diff options
author | RunitaiLinden <davep@lindenlab.com> | 2024-04-24 09:51:15 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-04-24 09:51:15 -0500 |
commit | cadc1a02cc7289dabd368dd1a1d237c042e9f82e (patch) | |
tree | 7493c7a7a8a8b395bc9fc98a1a9dd018098c4147 /indra/llrender | |
parent | f1b7e806eb30a343876036eff5caef7c03309aa6 (diff) |
1285 GLTF Animation Prototype
Diffstat (limited to 'indra/llrender')
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 43 | ||||
-rw-r--r-- | indra/llrender/llvertexbuffer.h | 8 |
2 files changed, 47 insertions, 4 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index dda3c1532d..1d81c3778b 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -741,8 +741,8 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi llassert(mGLBuffer == sGLRenderBuffer); llassert(mGLIndices == sGLRenderIndices); gGL.syncMatrices(); - glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT, - (GLvoid*) (indices_offset * sizeof(U16))); + glDrawRangeElements(sGLMode[mode], start, end, count, mIndicesType, + (GLvoid*) (indices_offset * (size_t) mIndicesStride)); } void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const @@ -1139,7 +1139,7 @@ U8* LLVertexBuffer::mapIndexBuffer(U32 index, S32 count) } // flush the given byte range -// target -- "targret" parameter for glBufferSubData +// target -- "target" parameter for glBufferSubData // start -- first byte to copy // end -- last byte to copy (NOT last byte + 1) // data -- mMappedData or mMappedIndexData @@ -1301,6 +1301,8 @@ bool LLVertexBuffer::getVertexStrider(LLStrider<LLVector4a>& strider, U32 index, } bool LLVertexBuffer::getIndexStrider(LLStrider<U16>& strider, U32 index, S32 count) { + llassert(mIndicesStride == 2); // cannot access 32-bit indices with U16 strider + llassert(mIndicesType == GL_UNSIGNED_SHORT); return VertexBufferStrider<U16,TYPE_INDEX>::get(*this, strider, index, count); } bool LLVertexBuffer::getTexCoord0Strider(LLStrider<LLVector2>& strider, U32 index, S32 count) @@ -1507,4 +1509,39 @@ void LLVertexBuffer::setColorData(const LLColor4U* data) flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_COLOR], mOffsets[TYPE_COLOR] + sTypeSize[TYPE_COLOR] * getNumVerts() - 1, (U8*) data); } +void LLVertexBuffer::setNormalData(const LLVector4a* data) +{ + llassert(sGLRenderBuffer == mGLBuffer); + flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_NORMAL], mOffsets[TYPE_NORMAL] + sTypeSize[TYPE_NORMAL] * getNumVerts() - 1, (U8*) data); +} + +void LLVertexBuffer::setTangentData(const LLVector4a* data) +{ + llassert(sGLRenderBuffer == mGLBuffer); + flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_TANGENT], mOffsets[TYPE_TANGENT] + sTypeSize[TYPE_TANGENT] * getNumVerts() - 1, (U8*) data); +} + +void LLVertexBuffer::setWeight4Data(const LLVector4a* data) +{ + llassert(sGLRenderBuffer == mGLBuffer); + flush_vbo(GL_ARRAY_BUFFER, mOffsets[TYPE_WEIGHT4], mOffsets[TYPE_WEIGHT4] + sTypeSize[TYPE_WEIGHT4] * getNumVerts() - 1, (U8*) data); +} + +void LLVertexBuffer::setIndexData(const U16* data) +{ + llassert(sGLRenderIndices == mGLIndices); + flush_vbo(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U16) * getNumIndices() - 1, (U8*) data); +} + +void LLVertexBuffer::setIndexData(const U32* data) +{ + llassert(sGLRenderIndices == mGLIndices); + if (mIndicesType != GL_UNSIGNED_INT) + { // HACK -- vertex buffers are initialized as 16-bit indices, but can be switched to 32-bit indices + mIndicesType = GL_UNSIGNED_INT; + mIndicesStride = 4; + mNumIndices /= 2; + } + flush_vbo(GL_ELEMENT_ARRAY_BUFFER, 0, sizeof(U32) * getNumIndices() - 1, (U8*)data); +} diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index cc59e322ed..669d89aabf 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -190,9 +190,13 @@ public: bool getClothWeightStrider(LLStrider<LLVector4>& strider, U32 index=0, S32 count = -1); void setPositionData(const LLVector4a* data); + void setNormalData(const LLVector4a* data); + void setTangentData(const LLVector4a* data); + void setWeight4Data(const LLVector4a* data); void setTexCoordData(const LLVector2* data); void setColorData(const LLColor4U* data); - + void setIndexData(const U16* data); + void setIndexData(const U32* data); U32 getNumVerts() const { return mNumVerts; } U32 getNumIndices() const { return mNumIndices; } @@ -224,6 +228,8 @@ protected: U32 mGLIndices = 0; // GL IBO handle U32 mNumVerts = 0; // Number of vertices allocated U32 mNumIndices = 0; // Number of indices allocated + U32 mIndicesType = GL_UNSIGNED_SHORT; // type of indices in index buffer + U32 mIndicesStride = 2; // size of each index in bytes U32 mOffsets[TYPE_MAX]; // byte offsets into mMappedData of each attribute U8* mMappedData = nullptr; // pointer to currently mapped data (NULL if unmapped) |