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authorAndrey Lihatskiy <alihatskiy@productengine.com>2025-05-28 21:11:23 +0300
committerAndrey Lihatskiy <alihatskiy@productengine.com>2025-05-28 21:11:23 +0300
commitd3bd73ab923b8010bb395505b95bcc38b661162e (patch)
tree56b5fadba1f247fc42b6d3a3062154d61a43abac /indra/llrender
parent3af711e6da9d0004ce1b565bfadee634f087b89a (diff)
parentde8275b14b30bf754cdba1da867cb2e6c2783639 (diff)
Merge branch 'main' into marchcat/slua-editor-merge
# Conflicts: # .github/workflows/build.yaml # indra/newview/llmeshrepository.cpp # indra/newview/llmeshrepository.h # indra/newview/llpreviewscript.h
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/llcubemaparray.cpp40
-rw-r--r--indra/llrender/llcubemaparray.h4
-rw-r--r--indra/llrender/llfontbitmapcache.cpp6
-rw-r--r--indra/llrender/llfontbitmapcache.h2
-rw-r--r--indra/llrender/llfontfreetype.cpp54
-rw-r--r--indra/llrender/llfontfreetype.h3
-rw-r--r--indra/llrender/llfontgl.cpp23
-rw-r--r--indra/llrender/llfontgl.h2
-rw-r--r--indra/llrender/llfontvertexbuffer.cpp8
-rw-r--r--indra/llrender/llfontvertexbuffer.h5
-rw-r--r--indra/llrender/llgl.cpp34
-rw-r--r--indra/llrender/llglslshader.cpp33
-rw-r--r--indra/llrender/llglslshader.h1
-rw-r--r--indra/llrender/llimagegl.cpp1
-rw-r--r--indra/llrender/llrender.cpp22
-rw-r--r--indra/llrender/llshadermgr.cpp12
-rw-r--r--indra/llrender/llshadermgr.h3
17 files changed, 191 insertions, 62 deletions
diff --git a/indra/llrender/llcubemaparray.cpp b/indra/llrender/llcubemaparray.cpp
index 4f5e13765a..998b57217d 100644
--- a/indra/llrender/llcubemaparray.cpp
+++ b/indra/llrender/llcubemaparray.cpp
@@ -105,16 +105,48 @@ LLCubeMapArray::LLCubeMapArray()
}
+LLCubeMapArray::LLCubeMapArray(LLCubeMapArray& lhs, U32 width, U32 count) : mTextureStage(0)
+{
+ mWidth = width;
+ mCount = count;
+
+ // Allocate a new cubemap array with the same criteria as the incoming cubemap array
+ allocate(mWidth, lhs.mImage->getComponents(), count, lhs.mImage->getUseMipMaps(), lhs.mHDR);
+
+ // Copy each cubemap from the incoming array to the new array
+ U32 min_count = std::min(count, lhs.mCount);
+ for (U32 i = 0; i < min_count * 6; ++i)
+ {
+ U32 src_resolution = lhs.mWidth;
+ U32 dst_resolution = mWidth;
+ {
+ GLint components = GL_RGB;
+ if (mImage->getComponents() == 4)
+ components = GL_RGBA;
+ GLint format = GL_RGB;
+
+ // Handle different resolutions by scaling the image
+ LLPointer<LLImageRaw> src_image = new LLImageRaw(lhs.mWidth, lhs.mWidth, lhs.mImage->getComponents());
+ glGetTexImage(GL_TEXTURE_CUBE_MAP_ARRAY, 0, components, GL_UNSIGNED_BYTE, src_image->getData());
+
+ LLPointer<LLImageRaw> scaled_image = src_image->scaled(mWidth, mWidth);
+ glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, i, mWidth, mWidth, 1, components, GL_UNSIGNED_BYTE, scaled_image->getData());
+ }
+ }
+}
+
LLCubeMapArray::~LLCubeMapArray()
{
}
-void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, bool use_mips)
+void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, bool use_mips, bool hdr)
{
U32 texname = 0;
mWidth = resolution;
mCount = count;
+ mHDR = hdr;
+
LLImageGL::generateTextures(1, &texname);
mImage = new LLImageGL(resolution, resolution, components, use_mips);
@@ -127,7 +159,11 @@ void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count, bool us
bind(0);
free_cur_tex_image();
- U32 format = components == 4 ? GL_RGBA16F : GL_RGB16F;
+ U32 format = components == 4 ? GL_RGBA16F : GL_R11F_G11F_B10F;
+ if (!hdr)
+ {
+ format = components == 4 ? GL_RGBA8 : GL_RGB8;
+ }
U32 mip = 0;
U32 mip_resolution = resolution;
while (mip_resolution >= 1)
diff --git a/indra/llrender/llcubemaparray.h b/indra/llrender/llcubemaparray.h
index 675aaaf07c..6b4288cb23 100644
--- a/indra/llrender/llcubemaparray.h
+++ b/indra/llrender/llcubemaparray.h
@@ -36,6 +36,7 @@ class LLCubeMapArray : public LLRefCount
{
public:
LLCubeMapArray();
+ LLCubeMapArray(LLCubeMapArray& lhs, U32 width, U32 count);
static GLenum sTargets[6];
@@ -52,7 +53,7 @@ public:
// components - number of components per pixel
// count - number of cube maps in the array
// use_mips - if true, mipmaps will be allocated for this cube map array and anisotropic filtering will be used
- void allocate(U32 res, U32 components, U32 count, bool use_mips = true);
+ void allocate(U32 res, U32 components, U32 count, bool use_mips = true, bool hdr = true);
void bind(S32 stage);
void unbind();
@@ -73,4 +74,5 @@ protected:
U32 mWidth = 0;
U32 mCount = 0;
S32 mTextureStage;
+ bool mHDR;
};
diff --git a/indra/llrender/llfontbitmapcache.cpp b/indra/llrender/llfontbitmapcache.cpp
index ee9cfd0719..6a3af1e608 100644
--- a/indra/llrender/llfontbitmapcache.cpp
+++ b/indra/llrender/llfontbitmapcache.cpp
@@ -107,7 +107,7 @@ bool LLFontBitmapCache::nextOpenPos(S32 width, S32& pos_x, S32& pos_y, EFontGlyp
mBitmapHeight = image_height;
S32 num_components = getNumComponents(bitmap_type);
- mImageRawVec[bitmap_idx].push_back(new LLImageRaw(mBitmapWidth, mBitmapHeight, num_components));
+ mImageRawVec[bitmap_idx].emplace_back(new LLImageRaw(mBitmapWidth, mBitmapHeight, num_components));
bitmap_num = static_cast<U32>(mImageRawVec[bitmap_idx].size()) - 1;
LLImageRaw* image_raw = getImageRaw(bitmap_type, bitmap_num);
@@ -117,7 +117,7 @@ bool LLFontBitmapCache::nextOpenPos(S32 width, S32& pos_x, S32& pos_y, EFontGlyp
}
// Make corresponding GL image.
- mImageGLVec[bitmap_idx].push_back(new LLImageGL(image_raw, false, false));
+ mImageGLVec[bitmap_idx].emplace_back(new LLImageGL(image_raw, false, false));
LLImageGL* image_gl = getImageGL(bitmap_type, bitmap_num);
// Start at beginning of the new image.
@@ -141,6 +141,7 @@ bool LLFontBitmapCache::nextOpenPos(S32 width, S32& pos_x, S32& pos_y, EFontGlyp
bitmap_num = getNumBitmaps(bitmap_type) - 1;
mCurrentOffsetX[bitmap_idx] += width + 1;
+ mGeneration++;
return true;
}
@@ -168,6 +169,7 @@ void LLFontBitmapCache::reset()
mBitmapWidth = 0;
mBitmapHeight = 0;
+ mGeneration++;
}
//static
diff --git a/indra/llrender/llfontbitmapcache.h b/indra/llrender/llfontbitmapcache.h
index f2dfd87877..0ae4e6bed0 100644
--- a/indra/llrender/llfontbitmapcache.h
+++ b/indra/llrender/llfontbitmapcache.h
@@ -63,6 +63,7 @@ public:
U32 getNumBitmaps(EFontGlyphType bitmapType) const { return (bitmapType < EFontGlyphType::Count) ? static_cast<U32>(mImageRawVec[static_cast<U32>(bitmapType)].size()) : 0U; }
S32 getBitmapWidth() const { return mBitmapWidth; }
S32 getBitmapHeight() const { return mBitmapHeight; }
+ S32 getCacheGeneration() const { return mGeneration; }
protected:
static U32 getNumComponents(EFontGlyphType bitmap_type);
@@ -74,6 +75,7 @@ private:
S32 mCurrentOffsetY[static_cast<U32>(EFontGlyphType::Count)] = { 1 };
S32 mMaxCharWidth = 0;
S32 mMaxCharHeight = 0;
+ S32 mGeneration = 0;
std::vector<LLPointer<LLImageRaw>> mImageRawVec[static_cast<U32>(EFontGlyphType::Count)];
std::vector<LLPointer<LLImageGL>> mImageGLVec[static_cast<U32>(EFontGlyphType::Count)];
};
diff --git a/indra/llrender/llfontfreetype.cpp b/indra/llrender/llfontfreetype.cpp
index 6128e03fa7..5f04664267 100644
--- a/indra/llrender/llfontfreetype.cpp
+++ b/indra/llrender/llfontfreetype.cpp
@@ -146,7 +146,6 @@ LLFontFreetype::LLFontFreetype()
mIsFallback(false),
mFTFace(NULL),
mRenderGlyphCount(0),
- mAddGlyphCount(0),
mStyle(0),
mPointSize(0)
{
@@ -552,7 +551,7 @@ LLFontGlyphInfo* LLFontFreetype::addGlyphFromFont(const LLFontFreetype *fontp, l
return NULL;
llassert(!mIsFallback);
- fontp->renderGlyph(requested_glyph_type, glyph_index);
+ fontp->renderGlyph(requested_glyph_type, glyph_index, wch);
EFontGlyphType bitmap_glyph_type = EFontGlyphType::Unspecified;
switch (fontp->mFTFace->glyph->bitmap.pixel_mode)
@@ -574,7 +573,6 @@ LLFontGlyphInfo* LLFontFreetype::addGlyphFromFont(const LLFontFreetype *fontp, l
S32 pos_x, pos_y;
U32 bitmap_num;
mFontBitmapCachep->nextOpenPos(width, pos_x, pos_y, bitmap_glyph_type, bitmap_num);
- mAddGlyphCount++;
LLFontGlyphInfo* gi = new LLFontGlyphInfo(glyph_index, requested_glyph_type);
gi->mXBitmapOffset = pos_x;
@@ -656,7 +654,14 @@ LLFontGlyphInfo* LLFontFreetype::addGlyphFromFont(const LLFontFreetype *fontp, l
LLImageGL *image_gl = mFontBitmapCachep->getImageGL(bitmap_glyph_type, bitmap_num);
LLImageRaw *image_raw = mFontBitmapCachep->getImageRaw(bitmap_glyph_type, bitmap_num);
- image_gl->setSubImage(image_raw, 0, 0, image_gl->getWidth(), image_gl->getHeight());
+ if (image_gl && image_raw)
+ {
+ image_gl->setSubImage(image_raw, 0, 0, image_gl->getWidth(), image_gl->getHeight());
+ }
+ else
+ {
+ llassert(false); //images were just inserted by nextOpenPos, they shouldn't be missing
+ }
return gi;
}
@@ -697,7 +702,7 @@ void LLFontFreetype::insertGlyphInfo(llwchar wch, LLFontGlyphInfo* gi) const
}
}
-void LLFontFreetype::renderGlyph(EFontGlyphType bitmap_type, U32 glyph_index) const
+void LLFontFreetype::renderGlyph(EFontGlyphType bitmap_type, U32 glyph_index, llwchar wch) const
{
if (mFTFace == NULL)
return;
@@ -712,11 +717,28 @@ void LLFontFreetype::renderGlyph(EFontGlyphType bitmap_type, U32 glyph_index) co
FT_Error error = FT_Load_Glyph(mFTFace, glyph_index, load_flags);
if (FT_Err_Ok != error)
{
+ if (error == FT_Err_Out_Of_Memory)
+ {
+ LLError::LLUserWarningMsg::showOutOfMemory();
+ LL_ERRS() << "Out of memory loading glyph for character " << llformat("U+%xu", U32(wch)) << LL_ENDL;
+ }
+
std::string message = llformat(
- "Error %d (%s) loading glyph %u: bitmap_type=%u, load_flags=%d",
- error, FT_Error_String(error), glyph_index, bitmap_type, load_flags);
+ "Error %d (%s) loading wchar %u glyph %u/%u: bitmap_type=%u, load_flags=%d",
+ error, FT_Error_String(error), wch, glyph_index, mFTFace->num_glyphs, bitmap_type, load_flags);
LL_WARNS_ONCE() << message << LL_ENDL;
error = FT_Load_Glyph(mFTFace, glyph_index, load_flags ^ FT_LOAD_COLOR);
+ if (FT_Err_Invalid_Outline == error
+ || FT_Err_Invalid_Composite == error
+ || (FT_Err_Ok != error && LLStringOps::isEmoji(wch)))
+ {
+ // value~0 always corresponds to the 'missing glyph'
+ error = FT_Load_Glyph(mFTFace, 0, FT_LOAD_FORCE_AUTOHINT);
+ if (FT_Err_Ok != error)
+ {
+ LL_ERRS() << "Loading fallback for char '" << (U32)wch << "', glyph " << glyph_index << " failed with error : " << (S32)error << LL_ENDL;
+ }
+ }
llassert_always_msg(FT_Err_Ok == error, message.c_str());
}
@@ -823,7 +845,12 @@ bool LLFontFreetype::setSubImageBGRA(U32 x, U32 y, U32 bitmap_num, U16 width, U1
{
LLImageRaw* image_raw = mFontBitmapCachep->getImageRaw(EFontGlyphType::Color, bitmap_num);
llassert(!mIsFallback);
- llassert(image_raw && (image_raw->getComponents() == 4));
+ if (!image_raw)
+ {
+ llassert(false);
+ return false;
+ }
+ llassert(image_raw->getComponents() == 4);
// NOTE: inspired by LLImageRaw::setSubImage()
U32* image_data = (U32*)image_raw->getData();
@@ -851,10 +878,17 @@ bool LLFontFreetype::setSubImageBGRA(U32 x, U32 y, U32 bitmap_num, U16 width, U1
void LLFontFreetype::setSubImageLuminanceAlpha(U32 x, U32 y, U32 bitmap_num, U32 width, U32 height, U8 *data, S32 stride) const
{
LLImageRaw *image_raw = mFontBitmapCachep->getImageRaw(EFontGlyphType::Grayscale, bitmap_num);
- LLImageDataLock lock(image_raw);
llassert(!mIsFallback);
- llassert(image_raw && (image_raw->getComponents() == 2));
+ if (!image_raw)
+ {
+ llassert(false);
+ return;
+ }
+
+ LLImageDataLock lock(image_raw);
+
+ llassert(image_raw->getComponents() == 2);
U8 *target = image_raw->getData();
llassert(target);
diff --git a/indra/llrender/llfontfreetype.h b/indra/llrender/llfontfreetype.h
index eba89f5def..783bf4a4b3 100644
--- a/indra/llrender/llfontfreetype.h
+++ b/indra/llrender/llfontfreetype.h
@@ -156,7 +156,7 @@ private:
bool hasGlyph(llwchar wch) const; // Has a glyph for this character
LLFontGlyphInfo* addGlyph(llwchar wch, EFontGlyphType glyph_type) const; // Add a new character to the font if necessary
LLFontGlyphInfo* addGlyphFromFont(const LLFontFreetype *fontp, llwchar wch, U32 glyph_index, EFontGlyphType bitmap_type) const; // Add a glyph from this font to the other (returns the glyph_index, 0 if not found)
- void renderGlyph(EFontGlyphType bitmap_type, U32 glyph_index) const;
+ void renderGlyph(EFontGlyphType bitmap_type, U32 glyph_index, llwchar wch) const;
void insertGlyphInfo(llwchar wch, LLFontGlyphInfo* gi) const;
std::string mName;
@@ -187,7 +187,6 @@ private:
mutable LLFontBitmapCache* mFontBitmapCachep;
mutable S32 mRenderGlyphCount;
- mutable S32 mAddGlyphCount;
};
#endif // LL_FONTFREETYPE_H
diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp
index 4c9a062246..16eec1fdd2 100644
--- a/indra/llrender/llfontgl.cpp
+++ b/indra/llrender/llfontgl.cpp
@@ -58,6 +58,7 @@ F32 LLFontGL::sVertDPI = 96.f;
F32 LLFontGL::sHorizDPI = 96.f;
F32 LLFontGL::sScaleX = 1.f;
F32 LLFontGL::sScaleY = 1.f;
+S32 LLFontGL::sResolutionGeneration = 0;
bool LLFontGL::sDisplayFont = true ;
std::string LLFontGL::sAppDir;
@@ -109,6 +110,12 @@ S32 LLFontGL::getNumFaces(const std::string& filename)
return mFontFreetype->getNumFaces(filename);
}
+S32 LLFontGL::getCacheGeneration() const
+{
+ const LLFontBitmapCache* font_bitmap_cache = mFontFreetype->getFontBitmapCache();
+ return font_bitmap_cache->getCacheGeneration();
+}
+
S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, const LLRect& rect, const LLColor4 &color, HAlign halign, VAlign valign, U8 style,
ShadowType shadow, S32 max_chars, F32* right_x, bool use_ellipses, bool use_color) const
{
@@ -249,6 +256,10 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
const LLFontBitmapCache* font_bitmap_cache = mFontFreetype->getFontBitmapCache();
+ // This looks wrong, value is dynamic.
+ // LLFontBitmapCache::nextOpenPos can alter these values when
+ // new characters get added to cache, which affects whole string.
+ // Todo: Perhaps value should update after symbols were added?
F32 inv_width = 1.f / font_bitmap_cache->getBitmapWidth();
F32 inv_height = 1.f / font_bitmap_cache->getBitmapHeight();
@@ -270,6 +281,10 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
const LLFontGlyphInfo* next_glyph = NULL;
+ // string can have more than one glyph per char (ex: bold or shadow),
+ // make sure that GLYPH_BATCH_SIZE won't end up with half a symbol.
+ // See drawGlyph.
+ // Ex: with shadows it's 6 glyps per char. 30 fits exactly 5 chars.
static constexpr S32 GLYPH_BATCH_SIZE = 30;
static thread_local LLVector4a vertices[GLYPH_BATCH_SIZE * 6];
static thread_local LLVector2 uvs[GLYPH_BATCH_SIZE * 6];
@@ -282,6 +297,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
std::pair<EFontGlyphType, S32> bitmap_entry = std::make_pair(EFontGlyphType::Grayscale, -1);
S32 glyph_count = 0;
+ llwchar last_char = wstr[begin_offset];
for (i = begin_offset; i < begin_offset + length; i++)
{
llwchar wch = wstr[i];
@@ -299,7 +315,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
}
// Per-glyph bitmap texture.
std::pair<EFontGlyphType, S32> next_bitmap_entry = fgi->mBitmapEntry;
- if (next_bitmap_entry != bitmap_entry)
+ if (next_bitmap_entry != bitmap_entry || last_char != wch)
{
// Actually draw the queued glyphs before switching their texture;
// otherwise the queued glyphs will be taken from wrong textures.
@@ -316,6 +332,11 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
bitmap_entry = next_bitmap_entry;
LLImageGL* font_image = font_bitmap_cache->getImageGL(bitmap_entry.first, bitmap_entry.second);
gGL.getTexUnit(0)->bind(font_image);
+
+ // For some reason it's not enough to compare by bitmap_entry.
+ // Issue hits emojis, japenese and chinese glyphs, only on first run.
+ // Todo: figure it out, there might be a bug with raw image data.
+ last_char = wch;
}
if ((start_x + scaled_max_pixels) < (cur_x + fgi->mXBearing + fgi->mWidth))
diff --git a/indra/llrender/llfontgl.h b/indra/llrender/llfontgl.h
index 4bb6c55c65..1c8e036f58 100644
--- a/indra/llrender/llfontgl.h
+++ b/indra/llrender/llfontgl.h
@@ -90,6 +90,7 @@ public:
bool loadFace(const std::string& filename, F32 point_size, const F32 vert_dpi, const F32 horz_dpi, bool is_fallback, S32 face_n);
S32 getNumFaces(const std::string& filename);
+ S32 getCacheGeneration() const;
S32 render(const LLWString &text, S32 begin_offset,
const LLRect& rect,
@@ -224,6 +225,7 @@ public:
static F32 sHorizDPI;
static F32 sScaleX;
static F32 sScaleY;
+ static S32 sResolutionGeneration;
static bool sDisplayFont ;
static std::string sAppDir; // For loading fonts
diff --git a/indra/llrender/llfontvertexbuffer.cpp b/indra/llrender/llfontvertexbuffer.cpp
index 5bd1ca5eed..a223509d30 100644
--- a/indra/llrender/llfontvertexbuffer.cpp
+++ b/indra/llrender/llfontvertexbuffer.cpp
@@ -146,7 +146,9 @@ S32 LLFontVertexBuffer::render(
|| mLastScaleY != LLFontGL::sScaleY
|| mLastVertDPI != LLFontGL::sVertDPI
|| mLastHorizDPI != LLFontGL::sHorizDPI
- || mLastOrigin != LLFontGL::sCurOrigin)
+ || mLastOrigin != LLFontGL::sCurOrigin
+ || mLastResGeneration != LLFontGL::sResolutionGeneration
+ || mLastFontCacheGen != fontp->getCacheGeneration())
{
genBuffers(fontp, text, begin_offset, x, y, color, halign, valign,
style, shadow, max_chars, max_pixels, right_x, use_ellipses, use_color);
@@ -178,6 +180,9 @@ void LLFontVertexBuffer::genBuffers(
{
// todo: add a debug build assert if this triggers too often for to long?
mBufferList.clear();
+ // Save before rendreing, it can change mid-render,
+ // so will need to rerender previous characters
+ mLastFontCacheGen = fontp->getCacheGeneration();
gGL.beginList(&mBufferList);
mChars = fontp->render(text, begin_offset, x, y, color, halign, valign,
@@ -201,6 +206,7 @@ void LLFontVertexBuffer::genBuffers(
mLastVertDPI = LLFontGL::sVertDPI;
mLastHorizDPI = LLFontGL::sHorizDPI;
mLastOrigin = LLFontGL::sCurOrigin;
+ mLastResGeneration = LLFontGL::sResolutionGeneration;
if (right_x)
{
diff --git a/indra/llrender/llfontvertexbuffer.h b/indra/llrender/llfontvertexbuffer.h
index af195dfff9..a9e1e2337c 100644
--- a/indra/llrender/llfontvertexbuffer.h
+++ b/indra/llrender/llfontvertexbuffer.h
@@ -117,8 +117,13 @@ private:
F32 mLastScaleY = 1.f;
F32 mLastVertDPI = 0.f;
F32 mLastHorizDPI = 0.f;
+ S32 mLastResGeneration = 0;
LLCoordGL mLastOrigin;
+ // Adding new characters to bitmap cache can alter value from getBitmapWidth();
+ // which alters whole string. So rerender when new characters were added to cache.
+ S32 mLastFontCacheGen = 0;
+
static bool sEnableBufferCollection;
};
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index 1bc5e79835..0be27b8975 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -1228,28 +1228,9 @@ bool LLGLManager::initGL()
}
#endif
-#if LL_WINDOWS
- if (mVRAM < 256)
- {
- // Something likely went wrong using the above extensions
- // try WMI first and fall back to old method (from dxdiag) if all else fails
- // Function will check all GPUs WMI knows of and will pick up the one with most
- // memory. We need to check all GPUs because system can switch active GPU to
- // weaker one, to preserve power when not under load.
- U32 mem = LLDXHardware::getMBVideoMemoryViaWMI();
- if (mem != 0)
- {
- mVRAM = mem;
- LL_WARNS("RenderInit") << "VRAM Detected (WMI):" << mVRAM<< LL_ENDL;
- }
- }
-#endif
-
if (mVRAM < 256 && old_vram > 0)
{
// fall back to old method
- // Note: on Windows value will be from LLDXHardware.
- // Either received via dxdiag or via WMI by id from dxdiag.
mVRAM = old_vram;
}
@@ -2458,12 +2439,15 @@ void LLGLState::checkStates(GLboolean writeAlpha)
return;
}
- GLint src;
- GLint dst;
- glGetIntegerv(GL_BLEND_SRC, &src);
- glGetIntegerv(GL_BLEND_DST, &dst);
- llassert_always(src == GL_SRC_ALPHA);
- llassert_always(dst == GL_ONE_MINUS_SRC_ALPHA);
+ GLint srcRGB, dstRGB, srcAlpha, dstAlpha;
+ glGetIntegerv(GL_BLEND_SRC_RGB, &srcRGB);
+ glGetIntegerv(GL_BLEND_DST_RGB, &dstRGB);
+ glGetIntegerv(GL_BLEND_SRC_ALPHA, &srcAlpha);
+ glGetIntegerv(GL_BLEND_DST_ALPHA, &dstAlpha);
+ llassert_always(srcRGB == GL_SRC_ALPHA);
+ llassert_always(srcAlpha == GL_SRC_ALPHA);
+ llassert_always(dstRGB == GL_ONE_MINUS_SRC_ALPHA);
+ llassert_always(dstAlpha == GL_ONE_MINUS_SRC_ALPHA);
// disable for now until usage is consistent
//GLboolean colorMask[4];
diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp
index b3f32fdc83..3735a99109 100644
--- a/indra/llrender/llglslshader.cpp
+++ b/indra/llrender/llglslshader.cpp
@@ -1076,8 +1076,8 @@ void LLGLSLShader::bind()
void LLGLSLShader::bind(U8 variant)
{
- llassert(mGLTFVariants.size() == LLGLSLShader::NUM_GLTF_VARIANTS);
- llassert(variant < LLGLSLShader::NUM_GLTF_VARIANTS);
+ llassert_always(mGLTFVariants.size() == LLGLSLShader::NUM_GLTF_VARIANTS);
+ llassert_always(variant < LLGLSLShader::NUM_GLTF_VARIANTS);
mGLTFVariants[variant].bind();
}
@@ -1085,7 +1085,7 @@ void LLGLSLShader::bind(bool rigged)
{
if (rigged)
{
- llassert(mRiggedVariant);
+ llassert_always(mRiggedVariant);
mRiggedVariant->bind();
}
else
@@ -1247,23 +1247,40 @@ S32 LLGLSLShader::disableTexture(S32 uniform, LLTexUnit::eTextureType mode)
llassert(false);
return -1;
}
+
S32 index = mTexture[uniform];
- if (index != -1 && gGL.getTexUnit(index)->getCurrType() != LLTexUnit::TT_NONE)
+ if (index < 0)
+ {
+ // Invalid texture index - nothing to disable
+ return index;
+ }
+
+ LLTexUnit* tex_unit = gGL.getTexUnit(index);
+ if (!tex_unit)
{
- if (gDebugGL && gGL.getTexUnit(index)->getCurrType() != mode)
+ // Invalid texture unit
+ LL_WARNS_ONCE("Shader") << "Invalid texture unit at index: " << index << LL_ENDL;
+ return index;
+ }
+
+ LLTexUnit::eTextureType curr_type = tex_unit->getCurrType();
+ if (curr_type != LLTexUnit::TT_NONE)
+ {
+ if (gDebugGL && curr_type != mode)
{
if (gDebugSession)
{
- gFailLog << "Texture channel " << index << " texture type corrupted." << std::endl;
+ gFailLog << "Texture channel " << index << " texture type corrupted. Expected: " << mode << ", Found: " << curr_type << std::endl;
ll_fail("LLGLSLShader::disableTexture failed");
}
else
{
- LL_ERRS() << "Texture channel " << index << " texture type corrupted." << LL_ENDL;
+ LL_ERRS() << "Texture channel " << index << " texture type corrupted. Expected: " << mode << ", Found: " << curr_type << LL_ENDL;
}
}
- gGL.getTexUnit(index)->disable();
+ tex_unit->disable();
}
+
return index;
}
diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h
index 58c456f134..873ab0cff5 100644
--- a/indra/llrender/llglslshader.h
+++ b/indra/llrender/llglslshader.h
@@ -59,6 +59,7 @@ public:
bool attachNothing = false;
bool hasHeroProbes = false;
bool isPBRTerrain = false;
+ bool hasTonemap = false;
};
// ============= Structure for caching shader uniforms ===============
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 0bfcb5d9d2..3f8903ca09 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -330,6 +330,7 @@ S32 LLImageGL::dataFormatBits(S32 dataformat)
case GL_RGB: return 24;
case GL_SRGB: return 24;
case GL_RGB8: return 24;
+ case GL_R11F_G11F_B10F: return 32;
case GL_RGBA: return 32;
case GL_RGBA8: return 32;
case GL_RGB10_A2: return 32;
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 1d53850f74..1dc87a66ce 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -737,9 +737,8 @@ void LLLightState::setPosition(const LLVector4& position)
++gGL.mLightHash;
mPosition = position;
//transform position by current modelview matrix
- glm::vec4 pos(glm::make_vec4(position.mV));
- const glm::mat4& mat = gGL.getModelviewMatrix();
- pos = mat * pos;
+ glm::vec4 pos(position);
+ pos = gGL.getModelviewMatrix() * pos;
mPosition.set(glm::value_ptr(pos));
}
@@ -794,7 +793,7 @@ void LLLightState::setSpotDirection(const LLVector3& direction)
++gGL.mLightHash;
//transform direction by current modelview matrix
- glm::vec3 dir(glm::make_vec3(direction.mV));
+ glm::vec3 dir(direction);
const glm::mat3 mat(gGL.getModelviewMatrix());
dir = mat * dir;
@@ -2088,12 +2087,14 @@ void set_last_projection(const glm::mat4& mat)
glm::vec3 mul_mat4_vec3(const glm::mat4& mat, const glm::vec3& vec)
{
- //const float w = vec[0] * mat[0][3] + vec[1] * mat[1][3] + vec[2] * mat[2][3] + mat[3][3];
- //return glm::vec3(
- // (vec[0] * mat[0][0] + vec[1] * mat[1][0] + vec[2] * mat[2][0] + mat[3][0]) / w,
- // (vec[0] * mat[0][1] + vec[1] * mat[1][1] + vec[2] * mat[2][1] + mat[3][1]) / w,
- // (vec[0] * mat[0][2] + vec[1] * mat[1][2] + vec[2] * mat[2][2] + mat[3][2]) / w
- //);
+#if 1 // SIMD path results in strange crashes. Fall back to scalar for now.
+ const float w = vec[0] * mat[0][3] + vec[1] * mat[1][3] + vec[2] * mat[2][3] + mat[3][3];
+ return glm::vec3(
+ (vec[0] * mat[0][0] + vec[1] * mat[1][0] + vec[2] * mat[2][0] + mat[3][0]) / w,
+ (vec[0] * mat[0][1] + vec[1] * mat[1][1] + vec[2] * mat[2][1] + mat[3][1]) / w,
+ (vec[0] * mat[0][2] + vec[1] * mat[1][2] + vec[2] * mat[2][2] + mat[3][2]) / w
+ );
+#else
LLVector4a x, y, z, s, t, p, q;
x.splat(vec.x);
@@ -2123,4 +2124,5 @@ glm::vec3 mul_mat4_vec3(const glm::mat4& mat, const glm::vec3& vec)
res.setAdd(x, z);
res.div(q);
return glm::make_vec3(res.getF32ptr());
+#endif
}
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 0885740934..4807c12226 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -291,6 +291,14 @@ bool LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
}
}
+ if (features->hasTonemap)
+ {
+ if (!shader->attachFragmentObject("deferred/tonemapUtilF.glsl"))
+ {
+ return false;
+ }
+ }
+
// NOTE order of shader object attaching is VERY IMPORTANT!!!
if (features->hasAtmospherics)
{
@@ -466,6 +474,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
if (filename.empty())
{
+ LL_WARNS("ShaderLoading") << "tried loading empty filename" << LL_ENDL;
return 0;
}
@@ -923,6 +932,8 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
}
LL_WARNS("ShaderLoading") << "Failed to load " << filename << LL_ENDL;
}
+
+ LL_DEBUGS("ShaderLoading") << "loadShaderFile() completed, ret: " << U32(ret) << LL_ENDL;
return ret;
}
@@ -1389,6 +1400,7 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("screenTex");
mReservedUniforms.push_back("screenDepth");
mReservedUniforms.push_back("refTex");
+ mReservedUniforms.push_back("exclusionTex");
mReservedUniforms.push_back("eyeVec");
mReservedUniforms.push_back("time");
mReservedUniforms.push_back("waveDir1");
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 34bd73a42e..46788841a5 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -36,6 +36,8 @@ public:
LLShaderMgr();
virtual ~LLShaderMgr();
+ // Note: although you can use statically hashed strings to just bind a random uniform, it's generally preferably that you use this.
+ // Always document what the actual shader uniform is next to the shader uniform in this struct.
// clang-format off
typedef enum
{ // Shader uniform name, set in LLShaderMgr::initAttribsAndUniforms()
@@ -234,6 +236,7 @@ public:
WATER_SCREENTEX, // "screenTex"
WATER_SCREENDEPTH, // "screenDepth"
WATER_REFTEX, // "refTex"
+ WATER_EXCLUSIONTEX, // "exclusionTex"
WATER_EYEVEC, // "eyeVec"
WATER_TIME, // "time"
WATER_WAVE_DIR1, // "waveDir1"