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authorAnsariel <ansariel.hiller@phoenixviewer.com>2024-06-10 16:42:43 +0200
committerAnsariel <ansariel.hiller@phoenixviewer.com>2024-06-10 16:42:43 +0200
commitc0fad3028fd55c2067ce6a0ae4382cffe1014284 (patch)
tree1515516ba685b43c2b8dc97d3de62b782f61e7e2 /indra/llrender
parent37e4c6911902b9dcec0192e8bb93bbaeacb1d60a (diff)
Re-enable compiler warnings C4018, C4100, C4231 and C4506
Diffstat (limited to 'indra/llrender')
-rw-r--r--indra/llrender/llgl.cpp6
-rw-r--r--indra/llrender/llgl.h5
-rw-r--r--indra/llrender/llimagegl.cpp4
-rw-r--r--indra/llrender/llshadermgr.cpp2
-rw-r--r--indra/llrender/llvertexbuffer.cpp20
5 files changed, 16 insertions, 21 deletions
diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp
index ac697b72be..7b9d24c1e9 100644
--- a/indra/llrender/llgl.cpp
+++ b/indra/llrender/llgl.cpp
@@ -1173,7 +1173,7 @@ bool LLGLManager::initGL()
// This is called here because it depends on the setting of mIsGF2or4MX, and sets up mHasMultitexture.
initExtensions();
- S32 old_vram = mVRAM;
+ U32 old_vram = mVRAM;
mVRAM = 0;
#if LL_WINDOWS
@@ -1215,7 +1215,7 @@ bool LLGLManager::initGL()
// Function will check all GPUs WMI knows of and will pick up the one with most
// memory. We need to check all GPUs because system can switch active GPU to
// weaker one, to preserve power when not under load.
- S32 mem = LLDXHardware::getMBVideoMemoryViaWMI();
+ U32 mem = LLDXHardware::getMBVideoMemoryViaWMI();
if (mem != 0)
{
mVRAM = mem;
@@ -1345,7 +1345,7 @@ void LLGLManager::asLLSD(LLSD& info)
info["gpu_version"] = mDriverVersionVendorString;
info["opengl_version"] = mGLVersionString;
- info["vram"] = mVRAM;
+ info["vram"] = LLSD::Integer(mVRAM);
// OpenGL limits
info["max_samples"] = mMaxSamples;
diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h
index 75a7c5d3b2..c9130545c1 100644
--- a/indra/llrender/llgl.h
+++ b/indra/llrender/llgl.h
@@ -118,9 +118,7 @@ public:
std::string mDriverVersionVendorString;
std::string mGLVersionString;
- S32 mVRAM; // VRAM in MB
-
- void getPixelFormat(); // Get the best pixel format
+ U32 mVRAM; // VRAM in MB
std::string getGLInfoString();
void printGLInfoString();
@@ -138,7 +136,6 @@ public:
private:
void initExtensions();
void initGLStates();
- void initGLImages();
};
extern LLGLManager gGLManager;
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 59f3dd56d6..7e5cd628c1 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -100,7 +100,7 @@ void LLImageGLMemory::free_tex_image(U32 texName)
// track texture free on given texNames
void LLImageGLMemory::free_tex_images(U32 count, const U32* texNames)
{
- for (int i = 0; i < count; ++i)
+ for (U32 i = 0; i < count; ++i)
{
free_tex_image(texNames[i]);
}
@@ -1318,7 +1318,7 @@ void LLImageGL::generateTextures(S32 numTextures, U32 *textures)
name_count = pool_size;
}
- if (numTextures <= name_count)
+ if ((U32)numTextures <= name_count)
{
//copy teture names off the end of the pool
memcpy(textures, name_pool + name_count - numTextures, sizeof(U32) * numTextures);
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 6ac2b62777..0f08466c33 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -665,7 +665,7 @@ GLuint LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shader_lev
{ //switches are supported in GLSL 1.30 and later
if (gGLManager.mIsNVIDIA)
{ //switches are unreliable on some NVIDIA drivers
- for (U32 i = 0; i < texture_index_channels; ++i)
+ for (S32 i = 0; i < texture_index_channels; ++i)
{
std::string if_string = llformat("\t%sif (vary_texture_index == %d) { return texture(tex%d, texcoord); }\n", i > 0 ? "else " : "", i, i);
extra_code_text[extra_code_count++] = strdup(if_string.c_str());
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index c98de6bf06..4efd2ce887 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -643,7 +643,7 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto
if (tc != nullptr)
{
- for (int i = 0; i < num_indices; ++i)
+ for (U32 i = 0; i < num_indices; ++i)
{
U16 idx = indicesp[i];
gGL.texCoord2fv(tc[idx].mV);
@@ -652,7 +652,7 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto
}
else
{
- for (int i = 0; i < num_indices; ++i)
+ for (U32 i = 0; i < num_indices; ++i)
{
U16 idx = indicesp[i];
gGL.vertex3fv(pos[idx].getF32ptr());
@@ -669,19 +669,17 @@ bool LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of
return true;
}
- llassert(start < (U32)mNumVerts);
- llassert(end < (U32)mNumVerts);
+ llassert(start < mNumVerts);
+ llassert(end < mNumVerts);
- if (start >= (U32) mNumVerts ||
- end >= (U32) mNumVerts)
+ if (start >= mNumVerts ||
+ end >= mNumVerts)
{
LL_ERRS() << "Bad vertex buffer draw range: [" << start << ", " << end << "] vs " << mNumVerts << LL_ENDL;
}
- llassert(mNumIndices >= 0);
-
- if (indices_offset >= (U32) mNumIndices ||
- indices_offset + count > (U32) mNumIndices)
+ if (indices_offset >= mNumIndices ||
+ indices_offset + count > mNumIndices)
{
LL_ERRS() << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << LL_ENDL;
}
@@ -718,7 +716,7 @@ bool LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_of
for (U32 i = start; i < end; i++)
{
U32 idx = (U32) (v[i][3]+0.25f);
- if (idx >= shader->mFeatures.mIndexedTextureChannels)
+ if (idx >= (U32)shader->mFeatures.mIndexedTextureChannels)
{
LL_ERRS() << "Bad texture index found in vertex data stream." << LL_ENDL;
}