner of screen - // However, some legacy floaters have explicit top or bottom - // coordinates set, so respect their wishes. - if (!params.rect.top.isProvided() && !params.rect.bottom.isProvided()) - { - params.rect.top.set(0); - } - if (!params.rect.left.isProvided() && !params.rect.right.isProvided()) - { - params.rect.left.set(0); - } - params.from_xui = true; - applyXUILayout(params, parent, parent == gFloaterView ? gFloaterView->getSnapRect() : parent->getLocalRect()); - initFromParams(params); - - initFloater(params); - - LLMultiFloater* last_host = LLFloater::getFloaterHost(); - if (node->hasName("multi_floater")) - { - LLFloater::setFloaterHost((LLMultiFloater*) this); - } - - LLUICtrlFactory::createChildren(this, node, child_registry_t::instance(), output_node); - - if (node->hasName("multi_floater")) - { - LLFloater::setFloaterHost(last_host); - } - - // HACK: When we changed the header height to 25 pixels in Viewer 2, rather - // than re-layout all the floaters we use this value in pixels to make the - // whole floater bigger and change the top-left coordinate for widgets. - // The goal is to eventually set mLegacyHeaderHeight to zero, which would - // make the top-left corner for widget layout the same as the top-left - // corner of the window's content area. James - S32 header_stretch = (mHeaderHeight - mLegacyHeaderHeight); - if (header_stretch > 0) - { - // Stretch the floater vertically, don't move widgets - LLRect rect = getRect(); - rect.mTop += header_stretch; - - // This will also update drag handle, title bar, close box, etc. - setRect(rect); - } - - bool result; - result = postBuild(); - - if (!result) - { - LL_ERRS() << "Failed to construct floater " << getName() << LL_ENDL; - } - - applyRectControl(); // If we have a saved rect control, apply it - gFloaterView->adjustToFitScreen(this, false); // Floaters loaded from XML should all fit on screen - - moveResizeHandlesToFront(); - - applyDockState(); - - return true; // *TODO: Error checking -} - -bool LLFloater::isShown() const -{ - return ! isMinimized() && isInVisibleChain(); -} - -bool LLFloater::isDetachedAndNotMinimized() -{ - return !getHost() && !isMinimized(); -} - -/* static */ -bool LLFloater::isShown(const LLFloater* floater) -{ - return floater && floater->isShown(); -} - -/* static */ -bool LLFloater::isMinimized(const LLFloater* floater) -{ - return floater && floater->isMinimized(); -} - -/* static */ -bool LLFloater::isVisible(const LLFloater* floater) -{ - return floater && floater->getVisible(); -} - -bool LLFloater::buildFromFile(const std::string& filename) -{ - LL_PROFILE_ZONE_SCOPED; - LLXMLNodePtr root; - - if (!LLUICtrlFactory::getLayeredXMLNode(filename, root)) - { - LL_WARNS() << "Couldn't find (or parse) floater from: " << filename << LL_ENDL; - return false; - } - - // root must be called floater - if( !(root->hasName("floater") || root->hasName("multi_floater")) ) - { - LL_WARNS() << "Root node should be named floater in: " << filename << LL_ENDL; - return false; - } - - bool res = true; - - LL_DEBUGS() << "Building floater " << filename << LL_ENDL; - LLUICtrlFactory::instance().pushFileName(filename); - { - if (!getFactoryMap().empty()) - { - LLPanel::sFactoryStack.push_front(&getFactoryMap()); - } - - // for local registry callbacks; define in constructor, referenced in XUI or postBuild - getCommitCallbackRegistrar().pushScope(); - getEnableCallbackRegistrar().pushScope(); - - res = initFloaterXML(root, getParent(), filename, NULL); - - setXMLFilename(filename); - - getCommitCallbackRegistrar().popScope(); - getEnableCallbackRegistrar().popScope(); - - if (!getFactoryMap().empty()) - { - LLPanel::sFactoryStack.pop_front(); - } - } - LLUICtrlFactory::instance().popFileName(); - - return res; -} - -void LLFloater::stackWith(LLFloater& other) -{ - static LLUICachedControl<S32> floater_offset ("UIFloaterOffset", 16); - - LLRect next_rect; - if (other.getHost()) - { - next_rect = other.getHost()->getRect(); - } - else - { - next_rect = other.getRect(); - } - next_rect.translate(floater_offset, -floater_offset); - - const LLRect& rect = getControlGroup()->getRect(mRectControl); - if (rect.notEmpty() && !mDefaultRectForGroup && mResizable) - { - next_rect.setLeftTopAndSize(next_rect.mLeft, next_rect.mTop, llmax(mMinWidth, rect.getWidth()), llmax(mMinHeight, rect.getHeight())); - } - else - { - next_rect.setLeftTopAndSize(next_rect.mLeft, next_rect.mTop, getRect().getWidth(), getRect().getHeight()); - } - setShape(next_rect); - - if (!other.getHost()) - { - other.mPositioning = LLFloaterEnums::POSITIONING_CASCADE_GROUP; - other.setFollows(FOLLOWS_LEFT | FOLLOWS_TOP); - } -} - -void LLFloater::applyRelativePosition() -{ - LLRect snap_rect = gFloaterView->getSnapRect(); - LLRect floater_view_screen_rect = gFloaterView->calcScreenRect(); - snap_rect.translate(floater_view_screen_rect.mLeft, floater_view_screen_rect.mBottom); - LLRect floater_screen_rect = calcScreenRect(); - - LLCoordGL new_center = mPosition.convert(); - LLCoordGL cur_center(floater_screen_rect.getCenterX(), floater_screen_rect.getCenterY()); - translate(new_center.mX - cur_center.mX, new_center.mY - cur_center.mY); -} - - -LLCoordFloater::LLCoordFloater(F32 x, F32 y, LLFloater& floater) -: coord_t((S32)x, (S32)y) -{ - mFloater = floater.getHandle(); -} - - -LLCoordFloater::LLCoordFloater(const LLCoordCommon& other, LLFloater& floater) -{ - mFloater = floater.getHandle(); - convertFromCommon(other); -} - -LLCoordFloater& LLCoordFloater::operator=(const LLCoordFloater& other) -{ - mFloater = other.mFloater; - coord_t::operator =(other); - return *this; -} - -void LLCoordFloater::setFloater(LLFloater& floater) -{ - mFloater = floater.getHandle(); -} - -bool LLCoordFloater::operator==(const LLCoordFloater& other) const -{ - return mX == other.mX && mY == other.mY && mFloater == other.mFloater; -} - -LLCoordCommon LL_COORD_FLOATER::convertToCommon() const -{ - const LLCoordFloater& self = static_cast<const LLCoordFloater&>(LLCoordFloater::getTypedCoords(*this)); - - LLRect snap_rect = gFloaterView->getSnapRect(); - LLRect floater_view_screen_rect = gFloaterView->calcScreenRect(); - snap_rect.translate(floater_view_screen_rect.mLeft, floater_view_screen_rect.mBottom); - - LLFloater* floaterp = mFloater.get(); - S32 floater_width = floaterp ? floaterp->getRect().getWidth() : 0; - S32 floater_height = floaterp ? floaterp->getRect().getHeight() : 0; - LLCoordCommon out; - if (self.mX < -0.5f) - { - out.mX = ll_round(rescale(self.mX, -1.f, -0.5f, snap_rect.mLeft - (floater_width - FLOATER_MIN_VISIBLE_PIXELS), snap_rect.mLeft)); - } - else if (self.mX > 0.5f) - { - out.mX = ll_round(rescale(self.mX, 0.5f, 1.f, snap_rect.mRight - floater_width, snap_rect.mRight - FLOATER_MIN_VISIBLE_PIXELS)); - } - else - { - out.mX = ll_round(rescale(self.mX, -0.5f, 0.5f, snap_rect.mLeft, snap_rect.mRight - floater_width)); - } - - if (self.mY < -0.5f) - { - out.mY = ll_round(rescale(self.mY, -1.f, -0.5f, snap_rect.mBottom - (floater_height - FLOATER_MIN_VISIBLE_PIXELS), snap_rect.mBottom)); - } - else if (self.mY > 0.5f) - { - out.mY = ll_round(rescale(self.mY, 0.5f, 1.f, snap_rect.mTop - floater_height, snap_rect.mTop - FLOATER_MIN_VISIBLE_PIXELS)); - } - else - { - out.mY = ll_round(rescale(self.mY, -0.5f, 0.5f, snap_rect.mBottom, snap_rect.mTop - floater_height)); - } - - // return center point instead of lower left - out.mX += floater_width / 2; - out.mY += floater_height / 2; - - return out; -} - -void LL_COORD_FLOATER::convertFromCommon(const LLCoordCommon& from) -{ - LLCoordFloater& self = static_cast<LLCoordFloater&>(LLCoordFloater::getTypedCoords(*this)); - LLRect snap_rect = gFloaterView->getSnapRect(); - LLRect floater_view_screen_rect = gFloaterView->calcScreenRect(); - snap_rect.translate(floater_view_screen_rect.mLeft, floater_view_screen_rect.mBottom); - - - LLFloater* floaterp = mFloater.get(); - S32 floater_width = floaterp ? floaterp->getRect().getWidth() : 0; - S32 floater_height = floaterp ? floaterp->getRect().getHeight() : 0; - - S32 from_x = from.mX - floater_width / 2; - S32 from_y = from.mY - floater_height / 2; - - if (from_x < snap_rect.mLeft) - { - self.mX = rescale(from_x, snap_rect.mLeft - (floater_width - FLOATER_MIN_VISIBLE_PIXELS), snap_rect.mLeft, -1.f, -0.5f); - } - else if (from_x + floater_width > snap_rect.mRight) - { - self.mX = rescale(from_x, snap_rect.mRight - floater_width, snap_rect.mRight - FLOATER_MIN_VISIBLE_PIXELS, 0.5f, 1.f); - } - else - { - self.mX = rescale(from_x, snap_rect.mLeft, snap_rect.mRight - floater_width, -0.5f, 0.5f); - } - - if (from_y < snap_rect.mBottom) - { - self.mY = rescale(from_y, snap_rect.mBottom - (floater_height - FLOATER_MIN_VISIBLE_PIXELS), snap_rect.mBottom, -1.f, -0.5f); - } - else if (from_y + floater_height > snap_rect.mTop) - { - self.mY = rescale(from_y, snap_rect.mTop - floater_height, snap_rect.mTop - FLOATER_MIN_VISIBLE_PIXELS, 0.5f, 1.f); - } - else - { - self.mY = rescale(from_y, snap_rect.mBottom, snap_rect.mTop - floater_height, -0.5f, 0.5f); - } -} +/**
+ * @file llfloater.cpp
+ * @brief LLFloater base class
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+// Floating "windows" within the GL display, like the inventory floater,
+// mini-map floater, etc.
+
+#include "linden_common.h"
+#include "llviewereventrecorder.h"
+#include "llfloater.h"
+
+#include "llfocusmgr.h"
+
+#include "lluictrlfactory.h"
+#include "llbutton.h"
+#include "llcheckboxctrl.h"
+#include "llcriticaldamp.h" // LLSmoothInterpolation
+#include "lldir.h"
+#include "lldraghandle.h"
+#include "llfloaterreg.h"
+#include "llfocusmgr.h"
+#include "llresizebar.h"
+#include "llresizehandle.h"
+#include "llkeyboard.h"
+#include "llmenugl.h" // MENU_BAR_HEIGHT
+#include "llmodaldialog.h"
+#include "lltextbox.h"
+#include "llresmgr.h"
+#include "llui.h"
+#include "llwindow.h"
+#include "llstl.h"
+#include "llcontrol.h"
+#include "lltabcontainer.h"
+#include "v2math.h"
+#include "lltrans.h"
+#include "llhelp.h"
+#include "llmultifloater.h"
+#include "llsdutil.h"
+#include "lluiusage.h"
+
+
+// use this to control "jumping" behavior when Ctrl-Tabbing
+const S32 TABBED_FLOATER_OFFSET = 0;
+
+const F32 LLFloater::CONTEXT_CONE_IN_ALPHA = 0.0f;
+const F32 LLFloater::CONTEXT_CONE_OUT_ALPHA = 1.f;
+const F32 LLFloater::CONTEXT_CONE_FADE_TIME = 0.08f;
+
+namespace LLInitParam
+{
+ void TypeValues<LLFloaterEnums::EOpenPositioning>::declareValues()
+ {
+ declare("relative", LLFloaterEnums::POSITIONING_RELATIVE);
+ declare("cascading", LLFloaterEnums::POSITIONING_CASCADING);
+ declare("centered", LLFloaterEnums::POSITIONING_CENTERED);
+ declare("specified", LLFloaterEnums::POSITIONING_SPECIFIED);
+ }
+}
+
+std::string LLFloater::sButtonNames[BUTTON_COUNT] =
+{
+ "llfloater_close_btn", //BUTTON_CLOSE
+ "llfloater_restore_btn", //BUTTON_RESTORE
+ "llfloater_minimize_btn", //BUTTON_MINIMIZE
+ "llfloater_tear_off_btn", //BUTTON_TEAR_OFF
+ "llfloater_dock_btn", //BUTTON_DOCK
+ "llfloater_help_btn" //BUTTON_HELP
+};
+
+std::string LLFloater::sButtonToolTips[BUTTON_COUNT];
+
+std::string LLFloater::sButtonToolTipsIndex[BUTTON_COUNT]=
+{
+#ifdef LL_DARWIN
+ "BUTTON_CLOSE_DARWIN", //"Close (Cmd-W)", //BUTTON_CLOSE
+#else
+ "BUTTON_CLOSE_WIN", //"Close (Ctrl-W)", //BUTTON_CLOSE
+#endif
+ "BUTTON_RESTORE", //"Restore", //BUTTON_RESTORE
+ "BUTTON_MINIMIZE", //"Minimize", //BUTTON_MINIMIZE
+ "BUTTON_TEAR_OFF", //"Tear Off", //BUTTON_TEAR_OFF
+ "BUTTON_DOCK",
+ "BUTTON_HELP"
+};
+
+LLFloater::click_callback LLFloater::sButtonCallbacks[BUTTON_COUNT] =
+{
+ LLFloater::onClickClose, //BUTTON_CLOSE
+ LLFloater::onClickMinimize, //BUTTON_RESTORE
+ LLFloater::onClickMinimize, //BUTTON_MINIMIZE
+ LLFloater::onClickTearOff, //BUTTON_TEAR_OFF
+ LLFloater::onClickDock, //BUTTON_DOCK
+ LLFloater::onClickHelp //BUTTON_HELP
+};
+
+LLMultiFloater* LLFloater::sHostp = NULL;
+bool LLFloater::sQuitting = false; // Flag to prevent storing visibility controls while quitting
+
+LLFloaterView* gFloaterView = NULL;
+
+/*==========================================================================*|
+// DEV-38598: The fundamental problem with this operation is that it can only
+// support a subset of LLSD values. While it's plausible to compare two arrays
+// lexicographically, what strict ordering can you impose on maps?
+// (LLFloaterTOS's current key is an LLSD map.)
+
+// Of course something like this is necessary if you want to build a std::set
+// or std::map with LLSD keys. Fortunately we're getting by with other
+// container types for now.
+
+//static
+bool LLFloater::KeyCompare::compare(const LLSD& a, const LLSD& b)
+{
+ if (a.type() != b.type())
+ {
+ //LL_ERRS() << "Mismatched LLSD types: (" << a << ") mismatches (" << b << ")" << LL_ENDL;
+ return false;
+ }
+ else if (a.isUndefined())
+ return false;
+ else if (a.isInteger())
+ return a.asInteger() < b.asInteger();
+ else if (a.isReal())
+ return a.asReal() < b.asReal();
+ else if (a.isString())
+ return a.asString() < b.asString();
+ else if (a.isUUID())
+ return a.asUUID() < b.asUUID();
+ else if (a.isDate())
+ return a.asDate() < b.asDate();
+ else if (a.isURI())
+ return a.asString() < b.asString(); // compare URIs as strings
+ else if (a.isBoolean())
+ return a.asBoolean() < b.asBoolean();
+ else
+ return false; // no valid operation for Binary
+}
+|*==========================================================================*/
+
+bool LLFloater::KeyCompare::equate(const LLSD& a, const LLSD& b)
+{
+ return llsd_equals(a, b);
+}
+
+//************************************
+
+LLFloater::Params::Params()
+: title("title"),
+ short_title("short_title"),
+ single_instance("single_instance", false),
+ reuse_instance("reuse_instance", false),
+ can_resize("can_resize", false),
+ can_minimize("can_minimize", true),
+ can_close("can_close", true),
+ can_drag_on_left("can_drag_on_left", false),
+ can_tear_off("can_tear_off", true),
+ save_dock_state("save_dock_state", false),
+ save_rect("save_rect", false),
+ save_visibility("save_visibility", false),
+ can_dock("can_dock", false),
+ show_title("show_title", true),
+ auto_close("auto_close", false),
+ positioning("positioning", LLFloaterEnums::POSITIONING_RELATIVE),
+ header_height("header_height", 0),
+ legacy_header_height("legacy_header_height", 0),
+ close_image("close_image"),
+ restore_image("restore_image"),
+ minimize_image("minimize_image"),
+ tear_off_image("tear_off_image"),
+ dock_image("dock_image"),
+ help_image("help_image"),
+ close_pressed_image("close_pressed_image"),
+ restore_pressed_image("restore_pressed_image"),
+ minimize_pressed_image("minimize_pressed_image"),
+ tear_off_pressed_image("tear_off_pressed_image"),
+ dock_pressed_image("dock_pressed_image"),
+ help_pressed_image("help_pressed_image"),
+ open_callback("open_callback"),
+ close_callback("close_callback"),
+ follows("follows"),
+ rel_x("rel_x", 0),
+ rel_y("rel_y", 0)
+{
+ changeDefault(visible, false);
+}
+
+
+//static
+const LLFloater::Params& LLFloater::getDefaultParams()
+{
+ return LLUICtrlFactory::getDefaultParams<LLFloater>();
+}
+
+//static
+void LLFloater::initClass()
+{
+ // translate tooltips for floater buttons
+ for (S32 i = 0; i < BUTTON_COUNT; i++)
+ {
+ sButtonToolTips[i] = LLTrans::getString( sButtonToolTipsIndex[i] );
+ }
+
+ LLControlVariable* ctrl = LLUI::getInstance()->mSettingGroups["config"]->getControl("ActiveFloaterTransparency").get();
+ if (ctrl)
+ {
+ ctrl->getSignal()->connect(boost::bind(&LLFloater::updateActiveFloaterTransparency));
+ updateActiveFloaterTransparency();
+ }
+
+ ctrl = LLUI::getInstance()->mSettingGroups["config"]->getControl("InactiveFloaterTransparency").get();
+ if (ctrl)
+ {
+ ctrl->getSignal()->connect(boost::bind(&LLFloater::updateInactiveFloaterTransparency));
+ updateInactiveFloaterTransparency();
+ }
+
+}
+
+// defaults for floater param block pulled from widgets/floater.xml
+static LLWidgetNameRegistry::StaticRegistrar sRegisterFloaterParams(&typeid(LLFloater::Params), "floater");
+
+LLFloater::LLFloater(const LLSD& key, const LLFloater::Params& p)
+: LLPanel(), // intentionally do not pass params here, see initFromParams
+ mDragHandle(NULL),
+ mTitle(p.title),
+ mShortTitle(p.short_title),
+ mSingleInstance(p.single_instance),
+ mReuseInstance(p.reuse_instance.isProvided() ? p.reuse_instance : p.single_instance), // reuse single-instance floaters by default
+ mKey(key),
+ mCanTearOff(p.can_tear_off),
+ mCanMinimize(p.can_minimize),
+ mCanClose(p.can_close),
+ mDragOnLeft(p.can_drag_on_left),
+ mResizable(p.can_resize),
+ mAutoClose(p.auto_close),
+ mPositioning(p.positioning),
+ mMinWidth(p.min_width),
+ mMinHeight(p.min_height),
+ mHeaderHeight(p.header_height),
+ mLegacyHeaderHeight(p.legacy_header_height),
+ mDefaultRectForGroup(true),
+ mMinimized(false),
+ mForeground(false),
+ mFirstLook(true),
+ mButtonScale(1.0f),
+ mAutoFocus(true), // automatically take focus when opened
+ mCanDock(false),
+ mDocked(false),
+ mTornOff(false),
+ mHasBeenDraggedWhileMinimized(false),
+ mPreviousMinimizedBottom(0),
+ mPreviousMinimizedLeft(0),
+ mDefaultRelativeX(p.rel_x),
+ mDefaultRelativeY(p.rel_y),
+ mMinimizeSignal(NULL)
+// mNotificationContext(NULL)
+{
+ mPosition.setFloater(*this);
+// mNotificationContext = new LLFloaterNotificationContext(getHandle());
+
+ // Clicks stop here.
+ setMouseOpaque(true);
+
+ // Floaters always draw their background, unlike every other panel.
+ setBackgroundVisible(true);
+
+ // Floaters start not minimized. When minimized, they save their
+ // prior rectangle to be used on restore.
+ mExpandedRect.set(0,0,0,0);
+
+ memset(mButtonsEnabled, 0, BUTTON_COUNT * sizeof(bool));
+ memset(mButtons, 0, BUTTON_COUNT * sizeof(LLButton*));
+
+ addDragHandle();
+ addResizeCtrls();
+
+ initFromParams(p);
+
+ initFloater(p);
+}
+
+// Note: Floaters constructed from XML call init() twice!
+void LLFloater::initFloater(const Params& p)
+{
+ // Close button.
+ if (mCanClose)
+ {
+ mButtonsEnabled[BUTTON_CLOSE] = true;
+ }
+
+ // Help button: '?'
+ //SL-14050 Disable all Help question marks
+ mButtonsEnabled[BUTTON_HELP] = false;
+
+ // Minimize button only for top draggers
+ if ( !mDragOnLeft && mCanMinimize )
+ {
+ mButtonsEnabled[BUTTON_MINIMIZE] = true;
+ }
+
+ if(mCanDock)
+ {
+ mButtonsEnabled[BUTTON_DOCK] = true;
+ }
+
+ buildButtons(p);
+
+ // Floaters are created in the invisible state
+ setVisible(false);
+
+ if (!getParent())
+ {
+ gFloaterView->addChild(this);
+ }
+}
+
+void LLFloater::addDragHandle()
+{
+ if (!mDragHandle)
+ {
+ if (mDragOnLeft)
+ {
+ LLDragHandleLeft::Params p;
+ p.name("drag");
+ p.follows.flags(FOLLOWS_ALL);
+ p.label(mTitle);
+ mDragHandle = LLUICtrlFactory::create<LLDragHandleLeft>(p);
+ }
+ else // drag on top
+ {
+ LLDragHandleTop::Params p;
+ p.name("Drag Handle");
+ p.follows.flags(FOLLOWS_ALL);
+ p.label(mTitle);
+ mDragHandle = LLUICtrlFactory::create<LLDragHandleTop>(p);
+ }
+ addChild(mDragHandle);
+ }
+ layoutDragHandle();
+ applyTitle();
+}
+
+void LLFloater::layoutDragHandle()
+{
+ static LLUICachedControl<S32> floater_close_box_size ("UIFloaterCloseBoxSize", 0);
+ S32 close_box_size = mCanClose ? floater_close_box_size : 0;
+
+ LLRect rect;
+ if (mDragOnLeft)
+ {
+ rect.setLeftTopAndSize(0, 0, DRAG_HANDLE_WIDTH, getRect().getHeight() - LLPANEL_BORDER_WIDTH - close_box_size);
+ }
+ else // drag on top
+ {
+ rect = getLocalRect();
+ }
+ mDragHandle->setShape(rect);
+ updateTitleButtons();
+}
+
+// static
+void LLFloater::updateActiveFloaterTransparency()
+{
+ static LLCachedControl<F32> active_transparency(*LLUI::getInstance()->mSettingGroups["config"], "ActiveFloaterTransparency", 1.f);
+ sActiveControlTransparency = active_transparency;
+}
+
+// static
+void LLFloater::updateInactiveFloaterTransparency()
+{
+ static LLCachedControl<F32> inactive_transparency(*LLUI::getInstance()->mSettingGroups["config"], "InactiveFloaterTransparency", 0.95f);
+ sInactiveControlTransparency = inactive_transparency;
+}
+
+void LLFloater::addResizeCtrls()
+{
+ // Resize bars (sides)
+ LLResizeBar::Params p;
+ p.name("resizebar_left");
+ p.resizing_view(this);
+ p.min_size(mMinWidth);
+ p.side(LLResizeBar::LEFT);
+ mResizeBar[LLResizeBar::LEFT] = LLUICtrlFactory::create<LLResizeBar>(p);
+ addChild( mResizeBar[LLResizeBar::LEFT] );
+
+ p.name("resizebar_top");
+ p.min_size(mMinHeight);
+ p.side(LLResizeBar::TOP);
+
+ mResizeBar[LLResizeBar::TOP] = LLUICtrlFactory::create<LLResizeBar>(p);
+ addChild( mResizeBar[LLResizeBar::TOP] );
+
+ p.name("resizebar_right");
+ p.min_size(mMinWidth);
+ p.side(LLResizeBar::RIGHT);
+ mResizeBar[LLResizeBar::RIGHT] = LLUICtrlFactory::create<LLResizeBar>(p);
+ addChild( mResizeBar[LLResizeBar::RIGHT] );
+
+ p.name("resizebar_bottom");
+ p.min_size(mMinHeight);
+ p.side(LLResizeBar::BOTTOM);
+ mResizeBar[LLResizeBar::BOTTOM] = LLUICtrlFactory::create<LLResizeBar>(p);
+ addChild( mResizeBar[LLResizeBar::BOTTOM] );
+
+ // Resize handles (corners)
+ LLResizeHandle::Params handle_p;
+ // handles must not be mouse-opaque, otherwise they block hover events
+ // to other buttons like the close box. JC
+ handle_p.mouse_opaque(false);
+ handle_p.min_width(mMinWidth);
+ handle_p.min_height(mMinHeight);
+ handle_p.corner(LLResizeHandle::RIGHT_BOTTOM);
+ mResizeHandle[0] = LLUICtrlFactory::create<LLResizeHandle>(handle_p);
+ addChild(mResizeHandle[0]);
+
+ handle_p.corner(LLResizeHandle::RIGHT_TOP);
+ mResizeHandle[1] = LLUICtrlFactory::create<LLResizeHandle>(handle_p);
+ addChild(mResizeHandle[1]);
+
+ handle_p.corner(LLResizeHandle::LEFT_BOTTOM);
+ mResizeHandle[2] = LLUICtrlFactory::create<LLResizeHandle>(handle_p);
+ addChild(mResizeHandle[2]);
+
+ handle_p.corner(LLResizeHandle::LEFT_TOP);
+ mResizeHandle[3] = LLUICtrlFactory::create<LLResizeHandle>(handle_p);
+ addChild(mResizeHandle[3]);
+
+ layoutResizeCtrls();
+}
+
+void LLFloater::layoutResizeCtrls()
+{
+ LLRect rect;
+
+ // Resize bars (sides)
+ const S32 RESIZE_BAR_THICKNESS = 3;
+ rect = LLRect( 0, getRect().getHeight(), RESIZE_BAR_THICKNESS, 0);
+ mResizeBar[LLResizeBar::LEFT]->setRect(rect);
+
+ rect = LLRect( 0, getRect().getHeight(), getRect().getWidth(), getRect().getHeight() - RESIZE_BAR_THICKNESS);
+ mResizeBar[LLResizeBar::TOP]->setRect(rect);
+
+ rect = LLRect(getRect().getWidth() - RESIZE_BAR_THICKNESS, getRect().getHeight(), getRect().getWidth(), 0);
+ mResizeBar[LLResizeBar::RIGHT]->setRect(rect);
+
+ rect = LLRect(0, RESIZE_BAR_THICKNESS, getRect().getWidth(), 0);
+ mResizeBar[LLResizeBar::BOTTOM]->setRect(rect);
+
+ // Resize handles (corners)
+ rect = LLRect( getRect().getWidth() - RESIZE_HANDLE_WIDTH, RESIZE_HANDLE_HEIGHT, getRect().getWidth(), 0);
+ mResizeHandle[0]->setRect(rect);
+
+ rect = LLRect( getRect().getWidth() - RESIZE_HANDLE_WIDTH, getRect().getHeight(), getRect().getWidth(), getRect().getHeight() - RESIZE_HANDLE_HEIGHT);
+ mResizeHandle[1]->setRect(rect);
+
+ rect = LLRect( 0, RESIZE_HANDLE_HEIGHT, RESIZE_HANDLE_WIDTH, 0 );
+ mResizeHandle[2]->setRect(rect);
+
+ rect = LLRect( 0, getRect().getHeight(), RESIZE_HANDLE_WIDTH, getRect().getHeight() - RESIZE_HANDLE_HEIGHT );
+ mResizeHandle[3]->setRect(rect);
+}
+
+void LLFloater::enableResizeCtrls(bool enable, bool width, bool height)
+{
+ mResizeBar[LLResizeBar::LEFT]->setVisible(enable && width);
+ mResizeBar[LLResizeBar::LEFT]->setEnabled(enable && width);
+
+ mResizeBar[LLResizeBar::TOP]->setVisible(enable && height);
+ mResizeBar[LLResizeBar::TOP]->setEnabled(enable && height);
+
+ mResizeBar[LLResizeBar::RIGHT]->setVisible(enable && width);
+ mResizeBar[LLResizeBar::RIGHT]->setEnabled(enable && width);
+
+ mResizeBar[LLResizeBar::BOTTOM]->setVisible(enable && height);
+ mResizeBar[LLResizeBar::BOTTOM]->setEnabled(enable && height);
+
+ for (S32 i = 0; i < 4; ++i)
+ {
+ mResizeHandle[i]->setVisible(enable && width && height);
+ mResizeHandle[i]->setEnabled(enable && width && height);
+ }
+}
+
+void LLFloater::destroy()
+{
+ // LLFloaterReg should be synchronized with "dead" floater to avoid returning dead instance before
+ // it was deleted via LLMortician::updateClass(). See EXT-8458.
+ LLFloaterReg::removeInstance(mInstanceName, mKey);
+ die();
+}
+
+// virtual
+LLFloater::~LLFloater()
+{
+ if (!isDead())
+ {
+ // If it's dead, instance is supposed to be already removed, and
+ // in case of single instance we can remove new one by accident
+ LLFloaterReg::removeInstance(mInstanceName, mKey);
+ }
+
+ if( gFocusMgr.childHasKeyboardFocus(this))
+ {
+ // Just in case we might still have focus here, release it.
+ releaseFocus();
+ }
+
+ // This is important so that floaters with persistent rects (i.e., those
+ // created with rect control rather than an LLRect) are restored in their
+ // correct, non-minimized positions.
+ setMinimized( false );
+
+ delete mDragHandle;
+ for (S32 i = 0; i < 4; i++)
+ {
+ delete mResizeBar[i];
+ delete mResizeHandle[i];
+ }
+
+ setVisible(false); // We're not visible if we're destroyed
+ storeVisibilityControl();
+ storeDockStateControl();
+ delete mMinimizeSignal;
+}
+
+void LLFloater::storeRectControl()
+{
+ if (!mRectControl.empty())
+ {
+ getControlGroup()->setRect( mRectControl, getRect() );
+ }
+ if (!mPosXControl.empty() && mPositioning == LLFloaterEnums::POSITIONING_RELATIVE)
+ {
+ getControlGroup()->setF32( mPosXControl, mPosition.mX );
+ }
+ if (!mPosYControl.empty() && mPositioning == LLFloaterEnums::POSITIONING_RELATIVE)
+ {
+ getControlGroup()->setF32( mPosYControl, mPosition.mY );
+ }
+}
+
+void LLFloater::storeVisibilityControl()
+{
+ if( !sQuitting && mVisibilityControl.size() > 1 )
+ {
+ getControlGroup()->setBOOL( mVisibilityControl, getVisible() );
+ }
+}
+
+void LLFloater::storeDockStateControl()
+{
+ if( !sQuitting && mDocStateControl.size() > 1 )
+ {
+ getControlGroup()->setBOOL( mDocStateControl, isDocked() );
+ }
+}
+
+// static
+std::string LLFloater::getControlName(const std::string& name, const LLSD& key)
+{
+ std::string ctrl_name = name;
+
+ // Add the key to the control name if appropriate.
+ if (key.isString() && !key.asString().empty())
+ {
+ ctrl_name += "_" + key.asString();
+ }
+
+ return ctrl_name;
+}
+
+// static
+LLControlGroup* LLFloater::getControlGroup()
+{
+ // Floater size, position, visibility, etc are saved in per-account settings.
+ return LLUI::getInstance()->mSettingGroups["account"];
+}
+
+void LLFloater::setVisible( bool visible )
+{
+ LLPanel::setVisible(visible); // calls onVisibilityChange()
+ if( visible && mFirstLook )
+ {
+ mFirstLook = false;
+ }
+
+ if( !visible )
+ {
+ LLUI::getInstance()->removePopup(this);
+
+ if( gFocusMgr.childHasMouseCapture( this ) )
+ {
+ gFocusMgr.setMouseCapture(NULL);
+ }
+ }
+
+ for(handle_set_iter_t dependent_it = mDependents.begin();
+ dependent_it != mDependents.end(); )
+ {
+ LLFloater* floaterp = dependent_it->get();
+
+ if (floaterp)
+ {
+ floaterp->setVisible(visible);
+ }
+ ++dependent_it;
+ }
+
+ storeVisibilityControl();
+}
+
+
+void LLFloater::setIsSingleInstance(bool is_single_instance)
+{
+ mSingleInstance = is_single_instance;
+ if (!mIsReuseInitialized)
+ {
+ mReuseInstance = is_single_instance; // reuse single-instance floaters by default
+ }
+}
+
+
+// virtual
+void LLFloater::onVisibilityChange ( bool new_visibility )
+{
+ if (new_visibility)
+ {
+ if (getHost())
+ getHost()->setFloaterFlashing(this, false);
+ }
+ LLPanel::onVisibilityChange ( new_visibility );
+}
+
+void LLFloater::openFloater(const LLSD& key)
+{
+ LL_INFOS() << "Opening floater " << getName() << " full path: " << getPathname() << LL_ENDL;
+
+ LLViewerEventRecorder::instance().logVisibilityChange( getPathname(), getName(), true,"floater"); // Last param is event subtype or empty string
+
+ mKey = key; // in case we need to open ourselves again
+
+ if (getSoundFlags() != SILENT
+ // don't play open sound for hosted (tabbed) windows
+ && !getHost()
+ && !getFloaterHost()
+ && (!getVisible() || isMinimized()))
+ {
+ make_ui_sound("UISndWindowOpen");
+ }
+
+ //RN: for now, we don't allow rehosting from one multifloater to another
+ // just need to fix the bugs
+ if (getFloaterHost() != NULL && getHost() == NULL)
+ {
+ // needs a host
+ // only select tabs if window they are hosted in is visible
+ getFloaterHost()->addFloater(this, getFloaterHost()->getVisible());
+ }
+
+ if (getHost() != NULL)
+ {
+ getHost()->setMinimized(false);
+ getHost()->setVisibleAndFrontmost(mAutoFocus && !getIsChrome());
+ getHost()->showFloater(this);
+ }
+ else
+ {
+ LLFloater* floater_to_stack = LLFloaterReg::getLastFloaterInGroup(mInstanceName);
+ if (!floater_to_stack)
+ {
+ floater_to_stack = LLFloaterReg::getLastFloaterCascading();
+ }
+ applyControlsAndPosition(floater_to_stack);
+ setMinimized(false);
+ setVisibleAndFrontmost(mAutoFocus && !getIsChrome());
+ }
+
+ mOpenSignal(this, key);
+ onOpen(key);
+
+ dirtyRect();
+}
+
+void LLFloater::closeFloater(bool app_quitting)
+{
+ LL_INFOS() << "Closing floater " << getName() << LL_ENDL;
+ LLViewerEventRecorder::instance().logVisibilityChange( getPathname(), getName(), false,"floater"); // Last param is event subtype or empty string
+ if (app_quitting)
+ {
+ LLFloater::sQuitting = true;
+ }
+
+ // Always unminimize before trying to close.
+ // Most of the time the user will never see this state.
+ setMinimized(false);
+
+ if (canClose())
+ {
+ if (getHost())
+ {
+ ((LLMultiFloater*)getHost())->removeFloater(this);
+ gFloaterView->addChild(this);
+ }
+
+ if (getSoundFlags() != SILENT
+ && getVisible()
+ && !getHost()
+ && !app_quitting)
+ {
+ make_ui_sound("UISndWindowClose");
+ }
+
+ gFocusMgr.clearLastFocusForGroup(this);
+
+ if (hasFocus())
+ {
+ // Do this early, so UI controls will commit before the
+ // window is taken down.
+ releaseFocus();
+
+ // give focus to dependee floater if it exists, and we had focus first
+ if (isDependent())
+ {
+ LLFloater* dependee = mDependeeHandle.get();
+ if (dependee && !dependee->isDead())
+ {
+ dependee->setFocus(true);
+ }
+ }
+ }
+
+
+ //If floater is a dependent, remove it from parent (dependee)
+ LLFloater* dependee = mDependeeHandle.get();
+ if (dependee)
+ {
+ dependee->removeDependentFloater(this);
+ }
+
+ // now close dependent floater
+ while(mDependents.size() > 0)
+ {
+ handle_set_iter_t dependent_it = mDependents.begin();
+ LLFloater* floaterp = dependent_it->get();
+ // normally removeDependentFloater will do this, but in
+ // case floaterp is somehow invalid or orphaned, erase now
+ mDependents.erase(dependent_it);
+ if (floaterp)
+ {
+ floaterp->mDependeeHandle = LLHandle<LLFloater>();
+ floaterp->closeFloater(app_quitting);
+ }
+ }
+
+ cleanupHandles();
+
+ dirtyRect();
+
+ // Close callbacks
+ onClose(app_quitting);
+ mCloseSignal(this, LLSD(app_quitting));
+
+ // Hide or Destroy
+ if (mSingleInstance)
+ {
+ // Hide the instance
+ if (getHost())
+ {
+ getHost()->setVisible(false);
+ }
+ else
+ {
+ setVisible(false);
+ if (!mReuseInstance)
+ {
+ destroy();
+ }
+ }
+ }
+ else
+ {
+ setVisible(false); // hide before destroying (so onVisibilityChange() gets called)
+ if (!mReuseInstance)
+ {
+ destroy();
+ }
+ }
+ }
+}
+
+/*virtual*/
+void LLFloater::closeHostedFloater()
+{
+ // When toggling *visibility*, close the host instead of the floater when hosted
+ if (getHost())
+ {
+ getHost()->closeFloater();
+ }
+ else
+ {
+ closeFloater();
+ }
+}
+
+/*virtual*/
+void LLFloater::reshape(S32 width, S32 height, bool called_from_parent)
+{
+ LLPanel::reshape(width, height, called_from_parent);
+}
+
+// virtual
+void LLFloater::translate(S32 x, S32 y)
+{
+ LLView::translate(x, y);
+
+ if (!mTranslateWithDependents || mDependents.empty())
+ return;
+
+ for (const LLHandle<LLFloater>& handle : mDependents)
+ {
+ LLFloater* floater = handle.get();
+ if (floater && floater->getSnapTarget() == getHandle())
+ {
+ floater->LLView::translate(x, y);
+ }
+ }
+}
+
+void LLFloater::releaseFocus()
+{
+ LLUI::getInstance()->removePopup(this);
+
+ setFocus(false);
+
+ if( gFocusMgr.childHasMouseCapture( this ) )
+ {
+ gFocusMgr.setMouseCapture(NULL);
+ }
+}
+
+
+void LLFloater::setResizeLimits( S32 min_width, S32 min_height )
+{
+ mMinWidth = min_width;
+ mMinHeight = min_height;
+
+ for( S32 i = 0; i < 4; i++ )
+ {
+ if( mResizeBar[i] )
+ {
+ if (i == LLResizeBar::LEFT || i == LLResizeBar::RIGHT)
+ {
+ mResizeBar[i]->setResizeLimits( min_width, S32_MAX );
+ }
+ else
+ {
+ mResizeBar[i]->setResizeLimits( min_height, S32_MAX );
+ }
+ }
+ if( mResizeHandle[i] )
+ {
+ mResizeHandle[i]->setResizeLimits( min_width, min_height );
+ }
+ }
+}
+
+
+void LLFloater::center()
+{
+ if(getHost())
+ {
+ // hosted floaters can't move
+ return;
+ }
+ centerWithin(gFloaterView->getRect());
+}
+
+LLMultiFloater* LLFloater::getHost()
+{
+ return (LLMultiFloater*)mHostHandle.get();
+}
+
+void LLFloater::applyControlsAndPosition(LLFloater* other)
+{
+ if (!applyDockState())
+ {
+ if (!applyRectControl())
+ {
+ applyPositioning(other, true);
+ }
+ }
+}
+
+bool LLFloater::applyRectControl()
+{
+ bool saved_rect = false;
+
+ LLRect screen_rect = calcScreenRect();
+ mPosition = LLCoordGL(screen_rect.getCenterX(), screen_rect.getCenterY()).convert();
+
+ LLFloater* last_in_group = LLFloaterReg::getLastFloaterInGroup(mInstanceName);
+ if (last_in_group && last_in_group != this)
+ {
+ // other floaters in our group, position ourselves relative to them and don't save the rect
+ if (mDefaultRectForGroup)
+ {
+ mRectControl.clear();
+ }
+ mPositioning = LLFloaterEnums::POSITIONING_CASCADE_GROUP;
+ }
+ else
+ {
+ bool rect_specified = false;
+ if (!mRectControl.empty())
+ {
+ // If we have a saved rect, use it
+ const LLRect& rect = getControlGroup()->getRect(mRectControl);
+ if (rect.notEmpty()) saved_rect = true;
+ if (saved_rect)
+ {
+ setOrigin(rect.mLeft, rect.mBottom);
+
+ if (mResizable)
+ {
+ reshape(llmax(mMinWidth, rect.getWidth()), llmax(mMinHeight, rect.getHeight()));
+ }
+ mPositioning = LLFloaterEnums::POSITIONING_RELATIVE;
+ LLRect screen_rect = calcScreenRect();
+ mPosition = LLCoordGL(screen_rect.getCenterX(), screen_rect.getCenterY()).convert();
+ rect_specified = true;
+ }
+ }
+
+ LLControlVariablePtr x_control = getControlGroup()->getControl(mPosXControl);
+ LLControlVariablePtr y_control = getControlGroup()->getControl(mPosYControl);
+ if (x_control.notNull()
+ && y_control.notNull()
+ && !x_control->isDefault()
+ && !y_control->isDefault())
+ {
+ mPosition.mX = x_control->getValue().asReal();
+ mPosition.mY = y_control->getValue().asReal();
+ mPositioning = LLFloaterEnums::POSITIONING_RELATIVE;
+ applyRelativePosition();
+
+ saved_rect = true;
+ }
+ else if ((mDefaultRelativeX != 0) && (mDefaultRelativeY != 0))
+ {
+ mPosition.mX = mDefaultRelativeX;
+ mPosition.mY = mDefaultRelativeY;
+ mPositioning = LLFloaterEnums::POSITIONING_RELATIVE;
+ applyRelativePosition();
+
+ saved_rect = true;
+ }
+
+ // remember updated position
+ if (rect_specified)
+ {
+ storeRectControl();
+ }
+ }
+
+ if (saved_rect)
+ {
+ // propagate any derived positioning data back to settings file
+ storeRectControl();
+ }
+
+
+ return saved_rect;
+}
+
+bool LLFloater::applyDockState()
+{
+ bool docked = false;
+
+ if (mDocStateControl.size() > 1)
+ {
+ docked = getControlGroup()->getBOOL(mDocStateControl);
+ setDocked(docked);
+ }
+
+ return docked;
+}
+
+void LLFloater::applyPositioning(LLFloater* other, bool on_open)
+{
+ // Otherwise position according to the positioning code
+ switch (mPositioning)
+ {
+ case LLFloaterEnums::POSITIONING_CENTERED:
+ center();
+ break;
+
+ case LLFloaterEnums::POSITIONING_SPECIFIED:
+ break;
+
+ case LLFloaterEnums::POSITIONING_CASCADING:
+ if (!on_open)
+ {
+ applyRelativePosition();
+ }
+ // fall through
+ case LLFloaterEnums::POSITIONING_CASCADE_GROUP:
+ if (on_open)
+ {
+ if (other != NULL && other != this)
+ {
+ stackWith(*other);
+ }
+ else
+ {
+ static const U32 CASCADING_FLOATER_HOFFSET = 0;
+ static const U32 CASCADING_FLOATER_VOFFSET = 0;
+
+ const LLRect& snap_rect = gFloaterView->getSnapRect();
+
+ const S32 horizontal_offset = CASCADING_FLOATER_HOFFSET;
+ const S32 vertical_offset = snap_rect.getHeight() - CASCADING_FLOATER_VOFFSET;
+
+ S32 rect_height = getRect().getHeight();
+ setOrigin(horizontal_offset, vertical_offset - rect_height);
+
+ translate(snap_rect.mLeft, snap_rect.mBottom);
+ }
+ setFollows(FOLLOWS_TOP | FOLLOWS_LEFT);
+ }
+ break;
+
+ case LLFloaterEnums::POSITIONING_RELATIVE:
+ {
+ applyRelativePosition();
+
+ break;
+ }
+ default:
+ // Do nothing
+ break;
+ }
+}
+
+void LLFloater::applyTitle()
+{
+ if (!mDragHandle)
+ {
+ return;
+ }
+
+ if (isMinimized() && !mShortTitle.empty())
+ {
+ mDragHandle->setTitle( mShortTitle );
+ }
+ else
+ {
+ mDragHandle->setTitle ( mTitle );
+ }
+
+ if (getHost())
+ {
+ getHost()->updateFloaterTitle(this);
+ }
+}
+
+std::string LLFloater::getCurrentTitle() const
+{
+ return mDragHandle ? mDragHandle->getTitle() : LLStringUtil::null;
+}
+
+void LLFloater::setTitle( const std::string& title )
+{
+ mTitle = title;
+ applyTitle();
+}
+
+std::string LLFloater::getTitle() const
+{
+ if (mTitle.empty())
+ {
+ return mDragHandle ? mDragHandle->getTitle() : LLStringUtil::null;
+ }
+ else
+ {
+ return mTitle;
+ }
+}
+
+void LLFloater::setShortTitle( const std::string& short_title )
+{
+ mShortTitle = short_title;
+ applyTitle();
+}
+
+std::string LLFloater::getShortTitle() const
+{
+ if (mShortTitle.empty())
+ {
+ return mDragHandle ? mDragHandle->getTitle() : LLStringUtil::null;
+ }
+ else
+ {
+ return mShortTitle;
+ }
+}
+
+bool LLFloater::canSnapTo(const LLView* other_view)
+{
+ if (NULL == other_view)
+ {
+ LL_WARNS() << "other_view is NULL" << LL_ENDL;
+ return false;
+ }
+
+ if (other_view != getParent())
+ {
+ const LLFloater* other_floaterp = dynamic_cast<const LLFloater*>(other_view);
+ if (other_floaterp
+ && other_floaterp->getSnapTarget() == getHandle()
+ && mDependents.find(other_floaterp->getHandle()) != mDependents.end())
+ {
+ // this is a dependent that is already snapped to us, so don't snap back to it
+ return false;
+ }
+ }
+
+ return LLPanel::canSnapTo(other_view);
+}
+
+void LLFloater::setSnappedTo(const LLView* snap_view)
+{
+ if (!snap_view || snap_view == getParent())
+ {
+ clearSnapTarget();
+ }
+ else
+ {
+ //RN: assume it's a floater as it must be a sibling to our parent floater
+ const LLFloater* floaterp = dynamic_cast<const LLFloater*>(snap_view);
+ if (floaterp)
+ {
+ setSnapTarget(floaterp->getHandle());
+ }
+ }
+}
+
+void LLFloater::handleReshape(const LLRect& new_rect, bool by_user)
+{
+ const LLRect old_rect = getRect();
+ LLView::handleReshape(new_rect, by_user);
+
+ if (by_user && !getHost())
+ {
+ LLFloaterView * floaterVp = dynamic_cast<LLFloaterView*>(getParent());
+ if (floaterVp)
+ {
+ floaterVp->adjustToFitScreen(this, !isMinimized());
+ }
+ }
+
+ // if not minimized, adjust all snapped dependents to new shape
+ if (!isMinimized())
+ {
+ if (by_user)
+ {
+ if (isDocked())
+ {
+ setDocked( false, false);
+ }
+ mPositioning = LLFloaterEnums::POSITIONING_RELATIVE;
+ LLRect screen_rect = calcScreenRect();
+ mPosition = LLCoordGL(screen_rect.getCenterX(), screen_rect.getCenterY()).convert();
+ }
+ storeRectControl();
+
+ // gather all snapped dependents
+ for(handle_set_iter_t dependent_it = mDependents.begin();
+ dependent_it != mDependents.end(); ++dependent_it)
+ {
+ LLFloater* floaterp = dependent_it->get();
+ // is a dependent snapped to us?
+ if (floaterp && floaterp->getSnapTarget() == getHandle())
+ {
+ S32 delta_x = 0;
+ S32 delta_y = 0;
+ // check to see if it snapped to right or top, and move if dependee floater is resizing
+ LLRect dependent_rect = floaterp->getRect();
+ if (dependent_rect.mLeft - getRect().mLeft >= old_rect.getWidth() || // dependent on my right?
+ dependent_rect.mRight == getRect().mLeft + old_rect.getWidth()) // dependent aligned with my right
+ {
+ // was snapped directly onto right side or aligned with it
+ delta_x += new_rect.getWidth() - old_rect.getWidth();
+ }
+ if (dependent_rect.mBottom - getRect().mBottom >= old_rect.getHeight() ||
+ dependent_rect.mTop == getRect().mBottom + old_rect.getHeight())
+ {
+ // was snapped directly onto top side or aligned with it
+ delta_y += new_rect.getHeight() - old_rect.getHeight();
+ }
+
+ // take translation of dependee floater into account as well
+ delta_x += new_rect.mLeft - old_rect.mLeft;
+ delta_y += new_rect.mBottom - old_rect.mBottom;
+
+ dependent_rect.translate(delta_x, delta_y);
+ floaterp->setShape(dependent_rect, by_user);
+ }
+ }
+ }
+ else
+ {
+ // If minimized, and origin has changed, set
+ // mHasBeenDraggedWhileMinimized to true
+ if ((new_rect.mLeft != old_rect.mLeft) ||
+ (new_rect.mBottom != old_rect.mBottom))
+ {
+ mHasBeenDraggedWhileMinimized = true;
+ }
+ }
+}
+
+void LLFloater::setMinimized(bool minimize)
+{
+ const LLFloater::Params& default_params = LLFloater::getDefaultParams();
+ S32 floater_header_size = default_params.header_height;
+ static LLUICachedControl<S32> minimized_width ("UIMinimizedWidth", 0);
+
+ if (minimize == mMinimized) return;
+
+ if (mMinimizeSignal)
+ {
+ (*mMinimizeSignal)(this, LLSD(minimize));
+ }
+
+ if (minimize)
+ {
+ // minimized flag should be turned on before release focus
+ mMinimized = true;
+ mExpandedRect = getRect();
+
+ // If the floater has been dragged while minimized in the
+ // past, then locate it at its previous minimized location.
+ // Otherwise, ask the view for a minimize position.
+ if (mHasBeenDraggedWhileMinimized)
+ {
+ setOrigin(mPreviousMinimizedLeft, mPreviousMinimizedBottom);
+ }
+ else
+ {
+ S32 left, bottom;
+ gFloaterView->getMinimizePosition(&left, &bottom);
+ setOrigin( left, bottom );
+ }
+
+ if (mButtonsEnabled[BUTTON_MINIMIZE])
+ {
+ mButtonsEnabled[BUTTON_MINIMIZE] = false;
+ mButtonsEnabled[BUTTON_RESTORE] = true;
+ }
+
+ setBorderVisible(true);
+
+ for(handle_set_iter_t dependent_it = mDependents.begin();
+ dependent_it != mDependents.end();
+ ++dependent_it)
+ {
+ LLFloater* floaterp = dependent_it->get();
+ if (floaterp)
+ {
+ if (floaterp->isMinimizeable())
+ {
+ floaterp->setMinimized(true);
+ }
+ else if (!floaterp->isMinimized())
+ {
+ floaterp->setVisible(false);
+ }
+ }
+ }
+
+ // Lose keyboard focus when minimized
+ releaseFocus();
+
+ for (S32 i = 0; i < 4; i++)
+ {
+ if (mResizeBar[i] != NULL)
+ {
+ mResizeBar[i]->setEnabled(false);
+ }
+ if (mResizeHandle[i] != NULL)
+ {
+ mResizeHandle[i]->setEnabled(false);
+ }
+ }
+
+ // Reshape *after* setting mMinimized
+ reshape( minimized_width, floater_header_size, true);
+ }
+ else
+ {
+ // If this window has been dragged while minimized (at any time),
+ // remember its position for the next time it's minimized.
+ if (mHasBeenDraggedWhileMinimized)
+ {
+ const LLRect& currentRect = getRect();
+ mPreviousMinimizedLeft = currentRect.mLeft;
+ mPreviousMinimizedBottom = currentRect.mBottom;
+ }
+
+ setOrigin( mExpandedRect.mLeft, mExpandedRect.mBottom );
+ if (mButtonsEnabled[BUTTON_RESTORE])
+ {
+ mButtonsEnabled[BUTTON_MINIMIZE] = true;
+ mButtonsEnabled[BUTTON_RESTORE] = false;
+ }
+
+ // show dependent floater
+ for(handle_set_iter_t dependent_it = mDependents.begin();
+ dependent_it != mDependents.end();
+ ++dependent_it)
+ {
+ LLFloater* floaterp = dependent_it->get();
+ if (floaterp)
+ {
+ floaterp->setMinimized(false);
+ floaterp->setVisible(true);
+ }
+ }
+
+ for (S32 i = 0; i < 4; i++)
+ {
+ if (mResizeBar[i] != NULL)
+ {
+ mResizeBar[i]->setEnabled(isResizable());
+ }
+ if (mResizeHandle[i] != NULL)
+ {
+ mResizeHandle[i]->setEnabled(isResizable());
+ }
+ }
+
+ mMinimized = false;
+ setFrontmost();
+ // Reshape *after* setting mMinimized
+ reshape( mExpandedRect.getWidth(), mExpandedRect.getHeight(), true );
+ }
+
+ make_ui_sound("UISndWindowClose");
+ updateTitleButtons();
+ applyTitle ();
+}
+
+void LLFloater::setFocus( bool b )
+{
+ if (b && getIsChrome())
+ {
+ return;
+ }
+ LLView* last_focus = gFocusMgr.getLastFocusForGroup(this);
+ // a descendent already has focus
+ bool child_had_focus = hasFocus();
+
+ // give focus to first valid descendent
+ LLPanel::setFocus(b);
+
+ if (b)
+ {
+ // only push focused floaters to front of stack if not in midst of ctrl-tab cycle
+ LLFloaterView * parent = dynamic_cast<LLFloaterView *>(getParent());
+ if (!getHost() && parent && !parent->getCycleMode())
+ {
+ if (!isFrontmost())
+ {
+ setFrontmost();
+ }
+ }
+
+ // when getting focus, delegate to last descendent which had focus
+ if (last_focus && !child_had_focus &&
+ last_focus->isInEnabledChain() &&
+ last_focus->isInVisibleChain())
+ {
+ // *FIX: should handle case where focus doesn't stick
+ last_focus->setFocus(true);
+ }
+ }
+ updateTransparency(b ? TT_ACTIVE : TT_INACTIVE);
+}
+
+// virtual
+void LLFloater::setRect(const LLRect &rect)
+{
+ LLPanel::setRect(rect);
+ layoutDragHandle();
+ layoutResizeCtrls();
+}
+
+// virtual
+void LLFloater::setIsChrome(bool is_chrome)
+{
+ // chrome floaters don't take focus at all
+ if (is_chrome)
+ {
+ // remove focus if we're changing to chrome
+ setFocus(false);
+ // can't Ctrl-Tab to "chrome" floaters
+ setFocusRoot(false);
+ mButtons[BUTTON_CLOSE]->setToolTip(LLStringExplicit(getButtonTooltip(Params(), BUTTON_CLOSE, is_chrome)));
+ }
+
+ LLPanel::setIsChrome(is_chrome);
+}
+
+// Change the draw style to account for the foreground state.
+void LLFloater::setForeground(bool front)
+{
+ if (front != mForeground)
+ {
+ mForeground = front;
+ if (mDragHandle)
+ mDragHandle->setForeground( front );
+
+ if (!front)
+ {
+ releaseFocus();
+ }
+
+ setBackgroundOpaque( front );
+ }
+}
+
+void LLFloater::cleanupHandles()
+{
+ // remove handles to non-existent dependents
+ for(handle_set_iter_t dependent_it = mDependents.begin();
+ dependent_it != mDependents.end(); )
+ {
+ LLFloater* floaterp = dependent_it->get();
+ if (!floaterp)
+ {
+ dependent_it = mDependents.erase(dependent_it);
+ }
+ else
+ {
+ ++dependent_it;
+ }
+ }
+}
+
+void LLFloater::setHost(LLMultiFloater* host)
+{
+ if (mHostHandle.isDead() && host)
+ {
+ // make buttons smaller for hosted windows to differentiate from parent
+ mButtonScale = 0.9f;
+
+ // add tear off button
+ if (mCanTearOff)
+ {
+ mButtonsEnabled[BUTTON_TEAR_OFF] = true;
+ }
+ }
+ else if (!mHostHandle.isDead() && !host)
+ {
+ mButtonScale = 1.f;
+ //mButtonsEnabled[BUTTON_TEAR_OFF] = false;
+ }
+ if (host)
+ {
+ mHostHandle = host->getHandle();
+ mLastHostHandle = host->getHandle();
+ }
+ else
+ {
+ mHostHandle.markDead();
+ }
+
+ updateTitleButtons();
+}
+
+void LLFloater::moveResizeHandlesToFront()
+{
+ for( S32 i = 0; i < 4; i++ )
+ {
+ if( mResizeBar[i] )
+ {
+ sendChildToFront(mResizeBar[i]);
+ }
+ }
+
+ for( S32 i = 0; i < 4; i++ )
+ {
+ if( mResizeHandle[i] )
+ {
+ sendChildToFront(mResizeHandle[i]);
+ }
+ }
+}
+
+/*virtual*/
+bool LLFloater::isFrontmost()
+{
+ LLFloaterView* floater_view = getParentByType<LLFloaterView>();
+ return getVisible()
+ && (floater_view
+ && floater_view->getFrontmost() == this);
+}
+
+void LLFloater::addDependentFloater(LLFloater* floaterp, bool reposition, bool resize)
+{
+ mDependents.insert(floaterp->getHandle());
+ floaterp->mDependeeHandle = getHandle();
+
+ if (reposition)
+ {
+ LLRect rect = gFloaterView->findNeighboringPosition(this, floaterp);
+ if (resize)
+ {
+ const LLRect& base = getRect();
+ if (rect.mTop == base.mTop)
+ rect.mBottom = base.mBottom;
+ else if (rect.mLeft == base.mLeft)
+ rect.mRight = base.mRight;
+ floaterp->reshape(rect.getWidth(), rect.getHeight(), false);
+ }
+ floaterp->setRect(rect);
+ floaterp->setSnapTarget(getHandle());
+ }
+ gFloaterView->adjustToFitScreen(floaterp, false, true);
+ if (floaterp->isFrontmost())
+ {
+ // make sure to bring self and sibling floaters to front
+ gFloaterView->bringToFront(floaterp, floaterp->getAutoFocus() && !getIsChrome());
+ }
+}
+
+void LLFloater::addDependentFloater(LLHandle<LLFloater> dependent, bool reposition, bool resize)
+{
+ LLFloater* dependent_floaterp = dependent.get();
+ if(dependent_floaterp)
+ {
+ addDependentFloater(dependent_floaterp, reposition, resize);
+ }
+}
+
+void LLFloater::removeDependentFloater(LLFloater* floaterp)
+{
+ mDependents.erase(floaterp->getHandle());
+ floaterp->mDependeeHandle = LLHandle<LLFloater>();
+}
+
+void LLFloater::fitWithDependentsOnScreen(const LLRect& left, const LLRect& bottom, const LLRect& right, const LLRect& constraint, S32 min_overlap_pixels)
+{
+ LLRect total_rect = getRect();
+
+ for (const LLHandle<LLFloater>& handle : mDependents)
+ {
+ LLFloater* floater = handle.get();
+ if (floater && floater->getSnapTarget() == getHandle())
+ {
+ total_rect.unionWith(floater->getRect());
+ }
+ }
+
+ S32 delta_left = left.notEmpty() ? left.mRight - total_rect.mRight : 0;
+ S32 delta_bottom = bottom.notEmpty() ? bottom.mTop - total_rect.mTop : 0;
+ S32 delta_right = right.notEmpty() ? right.mLeft - total_rect.mLeft : 0;
+
+ // move floater with dependings fully onscreen
+ mTranslateWithDependents = true;
+ if (translateRectIntoRect(total_rect, constraint, min_overlap_pixels))
+ {
+ clearSnapTarget();
+ }
+ else if (delta_left > 0 && total_rect.mTop < left.mTop && total_rect.mBottom > left.mBottom)
+ {
+ translate(delta_left, 0);
+ }
+ else if (delta_bottom > 0 && total_rect.mLeft > bottom.mLeft && total_rect.mRight < bottom.mRight)
+ {
+ translate(0, delta_bottom);
+ }
+ else if (delta_right < 0 && total_rect.mTop < right.mTop && total_rect.mBottom > right.mBottom)
+ {
+ translate(delta_right, 0);
+ }
+ mTranslateWithDependents = false;
+}
+
+bool LLFloater::offerClickToButton(S32 x, S32 y, MASK mask, EFloaterButton index)
+{
+ if( mButtonsEnabled[index] )
+ {
+ LLButton* my_butt = mButtons[index];
+ S32 local_x = x - my_butt->getRect().mLeft;
+ S32 local_y = y - my_butt->getRect().mBottom;
+
+ if (
+ my_butt->pointInView(local_x, local_y) &&
+ my_butt->handleMouseDown(local_x, local_y, mask))
+ {
+ // the button handled it
+ return true;
+ }
+ }
+ return false;
+}
+
+bool LLFloater::handleScrollWheel(S32 x, S32 y, S32 clicks)
+{
+ LLPanel::handleScrollWheel(x,y,clicks);
+ return true;//always
+}
+
+// virtual
+bool LLFloater::handleMouseUp(S32 x, S32 y, MASK mask)
+{
+ LL_DEBUGS() << "LLFloater::handleMouseUp calling LLPanel (really LLView)'s handleMouseUp (first initialized xui to: " << getPathname() << " )" << LL_ENDL;
+ bool handled = LLPanel::handleMouseUp(x,y,mask); // Not implemented in LLPanel so this actually calls LLView
+ if (handled) {
+ LLViewerEventRecorder::instance().updateMouseEventInfo(x,y,-55,-55,getPathname());
+ }
+ return handled;
+}
+
+// virtual
+bool LLFloater::handleMouseDown(S32 x, S32 y, MASK mask)
+{
+ if( mMinimized )
+ {
+ // Offer the click to titlebar buttons.
+ // Note: this block and the offerClickToButton helper method can be removed
+ // because the parent container will handle it for us but we'll keep it here
+ // for safety until after reworking the panel code to manage hidden children.
+ if(offerClickToButton(x, y, mask, BUTTON_CLOSE)) return true;
+ if(offerClickToButton(x, y, mask, BUTTON_RESTORE)) return true;
+ if(offerClickToButton(x, y, mask, BUTTON_TEAR_OFF)) return true;
+ if(offerClickToButton(x, y, mask, BUTTON_DOCK)) return true;
+
+ setFrontmost(true, false);
+ // Otherwise pass to drag handle for movement
+ return mDragHandle->handleMouseDown(x, y, mask);
+ }
+ else
+ {
+ bringToFront( x, y );
+ bool handled = LLPanel::handleMouseDown( x, y, mask );
+ if (handled) {
+ LLViewerEventRecorder::instance().updateMouseEventInfo(x,y,-55,-55,getPathname());
+ }
+ return handled;
+ }
+}
+
+// virtual
+bool LLFloater::handleRightMouseDown(S32 x, S32 y, MASK mask)
+{
+ bool was_minimized = mMinimized;
+ bringToFront( x, y );
+ return was_minimized || LLPanel::handleRightMouseDown( x, y, mask );
+}
+
+bool LLFloater::handleMiddleMouseDown(S32 x, S32 y, MASK mask)
+{
+ bringToFront( x, y );
+ return LLPanel::handleMiddleMouseDown( x, y, mask );
+}
+
+
+// virtual
+bool LLFloater::handleDoubleClick(S32 x, S32 y, MASK mask)
+{
+ bool was_minimized = mMinimized;
+ setMinimized(false);
+ return was_minimized || LLPanel::handleDoubleClick(x, y, mask);
+}
+
+// virtual
+void LLFloater::bringToFront( S32 x, S32 y )
+{
+ if (getVisible() && pointInView(x, y))
+ {
+ LLMultiFloater* hostp = getHost();
+ if (hostp)
+ {
+ hostp->showFloater(this);
+ }
+ else
+ {
+ LLFloaterView* parent = dynamic_cast<LLFloaterView*>( getParent() );
+ if (parent)
+ {
+ parent->bringToFront(this, !getIsChrome());
+ }
+ }
+ }
+}
+
+// virtual
+void LLFloater::goneFromFront()
+{
+ if (mAutoClose)
+ {
+ closeFloater();
+ }
+}
+
+// virtual
+void LLFloater::setVisibleAndFrontmost(bool take_focus,const LLSD& key)
+{
+ LLUIUsage::instance().logFloater(getInstanceName());
+ LLMultiFloater* hostp = getHost();
+ if (hostp)
+ {
+ hostp->setVisible(true);
+ hostp->setFrontmost(take_focus);
+ }
+ else
+ {
+ setVisible(true);
+ setFrontmost(take_focus);
+ }
+}
+
+void LLFloater::setFrontmost(bool take_focus, bool restore)
+{
+ LLMultiFloater* hostp = getHost();
+ if (hostp)
+ {
+ // this will bring the host floater to the front and select
+ // the appropriate panel
+ hostp->showFloater(this);
+ }
+ else
+ {
+ // there are more than one floater view
+ // so we need to query our parent directly
+ LLFloaterView * parent = dynamic_cast<LLFloaterView*>( getParent() );
+ if (parent)
+ {
+ parent->bringToFront(this, take_focus, restore);
+ }
+
+ // Make sure to set the appropriate transparency type (STORM-732).
+ updateTransparency(hasFocus() || getIsChrome() ? TT_ACTIVE : TT_INACTIVE);
+ }
+}
+
+void LLFloater::setCanDock(bool b)
+{
+ if(b != mCanDock)
+ {
+ mCanDock = b;
+ if(mCanDock)
+ {
+ mButtonsEnabled[BUTTON_DOCK] = !mDocked;
+ }
+ else
+ {
+ mButtonsEnabled[BUTTON_DOCK] = false;
+ }
+ }
+ updateTitleButtons();
+}
+
+void LLFloater::setDocked(bool docked, bool pop_on_undock)
+{
+ if(docked != mDocked && mCanDock)
+ {
+ mDocked = docked;
+ mButtonsEnabled[BUTTON_DOCK] = !mDocked;
+
+ if (mDocked)
+ {
+ setMinimized(false);
+ mPositioning = LLFloaterEnums::POSITIONING_RELATIVE;
+ }
+
+ updateTitleButtons();
+
+ storeDockStateControl();
+ }
+
+}
+
+// static
+void LLFloater::onClickMinimize(LLFloater* self)
+{
+ if (!self)
+ return;
+ self->setMinimized( !self->isMinimized() );
+}
+
+void LLFloater::onClickTearOff(LLFloater* self)
+{
+ if (!self)
+ return;
+ S32 floater_header_size = self->mHeaderHeight;
+ LLMultiFloater* host_floater = self->getHost();
+ if (host_floater) //Tear off
+ {
+ LLRect new_rect;
+ host_floater->removeFloater(self);
+ // reparent to floater view
+ gFloaterView->addChild(self);
+
+ self->openFloater(self->getKey());
+ if (self->mSaveRect && !self->mRectControl.empty())
+ {
+ self->applyRectControl();
+ }
+ else
+ { // only force position for floaters that don't have that data saved
+ new_rect.setLeftTopAndSize(host_floater->getRect().mLeft + 5, host_floater->getRect().mTop - floater_header_size - 5, self->getRect().getWidth(), self->getRect().getHeight());
+ self->setRect(new_rect);
+ }
+ gFloaterView->adjustToFitScreen(self, false);
+ // give focus to new window to keep continuity for the user
+ self->setFocus(true);
+ self->setTornOff(true);
+ }
+ else //Attach to parent.
+ {
+ LLMultiFloater* new_host = (LLMultiFloater*)self->mLastHostHandle.get();
+ if (new_host)
+ {
+ if (self->mSaveRect)
+ {
+ LLRect screen_rect = self->calcScreenRect();
+ self->mPosition = LLCoordGL(screen_rect.getCenterX(), screen_rect.getCenterY()).convert();
+ self->storeRectControl();
+ }
+ self->setMinimized(false); // to reenable minimize button if it was minimized
+ new_host->showFloater(self);
+ // make sure host is visible
+ new_host->openFloater(new_host->getKey());
+ }
+ self->setTornOff(false);
+ }
+ self->updateTitleButtons();
+ self->setOpenPositioning(LLFloaterEnums::POSITIONING_RELATIVE);
+}
+
+// static
+void LLFloater::onClickDock(LLFloater* self)
+{
+ if(self && self->mCanDock)
+ {
+ self->setDocked(!self->mDocked, true);
+ }
+}
+
+// static
+void LLFloater::onClickHelp( LLFloater* self )
+{
+ if (self && LLUI::getInstance()->mHelpImpl)
+ {
+ // find the current help context for this floater
+ std::string help_topic;
+ if (self->findHelpTopic(help_topic))
+ {
+ LLUI::getInstance()->mHelpImpl->showTopic(help_topic);
+ }
+ }
+}
+
+void LLFloater::initRectControl()
+{
+ // save_rect and save_visibility only apply to registered floaters
+ if (mSaveRect)
+ {
+ std::string ctrl_name = getControlName(mInstanceName, mKey);
+ mRectControl = LLFloaterReg::declareRectControl(ctrl_name);
+ mPosXControl = LLFloaterReg::declarePosXControl(ctrl_name);
+ mPosYControl = LLFloaterReg::declarePosYControl(ctrl_name);
+ }
+}
+
+// static
+void LLFloater::closeFrontmostFloater()
+{
+ LLFloater* floater_to_close = gFloaterView->getFrontmostClosableFloater();
+ if(floater_to_close)
+ {
+ floater_to_close->closeFloater();
+ }
+
+ // if nothing took focus after closing focused floater
+ // give it to next floater (to allow closing multiple windows via keyboard in rapid succession)
+ if (gFocusMgr.getKeyboardFocus() == NULL)
+ {
+ // HACK: use gFloaterView directly in case we are using Ctrl-W to close snapshot window
+ // which sits in gSnapshotFloaterView, and needs to pass focus on to normal floater view
+ gFloaterView->focusFrontFloater();
+ }
+}
+
+
+// static
+void LLFloater::onClickClose( LLFloater* self )
+{
+ if (!self)
+ return;
+ self->onClickCloseBtn();
+}
+
+void LLFloater::onClickCloseBtn(bool app_quitting)
+{
+ closeFloater(false);
+}
+
+
+// virtual
+void LLFloater::draw()
+{
+ const F32 alpha = getCurrentTransparency();
+
+ // draw background
+ if( isBackgroundVisible() )
+ {
+ drawShadow(this);
+
+ S32 left = LLPANEL_BORDER_WIDTH;
+ S32 top = getRect().getHeight() - LLPANEL_BORDER_WIDTH;
+ S32 right = getRect().getWidth() - LLPANEL_BORDER_WIDTH;
+ S32 bottom = LLPANEL_BORDER_WIDTH;
+
+ LLUIImage* image = NULL;
+ LLColor4 color;
+ LLColor4 overlay_color;
+ if (isBackgroundOpaque())
+ {
+ // NOTE: image may not be set
+ image = getBackgroundImage();
+ color = getBackgroundColor();
+ overlay_color = getBackgroundImageOverlay();
+ }
+ else
+ {
+ image = getTransparentImage();
+ color = getTransparentColor();
+ overlay_color = getTransparentImageOverlay();
+ }
+
+ if (image)
+ {
+ // We're using images for this floater's backgrounds
+ image->draw(getLocalRect(), overlay_color % alpha);
+ }
+ else
+ {
+ // We're not using images, use old-school flat colors
+ gl_rect_2d( left, top, right, bottom, color % alpha );
+
+ // draw highlight on title bar to indicate focus. RDW
+ if(hasFocus()
+ && !getIsChrome()
+ && !getCurrentTitle().empty())
+ {
+ static LLUIColor titlebar_focus_color = LLUIColorTable::instance().getColor("TitleBarFocusColor");
+
+ const LLFontGL* font = LLFontGL::getFontSansSerif();
+ LLRect r = getRect();
+ gl_rect_2d_offset_local(0, r.getHeight(), r.getWidth(), r.getHeight() - font->getLineHeight() - 1,
+ titlebar_focus_color % alpha, 0, true);
+ }
+ }
+ }
+
+ LLPanel::updateDefaultBtn();
+
+ if( getDefaultButton() )
+ {
+ if (hasFocus() && getDefaultButton()->getEnabled())
+ {
+ LLFocusableElement* focus_ctrl = gFocusMgr.getKeyboardFocus();
+ // is this button a direct descendent and not a nested widget (e.g. checkbox)?
+ bool focus_is_child_button = dynamic_cast<LLButton*>(focus_ctrl) != NULL && dynamic_cast<LLButton*>(focus_ctrl)->getParent() == this;
+ // only enable default button when current focus is not a button
+ getDefaultButton()->setBorderEnabled(!focus_is_child_button);
+ }
+ else
+ {
+ getDefaultButton()->setBorderEnabled(false);
+ }
+ }
+ if (isMinimized())
+ {
+ for (S32 i = 0; i < BUTTON_COUNT; i++)
+ {
+ drawChild(mButtons[i]);
+ }
+ drawChild(mDragHandle, 0, 0, true);
+ }
+ else
+ {
+ // don't call LLPanel::draw() since we've implemented custom background rendering
+ LLView::draw();
+ }
+
+ // update tearoff button for torn off floaters
+ // when last host goes away
+ if (mCanTearOff && !getHost())
+ {
+ LLFloater* old_host = mLastHostHandle.get();
+ if (!old_host)
+ {
+ setCanTearOff(false);
+ }
+ }
+}
+
+void LLFloater::drawShadow(LLPanel* panel)
+{
+ S32 left = LLPANEL_BORDER_WIDTH;
+ S32 top = panel->getRect().getHeight() - LLPANEL_BORDER_WIDTH;
+ S32 right = panel->getRect().getWidth() - LLPANEL_BORDER_WIDTH;
+ S32 bottom = LLPANEL_BORDER_WIDTH;
+
+ static LLUIColor shadow_color_cached = LLUIColorTable::instance().getColor("ColorDropShadow");
+ LLColor4 shadow_color = shadow_color_cached;
+ F32 shadow_offset = (F32)DROP_SHADOW_FLOATER;
+
+ if (!panel->isBackgroundOpaque())
+ {
+ shadow_offset *= 0.2f;
+ shadow_color.mV[VALPHA] *= 0.5f;
+ }
+ gl_drop_shadow(left, top, right, bottom,
+ shadow_color % getCurrentTransparency(),
+ ll_round(shadow_offset));
+}
+
+void LLFloater::updateTransparency(LLView* view, ETypeTransparency transparency_type)
+{
+ if (!view) return;
+ child_list_t children = *view->getChildList();
+ child_list_t::iterator it = children.begin();
+
+ LLUICtrl* ctrl = dynamic_cast<LLUICtrl*>(view);
+ if (ctrl)
+ {
+ ctrl->setTransparencyType(transparency_type);
+ }
+
+ for(; it != children.end(); ++it)
+ {
+ updateTransparency(*it, transparency_type);
+ }
+}
+
+void LLFloater::updateTransparency(ETypeTransparency transparency_type)
+{
+ updateTransparency(this, transparency_type);
+}
+
+void LLFloater::setCanMinimize(bool can_minimize)
+{
+ // if removing minimize/restore button programmatically,
+ // go ahead and unminimize floater
+ mCanMinimize = can_minimize;
+ if (!can_minimize)
+ {
+ setMinimized(false);
+ }
+
+ mButtonsEnabled[BUTTON_MINIMIZE] = can_minimize && !isMinimized();
+ mButtonsEnabled[BUTTON_RESTORE] = can_minimize && isMinimized();
+
+ updateTitleButtons();
+}
+
+void LLFloater::setCanClose(bool can_close)
+{
+ mCanClose = can_close;
+ mButtonsEnabled[BUTTON_CLOSE] = can_close;
+
+ updateTitleButtons();
+}
+
+void LLFloater::setCanTearOff(bool can_tear_off)
+{
+ mCanTearOff = can_tear_off;
+ mButtonsEnabled[BUTTON_TEAR_OFF] = mCanTearOff && !mHostHandle.isDead();
+
+ updateTitleButtons();
+}
+
+
+void LLFloater::setCanResize(bool can_resize)
+{
+ mResizable = can_resize;
+ enableResizeCtrls(can_resize);
+}
+
+void LLFloater::setCanDrag(bool can_drag)
+{
+ // if we delete drag handle, we no longer have access to the floater's title
+ // so just enable/disable it
+ if (!can_drag && mDragHandle->getEnabled())
+ {
+ mDragHandle->setEnabled(false);
+ }
+ else if (can_drag && !mDragHandle->getEnabled())
+ {
+ mDragHandle->setEnabled(true);
+ }
+}
+
+bool LLFloater::getCanDrag()
+{
+ return mDragHandle->getEnabled();
+}
+
+
+void LLFloater::updateTitleButtons()
+{
+ static LLUICachedControl<S32> floater_close_box_size ("UIFloaterCloseBoxSize", 0);
+ static LLUICachedControl<S32> close_box_from_top ("UICloseBoxFromTop", 0);
+ LLRect buttons_rect;
+ S32 button_count = 0;
+ for (S32 i = 0; i < BUTTON_COUNT; i++)
+ {
+ if (!mButtons[i])
+ {
+ continue;
+ }
+
+ bool enabled = mButtonsEnabled[i];
+ if (i == BUTTON_HELP)
+ {
+ // don't show the help button if the floater is minimized
+ // or if it is a docked tear-off floater
+ if (isMinimized() || (mButtonsEnabled[BUTTON_TEAR_OFF] && ! mTornOff))
+ {
+ enabled = false;
+ }
+ }
+ if (i == BUTTON_CLOSE && mButtonScale != 1.f)
+ {
+ //*HACK: always render close button for hosted floaters so
+ //that users don't accidentally hit the button when
+ //closing multiple windows in the chatterbox
+ enabled = true;
+ }
+
+ mButtons[i]->setEnabled(enabled);
+
+ if (enabled)
+ {
+ button_count++;
+
+ LLRect btn_rect;
+ if (mDragOnLeft)
+ {
+ btn_rect.setLeftTopAndSize(
+ LLPANEL_BORDER_WIDTH,
+ getRect().getHeight() - close_box_from_top - (floater_close_box_size + 1) * button_count,
+ ll_round((F32)floater_close_box_size * mButtonScale),
+ ll_round((F32)floater_close_box_size * mButtonScale));
+ }
+ else
+ {
+ btn_rect.setLeftTopAndSize(
+ getRect().getWidth() - LLPANEL_BORDER_WIDTH - (floater_close_box_size + 1) * button_count,
+ getRect().getHeight() - close_box_from_top,
+ ll_round((F32)floater_close_box_size * mButtonScale),
+ ll_round((F32)floater_close_box_size * mButtonScale));
+ }
+
+ // first time here, init 'buttons_rect'
+ if(1 == button_count)
+ {
+ buttons_rect = btn_rect;
+ }
+ else
+ {
+ // if mDragOnLeft=true then buttons are on top-left side vertically aligned
+ // title is not displayed in this case, calculating 'buttons_rect' for future use
+ mDragOnLeft ? buttons_rect.mBottom -= btn_rect.mBottom :
+ buttons_rect.mLeft = btn_rect.mLeft;
+ }
+ mButtons[i]->setRect(btn_rect);
+ mButtons[i]->setVisible(true);
+ // the restore button should have a tab stop so that it takes action when you Ctrl-Tab to a minimized floater
+ mButtons[i]->setTabStop(i == BUTTON_RESTORE);
+ }
+ else
+ {
+ mButtons[i]->setVisible(false);
+ }
+ }
+ if (mDragHandle)
+ {
+ localRectToOtherView(buttons_rect, &buttons_rect, mDragHandle);
+ mDragHandle->setButtonsRect(buttons_rect);
+ }
+}
+
+void LLFloater::drawConeToOwner(F32 &context_cone_opacity,
+ F32 max_cone_opacity,
+ LLView *owner_view,
+ F32 fade_time,
+ F32 contex_cone_in_alpha,
+ F32 contex_cone_out_alpha)
+{
+ if (owner_view
+ && owner_view->isInVisibleChain()
+ && hasFocus()
+ && context_cone_opacity > 0.001f
+ && gFocusMgr.childHasKeyboardFocus(this))
+ {
+ // draw cone of context pointing back to owner (e.x. texture swatch)
+ LLRect owner_rect;
+ owner_view->localRectToOtherView(owner_view->getLocalRect(), &owner_rect, this);
+ LLRect local_rect = getLocalRect();
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ LLGLEnable(GL_CULL_FACE);
+ gGL.begin(LLRender::QUADS);
+ {
+ gGL.color4f(0.f, 0.f, 0.f, contex_cone_in_alpha * context_cone_opacity);
+ gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);
+ gGL.vertex2i(owner_rect.mRight, owner_rect.mTop);
+ gGL.color4f(0.f, 0.f, 0.f, contex_cone_out_alpha * context_cone_opacity);
+ gGL.vertex2i(local_rect.mRight, local_rect.mTop);
+ gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
+
+ gGL.color4f(0.f, 0.f, 0.f, contex_cone_out_alpha * context_cone_opacity);
+ gGL.vertex2i(local_rect.mLeft, local_rect.mTop);
+ gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
+ gGL.color4f(0.f, 0.f, 0.f, contex_cone_in_alpha * context_cone_opacity);
+ gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom);
+ gGL.vertex2i(owner_rect.mLeft, owner_rect.mTop);
+
+ gGL.color4f(0.f, 0.f, 0.f, contex_cone_out_alpha * context_cone_opacity);
+ gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
+ gGL.vertex2i(local_rect.mRight, local_rect.mTop);
+ gGL.color4f(0.f, 0.f, 0.f, contex_cone_in_alpha * context_cone_opacity);
+ gGL.vertex2i(owner_rect.mRight, owner_rect.mTop);
+ gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom);
+
+
+ gGL.color4f(0.f, 0.f, 0.f, contex_cone_out_alpha * context_cone_opacity);
+ gGL.vertex2i(local_rect.mLeft, local_rect.mBottom);
+ gGL.vertex2i(local_rect.mRight, local_rect.mBottom);
+ gGL.color4f(0.f, 0.f, 0.f, contex_cone_in_alpha * context_cone_opacity);
+ gGL.vertex2i(owner_rect.mRight, owner_rect.mBottom);
+ gGL.vertex2i(owner_rect.mLeft, owner_rect.mBottom);
+ }
+ gGL.end();
+ }
+
+ if (gFocusMgr.childHasMouseCapture(getDragHandle()))
+ {
+ context_cone_opacity = lerp(context_cone_opacity, max_cone_opacity, LLSmoothInterpolation::getInterpolant(fade_time));
+ }
+ else
+ {
+ context_cone_opacity = lerp(context_cone_opacity, 0.f, LLSmoothInterpolation::getInterpolant(fade_time));
+ }
+}
+
+void LLFloater::buildButtons(const Params& floater_params)
+{
+ static LLUICachedControl<S32> floater_close_box_size ("UIFloaterCloseBoxSize", 0);
+ static LLUICachedControl<S32> close_box_from_top ("UICloseBoxFromTop", 0);
+ for (S32 i = 0; i < BUTTON_COUNT; i++)
+ {
+ if (mButtons[i])
+ {
+ removeChild(mButtons[i]);
+ delete mButtons[i];
+ mButtons[i] = NULL;
+ }
+
+ LLRect btn_rect;
+ if (mDragOnLeft)
+ {
+ btn_rect.setLeftTopAndSize(
+ LLPANEL_BORDER_WIDTH,
+ getRect().getHeight() - close_box_from_top - (floater_close_box_size + 1) * (i + 1),
+ ll_round(floater_close_box_size * mButtonScale),
+ ll_round(floater_close_box_size * mButtonScale));
+ }
+ else
+ {
+ btn_rect.setLeftTopAndSize(
+ getRect().getWidth() - LLPANEL_BORDER_WIDTH - (floater_close_box_size + 1) * (i + 1),
+ getRect().getHeight() - close_box_from_top,
+ ll_round(floater_close_box_size * mButtonScale),
+ ll_round(floater_close_box_size * mButtonScale));
+ }
+
+ LLButton::Params p;
+ p.name(sButtonNames[i]);
+ p.rect(btn_rect);
+ p.image_unselected = getButtonImage(floater_params, (EFloaterButton)i);
+ // Selected, no matter if hovered or not, is "pressed"
+ LLUIImage* pressed_image = getButtonPressedImage(floater_params, (EFloaterButton)i);
+ p.image_selected = pressed_image;
+ p.image_hover_selected = pressed_image;
+ // Use a glow effect when the user hovers over the button
+ // These icons are really small, need glow amount increased
+ p.hover_glow_amount( 0.33f );
+ p.click_callback.function(boost::bind(sButtonCallbacks[i], this));
+ p.tab_stop(false);
+ p.follows.flags(FOLLOWS_TOP|FOLLOWS_RIGHT);
+ p.tool_tip = getButtonTooltip(floater_params, (EFloaterButton)i, getIsChrome());
+ p.scale_image(true);
+ p.chrome(true);
+
+ LLButton* buttonp = LLUICtrlFactory::create<LLButton>(p);
+ addChild(buttonp);
+ mButtons[i] = buttonp;
+ }
+
+ updateTitleButtons();
+}
+
+// static
+LLUIImage* LLFloater::getButtonImage(const Params& p, EFloaterButton e)
+{
+ switch(e)
+ {
+ default:
+ case BUTTON_CLOSE:
+ return p.close_image;
+ case BUTTON_RESTORE:
+ return p.restore_image;
+ case BUTTON_MINIMIZE:
+ return p.minimize_image;
+ case BUTTON_TEAR_OFF:
+ return p.tear_off_image;
+ case BUTTON_DOCK:
+ return p.dock_image;
+ case BUTTON_HELP:
+ return p.help_image;
+ }
+}
+
+// static
+LLUIImage* LLFloater::getButtonPressedImage(const Params& p, EFloaterButton e)
+{
+ switch(e)
+ {
+ default:
+ case BUTTON_CLOSE:
+ return p.close_pressed_image;
+ case BUTTON_RESTORE:
+ return p.restore_pressed_image;
+ case BUTTON_MINIMIZE:
+ return p.minimize_pressed_image;
+ case BUTTON_TEAR_OFF:
+ return p.tear_off_pressed_image;
+ case BUTTON_DOCK:
+ return p.dock_pressed_image;
+ case BUTTON_HELP:
+ return p.help_pressed_image;
+ }
+}
+
+// static
+std::string LLFloater::getButtonTooltip(const Params& p, EFloaterButton e, bool is_chrome)
+{
+ // EXT-4081 (Lag Meter: Ctrl+W does not close floater)
+ // If floater is chrome set 'Close' text for close button's tooltip
+ if(is_chrome && BUTTON_CLOSE == e)
+ {
+ static std::string close_tooltip_chrome = LLTrans::getString("BUTTON_CLOSE_CHROME");
+ return close_tooltip_chrome;
+ }
+ // TODO: per-floater localizable tooltips set in XML
+ return sButtonToolTips[e];
+}
+
+/////////////////////////////////////////////////////
+// LLFloaterView
+
+static LLDefaultChildRegistry::Register<LLFloaterView> r("floater_view");
+
+LLFloaterView::LLFloaterView (const Params& p)
+: LLUICtrl (p),
+ mFocusCycleMode(false),
+ mMinimizePositionVOffset(0),
+ mSnapOffsetBottom(0),
+ mSnapOffsetRight(0)
+{
+ mSnapView = getHandle();
+}
+
+// By default, adjust vertical.
+void LLFloaterView::reshape(S32 width, S32 height, bool called_from_parent)
+{
+ LLView::reshape(width, height, called_from_parent);
+
+ mLastSnapRect = getSnapRect();
+
+ for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
+ {
+ LLView* viewp = *child_it;
+ LLFloater* floaterp = dynamic_cast<LLFloater*>(viewp);
+ if (floaterp->isDependent())
+ {
+ // dependents are moved with their "dependee"
+ continue;
+ }
+
+ if (!floaterp->isMinimized() && floaterp->getCanDrag())
+ {
+ LLRect old_rect = floaterp->getRect();
+ floaterp->applyPositioning(NULL, false);
+ LLRect new_rect = floaterp->getRect();
+
+ //LLRect r = floaterp->getRect();
+
+ //// Compute absolute distance from each edge of screen
+ //S32 left_offset = llabs(r.mLeft - 0);
+ //S32 right_offset = llabs(old_right - r.mRight);
+
+ //S32 top_offset = llabs(old_top - r.mTop);
+ //S32 bottom_offset = llabs(r.mBottom - 0);
+
+ S32 translate_x = new_rect.mLeft - old_rect.mLeft;
+ S32 translate_y = new_rect.mBottom - old_rect.mBottom;
+
+ //if (left_offset > right_offset)
+ //{
+ // translate_x = new_right - old_right;
+ //}
+
+ //if (top_offset < bottom_offset)
+ //{
+ // translate_y = new_top - old_top;
+ //}
+
+ // don't reposition immovable floaters
+ //if (floaterp->getCanDrag())
+ //{
+ // floaterp->translate(translate_x, translate_y);
+ //}
+ for (LLHandle<LLFloater> dependent_floater : floaterp->mDependents)
+ {
+ if (dependent_floater.get())
+ {
+ dependent_floater.get()->translate(translate_x, translate_y);
+ }
+ }
+ }
+ }
+}
+
+
+void LLFloaterView::restoreAll()
+{
+ // make sure all subwindows aren't minimized
+ child_list_t child_list = *(getChildList());
+ for (LLView* child : child_list)
+ {
+ LLFloater* floaterp = dynamic_cast<LLFloater*>(child);
+ if (floaterp)
+ {
+ floaterp->setMinimized(false);
+ }
+ }
+
+ // *FIX: make sure dependents are restored
+
+ // children then deleted by default view constructor
+}
+
+
+LLRect LLFloaterView::findNeighboringPosition( LLFloater* reference_floater, LLFloater* neighbor )
+{
+ LLRect base_rect = reference_floater->getRect();
+ LLRect::tCoordType width = neighbor->getRect().getWidth();
+ LLRect::tCoordType height = neighbor->getRect().getHeight();
+ LLRect new_rect = neighbor->getRect();
+
+ LLRect expanded_base_rect = base_rect;
+ expanded_base_rect.stretch(10);
+ for(LLFloater::handle_set_iter_t dependent_it = reference_floater->mDependents.begin();
+ dependent_it != reference_floater->mDependents.end(); ++dependent_it)
+ {
+ LLFloater* sibling = dependent_it->get();
+ // check for dependents within 10 pixels of base floater
+ if (sibling &&
+ sibling != neighbor &&
+ sibling->getVisible() &&
+ expanded_base_rect.overlaps(sibling->getRect()))
+ {
+ base_rect.unionWith(sibling->getRect());
+ }
+ }
+
+ LLRect::tCoordType left_margin = llmax(0, base_rect.mLeft);
+ LLRect::tCoordType right_margin = llmax(0, getRect().getWidth() - base_rect.mRight);
+ LLRect::tCoordType top_margin = llmax(0, getRect().getHeight() - base_rect.mTop);
+ LLRect::tCoordType bottom_margin = llmax(0, base_rect.mBottom);
+
+ // find position for floater in following order
+ // right->left->bottom->top
+ for (S32 i = 0; i < 5; i++)
+ {
+ if (right_margin > width)
+ {
+ new_rect.translate(base_rect.mRight - neighbor->getRect().mLeft, base_rect.mTop - neighbor->getRect().mTop);
+ return new_rect;
+ }
+ else if (left_margin > width)
+ {
+ new_rect.translate(base_rect.mLeft - neighbor->getRect().mRight, base_rect.mTop - neighbor->getRect().mTop);
+ return new_rect;
+ }
+ else if (bottom_margin > height)
+ {
+ new_rect.translate(base_rect.mLeft - neighbor->getRect().mLeft, base_rect.mBottom - neighbor->getRect().mTop);
+ return new_rect;
+ }
+ else if (top_margin > height)
+ {
+ new_rect.translate(base_rect.mLeft - neighbor->getRect().mLeft, base_rect.mTop - neighbor->getRect().mBottom);
+ return new_rect;
+ }
+
+ // keep growing margins to find "best" fit
+ left_margin += 20;
+ right_margin += 20;
+ top_margin += 20;
+ bottom_margin += 20;
+ }
+
+ // didn't find anything, return initial rect
+ return new_rect;
+}
+
+
+void LLFloaterView::bringToFront(LLFloater* child, bool give_focus, bool restore)
+{
+ if (!child)
+ return;
+
+ LLFloater* front_child = mFrontChildHandle.get();
+ if (front_child == child)
+ {
+ if (give_focus && child->canFocusStealFrontmost() && !gFocusMgr.childHasKeyboardFocus(child))
+ {
+ child->setFocus(true);
+ }
+ return;
+ }
+
+ if (front_child && front_child->getVisible())
+ {
+ front_child->goneFromFront();
+ }
+
+ mFrontChildHandle = child->getHandle();
+
+ // *TODO: make this respect floater's mAutoFocus value, instead of
+ // using parameter
+ if (child->getHost())
+ {
+ // this floater is hosted elsewhere and hence not one of our children, abort
+ return;
+ }
+ std::vector<LLFloater*> floaters_to_move;
+ // Look at all floaters...tab
+ for (child_list_const_iter_t child_it = beginChild(); child_it != endChild(); ++child_it)
+ {
+ LLFloater* floater = dynamic_cast<LLFloater*>(*child_it);
+
+ // ...but if I'm a dependent floater...
+ if (floater && child->isDependent())
+ {
+ // ...look for floaters that have me as a dependent...
+ LLFloater::handle_set_iter_t found_dependent = floater->mDependents.find(child->getHandle());
+
+ if (found_dependent != floater->mDependents.end())
+ {
+ // ...and make sure all children of that floater (including me) are brought to front...
+ for (LLFloater::handle_set_iter_t dependent_it = floater->mDependents.begin();
+ dependent_it != floater->mDependents.end(); ++dependent_it)
+ {
+ LLFloater* sibling = dependent_it->get();
+ if (sibling)
+ {
+ floaters_to_move.push_back(sibling);
+ }
+ }
+ //...before bringing my parent to the front...
+ floaters_to_move.push_back(floater);
+ }
+ }
+ }
+
+ std::vector<LLFloater*>::iterator floater_it;
+ for(floater_it = floaters_to_move.begin(); floater_it != floaters_to_move.end(); ++floater_it)
+ {
+ LLFloater* floaterp = *floater_it;
+ sendChildToFront(floaterp);
+
+ // always unminimize dependee, but allow dependents to stay minimized
+ if (!floaterp->isDependent())
+ {
+ floaterp->setMinimized(false);
+ }
+ }
+ floaters_to_move.clear();
+
+ // ...then bringing my own dependents to the front...
+ for (LLFloater::handle_set_iter_t dependent_it = child->mDependents.begin();
+ dependent_it != child->mDependents.end(); ++dependent_it)
+ {
+ LLFloater* dependent = dependent_it->get();
+ if (dependent)
+ {
+ sendChildToFront(dependent);
+ }
+ }
+
+ // ...and finally bringing myself to front
+ // (do this last, so that I'm left in front at end of this call)
+ if (*beginChild() != child)
+ {
+ sendChildToFront(child);
+ }
+
+ if(restore)
+ {
+ child->setMinimized(false);
+ }
+
+ if (give_focus && !gFocusMgr.childHasKeyboardFocus(child))
+ {
+ child->setFocus(true);
+ // floater did not take focus, so relinquish focus to world
+ if (!child->hasFocus())
+ {
+ gFocusMgr.setKeyboardFocus(NULL);
+ }
+ }
+}
+
+void LLFloaterView::highlightFocusedFloater()
+{
+ for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
+ {
+ LLFloater *floater = (LLFloater *)(*child_it);
+
+ // skip dependent floaters, as we'll handle them in a batch along with their dependee(?)
+ if (floater->isDependent())
+ {
+ continue;
+ }
+
+ bool floater_or_dependent_has_focus = gFocusMgr.childHasKeyboardFocus(floater);
+ for(LLFloater::handle_set_iter_t dependent_it = floater->mDependents.begin();
+ dependent_it != floater->mDependents.end();
+ ++dependent_it)
+ {
+ LLFloater* dependent_floaterp = dependent_it->get();
+ if (dependent_floaterp && gFocusMgr.childHasKeyboardFocus(dependent_floaterp))
+ {
+ floater_or_dependent_has_focus = true;
+ }
+ }
+
+ // now set this floater and all its dependents
+ floater->setForeground(floater_or_dependent_has_focus);
+
+ for(LLFloater::handle_set_iter_t dependent_it = floater->mDependents.begin();
+ dependent_it != floater->mDependents.end(); )
+ {
+ LLFloater* dependent_floaterp = dependent_it->get();
+ if (dependent_floaterp)
+ {
+ dependent_floaterp->setForeground(floater_or_dependent_has_focus);
+ }
+ ++dependent_it;
+ }
+
+ floater->cleanupHandles();
+ }
+}
+
+LLFloater* LLFloaterView::getFrontmostClosableFloater()
+{
+ child_list_const_iter_t child_it;
+ LLFloater* frontmost_floater = NULL;
+
+ for ( child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
+ {
+ frontmost_floater = (LLFloater *)(*child_it);
+
+ if (frontmost_floater->isInVisibleChain() && frontmost_floater->isCloseable())
+ {
+ return frontmost_floater;
+ }
+ }
+
+ return NULL;
+}
+
+void LLFloaterView::unhighlightFocusedFloater()
+{
+ for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
+ {
+ LLFloater *floater = (LLFloater *)(*child_it);
+
+ floater->setForeground(false);
+ }
+}
+
+void LLFloaterView::focusFrontFloater()
+{
+ LLFloater* floaterp = getFrontmost();
+ if (floaterp)
+ {
+ floaterp->setFocus(true);
+ }
+}
+
+void LLFloaterView::getMinimizePosition(S32 *left, S32 *bottom)
+{
+ const LLFloater::Params& default_params = LLFloater::getDefaultParams();
+ S32 floater_header_size = default_params.header_height;
+ static LLUICachedControl<S32> minimized_width ("UIMinimizedWidth", 0);
+ LLRect snap_rect_local = getLocalSnapRect();
+ snap_rect_local.mTop += mMinimizePositionVOffset;
+ for(S32 col = snap_rect_local.mLeft;
+ col < snap_rect_local.getWidth() - minimized_width;
+ col += minimized_width)
+ {
+ for(S32 row = snap_rect_local.mTop - floater_header_size;
+ row > floater_header_size;
+ row -= floater_header_size ) //loop rows
+ {
+
+ bool foundGap = true;
+ for(child_list_const_iter_t child_it = getChildList()->begin();
+ child_it != getChildList()->end();
+ ++child_it) //loop floaters
+ {
+ // Examine minimized children.
+ LLFloater* floater = dynamic_cast<LLFloater*>(*child_it);
+ if(floater->isMinimized())
+ {
+ LLRect r = floater->getRect();
+ if((r.mBottom < (row + floater_header_size))
+ && (r.mBottom > (row - floater_header_size))
+ && (r.mLeft < (col + minimized_width))
+ && (r.mLeft > (col - minimized_width)))
+ {
+ // needs the check for off grid. can't drag,
+ // but window resize makes them off
+ foundGap = false;
+ break;
+ }
+ }
+ } //done floaters
+ if(foundGap)
+ {
+ *left = col;
+ *bottom = row;
+ return; //done
+ }
+ } //done this col
+ }
+
+ // crude - stack'em all at 0,0 when screen is full of minimized
+ // floaters.
+ *left = snap_rect_local.mLeft;
+ *bottom = snap_rect_local.mBottom;
+}
+
+
+void LLFloaterView::destroyAllChildren()
+{
+ LLView::deleteAllChildren();
+}
+
+void LLFloaterView::closeAllChildren(bool app_quitting)
+{
+ // iterate over a copy of the list, because closing windows will destroy
+ // some windows on the list.
+ child_list_t child_list = *(getChildList());
+
+ for (child_list_const_iter_t it = child_list.begin(); it != child_list.end(); ++it)
+ {
+ LLView* viewp = *it;
+ child_list_const_iter_t exists = std::find(getChildList()->begin(), getChildList()->end(), viewp);
+ if (exists == getChildList()->end())
+ {
+ // this floater has already been removed
+ continue;
+ }
+
+ LLFloater* floaterp = dynamic_cast<LLFloater*>(viewp);
+
+ // Attempt to close floater. This will cause the "do you want to save"
+ // dialogs to appear.
+ // Skip invisible floaters if we're not quitting (STORM-192).
+ if (floaterp->canClose() && !floaterp->isDead() &&
+ (app_quitting || floaterp->getVisible()))
+ {
+ floaterp->closeFloater(app_quitting);
+ }
+ }
+}
+
+void LLFloaterView::hiddenFloaterClosed(LLFloater* floater)
+{
+ for (hidden_floaters_t::iterator it = mHiddenFloaters.begin(), end_it = mHiddenFloaters.end();
+ it != end_it;
+ ++it)
+ {
+ if (it->first.get() == floater)
+ {
+ it->second.disconnect();
+ mHiddenFloaters.erase(it);
+ break;
+ }
+ }
+}
+
+void LLFloaterView::hideAllFloaters()
+{
+ child_list_t child_list = *(getChildList());
+
+ for (child_list_iter_t it = child_list.begin(); it != child_list.end(); ++it)
+ {
+ LLFloater* floaterp = dynamic_cast<LLFloater*>(*it);
+ if (floaterp && floaterp->getVisible())
+ {
+ floaterp->setVisible(false);
+ boost::signals2::connection connection = floaterp->mCloseSignal.connect(boost::bind(&LLFloaterView::hiddenFloaterClosed, this, floaterp));
+ mHiddenFloaters.push_back(std::make_pair(floaterp->getHandle(), connection));
+ }
+ }
+}
+
+void LLFloaterView::showHiddenFloaters()
+{
+ for (hidden_floaters_t::iterator it = mHiddenFloaters.begin(), end_it = mHiddenFloaters.end();
+ it != end_it;
+ ++it)
+ {
+ LLFloater* floaterp = it->first.get();
+ if (floaterp)
+ {
+ floaterp->setVisible(true);
+ }
+ it->second.disconnect();
+ }
+ mHiddenFloaters.clear();
+}
+
+bool LLFloaterView::allChildrenClosed()
+{
+ // see if there are any visible floaters (some floaters "close"
+ // by setting themselves invisible)
+ for (child_list_const_iter_t it = getChildList()->begin(); it != getChildList()->end(); ++it)
+ {
+ LLFloater* floaterp = dynamic_cast<LLFloater*>(*it);
+
+ if (floaterp->getVisible() && !floaterp->isDead() && floaterp->isCloseable())
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
+void LLFloaterView::shiftFloaters(S32 x_offset, S32 y_offset)
+{
+ for (child_list_const_iter_t it = getChildList()->begin(); it != getChildList()->end(); ++it)
+ {
+ LLFloater* floaterp = dynamic_cast<LLFloater*>(*it);
+
+ if (floaterp && floaterp->isMinimized())
+ {
+ floaterp->translate(x_offset, y_offset);
+ }
+ }
+}
+
+void LLFloaterView::refresh()
+{
+ LLRect snap_rect = getSnapRect();
+ if (snap_rect != mLastSnapRect)
+ {
+ reshape(getRect().getWidth(), getRect().getHeight(), true);
+ }
+
+ // Constrain children to be entirely on the screen
+ for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
+ {
+ LLFloater* floaterp = dynamic_cast<LLFloater*>(*child_it);
+ if (floaterp && floaterp->getVisible() )
+ {
+ // minimized floaters are kept fully onscreen
+ adjustToFitScreen(floaterp, !floaterp->isMinimized());
+ }
+ }
+}
+
+void LLFloaterView::adjustToFitScreen(LLFloater* floater, bool allow_partial_outside, bool snap_in_toolbars/* = false*/)
+{
+ if (floater->getParent() != this)
+ {
+ // floater is hosted elsewhere, so ignore
+ return;
+ }
+
+ if (floater->getDependee() &&
+ floater->getDependee() == floater->getSnapTarget().get())
+ {
+ // floater depends on other and snaps to it, so ignore
+ return;
+ }
+
+ LLRect::tCoordType screen_width = getSnapRect().getWidth();
+ LLRect::tCoordType screen_height = getSnapRect().getHeight();
+
+ // only automatically resize non-minimized, resizable floaters
+ if( floater->isResizable() && !floater->isMinimized() )
+ {
+ LLRect view_rect = floater->getRect();
+ S32 old_width = view_rect.getWidth();
+ S32 old_height = view_rect.getHeight();
+ S32 min_width;
+ S32 min_height;
+ floater->getResizeLimits( &min_width, &min_height );
+
+ // Make sure floater isn't already smaller than its min height/width?
+ S32 new_width = llmax( min_width, old_width );
+ S32 new_height = llmax( min_height, old_height);
+
+ if((new_width > screen_width) || (new_height > screen_height))
+ {
+ // We have to make this window able to fit on screen
+ new_width = llmin(new_width, screen_width);
+ new_height = llmin(new_height, screen_height);
+
+ // ...while respecting minimum width/height
+ new_width = llmax(new_width, min_width);
+ new_height = llmax(new_height, min_height);
+
+ LLRect new_rect;
+ new_rect.setLeftTopAndSize(view_rect.mLeft,view_rect.mTop,new_width, new_height);
+
+ floater->setShape(new_rect);
+
+ if (floater->followsRight())
+ {
+ floater->translate(old_width - new_width, 0);
+ }
+
+ if (floater->followsTop())
+ {
+ floater->translate(0, old_height - new_height);
+ }
+ }
+ }
+
+ const LLRect& constraint = snap_in_toolbars ? getSnapRect() : gFloaterView->getRect();
+ S32 min_overlap_pixels = allow_partial_outside ? FLOATER_MIN_VISIBLE_PIXELS : S32_MAX;
+
+ floater->fitWithDependentsOnScreen(mToolbarLeftRect, mToolbarBottomRect, mToolbarRightRect, constraint, min_overlap_pixels);
+}
+
+void LLFloaterView::draw()
+{
+ refresh();
+
+ // hide focused floater if in cycle mode, so that it can be drawn on top
+ LLFloater* focused_floater = getFocusedFloater();
+
+ if (mFocusCycleMode && focused_floater)
+ {
+ child_list_const_iter_t child_it = getChildList()->begin();
+ for (;child_it != getChildList()->end(); ++child_it)
+ {
+ if ((*child_it) != focused_floater)
+ {
+ drawChild(*child_it);
+ }
+ }
+
+ drawChild(focused_floater, -TABBED_FLOATER_OFFSET, TABBED_FLOATER_OFFSET);
+ }
+ else
+ {
+ LLView::draw();
+ }
+}
+
+LLRect LLFloaterView::getSnapRect() const
+{
+ LLRect snap_rect = getLocalRect();
+
+ LLView* snap_view = mSnapView.get();
+ if (snap_view)
+ {
+ snap_view->localRectToOtherView(snap_view->getLocalRect(), &snap_rect, this);
+ }
+
+ return snap_rect;
+}
+
+LLFloater *LLFloaterView::getFocusedFloater() const
+{
+ for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
+ {
+ if ((*child_it)->isCtrl())
+ {
+ LLFloater* ctrlp = dynamic_cast<LLFloater*>(*child_it);
+ if ( ctrlp && ctrlp->hasFocus() )
+ {
+ return ctrlp;
+ }
+ }
+ }
+ return NULL;
+}
+
+LLFloater *LLFloaterView::getFrontmost() const
+{
+ for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
+ {
+ LLView* viewp = *child_it;
+ if ( viewp->getVisible() && !viewp->isDead())
+ {
+ return (LLFloater *)viewp;
+ }
+ }
+ return NULL;
+}
+
+LLFloater *LLFloaterView::getBackmost() const
+{
+ LLFloater* back_most = NULL;
+ for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
+ {
+ LLView* viewp = *child_it;
+ if ( viewp->getVisible() )
+ {
+ back_most = (LLFloater *)viewp;
+ }
+ }
+ return back_most;
+}
+
+void LLFloaterView::syncFloaterTabOrder()
+{
+ LLFloater* front_child = mFrontChildHandle.get();
+ if (front_child && front_child->getIsChrome())
+ return;
+
+ // look for a visible modal dialog, starting from first
+ LLModalDialog* modal_dialog = NULL;
+ for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
+ {
+ LLModalDialog* dialog = dynamic_cast<LLModalDialog*>(*child_it);
+ if (dialog && dialog->isModal() && dialog->getVisible())
+ {
+ modal_dialog = dialog;
+ break;
+ }
+ }
+
+ if (modal_dialog)
+ {
+ // If we have a visible modal dialog, make sure that it has focus
+ LLUI::getInstance()->addPopup(modal_dialog);
+
+ if( !gFocusMgr.childHasKeyboardFocus( modal_dialog ) )
+ {
+ modal_dialog->setFocus(true);
+ }
+
+ if( !gFocusMgr.childHasMouseCapture( modal_dialog ) )
+ {
+ gFocusMgr.setMouseCapture( modal_dialog );
+ }
+ }
+ else
+ {
+ // otherwise, make sure the focused floater is in the front of the child list
+ for ( child_list_const_reverse_iter_t child_it = getChildList()->rbegin(); child_it != getChildList()->rend(); ++child_it)
+ {
+ LLFloater* floaterp = dynamic_cast<LLFloater*>(*child_it);
+ if (gFocusMgr.childHasKeyboardFocus(floaterp))
+ {
+ LLFloater* front_child = mFrontChildHandle.get();
+ if (front_child != floaterp)
+ {
+ // Grab a list of the top floaters that want to stay on top of the focused floater
+ std::list<LLFloater*> listTop;
+ if (front_child && !front_child->canFocusStealFrontmost())
+ {
+ for (LLView* childp : *getChildList())
+ {
+ LLFloater* child_floaterp = static_cast<LLFloater*>(childp);
+ if (child_floaterp->canFocusStealFrontmost())
+ break;
+ listTop.push_back(child_floaterp);
+ }
+ }
+
+ bringToFront(floaterp, false);
+
+ // Restore top floaters
+ if (!listTop.empty())
+ {
+ for (LLView* childp : listTop)
+ {
+ sendChildToFront(childp);
+ }
+ mFrontChildHandle = listTop.back()->getHandle();
+ }
+ }
+
+ break;
+ }
+ }
+ }
+}
+
+LLFloater* LLFloaterView::getParentFloater(LLView* viewp) const
+{
+ LLView* parentp = viewp->getParent();
+
+ while(parentp && parentp != this)
+ {
+ viewp = parentp;
+ parentp = parentp->getParent();
+ }
+
+ if (parentp == this)
+ {
+ return dynamic_cast<LLFloater*>(viewp);
+ }
+
+ return NULL;
+}
+
+S32 LLFloaterView::getZOrder(LLFloater* child)
+{
+ S32 rv = 0;
+ for ( child_list_const_iter_t child_it = getChildList()->begin(); child_it != getChildList()->end(); ++child_it)
+ {
+ LLView* viewp = *child_it;
+ if(viewp == child)
+ {
+ break;
+ }
+ ++rv;
+ }
+ return rv;
+}
+
+void LLFloaterView::pushVisibleAll(bool visible, const skip_list_t& skip_list)
+{
+ for (child_list_const_iter_t child_iter = getChildList()->begin();
+ child_iter != getChildList()->end(); ++child_iter)
+ {
+ LLView *view = *child_iter;
+ if (skip_list.find(view) == skip_list.end())
+ {
+ view->pushVisible(visible);
+ }
+ }
+
+ LLFloaterReg::blockShowFloaters(true);
+}
+
+void LLFloaterView::popVisibleAll(const skip_list_t& skip_list)
+{
+ // make a copy of the list since some floaters change their
+ // order in the childList when changing visibility.
+ child_list_t child_list_copy = *getChildList();
+
+ for (child_list_const_iter_t child_iter = child_list_copy.begin();
+ child_iter != child_list_copy.end(); ++child_iter)
+ {
+ LLView *view = *child_iter;
+ if (skip_list.find(view) == skip_list.end())
+ {
+ view->popVisible();
+ }
+ }
+
+ LLFloaterReg::blockShowFloaters(false);
+}
+
+void LLFloaterView::setToolbarRect(LLToolBarEnums::EToolBarLocation tb, const LLRect& toolbar_rect)
+{
+ switch (tb)
+ {
+ case LLToolBarEnums::TOOLBAR_LEFT:
+ mToolbarLeftRect = toolbar_rect;
+ break;
+ case LLToolBarEnums::TOOLBAR_BOTTOM:
+ mToolbarBottomRect = toolbar_rect;
+ break;
+ case LLToolBarEnums::TOOLBAR_RIGHT:
+ mToolbarRightRect = toolbar_rect;
+ break;
+ default:
+ LL_WARNS() << "setToolbarRect() passed odd toolbar number " << (S32) tb << LL_ENDL;
+ break;
+ }
+}
+
+void LLFloater::setInstanceName(const std::string& name)
+{
+ if (name != mInstanceName)
+ {
+ llassert_always(mInstanceName.empty());
+ mInstanceName = name;
+ if (!mInstanceName.empty())
+ {
+ std::string ctrl_name = getControlName(mInstanceName, mKey);
+ initRectControl();
+ if (!mVisibilityControl.empty())
+ {
+ mVisibilityControl = LLFloaterReg::declareVisibilityControl(ctrl_name);
+ }
+ if(!mDocStateControl.empty())
+ {
+ mDocStateControl = LLFloaterReg::declareDockStateControl(ctrl_name);
+ }
+ }
+}
+}
+
+void LLFloater::setKey(const LLSD& newkey)
+{
+ // Note: We don't have to do anything special with registration when we change keys
+ mKey = newkey;
+}
+
+//static
+void LLFloater::setupParamsForExport(Params& p, LLView* parent)
+{
+ // Do rectangle munging to topleft layout first
+ LLPanel::setupParamsForExport(p, parent);
+
+ // Copy the rectangle out to apply layout constraints
+ LLRect rect = p.rect;
+
+ // Null out other settings
+ p.rect.left.setProvided(false);
+ p.rect.top.setProvided(false);
+ p.rect.right.setProvided(false);
+ p.rect.bottom.setProvided(false);
+
+ // Explicitly set width/height
+ p.rect.width.set( rect.getWidth(), true );
+ p.rect.height.set( rect.getHeight(), true );
+
+ // If you can't resize this floater, don't export min_height
+ // and min_width
+ bool can_resize = p.can_resize;
+ if (!can_resize)
+ {
+ p.min_height.setProvided(false);
+ p.min_width.setProvided(false);
+ }
+}
+
+void LLFloater::initFromParams(const LLFloater::Params& p)
+{
+ // *NOTE: We have too many classes derived from LLFloater to retrofit them
+ // all to pass in params via constructors. So we use this method.
+
+ // control_name, tab_stop, focus_lost_callback, initial_value, rect, enabled, visible
+ LLPanel::initFromParams(p);
+
+ // override any follows flags
+ if (mPositioning != LLFloaterEnums::POSITIONING_SPECIFIED)
+ {
+ setFollows(FOLLOWS_NONE);
+ }
+
+ mTitle = p.title;
+ mShortTitle = p.short_title;
+ applyTitle();
+
+ setCanTearOff(p.can_tear_off);
+ setCanMinimize(p.can_minimize);
+ setCanClose(p.can_close);
+ setCanDock(p.can_dock);
+ setCanResize(p.can_resize);
+ setResizeLimits(p.min_width, p.min_height);
+
+ mDragOnLeft = p.can_drag_on_left;
+ mHeaderHeight = p.header_height;
+ mLegacyHeaderHeight = p.legacy_header_height;
+ mSingleInstance = p.single_instance;
+ mReuseInstance = p.reuse_instance.isProvided() ? p.reuse_instance : p.single_instance;
+
+ mDefaultRelativeX = p.rel_x;
+ mDefaultRelativeY = p.rel_y;
+
+ mPositioning = p.positioning;
+ mAutoClose = p.auto_close;
+
+ mSaveRect = p.save_rect;
+ if (p.save_visibility)
+ {
+ mVisibilityControl = "t"; // flag to build mVisibilityControl name once mInstanceName is set
+ }
+ if(p.save_dock_state)
+ {
+ mDocStateControl = "t"; // flag to build mDocStateControl name once mInstanceName is set
+ }
+
+ // open callback
+ if (p.open_callback.isProvided())
+ {
+ setOpenCallback(initCommitCallback(p.open_callback));
+ }
+ // close callback
+ if (p.close_callback.isProvided())
+ {
+ setCloseCallback(initCommitCallback(p.close_callback));
+ }
+
+ if (mDragHandle)
+ {
+ mDragHandle->setTitleVisible(p.show_title);
+ }
+}
+
+boost::signals2::connection LLFloater::setMinimizeCallback( const commit_signal_t::slot_type& cb )
+{
+ if (!mMinimizeSignal) mMinimizeSignal = new commit_signal_t();
+ return mMinimizeSignal->connect(cb);
+}
+
+boost::signals2::connection LLFloater::setOpenCallback( const commit_signal_t::slot_type& cb )
+{
+ return mOpenSignal.connect(cb);
+}
+
+boost::signals2::connection LLFloater::setCloseCallback( const commit_signal_t::slot_type& cb )
+{
+ return mCloseSignal.connect(cb);
+}
+
+bool LLFloater::initFloaterXML(LLXMLNodePtr node, LLView *parent, const std::string& filename, LLXMLNodePtr output_node)
+{
+ LL_PROFILE_ZONE_SCOPED;
+ Params default_params(LLUICtrlFactory::getDefaultParams<LLFloater>());
+ Params params(default_params);
+
+ LLXUIParser parser;
+ parser.readXUI(node, params, filename); // *TODO: Error checking
+
+ std::string xml_filename = params.filename;
+
+ if (!xml_filename.empty())
+ {
+ LLXMLNodePtr referenced_xml;
+
+ if (output_node)
+ {
+ //if we are exporting, we want to export the current xml
+ //not the referenced xml
+ Params output_params;
+ parser.readXUI(node, output_params, LLUICtrlFactory::getInstance()->getCurFileName());
+ setupParamsForExport(output_params, parent);
+ output_node->setName(node->getName()->mString);
+ parser.writeXUI(output_node, output_params, LLInitParam::default_parse_rules(), &default_params);
+ return true;
+ }
+
+ LLUICtrlFactory::instance().pushFileName(xml_filename);
+
+ if (!LLUICtrlFactory::getLayeredXMLNode(xml_filename, referenced_xml))
+ {
+ LL_WARNS() << "Couldn't parse panel from: " << xml_filename << LL_ENDL;
+
+ return false;
+ }
+
+ Params referenced_params;
+ parser.readXUI(referenced_xml, referenced_params, LLUICtrlFactory::getInstance()->getCurFileName());
+ params.fillFrom(referenced_params);
+
+ // add children using dimensions from referenced xml for consistent layout
+ setShape(params.rect);
+ LLUICtrlFactory::createChildren(this, referenced_xml, child_registry_t::instance());
+
+ LLUICtrlFactory::instance().popFileName();
+ }
+
+
+ if (output_node)
+ {
+ Params output_params(params);
+ setupParamsForExport(output_params, parent);
+ output_node->setName(node->getName()->mString);
+ parser.writeXUI(output_node, output_params, LLInitParam::default_parse_rules(), &default_params);
+ }
+
+ // Default floater position to top-left corner of screen
+ // However, some legacy floaters have explicit top or bottom
+ // coordinates set, so respect their wishes.
+ if (!params.rect.top.isProvided() && !params.rect.bottom.isProvided())
+ {
+ params.rect.top.set(0);
+ }
+ if (!params.rect.left.isProvided() && !params.rect.right.isProvided())
+ {
+ params.rect.left.set(0);
+ }
+ params.from_xui = true;
+ applyXUILayout(params, parent, parent == gFloaterView ? gFloaterView->getSnapRect() : parent->getLocalRect());
+ initFromParams(params);
+
+ initFloater(params);
+
+ LLMultiFloater* last_host = LLFloater::getFloaterHost();
+ if (node->hasName("multi_floater"))
+ {
+ LLFloater::setFloaterHost((LLMultiFloater*) this);
+ }
+
+ LLUICtrlFactory::createChildren(this, node, child_registry_t::instance(), output_node);
+
+ if (node->hasName("multi_floater"))
+ {
+ LLFloater::setFloaterHost(last_host);
+ }
+
+ // HACK: When we changed the header height to 25 pixels in Viewer 2, rather
+ // than re-layout all the floaters we use this value in pixels to make the
+ // whole floater bigger and change the top-left coordinate for widgets.
+ // The goal is to eventually set mLegacyHeaderHeight to zero, which would
+ // make the top-left corner for widget layout the same as the top-left
+ // corner of the window's content area. James
+ S32 header_stretch = (mHeaderHeight - mLegacyHeaderHeight);
+ if (header_stretch > 0)
+ {
+ // Stretch the floater vertically, don't move widgets
+ LLRect rect = getRect();
+ rect.mTop += header_stretch;
+
+ // This will also update drag handle, title bar, close box, etc.
+ setRect(rect);
+ }
+
+ bool result;
+ result = postBuild();
+
+ if (!result)
+ {
+ LL_ERRS() << "Failed to construct floater " << getName() << LL_ENDL;
+ }
+
+ applyRectControl(); // If we have a saved rect control, apply it
+ gFloaterView->adjustToFitScreen(this, false); // Floaters loaded from XML should all fit on screen
+
+ moveResizeHandlesToFront();
+
+ applyDockState();
+
+ return true; // *TODO: Error checking
+}
+
+bool LLFloater::isShown() const
+{
+ return ! isMinimized() && isInVisibleChain();
+}
+
+bool LLFloater::isDetachedAndNotMinimized()
+{
+ return !getHost() && !isMinimized();
+}
+
+/* static */
+bool LLFloater::isShown(const LLFloater* floater)
+{
+ return floater && floater->isShown();
+}
+
+/* static */
+bool LLFloater::isMinimized(const LLFloater* floater)
+{
+ return floater && floater->isMinimized();
+}
+
+/* static */
+bool LLFloater::isVisible(const LLFloater* floater)
+{
+ return floater && floater->getVisible();
+}
+
+bool LLFloater::buildFromFile(const std::string& filename)
+{
+ LL_PROFILE_ZONE_SCOPED;
+ LLXMLNodePtr root;
+
+ if (!LLUICtrlFactory::getLayeredXMLNode(filename, root))
+ {
+ LL_WARNS() << "Couldn't find (or parse) floater from: " << filename << LL_ENDL;
+ return false;
+ }
+
+ // root must be called floater
+ if( !(root->hasName("floater") || root->hasName("multi_floater")) )
+ {
+ LL_WARNS() << "Root node should be named floater in: " << filename << LL_ENDL;
+ return false;
+ }
+
+ bool res = true;
+
+ LL_DEBUGS() << "Building floater " << filename << LL_ENDL;
+ LLUICtrlFactory::instance().pushFileName(filename);
+ {
+ if (!getFactoryMap().empty())
+ {
+ LLPanel::sFactoryStack.push_front(&getFactoryMap());
+ }
+
+ // for local registry callbacks; define in constructor, referenced in XUI or postBuild
+ getCommitCallbackRegistrar().pushScope();
+ getEnableCallbackRegistrar().pushScope();
+
+ res = initFloaterXML(root, getParent(), filename, NULL);
+
+ setXMLFilename(filename);
+
+ getCommitCallbackRegistrar().popScope();
+ getEnableCallbackRegistrar().popScope();
+
+ if (!getFactoryMap().empty())
+ {
+ LLPanel::sFactoryStack.pop_front();
+ }
+ }
+ LLUICtrlFactory::instance().popFileName();
+
+ return res;
+}
+
+void LLFloater::stackWith(LLFloater& other)
+{
+ static LLUICachedControl<S32> floater_offset ("UIFloaterOffset", 16);
+
+ LLRect next_rect;
+ if (other.getHost())
+ {
+ next_rect = other.getHost()->getRect();
+ }
+ else
+ {
+ next_rect = other.getRect();
+ }
+ next_rect.translate(floater_offset, -floater_offset);
+
+ const LLRect& rect = getControlGroup()->getRect(mRectControl);
+ if (rect.notEmpty() && !mDefaultRectForGroup && mResizable)
+ {
+ next_rect.setLeftTopAndSize(next_rect.mLeft, next_rect.mTop, llmax(mMinWidth, rect.getWidth()), llmax(mMinHeight, rect.getHeight()));
+ }
+ else
+ {
+ next_rect.setLeftTopAndSize(next_rect.mLeft, next_rect.mTop, getRect().getWidth(), getRect().getHeight());
+ }
+ setShape(next_rect);
+
+ if (!other.getHost())
+ {
+ other.mPositioning = LLFloaterEnums::POSITIONING_CASCADE_GROUP;
+ other.setFollows(FOLLOWS_LEFT | FOLLOWS_TOP);
+ }
+}
+
+void LLFloater::applyRelativePosition()
+{
+ LLRect snap_rect = gFloaterView->getSnapRect();
+ LLRect floater_view_screen_rect = gFloaterView->calcScreenRect();
+ snap_rect.translate(floater_view_screen_rect.mLeft, floater_view_screen_rect.mBottom);
+ LLRect floater_screen_rect = calcScreenRect();
+
+ LLCoordGL new_center = mPosition.convert();
+ LLCoordGL cur_center(floater_screen_rect.getCenterX(), floater_screen_rect.getCenterY());
+ translate(new_center.mX - cur_center.mX, new_center.mY - cur_center.mY);
+}
+
+
+LLCoordFloater::LLCoordFloater(F32 x, F32 y, LLFloater& floater)
+: coord_t((S32)x, (S32)y)
+{
+ mFloater = floater.getHandle();
+}
+
+
+LLCoordFloater::LLCoordFloater(const LLCoordCommon& other, LLFloater& floater)
+{
+ mFloater = floater.getHandle();
+ convertFromCommon(other);
+}
+
+LLCoordFloater& LLCoordFloater::operator=(const LLCoordFloater& other)
+{
+ mFloater = other.mFloater;
+ coord_t::operator =(other);
+ return *this;
+}
+
+void LLCoordFloater::setFloater(LLFloater& floater)
+{
+ mFloater = floater.getHandle();
+}
+
+bool LLCoordFloater::operator==(const LLCoordFloater& other) const
+{
+ return mX == other.mX && mY == other.mY && mFloater == other.mFloater;
+}
+
+LLCoordCommon LL_COORD_FLOATER::convertToCommon() const
+{
+ const LLCoordFloater& self = static_cast<const LLCoordFloater&>(LLCoordFloater::getTypedCoords(*this));
+
+ LLRect snap_rect = gFloaterView->getSnapRect();
+ LLRect floater_view_screen_rect = gFloaterView->calcScreenRect();
+ snap_rect.translate(floater_view_screen_rect.mLeft, floater_view_screen_rect.mBottom);
+
+ LLFloater* floaterp = mFloater.get();
+ S32 floater_width = floaterp ? floaterp->getRect().getWidth() : 0;
+ S32 floater_height = floaterp ? floaterp->getRect().getHeight() : 0;
+ LLCoordCommon out;
+ if (self.mX < -0.5f)
+ {
+ out.mX = ll_round(rescale(self.mX, -1.f, -0.5f, snap_rect.mLeft - (floater_width - FLOATER_MIN_VISIBLE_PIXELS), snap_rect.mLeft));
+ }
+ else if (self.mX > 0.5f)
+ {
+ out.mX = ll_round(rescale(self.mX, 0.5f, 1.f, snap_rect.mRight - floater_width, snap_rect.mRight - FLOATER_MIN_VISIBLE_PIXELS));
+ }
+ else
+ {
+ out.mX = ll_round(rescale(self.mX, -0.5f, 0.5f, snap_rect.mLeft, snap_rect.mRight - floater_width));
+ }
+
+ if (self.mY < -0.5f)
+ {
+ out.mY = ll_round(rescale(self.mY, -1.f, -0.5f, snap_rect.mBottom - (floater_height - FLOATER_MIN_VISIBLE_PIXELS), snap_rect.mBottom));
+ }
+ else if (self.mY > 0.5f)
+ {
+ out.mY = ll_round(rescale(self.mY, 0.5f, 1.f, snap_rect.mTop - floater_height, snap_rect.mTop - FLOATER_MIN_VISIBLE_PIXELS));
+ }
+ else
+ {
+ out.mY = ll_round(rescale(self.mY, -0.5f, 0.5f, snap_rect.mBottom, snap_rect.mTop - floater_height));
+ }
+
+ // return center point instead of lower left
+ out.mX += floater_width / 2;
+ out.mY += floater_height / 2;
+
+ return out;
+}
+
+void LL_COORD_FLOATER::convertFromCommon(const LLCoordCommon& from)
+{
+ LLCoordFloater& self = static_cast<LLCoordFloater&>(LLCoordFloater::getTypedCoords(*this));
+ LLRect snap_rect = gFloaterView->getSnapRect();
+ LLRect floater_view_screen_rect = gFloaterView->calcScreenRect();
+ snap_rect.translate(floater_view_screen_rect.mLeft, floater_view_screen_rect.mBottom);
+
+
+ LLFloater* floaterp = mFloater.get();
+ S32 floater_width = floaterp ? floaterp->getRect().getWidth() : 0;
+ S32 floater_height = floaterp ? floaterp->getRect().getHeight() : 0;
+
+ S32 from_x = from.mX - floater_width / 2;
+ S32 from_y = from.mY - floater_height / 2;
+
+ if (from_x < snap_rect.mLeft)
+ {
+ self.mX = rescale(from_x, snap_rect.mLeft - (floater_width - FLOATER_MIN_VISIBLE_PIXELS), snap_rect.mLeft, -1.f, -0.5f);
+ }
+ else if (from_x + floater_width > snap_rect.mRight)
+ {
+ self.mX = rescale(from_x, snap_rect.mRight - floater_width, snap_rect.mRight - FLOATER_MIN_VISIBLE_PIXELS, 0.5f, 1.f);
+ }
+ else
+ {
+ self.mX = rescale(from_x, snap_rect.mLeft, snap_rect.mRight - floater_width, -0.5f, 0.5f);
+ }
+
+ if (from_y < snap_rect.mBottom)
+ {
+ self.mY = rescale(from_y, snap_rect.mBottom - (floater_height - FLOATER_MIN_VISIBLE_PIXELS), snap_rect.mBottom, -1.f, -0.5f);
+ }
+ else if (from_y + floater_height > snap_rect.mTop)
+ {
+ self.mY = rescale(from_y, snap_rect.mTop - floater_height, snap_rect.mTop - FLOATER_MIN_VISIBLE_PIXELS, 0.5f, 1.f);
+ }
+ else
+ {
+ self.mY = rescale(from_y, snap_rect.mBottom, snap_rect.mTop - floater_height, -0.5f, 0.5f);
+ }
+}
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